(→5B) |
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(27 intermediate revisions by 2 users not shown) | |||
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|header=no | |header=no | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-11 | |startup= |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage=1700 [2000] |guard=All | ||
|startup= |active= |recovery= |frameAdv=-15 | |startup= |active= |recovery= |frameAdv=-15 [-13] | ||
|description= | |description= | ||
* Has knockback. Level 2 has even further knockback. | |||
* Good for partner combos and ending combos in the corner. | * Good for partner combos and ending combos in the corner. | ||
Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away. | Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=5BBB | |version=5BBB | ||
|damage=1700 |guard=All | |damage=1700 [20000 ]|guard=All | ||
|startup= |active= |recovery= |frameAdv=-18 | |startup= |active= |recovery= |frameAdv=-18 [-16] | ||
|description= | |description= | ||
* Level 2 launches on hit, allowing for an air combo extension | |||
Opt for the full 5BBB if you want to BnB. | Opt for the full 5BBB if you want to BnB. | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2000 [2500] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description=Downward punch that sends them to the floor. | |description=Downward punch that sends them to the floor. | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1500 [1700]|guard=All | |||
|damage=1500 |guard=All | |startup=20 [24] |active= |recovery= |frameAdv=-11 | ||
|startup=20 | |||
|description= | |description= | ||
* Great for extending combos in the corner | * Great for extending combos in the corner | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Rush</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_InfiniteRush.png |caption= | |image=BBTag_Makoto_InfiniteRush.png |caption= | ||
Line 489: | Line 466: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=500,500,1500 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-23 | |startup=9 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
Line 499: | Line 476: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Infinite Rush</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Makoto_InfiniteRush.png|caption= | |image=BBCS_Makoto_InfiniteRush.png|caption= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=500* | |damage=500*6,1500 |guard=All | ||
|startup=4 |active= |recovery= |frameAdv=-23 | |startup=4 |active= |recovery= |frameAdv=-23 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup=23 |active= |recovery= |frameAdv=+7 | |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7] | ||
|description= | |description= | ||
* | * Level 1 can be used as a combo extender on airborne opponents | ||
* Level 2 is good for resetting pressure | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 [2000] |guard=All | |||
|damage=1700 |guard=All | |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3] | ||
|startup=17 |active= |recovery= |frameAdv=-6 | |||
|description= | |description= | ||
* On hit, you can link 2A to convert the Level 2 version into a combo | * On hit, you can link 2A to convert the Level 2 version into a combo | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 [2000] |guard=All | |||
|damage=1700 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2000 |guard=UB on Standing | |damage=1500 [2000] |guard=All [UB on Standing] | ||
|startup=26 |active= |recovery= |frameAdv=-10 | |startup=26 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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|image=BBTag_Makoto_LanderBlow.png |caption= | |image=BBTag_Makoto_LanderBlow.png |caption= | ||
|input=C during Rush (Chargeable) | |input=C during Rush (Chargeable) | ||
|name=Lander Blow | |name=EX Lander Blow | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2200 |guard=All | ||
|startup=12~36 |active= |recovery= |frameAdv=+7 | |startup=12~36 |active= |recovery= |frameAdv=+7 | ||
|description= | |description= | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ====== | ====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ====== | ||
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|image=BBTag_Makoto_CosmicRay.png |caption= | |image=BBTag_Makoto_CosmicRay.png |caption= | ||
|input=C during Asteroid Vision A (Chargeable) | |input=C during Asteroid Vision A (Chargeable) | ||
|name=Cosmic Ray | |name=EX Cosmic Ray | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version= | |version=Normal | ||
|damage=4500 |guard=All | |damage=4500 [5000] |guard=All | ||
|startup=5+13 |active= |recovery= |frameAdv=-38 | |startup=5+13 |active= |recovery= |frameAdv=-38 [-36] | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version= | |version=Enhanced |header=no | ||
|damage= | |damage=6000|guard=All | ||
|startup=5+13 |active= |recovery= |frameAdv=-36 | |startup=5+13(?) |active= |recovery= |frameAdv=-36(?) | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Big Bang Smash will go nearly full screen on L2/RB. L1 goes little over halfway. | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=First Hit | |version=First Hit | ||
|damage=1500 |guard=All | |damage=1500 [2000]|guard=All | ||
|startup=1+4 |active= |recovery= |frameAdv=-40 | |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38] | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=First Hit ( | |header=no | ||
|damage=2000 |guard=All | |version=Second Hit | ||
|startup= | |subtitle=First Hit > A, B or C (Chargeable) | ||
|damage=1500 [2000] |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version= | |version=Finish | ||
|subtitle= | |subtitle=Second Hit > A, B or C (Chargeable) | ||
|damage= |guard=All | |damage=5000 [7900] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |version=First Hit (Enchanced) |header=no | ||
| | |damage=2000 |guard=All | ||
| | |startup=1+7(?) |active= |recovery= |frameAdv=-38(?) | ||
|damage= |guard=All | }} | ||
{{AttackData-BBTag | |||
|version=Second Hit (Enchanced) |header=no | |||
|damage=30*29, 1200 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Finish(Enchanced) |header=no | |||
|version=Finish ( | |damage=10500 |guard=All | ||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* All level 1 = 4380 | |||
* All level 2 = 6313 | |||
* Enhanced = 7332 | |||
'''All possible paths and their damage listed below:''' | |||
L1 > L1 > L2 = 5493 | |||
L1 > L2 > L1 = 4700 | |||
L1 > L2 > L2 = 5813 | |||
L2 > L1 > L1 = 4880 | |||
L2 > L1 > L2 = 5993 | |||
L2 > L2 > L1 = 5200 | |||
}} | }} | ||
}} | |||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Makoto_BigBangSmash.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Big Bang Smash | |||
|data= | |||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2000 [2500] |guard=All | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 800: | Line 771: | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
Revision as of 07:53, 12 January 2019
Makoto Nanaya |
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Health:
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Overview
"My, you're good. Let's keep this pace up and go for the next!"
Backstory
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
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Drive: Impact
Makoto's Impact Drive allows Makoto to charge up her punches, dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.
The following moves can be charged to make use of her Impact Drive:
- 5AAAA
- 5BBB
- Meteor Dive
- Break Shot
- Lander Blow (B Variation)
- Cosmic Ray (B Variation)
- Lightning Arrow
- Big Bang Smash
- Particle Flare (All three hits)
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Corona Upper
Corona Upper 5A+D (Air OK) |
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Meteor Dive
Meteor Dive Press A, B or C during Corona Upper (Chargeable) |
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Skills
Comet Cannon
Comet Cannon 236A |
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Break Shot
Break Shot Press A during Comet Cannon (Chargeable) |
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Shooting Star
Shooting Star 236B |
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Asteroid Vision
Asteroid Vision 214A/B/C |
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Rush
Rush A during Asteroid Vision A |
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Infinite Rush
Infinite Rush A during Rush |
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Lander Blow
Lander Blow B during Rush (Chargeable) |
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Cosmic Ray
Cosmic Ray B during Asteroid Vision A (Chargeable) |
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Lightning Arrow
Lightning Arrow C during Asteroid Vision B or C (Chargeable) |
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Extra Skills
Sirius Jolt
Sirius Jolt 236C |
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Lander Blow
EX Lander Blow C during Rush (Chargeable) |
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Cosmic Ray
EX Cosmic Ray C during Asteroid Vision A (Chargeable) |
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Partner Skills
5P
5P Infinite Rush |
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6P
6P Cosmic Ray |
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4P
4P Lightning Arrow |
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Distortion Skills
Big Bang Smash
Big Bang Smash 236B+C (Chargeable) |
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Particle Flare
Particle Flare 214B+C (Chargeable) |
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Distortion Skill Duo
Big Bang Smash P during Main Character's Distortion Skill |
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Astral Heat
Planet Crusher 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •