BBTag/Makoto Nanaya: Difference between revisions

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{{CharData-BBTagList|Makoto}}
{{CharData-BBTag|Makoto}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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* Big Bang Smash
* Big Bang Smash
* Particle Flare (All three hits)
* Particle Flare (All three hits)
<br clear=all/>


{{CharLinks-BBTag|Makoto}}
{{CharLinks-BBTag|Makoto}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=5 |active= |recovery= |frameAdv=-1
  |startup=5 |active= |recovery= |frameAdv=-1
  |description=
  |description=
* Important points go here
* Whiffs on crouching opponents.
*can be canceled into itself up to 3 times.
*can also be jump canceled meaning push blocking isn’t really a threat when using this.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-5
  |startup=9 |active= |recovery= |frameAdv=-5
  |description=
  |description=
Line 94: Line 97:
  |header=no
  |header=no
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=-4
  |startup= |active= |recovery= |frameAdv=-4
  |description=
  |description=
Line 104: Line 107:
  |header=no
  |header=no
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=-11
  |startup= |active= |recovery= |frameAdv=-11
  |description=
  |description=
Line 111: Line 114:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AAAA Level 1
  |version=5AAAA
  |damage= |guard=All
  |damage=1700 [2000]  |guard=All
  |startup= |active= |recovery= |frameAdv=-15
  |startup= |active= |recovery= |frameAdv=-15 [-13]
|description=
* Has knockback.
}}
{{AttackData-BBTag
|header=no
|version=5AAAA Level 2
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Has knockback. Level 2 has even further knockback.
* Good for partner combos and ending combos in the corner.  
* Good for partner combos and ending combos in the corner.  
* Has even further knockback.


Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away.  
Makoto's old 5D drive. If you're doing a partner combo, you can use your partner to combo after this and do a combo that should do about 7.5-7.8k. If you don't have an assist that goes far, you'll have to time your assist to hit just before the opponent gets blown away.  
Line 143: Line 138:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5B
  |version=5B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=11 |active= |recovery= |frameAdv=-10
  |startup=11 |active=4 |recovery=23 |frameAdv=-10
  |description=
  |description=
* Very reliable Anti-Air with a good amount of vertical reach, has Head Invuln from Frame 5-14
* Very reliable Anti-Air with a good amount of vertical reach
* 5-14f head invulnerable
* Launches on hit
* Launches on hit


Line 156: Line 152:
  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=-12
  |startup= |active= |recovery= |frameAdv=-12
  |description=
  |description=
Line 165: Line 161:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5BBB Level 1
  |version=5BBB
  |damage= |guard=All
  |damage=1700 [20000 ]|guard=All
  |startup= |active= |recovery= |frameAdv=-18
  |startup= |active= |recovery= |frameAdv=-18 [-16]
|description=
}}
{{AttackData-BBTag
|header=no
|version=5BBB Level 2
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=-16
  |description=
  |description=
* Launches on hit, allowing for an air combo extension
* Level 2 launches on hit, allowing for an air combo extension


Opt for the full 5BBB if you want to BnB.
Opt for the full 5BBB if you want to BnB.
Line 188: Line 177:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800 |guard=High
  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |description=
  |description=
Line 203: Line 192:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=6 |active= |recovery= |frameAdv=-1
  |startup=6 |active= |recovery= |frameAdv=-1
  |description=
  |description=
Line 219: Line 208:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1500 |guard=Low
  |startup=9 |active= |recovery= |frameAdv=-1
  |startup=9 |active= |recovery= |frameAdv=-1
  |description=
  |description=
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One of only two moves in her toolkit that hits low. Can cancel into 5B.
One of only two moves in her toolkit that hits low. Can cancel into 5B.
2B reverse beats into 5A just like 5B.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Uncharged
  |version=Uncharged
  |damage= |guard=Low
  |damage=1700 |guard=Low
  |startup=30 |active= |recovery= |frameAdv=+2
  |startup=30 |active= |recovery= |frameAdv=+2
  |description=
  |description=
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  |version=Charged
  |version=Charged
  |damage= |guard=
  |damage= |guard=
  |startup= |active= |recovery=36 |frameAdv=
  |startup= |active= |recovery=36 |frameAdv=N/A
  |description=
  |description=
* Advances without the legsweep.
* Advances without the legsweep.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup=10 |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 272: Line 262:
  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 285: Line 275:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700 |guard=High
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 301: Line 291:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1500 |guard=High
  |startup=14 |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 322: Line 312:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=0*10,2000 |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 339: Line 329:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=Air Unblockable
  |damage=1500 |guard=Air Unblockable
  |startup=9 |active= |recovery= |frameAdv=-42
  |startup=9 |active= |recovery= |frameAdv=-42
  |description=An uppercut attack. Probably the most DP-like of the universal Reversal moves.
  |description=An uppercut attack. Probably the most DP-like of the universal Reversal moves.
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  |header=no  
  |header=no  
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=Same as her grounded version.
  |description=Same as her grounded version.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2000 [2500] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=Downward punch that sends them to the floor.
  |description=Downward punch that sends them to the floor.
* Chargeable
* Chargeable
* Only available on hit


Get more Reversal for your Reversal with this. No reason not to. Holding A+D and releasing instead of hitting A or D separately after the attack may prove easier for some people.
Get more Reversal for your Reversal with this. No reason not to. Holding A+D and releasing instead of hitting A or D separately after the attack may prove easier for some people.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=700*3 |guard=All
  |startup=16 |active= |recovery= |frameAdv=-3
  |startup=16 |active= |recovery= |frameAdv=-3
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage=1500 [1700]|guard=All
  |damage= |guard=All
  |startup=20 [24] |active= |recovery= |frameAdv=-11
  |startup=20 |active= |recovery= |frameAdv=
|description=
}}
{{AttackData-BBTag
|header=no
|version=Level 2
|damage= |guard=All
|startup=24 |active= |recovery= |frameAdv=
  |description=
  |description=
* Great for extending combos in the corner
* Great for extending combos in the corner
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=20 |active= |recovery= |frameAdv=-9
  |startup=20 |active= |recovery= |frameAdv=-9
  |description=
  |description=
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}}
}}


====== <font style="visibility:hidden" size="0">Infinite Rush</font> ======
====== <font style="visibility:hidden" size="0">Rush</font> ======
{{MoveData
{{MoveData
|image=BBTag_Makoto_InfiniteRush.png |caption=
|image=BBTag_Makoto_InfiniteRush.png |caption=
Line 483: Line 466:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=500,500,1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-23
  |startup=9 |active= |recovery= |frameAdv=-23
  |description=
  |description=
Line 493: Line 476:
}}
}}


====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Infinite Rush</font> ======
{{MoveData
{{MoveData
|image=BBCS_Makoto_InfiniteRush.png|caption=
|image=BBCS_Makoto_InfiniteRush.png|caption=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=500*6,1500 |guard=All
  |startup=4 |active= |recovery= |frameAdv=-23
  |startup=4 |active= |recovery= |frameAdv=-23
  |description=
  |description=
Line 517: Line 500:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage= |guard=All
  |damage= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-4
  |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
  |description=
  |description=
* Can be used as a combo extender on airborne opponents
* Level 1 can be used as a combo extender on airborne opponents
 
* Level 2 is good for resetting pressure
Detailed description of the usefulness of the move go here
 
}}
{{AttackData-BBTag
|header=no
|version=Level 2
|damage= |guard=All
|startup=23 |active= |recovery= |frameAdv=+7
|description=
* Good for resetting pressure


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 546: Line 518:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage=1700 [2000] |guard=All
  |damage= |guard=All
  |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3]
  |startup=17 |active= |recovery= |frameAdv=-6
|description=
}}
{{AttackData-BBTag
|header=no
|version=Level 2
|damage= |guard=All
|startup=20 |active= |recovery= |frameAdv=+3
  |description=
  |description=
* On hit, you can link 2A to convert the Level 2 version into a combo
* On hit, you can link 2A to convert the Level 2 version into a combo
Line 571: Line 535:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Level 1
  |damage=1700 [2000] |guard=All
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
}}
{{AttackData-BBTag
|header=no
|version=Level 2
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 604: Line 556:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=UB on Standing
  |damage=1500 [2000] |guard=All [UB on Standing]
  |startup=26 |active= |recovery= |frameAdv=-10
  |startup=26 |active= |recovery= |frameAdv=-10
  |description=
  |description=
* Good for extending combos midscreen
* Good for extending combos midscreen
* Wall bounces
* Wall bounces. Wall splats in the corner.


As stated above, this move is extremely good for combo extension and overall wallbang styling shenanigans, but it can also be used as a safe way to end a blockstring. This move pushes most enemy characters out of range of their own normals on block and could be used as a way to bait out button presses for you to punish with a reaching assist such as Noel's 6P, Es' 6P, or Gordeau's 5P. As far as this move is considered,  either they block it low because they know what to do against Makoto (never block high against a Makoto main) or they screw up and block high, in which case you get a free combo.
As stated above, this move is extremely good for combo extension and overall wallbang styling shenanigans, but it can also be used as a safe way to end a blockstring. This move pushes most enemy characters out of range of their own normals on block and could be used as a way to bait out button presses for you to punish with a reaching assist such as Noel's 6P, Es' 6P, or Gordeau's 5P. As far as this move is considered,  either they block it low because they know what to do against Makoto (never block high against a Makoto main) or they screw up and block high, in which case you get a free combo.
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|image=BBTag_Makoto_LanderBlow.png |caption=
|image=BBTag_Makoto_LanderBlow.png |caption=
|input=C during Rush (Chargeable)
|input=C during Rush (Chargeable)
|name=Lander Blow
|name=EX Lander Blow
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup=12~36 |active= |recovery= |frameAdv=+7
  |startup=12~36 |active= |recovery= |frameAdv=+7
  |description=
  |description=
Line 631: Line 583:
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======
====== <font style="visibility:hidden" size="0">Cosmic Ray</font> ======
Line 637: Line 588:
|image=BBTag_Makoto_CosmicRay.png |caption=
|image=BBTag_Makoto_CosmicRay.png |caption=
|input=C during Asteroid Vision A (Chargeable)
|input=C during Asteroid Vision A (Chargeable)
|name=Cosmic Ray
|name=EX Cosmic Ray
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup=16~32 |active= |recovery= |frameAdv=+3
  |startup=16~32 |active= |recovery= |frameAdv=+3
  |description=
  |description=
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{{MoveData
{{MoveData
|image=BBTag_Makoto_InfiniteRush.png |caption=
|image=BBTag_Makoto_InfiniteRush.png |caption=
|input=5P
|input=Infinite Rush
|name=Infinite Rush
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000*2,2000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+44
  |description=
  |description=
* Great lockdown and pressure assist
* Great lockdown and pressure assist
Line 677: Line 628:
{{MoveData
{{MoveData
|image=BBTag_Makoto_CosmicRay.png |caption=
|image=BBTag_Makoto_CosmicRay.png |caption=
|input=6P
|input=Cosmic Ray
|name=Cosmic Ray
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=48 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* Wall bounces, allowing you to convert it into a combo or extend a combo
* Wall bounces, allowing you to convert it into a combo or extend a combo
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{{MoveData
{{MoveData
|image=BBTag_Makoto_LightningArrow.png |caption=
|image=BBTag_Makoto_LightningArrow.png |caption=
|input=4P
|input=Lightning Arrow
|name=Lightning Arrow
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=59 |active=N/A |recovery=N/A |frameAdv=+33
  |description=
  |description=
* Good for extending combos on airborne opponents and active change combos
* Good for extending combos on airborne opponents and active change combos
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Level 1
  |version=Normal
  |damage= |guard=All
  |damage=4500 [5000] |guard=All
  |startup=5+13 |active= |recovery= |frameAdv=-38
  |startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Level 2 |header=no
  |version=Enhanced |header=no
  |damage= |guard=All
  |damage=6000|guard=All
  |startup=5+13 |active= |recovery= |frameAdv=-36
  |startup=5+13(?) |active= |recovery= |frameAdv=-36(?)
  |description=
  |description=
* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Big Bang Smash will go nearly full screen on L2/RB. L1 goes little over halfway.


  }}
  }}
Line 746: Line 697:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=First Hit (Level 1)
  |version=First Hit
  |damage= |guard=All
  |damage=1500 [2000]|guard=All
  |startup=1+4 |active= |recovery= |frameAdv=-40
  |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=First Hit (Level 2) |header=no
|header=no
  |damage= |guard=All
  |version=Second Hit
  |startup=1+7 |active= |recovery= |frameAdv=-38
|subtitle=First Hit > A, B or C (Chargeable)
  |damage=1500 [2000] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=Second Hit (Level 1)
  |version=Finish
  |subtitle=First Hit > A, B or C (Chargeable)
  |subtitle=Second Hit > A, B or C (Chargeable)
  |damage= |guard=All
  |damage=5000 [7900] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |version=First Hit (Enchanced) |header=no
  |version=Second Hit (Level 2)
  |damage=2000 |guard=All
  |subtitle=First Hit > A, B or C (Chargeable)
|startup=1+7(?) |active= |recovery= |frameAdv=-38(?)
  |damage= |guard=All
}}
{{AttackData-BBTag
  |version=Second Hit (Enchanced) |header=no
  |damage=30*29, 1200 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
|description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
|header=no
  |version=Finish(Enchanced) |header=no
  |version=Finish (Level 1)
  |damage=10500 |guard=All
|subtitle=Second Hit > A, B or C (Chargeable)
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* All level 1 = 4380
* All level 2 = 6313
* Enhanced = 7332
'''All possible paths and their damage listed below:'''
L1 > L1 > L2 = 5493
L1 > L2 > L1 = 4700
L1 > L2 > L2 = 5813
L2 > L1 > L1 = 4880
L2 > L1 > L2 = 5993
L2 > L2 > L1 = 5200
  }}
  }}
}}
<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Makoto_BigBangSmash.png |caption=
|input=P during Main Character's Distortion Skill
|name=Big Bang Smash
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|header=no
  |damage=2000 [2500] |guard=All
|version=Finish (Level 2)
|subtitle=Second Hit > A, B or C (Chargeable)
  |damage= |guard=All
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* Important points go here
* Important points go here

Revision as of 07:53, 12 January 2019

Makoto Nanaya
BBTag Makoto Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"My, you're good. Let's keep this pace up and go for the next!"

Backstory

Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses

Drive: Impact

Makoto's Impact Drive allows Makoto to charge up her punches, dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.

The following moves can be charged to make use of her Impact Drive:

  • 5AAAA
  • 5BBB
  • Meteor Dive
  • Break Shot
  • Lander Blow (B Variation)
  • Cosmic Ray (B Variation)
  • Lightning Arrow
  • Big Bang Smash
  • Particle Flare (All three hits)


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Normal Moves

4A
4A
BBTag Makoto 4A.png
1000 All 5 - - -
5A
5A
BBTag Makoto 5A.png
BBTag Makoto 5AA.png
BBTag Makoto 5AAA.png
BBTag Makoto 5AAAA.png
1500 All 9 - - - 1700 All - - - 1700 All - - - 1700 [2000] All - - -
5B
5B
BBTag Makoto 5B.png
BBTag Makoto 5BB.png
BBTag Makoto 5BBB.png
1500 All 11 4 23 - - - 1700 All - - - 1700 [20000 ] All - - -
5C
5C
BBTag Makoto 5C.png
800 High 22 - - -
2A
2A
BBTag Makoto 2A.png
1000 All 6 - - -
2B
2B
BBTag Makoto 2B.png
1500 Low 9 - - -
2C
2C
BBTag Makoto 2C.png
1700 Low 30 - - - 36 - - -
j.A
j.A
BBTag Makoto jA.png
It's a punch...
BBTag Makoto jAA.png
Oh SNAP! ANOTHER PUNCH!
1500 High 10 - - - 1500 High - - -
j.B
j.B
BBTag Makoto jB.png
Such a flippant attitude... sheesh.
1700 High 11 - - -
j.C
j.C
BBTag Makoto jC.png
**boop**
1500 High 14 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Makoto GroundThrow.png
0*10,2000 Throw 7 - - -
Corona Upper
Corona Upper
5A+D (Air OK)
BBTag Makoto CoronaUpper.png
Dragon Puuuu... wait, wrong game.
1500 Air Unblockable 9 - - - 1500 All - - -
Meteor Dive
Meteor Dive
Press A, B or C during Corona Upper (Chargeable)
BBTag Makoto MeteorDive.png
SMACK YA DOWN!
2000 [2500] All - - -


Skills

Comet Cannon
Comet Cannon
236A
BBTag Makoto CometCannon.png
700*3 All 16 - - -
Break Shot
Break Shot
Press A during Comet Cannon (Chargeable)
BBTag Makoto BreakShot.png
1500 [1700] All 20 [24] - - -
Shooting Star
Shooting Star
236B
BBTag Makoto ShootingStar.png
GUT CHECK TIME!
1700 All 20 - - -
Asteroid Vision
Asteroid Vision
214A/B/C
BBTag Makoto AsteroidVision.png
Kage Bunshin no Jutsu!
- - - - - - - - -
Rush
Rush
A during Asteroid Vision A
BBTag Makoto InfiniteRush.png
500,500,1500 All 9 - - -
Infinite Rush
Infinite Rush
A during Rush
BBCS Makoto InfiniteRush.png
500*6,1500 All 4 - - -
Lander Blow
Lander Blow
B during Rush (Chargeable)
BBTag Makoto LanderBlow.png
All 13 [23] - - -
Cosmic Ray
Cosmic Ray
B during Asteroid Vision A (Chargeable)
BBTag Makoto CosmicRay.png
1700 [2000] All 17 [20] - - -
Lightning Arrow
Lightning Arrow
C during Asteroid Vision B or C (Chargeable)
BBTag Makoto LightningArrow.png
1700 [2000] All - - -


Extra Skills

Sirius Jolt
Sirius Jolt
236C KA-BLAMO!
1500 [2000] All [UB on Standing] 26 - - -
Lander Blow
EX Lander Blow
C during Rush (Chargeable)
BBTag Makoto LanderBlow.png
2200 All 12~36 - - -
Cosmic Ray
EX Cosmic Ray
C during Asteroid Vision A (Chargeable)
BBTag Makoto CosmicRay.png
2200 All 16~32 - - -

Partner Skills

5P
5P
Infinite Rush
BBTag Makoto InfiniteRush.png
1000*2,2000 All 33 N/A N/A - - -
6P
6P
Cosmic Ray
BBTag Makoto CosmicRay.png
2200 All 48 N/A N/A - - -
4P
4P
Lightning Arrow
BBTag Makoto LightningArrow.png
2000 All 59 N/A N/A - - -


Distortion Skills

Big Bang Smash
Big Bang Smash
236B+C (Chargeable)
BBTag Makoto BigBangSmash.png
GIANT. HECKIN'. FIST.
4500 [5000] All 5+13 - - - 6000 All 5+13(?) - - -
Particle Flare
Particle Flare
214B+C (Chargeable)
BBTag Makoto ParticleFlare.png
Heeeres the wind up...
BBTag Makoto ParticleFlare2.png
AND THE PITCH!
1500 [2000] All 1+4 [1+7] - - - 1500 [2000] All - - - 5000 [7900] All - - - 2000 All 1+7(?) - - - 30*29, 1200 All - - - 10500 All - - -


Distortion Skill Duo

Big Bang Smash
P during Main Character's Distortion Skill
BBTag Makoto BigBangSmash.png
2000 [2500] All - - -


Astral Heat

Planet Crusher
222B+C
BBTag Makoto PlanetCrusher.png
ATATATATATATATATATATA
BBTag Makoto PlanetCrusher2.png
FATAL KO
DESTROY (300*35,11080) All - - -



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