BBTag/Makoto Nanaya

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< BBTag
Revision as of 00:55, 23 February 2019 by Shtkn (talk | contribs)
Makoto Nanaya
BBTag Makoto Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"My, you're good. Let's keep this pace up and go for the next!"

Backstory

Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses

Drive: Impact

Makoto's Impact Drive allows Makoto to charge up her punches, dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.

The following moves can be charged to make use of her Impact Drive:

  • 5AAAA
  • 5BBB
  • Meteor Dive
  • Break Shot
  • Lander Blow (B Variation)
  • Cosmic Ray (B Variation)
  • Lightning Arrow
  • Big Bang Smash
  • Particle Flare (All three hits)




Normal Moves

4A
4A
BBTag Makoto 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 5 2 11 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBCF Makoto Nanaya 5A.png
BBTAG Makoto 4A Hitbox.png

{{{text}}}

5A
5A
BBTag Makoto 5A.png
BBTag Makoto 5AA.png
BBTag Makoto 5AAA.png
BBTag Makoto 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 6 16 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya 5B.png
BBTAG Makoto 5A Hitbox.png

{{{text}}}

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 8 7 16 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Makoto Nanaya 5C.png
BBTAG Makoto 5AA Hitbox.png

{{{text}}}

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 - 7 6 24 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 21 24 26 39 12 +0 +5
BBCF Makoto Nanaya 5CC.png
BBTAG Makoto 5AAA Hitbox.png

{{{text}}}

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11 3 31 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 15 +0 +8
Values in [] are for Level 2 version
BBCF Makoto Nanaya 5D.png
BBTAG Makoto 5AAAA Hitbox.png

{{{text}}}

5B
5B
BBTag Makoto 5B.png
BBTag Makoto 5BB.png
BBTag Makoto 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 4 23 -10 B 5~14 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 26 22 40 11 +0 +2
BBCF Makoto Nanaya 6A.png
BBTAG Makoto 5B Hitbox.png

{{{text}}}

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 3 28 -12 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 21 27 + Down 23 26 42 + Down 23 12 +0 +5
BBCF Makoto Nanaya 6B.png
BBTAG Makoto 5BB Hitbox.png

{{{text}}}

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17 5 32 -16 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 28 Launch 44 15 +0 +8
BBCF Makoto Nanaya 2D.png
BBTAG Makoto 5BBB Hitbox.png

{{{text}}}

5C
5C
BBTag Makoto 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Makoto Nanaya 5A+B.png
BBTAG Makoto 5C Hitbox.png


{{{text}}}

2A
2A
BBTag Makoto 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 10 -1 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBCF Makoto Nanaya 2A.png
BBTAG Makoto 2A Hitbox.png


{{{text}}}

2B
2B
BBTag Makoto 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 3 15 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya 2B.png
BBTAG Makoto 2B Hitbox.png


{{{text}}}

2C
2C
BBTag Makoto 2C.png
Template:AttackDataHeader-BBTag
Uncharged


2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 30 4 12 +3 F 6~23 HB - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Makoto Nanaya 3C.png
BBTAG Makoto 2C1 Hitbox.pngBBTAG Makoto 2C2 Hitbox.png

{{{text}}}

Charged


2[C]
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 35 - - 6~23 HB - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Makoto Nanaya 3C.png
BBTAG Makoto 2C1 Hitbox.png

{{{text}}}

j.A
j.A
BBTag Makoto jA.png
It's a punch...
BBTag Makoto jAA.png
Oh SNAP! ANOTHER PUNCH!
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 6 11 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya jC.png
BBTAG Makoto JA Hitbox.png

{{{text}}}

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 5 3 22 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Makoto Nanaya jCC.png
BBTAG Makoto JAA Hitbox.png

{{{text}}}

j.B
j.B
BBTag Makoto jB.png
Such a flippant attitude... sheesh.
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 11 4 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 26 24 41 12 +0 +5
BBCF Makoto Nanaya jB.png
BBTAG Makoto JB Hitbox.png

{{{text}}}

j.C
j.C
BBTag Makoto jC.png
**boop**
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 14 Until L 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Crumple 30 Crumple 44 11 +0 +2
Crumple Duration 27F, Crumple Fall 60F
BBCF Makoto Nanaya j2C.png
BBTAG Makoto JC Hitbox.png


{{{text}}}


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Makoto GroundThrow.png
Template:AttackDataHeader-BBTag

{{{text}}}

Corona Upper
Corona Upper
5A+D (Air OK)
BBTag Makoto CoronaUpper.png
Dragon Puuuu... wait, wrong game.
Template:AttackDataHeader-BBTag
Ground


AD
Corona Upper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Air Unblockable 9 4(2)12 27+17L -44 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 50 Launch 65 12 +0 +5
Minimum Damage 75
BBCF Makoto Nanaya 623C.png
BBTAG Makoto RA1 Hitbox.pngBBTAG Makoto RA2 Hitbox.png
Air


j.AD
Air Corona Upper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 8 Until L+17 - H 1~9 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 50 Launch 65 12 +0 +5
Minimum Damage 75
BBCF Makoto Nanaya 623C.png
BBTAG Makoto RA2 Hitbox.png

{{{text}}}

Meteor Dive
Meteor Dive
Press A, B or C during Corona Upper (Chargeable)
BBTag Makoto MeteorDive.png
SMACK YA DOWN!
Template:AttackDataHeader-BBTag

{{{text}}}


Skills

Comet Cannon
Comet Cannon
236A
BBTag Makoto CometCannon.png
Template:AttackDataHeader-BBTag
236A
Comet Cannon
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3 All 14 69 Total: 44 -3 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 0/+5 +5 +6
Minimum Damage 35×3 (105)
BBCF Makoto Nanaya 236A.png
BBTAG Makoto 236A Hitbox.png

{{{text}}}

Break Shot
Break Shot
Press A during Comet Cannon (Chargeable)
BBTag Makoto BreakShot.png
Template:AttackDataHeader-BBTag
236A > A
Break Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 1500
[1000, 1700]
All 20 [24] X,8 15 - B, P1 - - 100, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 75
[90, 75]
4, 3 [5, 4] 18 [20] Launch 60, 40 [60, 60 + WBounce] Launch 75, 54 [76, 75 + WBounce] 9, 0/+1 +0, +13 +5, +19 [+8, +19]
Values in [] are for Level 2 version
Minimum Damage 35, 75 (105) [50, 85 (135)]
BBCF Makoto Nanaya 236A~D.png
BBTAG Makoto 236AA Hitbox.png


{{{text}}}

Shooting Star
Shooting Star
236B
BBTag Makoto ShootingStar.png
GUT CHECK TIME!
Template:AttackDataHeader-BBTag
236B
Shooting Star
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 20 3 25 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 - +5
Minimum Damage 85
BBCF Makoto Nanaya 236B.png
BBTAG Makoto 236B Hitbox.png

{{{text}}}

Asteroid Vision
Asteroid Vision
214A/B/C
BBTag Makoto AsteroidVision.png
Kage Bunshin no Jutsu!
Template:AttackDataHeader-BBTag
A


214A
A Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 35 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
BBCF Makoto Nanaya 214A.png
214A

{{{text}}}

B


214B
B Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 36+6L - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Earliest possible cancel at Frame 15
BBCF Makoto Nanaya 214B.png
214B

{{{text}}}

C


214C
C Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45+6L - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Makoto Nanaya 214C.png
214C

{{{text}}}

Rush
Rush
A during Asteroid Vision A
BBTag Makoto InfiniteRush.png
Template:AttackDataHeader-BBTag
214A > A
Rush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1500 All 9 3(6)3(8)4 36 -23 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×2, Launch 22×2, 50 22×2, Launch 36×2, 64 11, 3, 11 +0 +2
Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Minimum Damage 25×2, 75 (125)
BBCF Makoto Nanaya 214A~C.png
BBTAG Makoto 214AA1 Hitbox.pngBBTAG Makoto 214AA2 Hitbox.png

{{{text}}}

Infinite Rush
Infinite Rush
A during Rush
BBCS Makoto InfiniteRush.png
Template:AttackDataHeader-BBTag
214A > A > A
Infinite Rush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×6,1500 All 9 3(6)3{(3)2}×4(8)4 36 -23 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×6, Launch 22×6, 50 22×6, Launch 36×6, 64 11×2, 3×4, 11 +0 +2
Considered part of preceding attack, no additional damage scaling applied
Minimum Damage 25×6, 75 (225)
BBCF Makoto Nanaya 214A~C.png
BBTAG Makoto 214AA1 Hitbox.pngBBTAG Makoto 214AA2 Hitbox.png


{{{text}}}

Lander Blow
Lander Blow
B during Rush (Chargeable)
BBTag Makoto LanderBlow.png
Template:AttackDataHeader-BBTag
214A > A > B
Lander Blow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] All 13 [23] 3 20 [11] -4 [+7] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 [80] 4 [5] 18 [20] 19 [21] 30 [36] 24 [27] 45 [52] 8 +3 +8 [+11]
Values in [] are for Level 2 version
Minimum Damage 85 [100]
BBCF Makoto Nanaya 214A~C~D.png
BBTAG Makoto 214AAB Hitbox.png

{{{text}}}

Cosmic Ray
Cosmic Ray
B during Asteroid Vision A (Chargeable)
BBTag Makoto CosmicRay.png
Template:AttackDataHeader-BBTag
214A > B
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] All 17 [20] 8 29 [14] -4 [-1] B 8~24 F
[8~27 F]
- 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 25 [27] 30 [40] 30 [33] 45 [56] 9 +0 +5 [+8]
Values in [] are for Level 2 version
Minimum Damage 85 [100]
BBCF Makoto Nanaya 214A~D.png
BBTAG Makoto 214AB Hitbox.png


{{{text}}}

Lightning Arrow
Lightning Arrow
C during Asteroid Vision B or C (Chargeable)
BBTag Makoto LightningArrow.png
Template:AttackDataHeader-BBTag
214B/C > C
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] High - Until L 9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 19 60 24 75 [76] 12 [20] +0 +5 [+8]
Values in [] are for Level 2 version
Minimum Damage 85 [100]
BBCF Makoto Nanaya 623C~D.png
BBTAG Makoto RA3 Hitbox.png


{{{text}}}


Extra Skills

Sirius Jolt
Sirius Jolt
236C KA-BLAMO!
Template:AttackDataHeader-BBTag
236C
Sirius Jolt
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] All [Unblockable] 26 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 4 [5] 20 19 [Launch] 19 [50 + WStick 30 + WBounce 40] 25 [Launch] [66 + WStick 30 + WBounce 40] 13 [22] +0 +5 [+8]
Values in [] when hit standing opponent
Minimum Damage 150 [200]
BBCF Makoto Nanaya 41236C.png
BBTAG Makoto 236C Hitbox.png


{{{text}}}

Lander Blow
EX Lander Blow
C during Rush (Chargeable)
BBTag Makoto LanderBlow.png
Template:AttackDataHeader-BBTag
214A > A > C
EX Lander Blow
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 12~36 3 11 +7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 21 36 27 52 6 +3 +11
Minimum Damage 220
BBCF Makoto Nanaya 214A~C~D.png
BBTAG Makoto 214AAC Hitbox.png


{{{text}}}

Cosmic Ray
EX Cosmic Ray
C during Asteroid Vision A (Chargeable)
BBTag Makoto CosmicRay.png
Template:AttackDataHeader-BBTag
214A > C
EX Cosmic Ray
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 16~32 8 12 +1 B 8~(23~39) F - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 27 60 33 76 9 +0 +8
Minimum Damage 220
BBCF Makoto Nanaya 214A~D.png
BBTAG Makoto 214AC Hitbox.png


{{{text}}}

Partner Skills

5P
5P
Infinite Rush
BBTag Makoto InfiniteRush.png
Template:AttackDataHeader-BBTag
5P
Rush
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 2000 All (18)+13~32 2(6)2(8)4 36 -28 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 11 17×2, Launch 22×2, 40 - - 4×2, 7 +0 -
Minimum Damage 50×2, 100 (200)
BBCF Makoto Nanaya 214A~C.png
BBTAG Makoto 5P1 Hitbox.pngBBTAG Makoto 5P2 Hitbox.png

{{{text}}}

6P
6P
Cosmic Ray
BBTag Makoto CosmicRay.png
Template:AttackDataHeader-BBTag
6P
Cosmic Ray
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All (18)+26 8 14 +6 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 + WBounce - - 13 +0 -
Minimum Damage 125
BBCF Makoto Nanaya 214A~D.png
BBTAG Makoto 6P Hitbox.png


{{{text}}}

4P
4P
Lightning Arrow
BBTag Makoto LightningArrow.png
Template:AttackDataHeader-BBTag
4P
Lightning Arrow
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+26 20 15L - H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 50 + GBounce - - 13 +0 -
Minimum Damage 100
BBCF Makoto Nanaya 623C~D.png
BBTAG Makoto 4P Hitbox.png


{{{text}}}


Distortion Skills

Big Bang Smash
Big Bang Smash
236B+C (Chargeable)
BBTag Makoto BigBangSmash.png
GIANT. HECKIN'. FIST.
Template:AttackDataHeader-BBTag
Normal


236BC
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4500 [5000] All 5+(192 Flash)+13 18 Total: 74 -38 [-36] P2 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 [5] 18 [20] Launch 100 Launch 115 [116] 0 +20 +20
Values in [] are for Level 2 version
Minimum damage 1350 [1536]
BBCF Makoto Nanaya 632146D.png
BBTAG Makoto 236BC Hitbox.png
Enhanced


Enhanced 236BC
Enhanced Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5800 All 5+(201 Flash)+13 18 Total: 74 -36 P2 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 100 Launch 116 0 +20 +20
Minimum damage 1914
BBCF Makoto Nanaya 632146D.png
BBTAG Makoto 236BC Hitbox.png

{{{text}}}

Particle Flare
Particle Flare
214B+C (Chargeable)
BBTag Makoto ParticleFlare.png
Heeeres the wind up...
BBTag Makoto ParticleFlare2.png
AND THE PITCH!
Template:AttackDataHeader-BBTag
First Hit


214BC
Particle Flare (1st Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] All 1+(42 Flash)+4
[1+(42 Flash)+7]
4 58 -40 [-38] B 1~8 All
[1~11 All]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 [5] 18 [20] Launch 60 Launch 75 [76] 30 +0 +5 [+8]
Values in [] are for Level 2 version
Makoto immediately enters recovery on hit/block
On whiff, recovery is 78F
Minimum damage 300 [400]
BBCF Makoto Nanaya 236236D 1.png
BBTAG Makoto 214BC Hitbox.png
Second Hit
Finish
Enhanced First Hit


Enhanced 214BC
Enhanced Particle Flare (1st Hit)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 1+(42 Flash)+4 4 58 -38 B 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 60 Launch 76 30 +0 +8
Makoto immediately enters recovery on hit/block
On whiff, recovery is 78F
Minimum damage 300
BBCF Makoto Nanaya 236236D 1.png
Enhanced Second Hit
Enhanced Finish

{{{text}}}


Distortion Skill Duo

Big Bang Smash
P during Main Character's Distortion Skill
BBTag Makoto BigBangSmash.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(134 Flash)+1 18 Total: 61 -39 P2 1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 100 Launch 116 0 +20 +20
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBCF Makoto Nanaya 632146D.png
BBTAG Makoto DSD Hitbox.png


{{{text}}}


Astral Heat

Planet Crusher
222B+C
BBTag Makoto PlanetCrusher.png
ATATATATATATATATATATA
BBTag Makoto PlanetCrusher2.png
FATAL KO
Template:AttackDataHeader-BBTag
222BC
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 5+(90 Flash)+21
[5+(90 Flash)+11]
4 28 -18 B 1~29 All
[1~19 All]
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 13/-6 - -
Values in [] are for Level 2
Only attacks if opponent is close to Makoto
When opponent is too far, total duration is 5+(90 Flash)+40 [5+(90 Flash)+28], invincible from 1F until last 12F
BBCF Makoto Nanaya 2363214D 1.pngBBCF Makoto Nanaya 2363214D 2.pngBBCF Makoto Nanaya 2363214D 3.png
BBTAG Makoto 222BC Hitbox.png


{{{text}}}


Navigation


To edit frame data, edit values in BBTag/Makoto Nanaya/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.