BBTag/Makoto Nanaya/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

Midscreen[edit]

Solo[edit]

5AA > 2B > 5BB[B] (lv2) > jA, jB > jA, jB > jA+D > [A] (lv 2)

Damage: 6367
Notes:
  • 6367 dmg. Simple A starter.
  • if 5AAA 6729 dmg


5AAA > 5BB > 214A > A > B > 5A > 5BB > 214A > A > B > 5AAA > 5BB[B]Lvl2 > 214[B+C]Lvl2 > [A]Lvl2 > [A]Lvl2

Video Example
Damage: 8223
Notes:
  • An Alternative combo route that'll allow you to combo into Distortion Skills or end your combo on the ground


2C > 214A > A > B > 5AAA > 5BB[B]Lvl2 > sjc j.A > j.B > djc j.A > j.B > j.A > j.A+D > [A] Lvl2

Video Example
Damage: 6021
Notes:
  • A combo for when you beat a poke with 2C's body invincibility


Throw > 214B > j.B > delay 5A > 5BB[B] > jc j.AA > j.B > djc j.AA > j.B > j.A+D > [A]

Damage: 5113
Notes:
  • Simple Throw Combo


Throw > delay 5AAA > 5BB[B]Lvl2 > jA > j.B > djc j.A > j.B > j.A+D > [A]

Damage: 5227
Notes:
  • Simple Throw Combo
  • Try to catch the opponent as close to the ground as possible after the throw


Throw/Back Throw > 214A > A > B > 5AAA > 5BB[B]Lvl2 > sjc j.A > j.B > djc j.A > j.B > j.C > j.A+D > [A]Lvl2

Video Example
Damage: 4832
Notes:
  • A throw combo that works for both forward and back.


Back Throw > 214A > A > C > 5AAA > 5BB[B] > jc j.AA > j.B > djc j.AA > j.B > j.A+D > [A]

Damage: 4967
Requires: 1 Skill Gauge


Back Throw > 236C > 5AAA > 5BB[B] > jc j.AA > j.B > djc j.AA > j.B > j.A+D > [A]

Damage: 5378
Requires: 1 Skill Gauge


236C > 5AAA > 5BB[B]Lvl2 > sjc j.A > j.B > djc j.A > j.B > j.C > j.A+D > [A]Lvl2

Video Example
Damage: 6621


5AAA > 5BB > 222B+C

Video Example
Notes:
  • Basic Astral combo


With Assists[edit]

5AAA > 214A > A > A > 5P > dash 5AAA > 5B > jc j.AA > j.B > djc j.B > j.[A + D] > [A]Lvl2
5AAA > 214A > A > A > 5P > dash 5AAA > 5BB[B]Lvl2 > 214[B+C]Lvl2 > [A]Lvl2 > [A]Lvl2

Air Ender Example
Distortion Skill Ender Example
Notes:
  • A simple combo that uses an assist for an extension for pretty good damage. Damage varies with character but generally, you should be looking at around 8000ish damage


5AAA > 5B > 236B > 5P > dash 5AAA > 5B > jc j.AA > j.B > djc j.B > j.[A + D] > [A]Lvl2

Video Example
Notes:
  • Side Swap variation of the above combo. Use this when you're back is closer to the corner than you're front


Corner[edit]

Solo[edit]

Throw > 214A > [B] Lvl2 > 2A > 5AAA > 236A > [A] Lvl 2 > 5AAA > 5BB[B]Lvl 2 > jc j.AA > djc j.AA > j.A+D > [A]Lvl 2

Video Example
Damage: 5169



With Assists[edit]


Combo Theory[edit]


Video Examples[edit]

Makoto Combos

Basic Makoto Combos by Meno


External Documents and References[edit]


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