Difference between revisions of "BBTag/Makoto Nanaya/Frame Data"

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(Skills)
(Distortion Skills)
 
(9 intermediate revisions by the same user not shown)
Line 16: Line 16:
 
  |version=4A
 
  |version=4A
 
  |damage=1000 |p1=100 |p2=70  
 
  |damage=1000 |p1=100 |p2=70  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=5 |active= |recovery= |frameAdv=-1
 
  |startup=5 |active= |recovery= |frameAdv=-1
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 25: Line 25:
 
  |version=5A
 
  |version=5A
 
  |damage=1500 |p1=100 |p2=80  
 
  |damage=1500 |p1=100 |p2=80  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=9 |active= |recovery= |frameAdv=-5
 
  |startup=9 |active= |recovery= |frameAdv=-5
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 34: Line 34:
 
  |version=5AA
 
  |version=5AA
 
  |damage=1700 |p1=100 |p2=85  
 
  |damage=1700 |p1=100 |p2=85  
  |level= |attribute= |guard=  
+
  |level= |attribute= |guard= All
 
  |startup= |active= |recovery= |frameAdv=-4
 
  |startup= |active= |recovery= |frameAdv=-4
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 43: Line 43:
 
  |version=5AAA
 
  |version=5AAA
 
  |damage=1700 |p1=100 |p2=85  
 
  |damage=1700 |p1=100 |p2=85  
  |level= |attribute= |guard=  
+
  |level= |attribute= |guard= All
 
  |startup= |active= |recovery= |frameAdv=-11
 
  |startup= |active= |recovery= |frameAdv=-11
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 51: Line 51:
 
  |version=5AAAA
 
  |version=5AAAA
 
  |damage=1700 [2000] |p1=100 |p2=85 [90]
 
  |damage=1700 [2000] |p1=100 |p2=85 [90]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=-15 [-13]
 
  |startup= |active= |recovery= |frameAdv=-15 [-13]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 62: Line 62:
 
  |version=2A
 
  |version=2A
 
  |damage=1000 |p1=100 |p2=70  
 
  |damage=1000 |p1=100 |p2=70  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Low
 
  |startup=6 |active= |recovery= |frameAdv=-1
 
  |startup=6 |active= |recovery= |frameAdv=-1
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 71: Line 71:
 
  |version=5B
 
  |version=5B
 
  |damage=1500 |p1=90 |p2=70  
 
  |damage=1500 |p1=90 |p2=70  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=11 |active= |recovery= |frameAdv=-10
 
  |startup=11 |active= |recovery= |frameAdv=-10
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 80: Line 80:
 
  |version=5BB
 
  |version=5BB
 
  |damage=1700 |p1=100 |p2=85  
 
  |damage=1700 |p1=100 |p2=85  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=-12
 
  |startup= |active= |recovery= |frameAdv=-12
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 89: Line 89:
 
  |version=5BBB
 
  |version=5BBB
 
  |damage=1700 [2000]|p1=100 |p2=85 [80]
 
  |damage=1700 [2000]|p1=100 |p2=85 [80]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=-18 [-16]
 
  |startup= |active= |recovery= |frameAdv=-18 [-16]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 100: Line 100:
 
  |version=2B
 
  |version=2B
 
  |damage=1500 |p1=90 |p2=80  
 
  |damage=1500 |p1=90 |p2=80  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=9 |active= |recovery= |frameAdv=-1
 
  |startup=9 |active= |recovery= |frameAdv=-1
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 108: Line 108:
 
  |version=5C
 
  |version=5C
 
  |damage=800 |p1= |p2=  
 
  |damage=800 |p1= |p2=  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=22 |active= |recovery= |frameAdv=-10
 
  |startup=22 |active= |recovery= |frameAdv=-10
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 118: Line 118:
 
  |version=2C
 
  |version=2C
 
  |damage=1700 |p1=90 |p2=85  
 
  |damage=1700 |p1=90 |p2=85  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Low
 
  |startup=30 |active= |recovery= |frameAdv=+2
 
  |startup=30 |active= |recovery= |frameAdv=+2
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 136: Line 136:
 
  |version=j.A
 
  |version=j.A
 
  |damage=1500 |p1=80 |p2=80  
 
  |damage=1500 |p1=80 |p2=80  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=10 |active= |recovery= |frameAdv=
 
  |startup=10 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 145: Line 145:
 
  |version=j.AA
 
  |version=j.AA
 
  |damage=1500 |p1=80 |p2=80  
 
  |damage=1500 |p1=80 |p2=80  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 154: Line 154:
 
  |version=j.B
 
  |version=j.B
 
  |damage=1700 |p1=80 |p2=85  
 
  |damage=1700 |p1=80 |p2=85  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=11 |active= |recovery= |frameAdv=
 
  |startup=11 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 163: Line 163:
 
  |version=j.C
 
  |version=j.C
 
  |damage=1500 |p1=80 |p2=70  
 
  |damage=1500 |p1=80 |p2=70  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=14 |active= |recovery= |frameAdv=
 
  |startup=14 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 181: Line 181:
 
  |version=Ground Throw
 
  |version=Ground Throw
 
  |damage=0x9, 2000 |p1=100 |p2=50  
 
  |damage=0x9, 2000 |p1=100 |p2=50  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Throw
 
  |startup=7 |active= |recovery= |frameAdv=
 
  |startup=7 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 194: Line 194:
 
  |subtitle=Reversal Action
 
  |subtitle=Reversal Action
 
  |damage=1500 |p1=80 |p2=60  
 
  |damage=1500 |p1=80 |p2=60  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Air Unblockable
 
  |startup=9 |active= |recovery= |frameAdv=-42
 
  |startup=9 |active= |recovery= |frameAdv=-42
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 204: Line 204:
 
  |subtitle=Reversal Action
 
  |subtitle=Reversal Action
 
  |damage=1500 |p1=80 |p2=60  
 
  |damage=1500 |p1=80 |p2=60  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 212: Line 212:
 
  |version=Meteor Dive
 
  |version=Meteor Dive
 
  |damage=2000 [2500]|p1= |p2=
 
  |damage=2000 [2500]|p1= |p2=
  |level= |attribute= |guard=  
+
  |level= |attribute= |guard= All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 224: Line 224:
 
  |version=Cross Burst Attack
 
  |version=Cross Burst Attack
 
  |damage=1000 |p1= |p2=  
 
  |damage=1000 |p1= |p2=  
  |level= |attribute= |guard=  
+
  |level= |attribute= |guard= All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 241: Line 241:
 
  |version=Comet Cannon |subtitle=236A
 
  |version=Comet Cannon |subtitle=236A
 
  |damage=700x3 |p1=80 |p2=75(once)  
 
  |damage=700x3 |p1=80 |p2=75(once)  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=16 |active= |recovery= |frameAdv=-3  
 
  |startup=16 |active= |recovery= |frameAdv=-3  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 250: Line 250:
 
  |version=Break Shot |subtitle=Comet > A
 
  |version=Break Shot |subtitle=Comet > A
 
  |damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75]
 
  |damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=20 [24] |active= |recovery= |frameAdv=  
 
  |startup=20 [24] |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 261: Line 261:
 
  |version=Shooting Star |subtitle=236B
 
  |version=Shooting Star |subtitle=236B
 
  |damage=1700 |p1=80 |p2=85  
 
  |damage=1700 |p1=80 |p2=85  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=20 |active= |recovery= |frameAdv=-9  
 
  |startup=20 |active= |recovery= |frameAdv=-9  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 301: Line 301:
 
  |version=Rush |subtitle=A Vision > A
 
  |version=Rush |subtitle=A Vision > A
 
  |damage=500,500,1500 |p1=80 |p2=80(once)  
 
  |damage=500,500,1500 |p1=80 |p2=80(once)  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=9 |active= |recovery= |frameAdv=-23  
 
  |startup=9 |active= |recovery= |frameAdv=-23  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 312: Line 312:
 
  |version=Infinite Rush |subtitle=Rush > A
 
  |version=Infinite Rush |subtitle=Rush > A
 
  |damage=500,x6,1500 |p1=80 |p2=80(once)  
 
  |damage=500,x6,1500 |p1=80 |p2=80(once)  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=4 |active= |recovery= |frameAdv=-23
 
  |startup=4 |active= |recovery= |frameAdv=-23
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 323: Line 323:
 
  |version=Lander Blow |subtitle=Rush > B
 
  |version=Lander Blow |subtitle=Rush > B
 
  |damage=1700 [2000] |p1=100 |p2=75 [80]
 
  |damage=1700 [2000] |p1=100 |p2=75 [80]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
 
  |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 333: Line 333:
 
  |version=Cosmic Ray |subtitle=A Vision > B
 
  |version=Cosmic Ray |subtitle=A Vision > B
 
  |damage=1700 [2000] |p1=70 |p2=85 [90]
 
  |damage=1700 [2000] |p1=70 |p2=85 [90]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3]
 
  |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 344: Line 344:
 
  |version=Lightning Arrow |subtitle=B/C Vision > C
 
  |version=Lightning Arrow |subtitle=B/C Vision > C
 
  |damage=1700 [2000] |p1=80 |p2=85 [90]
 
  |damage=1700 [2000] |p1=80 |p2=85 [90]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 366: Line 366:
 
  |version=Sirius Jolt |subtitle=236C
 
  |version=Sirius Jolt |subtitle=236C
 
  |damage=1500 [2000] |p1=80 |p2=80 [90]
 
  |damage=1500 [2000] |p1=80 |p2=80 [90]
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All [Unblockable]
 
  |startup=26 |active= |recovery= |frameAdv=-10
 
  |startup=26 |active= |recovery= |frameAdv=-10
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description=
 
  |description=
*Values in [] when guard broken
+
*Values in [] when hit standing opponent
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Lander Blow |subtitle=Rush > C
+
  |version=EX Lander Blow |subtitle=Rush > C
 
  |damage=2200 |p1=100 |p2=80  
 
  |damage=2200 |p1=100 |p2=80  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=12~36 |active= |recovery= |frameAdv=+7  
 
  |startup=12~36 |active= |recovery= |frameAdv=+7  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 383: Line 383:
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Cosmic Ray |subtitle=A Vision > C
+
  |version=EX Cosmic Ray |subtitle=A Vision > C
 
  |damage=2200 |p1=70 |p2=90  
 
  |damage=2200 |p1=70 |p2=90  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=16~32 |active= |recovery= |frameAdv=+3  
 
  |startup=16~32 |active= |recovery= |frameAdv=+3  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 394: Line 394:
  
 
==Partner Skills==
 
==Partner Skills==
 +
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
 +
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
Line 402: Line 404:
 
  |version=5P |subtitle=Infinite Rush
 
  |version=5P |subtitle=Infinite Rush
 
  |damage=1000*2,2000 |p1=70 |p2= 80(once)
 
  |damage=1000*2,2000 |p1=70 |p2= 80(once)
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=33 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
Line 411: Line 413:
 
  |version=6P |subtitle=Cosmic Ray
 
  |version=6P |subtitle=Cosmic Ray
 
  |damage=2200 |p1=70 |p2=85  
 
  |damage=2200 |p1=70 |p2=85  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=48 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
Line 420: Line 422:
 
  |version=4P |subtitle=Lightning Arrow
 
  |version=4P |subtitle=Lightning Arrow
 
  |damage=2000 |p1=70 |p2=90  
 
  |damage=2000 |p1=70 |p2=90  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=59 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
Line 438: Line 440:
 
|-
 
|-
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Big Bang Smash(Lv1) |subtitle=236B+C
+
  |version=Big Bang Smash |subtitle=236B+C
  |damage=4500 [6000] |p1=80 |p2=60  
+
  |damage=4500 [5000] |p1=80 |p2=60  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup=5+13 |active= |recovery= |frameAdv=-38
+
  |startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Big Bang Smash (Lv2) |subtitle=236B+C
+
  |version=Enhanced Big Bang Smash |subtitle=236B+C
  |damage=5000 |p1=80 |p2=60  
+
  |damage=6000|p1=80 |p2=60  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup=5+13 |active= |recovery= |frameAdv=-36
+
  |startup=5+13 |active= |recovery= |frameAdv=-38
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description={{ColumnList |text=
+
  |description=
*Values in [] are for Enhanced version
 
}}
 
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (Lv1) |subtitle=214B+C
+
  |version=Particle Flare (1st Hit) |subtitle=214B+C
 
  |damage=1500 [2000] |p1=80 |p2=100  
 
  |damage=1500 [2000] |p1=80 |p2=100  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup=1+4 |active= |recovery= |frameAdv=-40  
+
  |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (Lv2) |subtitle=214B+C
+
  |version=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
  |damage=2000 |p1=80 |p2=100
+
  |damage=1500 [2000]|p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup=1+7 |active= |recovery= |frameAdv=-38
+
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (2nd Hit Lv1) |subtitle=Particile Flare > A/B/C
+
  |version=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
  |damage=1500 [30*29, 1200]|p1= |p2=60
+
  |damage=5000 [7900]|p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (2nd Hit Lv2) |subtitle=Particile Flare > A/B/C
+
  |version=Enhanced Particle Flare (1st Hit) |subtitle=214B+C
  |damage=2000 |p1= |p2=60
+
  |damage=2000 |p1=80 |p2=100
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
+
  |startup=1+4 |active= |recovery= |frameAdv=-40
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
Line 502: Line 502:
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (3nd Hit Lv1) |subtitle=Particile Flare 2nd > A/B/C
+
  |version=Enhanced Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
  |damage=5000 [10500]|p1= |p2=60
+
  |damage=30*29, 1200 |p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description={{ColumnList |text=
+
  |description=
*Values in [] are for Enhanced version
 
}}
 
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (3nd Hit Lv2) |subtitle=Particile Flare 2nd > A/B/C
+
  |version=Enhanced Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
  |damage=7900 |p1= |p2=60
+
  |damage=10500 |p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=

Latest revision as of 07:57, 12 January 2019

System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 - 100 70 - All 5 - - -1 - - - - - -
5A
1500 - 100 80 - All 9 - - -5 - - - - - -
5AA
1700 - 100 85 - All - - - -4 - - - - - -
5AAA
1700 - 100 85 - All - - - -11 - - - - - -
5AAAA
1700 [2000] - 100 85 [90] - All - - - -15 [-13] - - - - - -
  • Values in [] are for Level 2 version
2A
1000 - 100 70 - Low 6 - - -1 - - - - - -
5B
1500 - 90 70 - All 11 - - -10 - - - - 5-14 Head -
5BB
1700 - 100 85 - All - - - -12 - - - - - -
5BBB
1700 [2000] - 100 85 [80] - All - - - -18 [-16] - - - - - -
  • Values in [] are for Level 2 version
2B
1500 - 90 80 - All 9 - - -1 - - - - - -
5C
800 - - - - High 22 - - -10 - - - - - -
2C
1700 - 90 85 - Low 30 - - +2 - - - - - -
2[C]
- - - - - - - - 36 - - - - - - -
j.A
1500 - 80 80 - High 10 - - - - - - - - -
j.AA
1500 - 80 80 - High - - - - - - - - - -
j.B
1700 - 80 85 - High 11 - - - - - - - - -
j.C
1500 - 80 70 - High 14 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
0x9, 2000 - 100 50 - Throw 7 - - - - - - - - -
  • Minimum Damage 100% (2000)
Corona Upper
Reversal Action
1500 - 80 60 - Air Unblockable 9 - - -42 - - - - - -
Air Corona Upper
Reversal Action
1500 - 80 60 - All - - - - - - - - - -
Meteor Dive
2000 [2500] - - - - All - - - - - - - - - -
  • Values in [] are for Level 2 version
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack
1000 - - - - All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Comet Cannon
236A
700x3 - 80 75(once) - All 16 - - -3 - - - - - -
Break Shot
Comet > A
700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
- All 20 [24] - - - - - - - - -
  • Values in [] are for Level 2 version
Shooting Star
236B
1700 - 80 85 - All 20 - - -9 - - - - - -
A Asteroid Vision
214A
- - - - - - - - - - - - - - - -
  • Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
B Asteroid Vision
214B
- - - - - - - - - - - - - - - -
  • Earliest possible cancel at Frame 15
C Asteroid Vision
214C
- - - - - - - - - - - - - - - -
Rush
A Vision > A
500,500,1500 - 80 80(once) - All 9 - - -23 - - - - - -
  • Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Infinite Rush
Rush > A
500,x6,1500 - 80 80(once) - All 4 - - -23 - - - - - -
  • Considered part of preceding attack, no additional damage scaling applied
Lander Blow
Rush > B
1700 [2000] - 100 75 [80] - All 13 [23] - - -4 [+7] - - - - - -
  • Values in [] are for Level 2 version
Cosmic Ray
A Vision > B
1700 [2000] - 70 85 [90] - All 17 [20] - - -6 [+3] - - - - - -
  • Values in [] are for Level 2 version
Lightning Arrow
B/C Vision > C
1700 [2000] - 80 85 [90] - High - - - - - - - - - -
  • Values in [] are for Level 2 version

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Sirius Jolt
236C
1500 [2000] - 80 80 [90] - All [Unblockable] 26 - - -10 - - - - - -
  • Values in [] when hit standing opponent
EX Lander Blow
Rush > C
2200 - 100 80 - All 12~36 - - +7 - - - - - -
EX Cosmic Ray
A Vision > C
2200 - 70 90 - All 16~32 - - +3 - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Infinite Rush
1000*2,2000 - 70 80(once) - All 33 - - - - - - - - -
6P
Cosmic Ray
2200 - 70 85 - All 48 - - - - - - - - -
4P
Lightning Arrow
2000 - 70 90 - All 59 - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Big Bang Smash
236B+C
4500 [5000] - 80 60 - All 5+13 - - -38 [-36] - - - - - -
  • Values in [] are for Level 2 version
Enhanced Big Bang Smash
236B+C
6000 - 80 60 - All 5+13 - - -38 - - - - - -
Particle Flare (1st Hit)
214B+C
1500 [2000] - 80 100 - All 1+4 [1+7] - - -40 [-38] - - - - - -
  • Values in [] are for Level 2 version
Particle Flare (2nd Hit)
Particile Flare > A/B/C
1500 [2000] - - 60 - All - - - - - - - - - -
  • Values in [] are for Level 2 version
Particle Flare (3nd Hit)
Particile Flare 2nd > A/B/C
5000 [7900] - - 60 - All - - - - - - - - - -
  • Values in [] are for Level 2 version
Enhanced Particle Flare (1st Hit)
214B+C
2000 - 80 100 - All 1+4 - - -40 - - - - - -
Enhanced Particle Flare (2nd Hit)
Particile Flare > A/B/C
30*29, 1200 - - 60 - All - - - - - - - - - -
Enhanced Particle Flare (3nd Hit)
Particile Flare 2nd > A/B/C
10500 - - 60 - All - - - - - - - - - -
Big Bang Smash
Distortion Skill Duo
- - - - - All - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Planet Crusher
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources[edit]


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc