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{| class="wikitable" style="float:right; margin-left: | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- | ||
!Makoto Nanaya | !Makoto Nanaya | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Makoto_Portrait.png| | [[File:BBTag_Makoto_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Makoto Nanaya/Data| | {{#lst:BBTag/Makoto Nanaya/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 29: | Line 29: | ||
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in. | Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in. | ||
}} | }} | ||
===Drive: Impact=== | |||
Makoto's Impact Drive allows Makoto to charge up her punches (Astral has the same "mechanic"/UI indicator but it behaves differently), increasing the startup of the punch and dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3. | |||
The charge mechanic works as following: hold down the button and the move starts charging. If you charge enough (hold long enough), it will be level 2 (max charge), otherwise it will be level 1. Startup for level 1 and 2 are different. Since 2.0, you can hold the button all the way and it will come out level 2, even if you don't stop holding. Although you cannot overcharge anymore, this allows to active switch out of a drive move much more easily than pre 2.0. This effectively added many moves Makoto can think of active switching with instead of previous lvl 1 version which were useless. | |||
Note: some other moves can be charged but the only implication is that it will be delayed, mainly resonance Big Bang Smash and Particle Flare, Cosmic Ray and Lander Blow C variation. | |||
The following moves can be charged to make use of her Impact Drive: | |||
* Meteor Dive (dp follow-up) | |||
* Break Shot | |||
* Lander Blow (B Variation) | |||
* Cosmic Ray (B Variation) | |||
* Lightning Arrow | |||
* Big Bang Smash | |||
* Particle Flare (All three hits) | |||
* Astral | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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*the curse of patch notes taking away important stuff for unimportant dmg improvement (1.5 fullscreen 6P for unreliable comet wall bounce, 2.0 happy birthday meterless route for reliable comet loops) | *the curse of patch notes taking away important stuff for unimportant dmg improvement (1.5 fullscreen 6P for unreliable comet wall bounce, 2.0 happy birthday meterless route for reliable comet loops) | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_4A.png |caption= | |image=BBTag_Makoto_4A.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_5A.png |caption= | |image=BBTag_Makoto_5A.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_5B.png |caption= | |image=BBTag_Makoto_5B.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_5C.png |caption= | |image=BBTag_Makoto_5C.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text=* safe on block since 2.0 | {{Description|7|text=* safe on block since 2.0 | ||
*very easy throw setup when using it as a knockdown from juggle state [https://twitter.com/Brassens4/status/1257086356800655360?s=20 video example] | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_2A.png |caption= | |image=BBTag_Makoto_2A.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_2B.png |caption= | |image=BBTag_Makoto_2B.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_2C.png |caption= | |image=BBTag_Makoto_2C.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_jA.png |caption=It's a punch... | |image=BBTag_Makoto_jA.png |caption=It's a punch... | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_jB.png |caption=Such a flippant attitude... sheesh. | |image=BBTag_Makoto_jB.png |caption=Such a flippant attitude... sheesh. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_jC.png |caption=**boop** | |image=BBTag_Makoto_jC.png |caption=**boop** | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_GroundThrow.png |caption= | |image=BBTag_Makoto_GroundThrow.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Corona Upper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_CoronaUpper.png |caption=I wonder why they've never had Makoto call it "Squirrel-ryuken"? The reference practically writes itself. | |image=BBTag_Makoto_CoronaUpper.png |caption=I wonder why they've never had Makoto call it "Squirrel-ryuken"? The reference practically writes itself. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Meteor Dive</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_MeteorDive.png |caption=SMACK YA DOWN! | |image=BBTag_Makoto_MeteorDive.png |caption=SMACK YA DOWN! | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Comet Cannon</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_CometCannon.png |caption= | |image=BBTag_Makoto_CometCannon.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Break Shot</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_BreakShot.png |caption= | |image=BBTag_Makoto_BreakShot.png |caption= | ||
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* Can convert from fullscreen | * Can convert from fullscreen | ||
* minus on block and punishable if not spaced right (with level 2) [https://twitter.com/Brassens4/status/1228973273230315520?s=20 Video example] | * minus on block and punishable if not spaced right (with level 2) [https://twitter.com/Brassens4/status/1228973273230315520?s=20 Video example] | ||
* most likely <span style="color:red">'''UNINTENDED'''</span> [https://youtu.be/BHmf0Wl-pWc?t=71 you can punch ball while being away from it] after getting pushblocked | |||
This move is crucial in getting juggle oki (from 5BB juggle). | This move is crucial in getting juggle oki (from 5BB juggle). | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Shooting Star</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_ShootingStar.png |caption=GUT CHECK TIME! | |image=BBTag_Makoto_ShootingStar.png |caption=GUT CHECK TIME! | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Asteroid Vision</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_AsteroidVision.png |caption=Kage Bunshin no Jutsu! | |image=BBTag_Makoto_AsteroidVision.png |caption=Kage Bunshin no Jutsu! | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Rush</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_InfiniteRush.png |caption= | |image=BBTag_Makoto_InfiniteRush.png |caption= | ||
Line 576: | Line 580: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Infinite Rush</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCS_Makoto_InfiniteRush.png|caption= | |image=BBCS_Makoto_InfiniteRush.png|caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Lander Blow</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_LanderBlow.png |caption= | |image=BBTag_Makoto_LanderBlow.png |caption= | ||
Line 610: | Line 614: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Cosmic Ray</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_CosmicRay.png |caption= | |image=BBTag_Makoto_CosmicRay.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Lightning Arrow</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_LightningArrow.png |caption= | |image=BBTag_Makoto_LightningArrow.png |caption= | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Sirius Jolt</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_SiriusJolt.png |caption=KA-BLAMO! | |image=BBTag_Makoto_SiriusJolt.png |caption=KA-BLAMO! | ||
Line 674: | Line 678: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Lander Blow</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_LanderBlow.png |caption= | |image=BBTag_Makoto_LanderBlow.png |caption= | ||
Line 705: | Line 709: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Cosmic Ray</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_CosmicRay.png |caption= | |image=BBTag_Makoto_CosmicRay.png |caption= | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_InfiniteRush.png |caption= | |image=BBTag_Makoto_InfiniteRush.png |caption= | ||
Line 746: | Line 750: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_CosmicRay.png |caption= | |image=BBTag_Makoto_CosmicRay.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_LightningArrow.png |caption= | |image=BBTag_Makoto_LightningArrow.png |caption= | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Big Bang Smash</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_BigBangSmash.png |caption=GIANT. HECKIN'. FIST. | |image=BBTag_Makoto_BigBangSmash.png |caption=GIANT. HECKIN'. FIST. | ||
Line 820: | Line 824: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Particle Flare</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Makoto_ParticleFlare.png |caption=Heeeres the wind up... | |image=BBTag_Makoto_ParticleFlare.png |caption=Heeeres the wind up... | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text=*unlike 236[B+C], it can pick up from the ground | {{Description|7|text=*unlike 236[B+C], it can pick up from the ground | ||
* although <span style ="color:red">'''UNINTENDED'''</span> (because of the punch animation [https://twitter.com/CJ_Godbold17/status/1252334583716200448?s=20 glitching]), you can charge this by holding B for a delayed hit | |||
}} | }} | ||
}} | }} |
Revision as of 06:16, 24 May 2020
Makoto Nanaya |
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|
Overview
"My, you're good. Let's keep this pace up and go for the next!" | |
Lore: | Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in. |
Drive: Impact
Makoto's Impact Drive allows Makoto to charge up her punches (Astral has the same "mechanic"/UI indicator but it behaves differently), increasing the startup of the punch and dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.
The charge mechanic works as following: hold down the button and the move starts charging. If you charge enough (hold long enough), it will be level 2 (max charge), otherwise it will be level 1. Startup for level 1 and 2 are different. Since 2.0, you can hold the button all the way and it will come out level 2, even if you don't stop holding. Although you cannot overcharge anymore, this allows to active switch out of a drive move much more easily than pre 2.0. This effectively added many moves Makoto can think of active switching with instead of previous lvl 1 version which were useless.
Note: some other moves can be charged but the only implication is that it will be delayed, mainly resonance Big Bang Smash and Particle Flare, Cosmic Ray and Lander Blow C variation.
The following moves can be charged to make use of her Impact Drive:
- Meteor Dive (dp follow-up)
- Break Shot
- Lander Blow (B Variation)
- Cosmic Ray (B Variation)
- Lightning Arrow
- Big Bang Smash
- Particle Flare (All three hits)
- Astral
Playstyle
Makoto Nanaya Makoto is a rushdown character that thrives on fast normals to stuff you, along with a spooky moveset. There are not many positives things to say about Makoto in general. A good TLDR is that you will see other characters doing oppressive things that you can't.
- mashable normal (5A) that leads into very good damage
- an ok anti-air
- small and weird hurtbox that act as a MU combo proof test to the opponent
- 9f dp that is the fastest (except one counter dp being faster)
- slightly better than average runspeed
- assists that have very very niche uses and are mostly combo tools. 4P is not Ruby 4P, 6P is not Akihiko 6P, 5P is ok but there are so many other interesting assists Makoto doesn't have
- stubby/t-rex normals that are crippling against zoners and top tier character
- cannot reliably protect assist call with good normals ala Nine 5B
- the moves that are “good” with her aren’t as oppressive as they could be when comparing to other moves some other characters have in this game (9f fullscreen specials, sword normals)
- her dp has many, MANY flaws
- you need good assists against esport characters to make up for her lack of ways to get in, otherwise it will not even be a fight
- Makoto doesn’t skip neutral the way other characters do (huge normals into assist blockstun into 50/50 mix and you loop it again)
- Makoto’s way to get in is to use assist then get in without real threat
- bad air normals
- no low/IOH mix
- action where you cannot block like 214X
- no IAD crossup normals
- no fast low (9f is not ruby 2A) to mess up with reaction timing
- the curse of patch notes taking away important stuff for unimportant dmg improvement (1.5 fullscreen 6P for unreliable comet wall bounce, 2.0 happy birthday meterless route for reliable comet loops)
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Corona Upper 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Meteor Dive Press A, B or C during Corona Upper (Chargeable) |
Template:AttackDataHeader-BBTag |
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Skills
Comet Cannon 236A |
Template:AttackDataHeader-BBTag |
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Break Shot Press A during Comet Cannon (Chargeable) |
Template:AttackDataHeader-BBTag |
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Shooting Star 236B |
Template:AttackDataHeader-BBTag |
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Asteroid Vision 214A/B/C |
Template:AttackDataHeader-BBTag |
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Rush A during Asteroid Vision A |
Template:AttackDataHeader-BBTag |
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Infinite Rush A during Rush |
Template:AttackDataHeader-BBTag |
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Lander Blow B during Rush (Chargeable) |
Template:AttackDataHeader-BBTag |
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Cosmic Ray B during Asteroid Vision A (Chargeable) |
Template:AttackDataHeader-BBTag |
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Lightning Arrow C during Asteroid Vision B or C (Chargeable) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Sirius Jolt 236C |
Template:AttackDataHeader-BBTag |
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EX Lander Blow C during Rush (Chargeable) |
Template:AttackDataHeader-BBTag |
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EX Cosmic Ray C during Asteroid Vision A (Chargeable) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Infinite Rush |
Template:AttackDataHeader-BBTag |
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6P Cosmic Ray |
Template:AttackDataHeader-BBTag |
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4P Lightning Arrow |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Big Bang Smash 236B+C (Chargeable) |
Template:AttackDataHeader-BBTag |
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Particle Flare 214B+C (Chargeable) |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Big Bang Smash P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Planet Crusher 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •