BBTag/Makoto Nanaya: Difference between revisions

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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=5 |active= |recovery= |frameAdv=-1
  |startup=5 |active= |recovery= |frameAdv=-1
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-5
  |startup=9 |active= |recovery= |frameAdv=-5
  |description=
  |description=
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  |header=no
  |header=no
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=-4
  |startup= |active= |recovery= |frameAdv=-4
  |description=
  |description=
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  |header=no
  |header=no
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=-11
  |startup= |active= |recovery= |frameAdv=-11
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AAAA Level 1
  |version=5AAAA
  |damage= |guard=All
  |damage=1700 [2000]  |guard=All
  |startup= |active= |recovery= |frameAdv=-15
  |startup= |active= |recovery= |frameAdv=-15 [-13]
|description=
* Has knockback.
}}
{{AttackData-BBTag
|header=no
|version=5AAAA Level 2
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Has knockback. Level 2 has even further knockback.
* Good for partner combos and ending combos in the corner.  
* Good for partner combos and ending combos in the corner.  
* Has even further knockback.


Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away.  
Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away.  
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5B
  |version=5B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=11 |active=4 |recovery=23 |frameAdv=-10
  |startup=11 |active=4 |recovery=23 |frameAdv=-10
  |description=
  |description=
Line 160: Line 152:
  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=-12
  |startup= |active= |recovery= |frameAdv=-12
  |description=
  |description=
Line 169: Line 161:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5BBB Level 1
  |version=5BBB
  |damage= |guard=All
  |damage=1700 [20000 ]|guard=All
  |startup= |active= |recovery= |frameAdv=-18
  |startup= |active= |recovery= |frameAdv=-18 [-16]
  |description=
  |description=
}}
* Level 2 launches on hit, allowing for an air combo extension
{{AttackData-BBTag
|header=no
|version=5BBB Level 2
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=-16
|description=
* Launches on hit, allowing for an air combo extension


Opt for the full 5BBB if you want to BnB.
Opt for the full 5BBB if you want to BnB.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800 |guard=High
  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=6 |active= |recovery= |frameAdv=-1
  |startup=6 |active= |recovery= |frameAdv=-1
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1500 |guard=Low
  |startup=9 |active= |recovery= |frameAdv=-1
  |startup=9 |active= |recovery= |frameAdv=-1
  |description=
  |description=
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One of only two moves in her toolkit that hits low. Can cancel into 5B.
One of only two moves in her toolkit that hits low. Can cancel into 5B.
2B reverse beats into 5A just like 5B.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Uncharged
  |version=Uncharged
  |damage= |guard=Low
  |damage=1700 |guard=Low
  |startup=30 |active= |recovery= |frameAdv=+2
  |startup=30 |active= |recovery= |frameAdv=+2
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup=10 |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700 |guard=High
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1500 |guard=High
  |startup=14 |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=0*10,2000 |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=Air Unblockable
  |damage=1500 |guard=Air Unblockable
  |startup=9 |active= |recovery= |frameAdv=-42
  |startup=9 |active= |recovery= |frameAdv=-42
  |description=An uppercut attack. Probably the most DP-like of the universal Reversal moves.
  |description=An uppercut attack. Probably the most DP-like of the universal Reversal moves.
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  |header=no  
  |header=no  
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=Same as her grounded version.
  |description=Same as her grounded version.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2000 [2500] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=Downward punch that sends them to the floor.
  |description=Downward punch that sends them to the floor.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=700*3 |guard=All
  |startup=16 |active= |recovery= |frameAdv=-3
  |startup=16 |active= |recovery= |frameAdv=-3
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage=1500 [1700]|guard=All
  |damage= |guard=All
  |startup=20 [24] |active= |recovery= |frameAdv=-11
  |startup=20 |active= |recovery= |frameAdv=-11
|description=
}}
{{AttackData-BBTag
|header=no
|version=Level 2
|damage= |guard=All
|startup=24 |active= |recovery= |frameAdv=-11
  |description=
  |description=
* Great for extending combos in the corner
* Great for extending combos in the corner
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=20 |active= |recovery= |frameAdv=-9
  |startup=20 |active= |recovery= |frameAdv=-9
  |description=
  |description=
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}}
}}


====== <font style="visibility:hidden" size="0">Infinite Rush</font> ======
====== <font style="visibility:hidden" size="0">Rush</font> ======
{{MoveData
{{MoveData
|image=BBTag_Makoto_InfiniteRush.png |caption=
|image=BBTag_Makoto_InfiniteRush.png |caption=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=500,500,1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-23
  |startup=9 |active= |recovery= |frameAdv=-23
  |description=
  |description=
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}}
}}


====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Infinite Rush</font> ======
{{MoveData
{{MoveData
|image=BBCS_Makoto_InfiniteRush.png|caption=
|image=BBCS_Makoto_InfiniteRush.png|caption=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=500*6,1500 |guard=All
  |startup=4 |active= |recovery= |frameAdv=-23
  |startup=4 |active= |recovery= |frameAdv=-23
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage= |guard=All
  |damage= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-4
  |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
  |description=
  |description=
* Can be used as a combo extender on airborne opponents
* Level 1 can be used as a combo extender on airborne opponents
 
* Level 2 is good for resetting pressure
Detailed description of the usefulness of the move go here
 
}}
{{AttackData-BBTag
|header=no
|version=Level 2
|damage= |guard=All
|startup=23 |active= |recovery= |frameAdv=+7
|description=
* Good for resetting pressure


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage=1700 [2000] |guard=All
  |damage= |guard=All
  |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3]
  |startup=17 |active= |recovery= |frameAdv=-6
|description=
}}
{{AttackData-BBTag
|header=no
|version=Level 2
|damage= |guard=All
|startup=20 |active= |recovery= |frameAdv=+3
  |description=
  |description=
* On hit, you can link 2A to convert the Level 2 version into a combo
* On hit, you can link 2A to convert the Level 2 version into a combo
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage=1700 [2000] |guard=All
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
{{AttackData-BBTag
|header=no
|version=Level 2
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=UB on Standing
  |damage=1500 [2000] |guard=All [UB on Standing]
  |startup=26 |active= |recovery= |frameAdv=-10
  |startup=26 |active= |recovery= |frameAdv=-10
  |description=
  |description=
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|image=BBTag_Makoto_LanderBlow.png |caption=
|image=BBTag_Makoto_LanderBlow.png |caption=
|input=C during Rush (Chargeable)
|input=C during Rush (Chargeable)
|name=Lander Blow
|name=EX Lander Blow
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup=12~36 |active= |recovery= |frameAdv=+7
  |startup=12~36 |active= |recovery= |frameAdv=+7
  |description=
  |description=
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  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======
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|image=BBTag_Makoto_CosmicRay.png |caption=
|image=BBTag_Makoto_CosmicRay.png |caption=
|input=C during Asteroid Vision A (Chargeable)
|input=C during Asteroid Vision A (Chargeable)
|name=Cosmic Ray
|name=EX Cosmic Ray
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup=16~32 |active= |recovery= |frameAdv=+3
  |startup=16~32 |active= |recovery= |frameAdv=+3
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000*2,2000 |guard=All
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+44
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+44
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup=48 |active=N/A |recovery=N/A |frameAdv=+30
  |startup=48 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2000 |guard=All
  |startup=59 |active=N/A |recovery=N/A |frameAdv=+33
  |startup=59 |active=N/A |recovery=N/A |frameAdv=+33
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Level 1
  |version=Normal
  |damage= |guard=All
  |damage=4500 [5000] |guard=All
  |startup=5+13 |active= |recovery= |frameAdv=-38
  |startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Level 2 |header=no
  |version=Enhanced |header=no
  |damage= |guard=All
  |damage=6000|guard=All
  |startup=5+13 |active= |recovery= |frameAdv=-36
  |startup=5+13(?) |active= |recovery= |frameAdv=-36(?)
  |description=
  |description=
* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Big Bang Smash will go nearly full screen on L2/RB. L1 goes little over halfway.


  }}
  }}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=First Hit (Level 1)
  |version=First Hit
  |damage= |guard=All
  |damage=1500 [2000]|guard=All
  |startup=1+4 |active= |recovery= |frameAdv=-40
  |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=First Hit (Level 2) |header=no
|header=no
  |damage= |guard=All
  |version=Second Hit
  |startup=1+7 |active= |recovery= |frameAdv=-38
|subtitle=First Hit > A, B or C (Chargeable)
  |damage=1500 [2000] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=Second Hit (Level 1)
  |version=Finish
  |subtitle=First Hit > A, B or C (Chargeable)
  |subtitle=Second Hit > A, B or C (Chargeable)
  |damage= |guard=All
  |damage=5000 [7900] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |version=First Hit (Enchanced) |header=no
  |version=Second Hit (Level 2)
  |damage=2000 |guard=All
  |subtitle=First Hit > A, B or C (Chargeable)
|startup=1+7(?) |active= |recovery= |frameAdv=-38(?)
  |damage= |guard=All
}}
{{AttackData-BBTag
  |version=Second Hit (Enchanced) |header=no
  |damage=30*29, 1200 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
|description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
|header=no
  |version=Finish(Enchanced) |header=no
  |version=Finish (Level 1)
  |damage=10500 |guard=All
|subtitle=Second Hit > A, B or C (Chargeable)
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* All level 1 = 4380
* All level 2 = 6313
* Enhanced = 7332
'''All possible paths and their damage listed below:'''
L1 > L1 > L2 = 5493
L1 > L2 > L1 = 4700
L1 > L2 > L2 = 5813
L2 > L1 > L1 = 4880
L2 > L1 > L2 = 5993
L2 > L2 > L1 = 5200
  }}
  }}
}}
<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Makoto_BigBangSmash.png |caption=
|input=P during Main Character's Distortion Skill
|name=Big Bang Smash
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|header=no
  |damage=2000 [2500] |guard=All
|version=Finish (Level 2)
|subtitle=Second Hit > A, B or C (Chargeable)
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 799: Line 771:
  }}
  }}
}}
}}
<br clear=all/>
<br clear=all/>


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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=DESTROY (300*35,11080)  |guard=All
  |startup= |active= |recovery= |frameAdv=-18
  |startup= |active= |recovery= |frameAdv=-18
  |description=
  |description=

Revision as of 07:53, 12 January 2019

Makoto Nanaya
BBTag Makoto Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"My, you're good. Let's keep this pace up and go for the next!"

Backstory

Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses

Drive: Impact

Makoto's Impact Drive allows Makoto to charge up her punches, dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.

The following moves can be charged to make use of her Impact Drive:

  • 5AAAA
  • 5BBB
  • Meteor Dive
  • Break Shot
  • Lander Blow (B Variation)
  • Cosmic Ray (B Variation)
  • Lightning Arrow
  • Big Bang Smash
  • Particle Flare (All three hits)


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Makoto 4A.png
1000 All 5 - - -
5A
5A
BBTag Makoto 5A.png
BBTag Makoto 5AA.png
BBTag Makoto 5AAA.png
BBTag Makoto 5AAAA.png
1500 All 9 - - - 1700 All - - - 1700 All - - - 1700 [2000] All - - -
5B
5B
BBTag Makoto 5B.png
BBTag Makoto 5BB.png
BBTag Makoto 5BBB.png
1500 All 11 4 23 - - - 1700 All - - - 1700 [20000 ] All - - -
5C
5C
BBTag Makoto 5C.png
800 High 22 - - -
2A
2A
BBTag Makoto 2A.png
1000 All 6 - - -
2B
2B
BBTag Makoto 2B.png
1500 Low 9 - - -
2C
2C
BBTag Makoto 2C.png
1700 Low 30 - - - 36 - - -
j.A
j.A
BBTag Makoto jA.png
It's a punch...
BBTag Makoto jAA.png
Oh SNAP! ANOTHER PUNCH!
1500 High 10 - - - 1500 High - - -
j.B
j.B
BBTag Makoto jB.png
Such a flippant attitude... sheesh.
1700 High 11 - - -
j.C
j.C
BBTag Makoto jC.png
**boop**
1500 High 14 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Makoto GroundThrow.png
0*10,2000 Throw 7 - - -
Corona Upper
Corona Upper
5A+D (Air OK)
BBTag Makoto CoronaUpper.png
Dragon Puuuu... wait, wrong game.
1500 Air Unblockable 9 - - - 1500 All - - -
Meteor Dive
Meteor Dive
Press A, B or C during Corona Upper (Chargeable)
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SMACK YA DOWN!
2000 [2500] All - - -


Skills

Comet Cannon
Comet Cannon
236A
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700*3 All 16 - - -
Break Shot
Break Shot
Press A during Comet Cannon (Chargeable)
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1500 [1700] All 20 [24] - - -
Shooting Star
Shooting Star
236B
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GUT CHECK TIME!
1700 All 20 - - -
Asteroid Vision
Asteroid Vision
214A/B/C
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Kage Bunshin no Jutsu!
- - - - - - - - -
Rush
Rush
A during Asteroid Vision A
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500,500,1500 All 9 - - -
Infinite Rush
Infinite Rush
A during Rush
BBCS Makoto InfiniteRush.png
500*6,1500 All 4 - - -
Lander Blow
Lander Blow
B during Rush (Chargeable)
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All 13 [23] - - -
Cosmic Ray
Cosmic Ray
B during Asteroid Vision A (Chargeable)
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1700 [2000] All 17 [20] - - -
Lightning Arrow
Lightning Arrow
C during Asteroid Vision B or C (Chargeable)
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1700 [2000] All - - -


Extra Skills

Sirius Jolt
Sirius Jolt
236C KA-BLAMO!
1500 [2000] All [UB on Standing] 26 - - -
Lander Blow
EX Lander Blow
C during Rush (Chargeable)
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2200 All 12~36 - - -
Cosmic Ray
EX Cosmic Ray
C during Asteroid Vision A (Chargeable)
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2200 All 16~32 - - -

Partner Skills

5P
5P
Infinite Rush
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1000*2,2000 All 33 N/A N/A - - -
6P
6P
Cosmic Ray
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2200 All 48 N/A N/A - - -
4P
4P
Lightning Arrow
BBTag Makoto LightningArrow.png
2000 All 59 N/A N/A - - -


Distortion Skills

Big Bang Smash
Big Bang Smash
236B+C (Chargeable)
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GIANT. HECKIN'. FIST.
4500 [5000] All 5+13 - - - 6000 All 5+13(?) - - -
Particle Flare
Particle Flare
214B+C (Chargeable)
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Heeeres the wind up...
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AND THE PITCH!
1500 [2000] All 1+4 [1+7] - - - 1500 [2000] All - - - 5000 [7900] All - - - 2000 All 1+7(?) - - - 30*29, 1200 All - - - 10500 All - - -


Distortion Skill Duo

Big Bang Smash
P during Main Character's Distortion Skill
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2000 [2500] All - - -


Astral Heat

Planet Crusher
222B+C
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ATATATATATATATATATATA
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FATAL KO
DESTROY (300*35,11080) All - - -



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