No edit summary |
|||
(33 intermediate revisions by 4 users not shown) | |||
Line 64: | Line 64: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=5 |active= |recovery= |frameAdv=-1 | |startup=5 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
Line 85: | Line 85: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-5 | |startup=9 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
Line 97: | Line 97: | ||
|header=no | |header=no | ||
|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-4 | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
Line 107: | Line 107: | ||
|header=no | |header=no | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-11 | |startup= |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
Line 114: | Line 114: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage=1700 [2000] |guard=All | ||
|startup= |active= |recovery= |frameAdv=-15 | |startup= |active= |recovery= |frameAdv=-15 [-13] | ||
|description= | |description= | ||
* Has knockback. Level 2 has even further knockback. | |||
* Good for partner combos and ending combos in the corner. | * Good for partner combos and ending combos in the corner. | ||
Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away. | Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away. | ||
Line 146: | Line 138: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=11 |active=4 |recovery=23 |frameAdv=-10 | |startup=11 |active=4 |recovery=23 |frameAdv=-10 | ||
|description= | |description= | ||
Line 160: | Line 152: | ||
|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-12 | |startup= |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
Line 169: | Line 161: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=5BBB | |version=5BBB | ||
|damage= |guard=All | |damage=1700 [20000 ]|guard=All | ||
|startup= |active= |recovery= |frameAdv=-18 | |startup= |active= |recovery= |frameAdv=-18 [-16] | ||
|description= | |description= | ||
* Level 2 launches on hit, allowing for an air combo extension | |||
Opt for the full 5BBB if you want to BnB. | Opt for the full 5BBB if you want to BnB. | ||
Line 192: | Line 177: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup=22 |active= |recovery= |frameAdv=-10 | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
Line 207: | Line 192: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=6 |active= |recovery= |frameAdv=-1 | |startup=6 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
Line 223: | Line 208: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1500 |guard=Low | ||
|startup=9 |active= |recovery= |frameAdv=-1 | |startup=9 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
Line 229: | Line 214: | ||
One of only two moves in her toolkit that hits low. Can cancel into 5B. | One of only two moves in her toolkit that hits low. Can cancel into 5B. | ||
2B reverse beats into 5A just like 5B. | |||
}} | }} | ||
}} | }} | ||
Line 239: | Line 225: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Uncharged | |version=Uncharged | ||
|damage= |guard=Low | |damage=1700 |guard=Low | ||
|startup=30 |active= |recovery= |frameAdv=+2 | |startup=30 |active= |recovery= |frameAdv=+2 | ||
|description= | |description= | ||
Line 265: | Line 251: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup=10 |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 276: | Line 262: | ||
|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 289: | Line 275: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1700 |guard=High | ||
|startup=11 |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 305: | Line 291: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1500 |guard=High | ||
|startup=14 |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 326: | Line 312: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0*10,2000 |guard=Throw | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 343: | Line 329: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=Air Unblockable | |damage=1500 |guard=Air Unblockable | ||
|startup=9 |active= |recovery= |frameAdv=-42 | |startup=9 |active= |recovery= |frameAdv=-42 | ||
|description=An uppercut attack. Probably the most DP-like of the universal Reversal moves. | |description=An uppercut attack. Probably the most DP-like of the universal Reversal moves. | ||
Line 352: | Line 338: | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description=Same as her grounded version. | |description=Same as her grounded version. | ||
Line 366: | Line 352: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2000 [2500] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description=Downward punch that sends them to the floor. | |description=Downward punch that sends them to the floor. | ||
Line 387: | Line 373: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=700*3 |guard=All | ||
|startup=16 |active= |recovery= |frameAdv=-3 | |startup=16 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Line 404: | Line 390: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1500 [1700]|guard=All | |||
|damage= |guard=All | |startup=20 [24] |active= |recovery= |frameAdv=-11 | ||
|startup=20 | |||
|description= | |description= | ||
* Great for extending combos in the corner | * Great for extending combos in the corner | ||
Line 431: | Line 409: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv=-9 | |startup=20 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
Line 481: | Line 459: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Rush</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_InfiniteRush.png |caption= | |image=BBTag_Makoto_InfiniteRush.png |caption= | ||
Line 488: | Line 466: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=500,500,1500 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-23 | |startup=9 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
Line 498: | Line 476: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Infinite Rush</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Makoto_InfiniteRush.png|caption= | |image=BBCS_Makoto_InfiniteRush.png|caption= | ||
Line 505: | Line 483: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=500*6,1500 |guard=All | ||
|startup=4 |active= |recovery= |frameAdv=-23 | |startup=4 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
Line 522: | Line 500: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-4 | |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7] | ||
|description= | |description= | ||
* | * Level 1 can be used as a combo extender on airborne opponents | ||
* Level 2 is good for resetting pressure | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 551: | Line 518: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 [2000] |guard=All | |||
|damage= |guard=All | |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3] | ||
|startup=17 |active= |recovery= |frameAdv=-6 | |||
|description= | |description= | ||
* On hit, you can link 2A to convert the Level 2 version into a combo | * On hit, you can link 2A to convert the Level 2 version into a combo | ||
Line 576: | Line 535: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 [2000] |guard=All | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 609: | Line 556: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=UB on Standing | |damage=1500 [2000] |guard=All [UB on Standing] | ||
|startup=26 |active= |recovery= |frameAdv=-10 | |startup=26 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
Line 624: | Line 571: | ||
|image=BBTag_Makoto_LanderBlow.png |caption= | |image=BBTag_Makoto_LanderBlow.png |caption= | ||
|input=C during Rush (Chargeable) | |input=C during Rush (Chargeable) | ||
|name=Lander Blow | |name=EX Lander Blow | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2200 |guard=All | ||
|startup=12~36 |active= |recovery= |frameAdv=+7 | |startup=12~36 |active= |recovery= |frameAdv=+7 | ||
|description= | |description= | ||
Line 636: | Line 583: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ====== | ====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ====== | ||
Line 642: | Line 588: | ||
|image=BBTag_Makoto_CosmicRay.png |caption= | |image=BBTag_Makoto_CosmicRay.png |caption= | ||
|input=C during Asteroid Vision A (Chargeable) | |input=C during Asteroid Vision A (Chargeable) | ||
|name=Cosmic Ray | |name=EX Cosmic Ray | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2200 |guard=All | ||
|startup=16~32 |active= |recovery= |frameAdv=+3 | |startup=16~32 |active= |recovery= |frameAdv=+3 | ||
|description= | |description= | ||
Line 664: | Line 610: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000*2,2000 |guard=All | ||
|startup=33 |active=N/A |recovery=N/A |frameAdv=+44 | |startup=33 |active=N/A |recovery=N/A |frameAdv=+44 | ||
|description= | |description= | ||
Line 686: | Line 632: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2200 |guard=All | ||
|startup=48 |active=N/A |recovery=N/A |frameAdv=+30 | |startup=48 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
Line 704: | Line 650: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=59 |active=N/A |recovery=N/A |frameAdv=+33 | |startup=59 |active=N/A |recovery=N/A |frameAdv=+33 | ||
|description= | |description= | ||
Line 726: | Line 672: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version= | |version=Normal | ||
|damage= |guard=All | |damage=4500 [5000] |guard=All | ||
|startup=5+13 |active= |recovery= |frameAdv=-38 | |startup=5+13 |active= |recovery= |frameAdv=-38 [-36] | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version= | |version=Enhanced |header=no | ||
|damage= |guard=All | |damage=6000|guard=All | ||
|startup=5+13 |active= |recovery= |frameAdv=-36 | |startup=5+13(?) |active= |recovery= |frameAdv=-36(?) | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Big Bang Smash will go nearly full screen on L2/RB. L1 goes little over halfway. | |||
}} | }} | ||
Line 751: | Line 697: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=First Hit | |version=First Hit | ||
|damage= |guard=All | |damage=1500 [2000]|guard=All | ||
|startup=1+4 |active= |recovery= |frameAdv=-40 | |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38] | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=First Hit ( | |header=no | ||
|damage= |guard=All | |version=Second Hit | ||
|startup= | |subtitle=First Hit > A, B or C (Chargeable) | ||
|damage=1500 [2000] |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version= | |version=Finish | ||
|subtitle= | |subtitle=Second Hit > A, B or C (Chargeable) | ||
|damage= |guard=All | |damage=5000 [7900] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |version=First Hit (Enchanced) |header=no | ||
| | |damage=2000 |guard=All | ||
| | |startup=1+7(?) |active= |recovery= |frameAdv=-38(?) | ||
|damage= |guard=All | }} | ||
{{AttackData-BBTag | |||
|version=Second Hit (Enchanced) |header=no | |||
|damage=30*29, 1200 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Finish(Enchanced) |header=no | |||
|version=Finish ( | |damage=10500 |guard=All | ||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* All level 1 = 4380 | |||
* All level 2 = 6313 | |||
* Enhanced = 7332 | |||
'''All possible paths and their damage listed below:''' | |||
L1 > L1 > L2 = 5493 | |||
L1 > L2 > L1 = 4700 | |||
L1 > L2 > L2 = 5813 | |||
L2 > L1 > L1 = 4880 | |||
L2 > L1 > L2 = 5993 | |||
L2 > L2 > L1 = 5200 | |||
}} | }} | ||
}} | |||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Makoto_BigBangSmash.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Big Bang Smash | |||
|data= | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2000 [2500] |guard=All | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 799: | Line 771: | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
Line 810: | Line 781: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=DESTROY (300*35,11080) |guard=All | ||
|startup= |active= |recovery= |frameAdv=-18 | |startup= |active= |recovery= |frameAdv=-18 | ||
|description= | |description= |
Revision as of 07:53, 12 January 2019
Makoto Nanaya |
---|
Health:
|
Overview
"My, you're good. Let's keep this pace up and go for the next!"
Backstory
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Drive: Impact
Makoto's Impact Drive allows Makoto to charge up her punches, dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.
The following moves can be charged to make use of her Impact Drive:
- 5AAAA
- 5BBB
- Meteor Dive
- Break Shot
- Lander Blow (B Variation)
- Cosmic Ray (B Variation)
- Lightning Arrow
- Big Bang Smash
- Particle Flare (All three hits)
Normal Moves
4A
4A |
---|
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Corona Upper
Corona Upper 5A+D (Air OK) |
---|
Meteor Dive
Meteor Dive Press A, B or C during Corona Upper (Chargeable) |
---|
Skills
Comet Cannon
Comet Cannon 236A |
---|
Break Shot
Break Shot Press A during Comet Cannon (Chargeable) |
---|
Shooting Star
Shooting Star 236B |
---|
Asteroid Vision
Asteroid Vision 214A/B/C |
---|
Rush
Rush A during Asteroid Vision A |
---|
Infinite Rush
Infinite Rush A during Rush |
---|
Lander Blow
Lander Blow B during Rush (Chargeable) |
---|
Cosmic Ray
Cosmic Ray B during Asteroid Vision A (Chargeable) |
---|
Lightning Arrow
Lightning Arrow C during Asteroid Vision B or C (Chargeable) |
---|
Extra Skills
Sirius Jolt
Sirius Jolt 236C |
---|
Lander Blow
EX Lander Blow C during Rush (Chargeable) |
---|
Cosmic Ray
EX Cosmic Ray C during Asteroid Vision A (Chargeable) |
---|
Partner Skills
5P
5P Infinite Rush |
---|
6P
6P Cosmic Ray |
---|
4P
4P Lightning Arrow |
---|
Distortion Skills
Big Bang Smash
Big Bang Smash 236B+C (Chargeable) |
---|
Particle Flare
Particle Flare 214B+C (Chargeable) |
---|
Distortion Skill Duo
Big Bang Smash P during Main Character's Distortion Skill |
---|
Astral Heat
Planet Crusher 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •