BBTag/Makoto Nanaya/Combos

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Combo Notation Guide
7 7.gif 8 8.gif 9 9.gif
4 4.gif 5 5.gif 6 6.gif
1 1.gif 2 2.gif 3 3.gif
Numbers represent direction on a keyboard numpad. For example 2.gif3.gif6.gifA becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[B] = hold button down, aka charge
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List[edit]

Midscreen[edit]

Solo[edit]

5AA > 2B > 5BB[B] (lv2) > jA, jB > jA, jB > jA+D > [A] (lv 2)

Damage: 6367
Notes:
  • 6367 dmg. Simple A starter.
  • if 5AAA 6729 dmg


5AAA > 5BB > 214A > A > B > 5A > 5BB > 214A > A > B > 5AAA > 5BB[B]Lvl2 > 214[B+C]Lvl2 > [A]Lvl2 > [A]Lvl2

Video Example
Damage: 8223
Notes:
  • An Alternative combo route that'll allow you to combo into Distortion Skills or end your combo on the ground


2C > 214A > A > B > 5AAA > 5BB[B]Lvl2 > sjc j.A > j.B > djc j.A > j.B > j.A > j.A+D > [A] Lvl2

Video Example
Damage: 6021
Notes:
  • A combo for when you beat a poke with 2C's body invincibility


Throw > 214B > j.B > delay 5A > 5BB[B] > jc j.AA > j.B > djc j.AA > j.B > j.A+D > [A]

Damage: 5113
Notes:
  • Simple Throw Combo


Throw > delay 5AAA > 5BB[B]Lvl2 > jA > j.B > djc j.A > j.B > j.A+D > [A]

Damage: 5227
Notes:
  • Simple Throw Combo
  • Try to catch the opponent as close to the ground as possible after the throw


Throw/Back Throw > 214A > A > B > 5AAA > 5BB[B]Lvl2 > sjc j.A > j.B > djc j.A > j.B > j.C > j.A+D > [A]Lvl2

Video Example
Damage: 4832
Notes:
  • A throw combo that works for both forward and back.


Back Throw > 214A > A > C > 5AAA > 5BB[B] > jc j.AA > j.B > djc j.AA > j.B > j.A+D > [A]

Damage: 4967
Requires: 1 Skill Gauge


Back Throw > 236C > 5AAA > 5BB[B] > jc j.AA > j.B > djc j.AA > j.B > j.A+D > [A]

Damage: 5378
Requires: 1 Skill Gauge


236C > 5AAA > 5BB[B]Lvl2 > sjc j.A > j.B > djc j.A > j.B > j.C > j.A+D > [A]Lvl2

Video Example
Damage: 6621


5AAA > 5BB > 222B+C

Video Example
Notes:
  • Basic Astral combo


With Assists[edit]

5AAA > 214A > A > A > 5P > dash 5AAA > 5B > jc j.AA > j.B > djc j.B > j.[A + D] > [A]Lvl2
5AAA > 214A > A > A > 5P > dash 5AAA > 5BB[B]Lvl2 > 214[B+C]Lvl2 > [A]Lvl2 > [A]Lvl2

Air Ender Example
Distortion Skill Ender Example
Notes:
  • A simple combo that uses an assist for an extension for pretty good damage. Damage varies with character but generally, you should be looking at around 8000ish damage


5AAA > 5B > 236B > 5P > dash 5AAA > 5B > jc j.AA > j.B > djc j.B > j.[A + D] > [A]Lvl2

Video Example
Notes:
  • Side Swap variation of the above combo. Use this when you're back is closer to the corner than you're front


Corner[edit]

Solo[edit]

Throw > 214A > [B] Lvl2 > 2A > 5AAA > 236A > [A] Lvl 2 > 5AAA > 5BB[B]Lvl 2 > jc j.AA > djc j.AA > j.A+D > [A]Lvl 2

Video Example
Damage: 5169



With Assists[edit]


Combo Theory[edit]


Video Examples[edit]

Makoto Combos

Basic Makoto Combos by Meno


External Documents and References[edit]


Navigation[edit]


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