BBTag/Makoto Nanaya/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 - 100 70 - - 5 - - -1 - - - - - -
5A
1500 - 100 80 - - 9 - - -5 - - - - - -
5AA
1700 - 100 85 - - - - - -4 - - - - - -
5AAA
1700 - 100 85 - - - - - -11 - - - - - -
5AAAA (Level 1)
1700 - 100 85 - - - - - -15 - - - - - -
5AAAA (Level 2)
2000 - 100 90 - - - - - -13 - - - - - -
2A
1000 - 100 70 - - 6 - - -1 - - - - - -
5B
1500 - 90 70 - - 11 - - -10 - - - - 5-14 Head -
5BB
1700 - 100 85 - - - - - -12 - - - - - -
5BBB (Level 1)
1700 - 100 85 - - - - - -18 - - - - - -
5BBB (Level 2)
2000 - 100 80 - - - - - -16 - - - - - -
2B
1500 - 90 80 - - 9 - - -1 - - - - - -
5C
- - - - - - 22 - - -10 - - - - - -
2C
1700 - 90 85 - - 30 - - +2 - - - - - -
2[C]
- - - - - - - - 36 - - - - - - -
j.A
1500 - 80 80 - - 10 - - - - - - - - -
j.AA
1500 - 80 80 - - - - - - - - - - - -
j.B
1700 - 90 85 - - 11 - - - - - - - - -
j.C
1500 - 80 70 - - 14 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
0x9, 2000 - 50 - - - 7 - - - - - - - - -
Corona Upper
Reversal Action
1500 - 80 60 - - 9 - - -42 - - - - - -
Air Corona Upper
Reversal Action
1500 - 80 60 - - - - - - - - - - - -
Meteor Dive (Level 1)
2000 - - 100 - - - - - - - - - - - -
Meteor Dive (Level 2)
2500 - - 100 - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Comet Cannon
236A
700x3 - 80 75(once) - - 16 - - -3 - - - - - -
Break Shot (Lv 1)
Comet > A
700 - 100 85 - - 20 - - - - - - - - -
Break Shot (Lv 2)
Comet > A
1000 - 100 90 - - 24 - - - - - - - - -
Shooting Star
236B
1700 - 80 85 - - 20 - - -9 - - - - - -
A Asteroid Vision
214A
- - - - - - - - - - - - - - - -
  • Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
B Asteroid Vision
214B
- - - - - - - - - - - - - - - -
  • Earliest possible cancel at Frame 15
C Asteroid Vision
214C
- - - - - - - - - - - - - - - -
Rush
A Vision > A
500,500,1500 - 80 80(once) - - 9 - - -23 - - - - - -
  • Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Infinite Rush
Rush > A
500,500,500x4,1500 - 80 80(once) - - 4 - - -23 - - - - - -
Lander Blow (Lv 1)
Rush > B
1700 - 100 75 - - 13 - - -4 - - - - - -
Lander Blow (Lv 2)
Rush > B
2000 - 100 80 - - 23 - - +7 - - - - - -
Cosmic Ray (Lv 1)
A Vision > B
1700 - 70 85 - - 17 - - -6 - - - - - -
Cosmic Ray (Lv 2)
A Vision > B
2000 - 70 90 - - 20 - - -4 - - - - - -
Lightning Arrow (Lv 1)
B/C Vision > C
1700 - 80 85 - - - - - - - - - - - -
Lightning Arrow (Lv 2)
B/C Vision > C
2000 - 80 90 - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Sirius Jolt
236C
1500(2000) - 80 80(90) - - 26 - - -10 - - - - - -
  • () = values when guard broken
Lander Blow
Rush > C
2200 - 100 80 - - 12~36 - - +7 - - - - - -
Cosmic Ray
A Vision > C
2200 - 70 90 - - 16~32 - - +3 - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Infinite Rush
2200 - 70 85 - - - - - - - - - - - -
6P
Cosmic Ray
1000,1000,2000 - 70 80(once) - - - - - - - - - - - -
4P
Lightning Arrow
2000 - 70 90 - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Big Bang Smash(Lv1)
236B+C
- - - - - - 5+13 - - -38 - - - - - -
Big Bang Smash (Lv2)
236B+C
- - - - - - 5+13 - - -36 - - - - - -
Particle Flare (Lv1)
214B+C
- - - - - - 1+4 - - -40 - - - - - -
Particle Flare (Lv2)
214B+C
- - - - - - 1+7 - - -38 - - - - - -
Particle Flare (2nd Hit Lv1)
Particile Flare > A/B/C
- - - - - - - - - - - - - - - -
Particle Flare (2nd Hit Lv2)
Particile Flare > A/B/C
- - - - - - - - - - - - - - - -
Particle Flare (3nd Hit Lv1)
Particile Flare 2nd > A/B/C
- - - - - - - - - - - - - - - -
Particle Flare (3nd Hit Lv2)
Particile Flare 2nd > A/B/C
- - - - - - - - - - - - - - - -
Big Bang Smash
Distortion Skill Duo
- - - - - All - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Planet Crusher
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources[edit]


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc