BBTag/Makoto Nanaya/Frame Data: Difference between revisions

From Dustloop Wiki
m (clean up, replaced: | → |size= (2))
 
(75 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{CharNav-BBTag |Makoto}}
<center>{{Character Label|BBTag|Makoto Nanaya|size=36px}}</center>
{{BBTag/CharacterLinks}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==Glossary==
{{CharData-BBTag|Makoto}}
[[Using_Frame_Data|How do I read frame data?]]
<br clear=all/>
{{FrameDataGlossary-BBTag}}
<br style="clear:both;"/>
 
==[[BBTag/Frame Data|System Data]]==
{{#cargo_query:tables=bbtagCharacters
|fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|version=yes}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{FrameData-BBTag
|version=4A
|damage=1000 |p1=100 |p2=70
|level= |attribute= |guard=
|startup=5 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5A
|damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=
|startup=9 |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AA
|damage=1700 |p1=100 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAA
|damage=1700 |p1=100 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-11
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5AAAA
|damage=1700 [2000] |p1=100 |p2=85 [90]
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-15 [-13]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=2A
|damage=1000 |p1=100 |p2=70
|level= |attribute= |guard=
|startup=6 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage=1500 |p1=90 |p2=70
|level= |attribute= |guard=
|startup=11 |active= |recovery= |frameAdv=-10
|blockstun= |groundHit= |airHit=
|invul=5-14 Head |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage=1700 |p1=100 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-12
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BBB
|damage=1700 [2000]|p1=100 |p2=85 [80]
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-18 [-16]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
}}
{{FrameData-BBTag
|version=2B
|damage=1500 |p1=90 |p2=80
|level= |attribute= |guard=
|startup=9 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5C
|damage=800 |p1= |p2=
|level= |attribute= |guard=
|startup=22 |active= |recovery= |frameAdv=-10
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=2C
|damage=1700 |p1=90 |p2=85
|level= |attribute= |guard=
|startup=30 |active= |recovery= |frameAdv=+2
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=2[C]
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery=36 |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=
|startup=10 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
|startup=11 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1500 |p1=80 |p2=70
|level= |attribute= |guard=
|startup=14 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}


==Universal Mechanics==
==Universal Mechanics==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
{{FrameDataHeader-BBTag
|format=dynamic table|order by=_rowID|rows per page=50
|version=yes}}
|details fields=notes,images,hitboxes
|-
{{FrameData-BBTag
|version=Ground Throw
|damage=0x9, 2000 |p1=100 |p2=50
|level= |attribute= |guard=
|startup=7 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
}}
}}
{{FrameData-BBTag
|version=Corona Upper
|subtitle=Reversal Action
|damage=1500 |p1=80 |p2=60
|level= |attribute= |guard=
|startup=9 |active= |recovery= |frameAdv=-42
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Air Corona Upper
|subtitle=Reversal Action
|damage=1500 |p1=80 |p2=60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Meteor Dive
|damage=2000 [2500]|p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
*Considered part of preceding attack, no additional damage scaling applied
}}
}}
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}


==Skills==
==Skills==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
{{FrameDataHeader-BBTag
|format=dynamic table|order by=_rowID|rows per page=50
|version=yes}}
|details fields=notes,images,hitboxes
|-
{{FrameData-BBTag
|version=Comet Cannon |subtitle=236A
|damage=700x3 |p1=80 |p2=75(once)
|level= |attribute= |guard=
|startup=16 |active= |recovery= |frameAdv=-3
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Break Shot |subtitle=Comet > A
|damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75]
|level= |attribute= |guard=
|startup=20 [24] |active= |recovery= |frameAdv=  
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
}}
{{FrameData-BBTag
|version=Shooting Star |subtitle=236B
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
|startup=20 |active= |recovery= |frameAdv=-9
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Asteroid Vision |subtitle=214A
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
}}
}}
{{FrameData-BBTag
|version=B Asteroid Vision |subtitle=214B
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Earliest possible cancel at Frame 15
}}
}}
{{FrameData-BBTag
|version=C Asteroid Vision |subtitle=214C
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Rush |subtitle=A Vision > A
|damage=500,500,1500 |p1=80 |p2=80(once)
|level= |attribute= |guard=
|startup=9 |active= |recovery= |frameAdv=-23
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
}}
}}
{{FrameData-BBTag
|version=Infinite Rush |subtitle=Rush > A
|damage=500,x6,1500 |p1=80 |p2=80(once)
|level= |attribute= |guard=
|startup=4 |active= |recovery= |frameAdv=-23
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Considered part of preceding attack, no additional damage scaling applied
}}
}}
{{FrameData-BBTag
|version=Lander Blow |subtitle=Rush > B
|damage=1700 [2000] |p1=100 |p2=75 [80]
|level= |attribute= |guard=
|startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
|blockstun= |groundHit= |airHit=
|invul= |hitbox= |description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=Cosmic Ray |subtitle=A Vision > B
|damage=1700 [2000] |p1=70 |p2=85 [90]
|level= |attribute= |guard=
|startup=17 [20] |active= |recovery= |frameAdv=-6 [+3]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=Lightning Arrow |subtitle=B/C Vision > C
|damage=1700 [2000] |p1=80 |p2=85 [90]
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
|}


==Extra Skills==
==Extra Skills==
Line 358: Line 45:
**Cost 1 Skill Gauge on 4F
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
|version=yes}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{FrameData-BBTag
}}
|version=Sirius Jolt |subtitle=236C
|damage=1500 [2000] |p1=80 |p2=80 [90]
|level= |attribute= |guard=All [Unblockable]
|startup=26 |active= |recovery= |frameAdv=-10
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
*Values in [] when hit standing opponent
}}
{{FrameData-BBTag
|version=EX Lander Blow |subtitle=Rush > C
|damage=2200 |p1=100 |p2=80
|level= |attribute= |guard=
|startup=12~36 |active= |recovery= |frameAdv=+7
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=EX Cosmic Ray |subtitle=A Vision > C
|damage=2200 |p1=70 |p2=90
|level= |attribute= |guard=
|startup=16~32 |active= |recovery= |frameAdv=+3
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|version=yes}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{FrameData-BBTag
}}
|version=5P |subtitle=Infinite Rush
|damage=1000*2,2000 |p1=70 |p2= 80(once)
|level= |attribute= |guard=
|startup=33 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=6P |subtitle=Cosmic Ray
|damage=2200 |p1=70 |p2=85
|level= |attribute= |guard=
|startup=48 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=Lightning Arrow
|damage=2000 |p1=70 |p2=90
|level= |attribute= |guard=
|startup=59 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}


==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Cost 2 Skill Gauge the frame before superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|version=yes}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{FrameData-BBTag
|version=Big Bang Smash(Lv1) |subtitle=236B+C
|damage=4500 [6000] |p1=80 |p2=60
|level= |attribute= |guard=
|startup=5+13 |active= |recovery= |frameAdv=-38
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
{{FrameData-BBTag
|version=Big Bang Smash (Lv2) |subtitle=236B+C
|damage=5000 |p1=80 |p2=60
|level= |attribute= |guard=
|startup=5+13 |active= |recovery= |frameAdv=-36
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
{{FrameData-BBTag
|version=Particle Flare (Lv1) |subtitle=214B+C
|damage=1500 [2000] |p1=80 |p2=100
|level= |attribute= |guard=
|startup=1+4 |active= |recovery= |frameAdv=-40
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
{{FrameData-BBTag
|version=Particle Flare (Lv2) |subtitle=214B+C
|damage=2000 |p1=80 |p2=100
|level= |attribute= |guard=
|startup=1+7 |active= |recovery= |frameAdv=-38
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
{{FrameData-BBTag
|version=Particle Flare (2nd Hit Lv1) |subtitle=Particile Flare > A/B/C
|damage=1500 [30*29, 1200]|p1= |p2=60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
}}
{{FrameData-BBTag
|version=Particle Flare (2nd Hit Lv2) |subtitle=Particile Flare > A/B/C
|damage=2000 |p1= |p2=60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Particle Flare (3nd Hit Lv1) |subtitle=Particile Flare 2nd > A/B/C
|damage=5000 [10500]|p1= |p2=60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
{{FrameData-BBTag
|version=Particle Flare (3nd Hit Lv2) |subtitle=Particile Flare 2nd > A/B/C
|damage=7900 |p1= |p2=60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
{{FrameData-BBTag
|version=Big Bang Smash |subtitle=Distortion Skill Duo
|damage= |p1= |p2=
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
}}
|-
|}


==Astral Heat==
==Astral Heat==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
{{FrameDataHeader-BBTag
|format=dynamic table|order by=_rowID|rows per page=50
|version=yes}}
|details fields=notes,images,hitboxes
|-
}}
{{FrameData-BBTag
|version=Planet Crusher |subtitle=222B+C
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=  
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}


==Revolver Action Table==
==Revolver Action Table==
Line 563: Line 87:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! <span style="color:blue">4A<sup>[3]</sup></span>
! {{Clr|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=4A}}<sup>[3]</sup>}}
| <span style="color:green">4A<sup>[+]</sup></span>, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| {{Clr|green|4A<sup>[+]</sup>}}, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! <span style="color:blue">5A<sup>[1]</sup></span>
! {{Clr|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5A}}<sup>[1]</sup>}}
| 5AA || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
| 5AA || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AA  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5AA}}
| 5AAA || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| 5AAA || 5B, 2B || 5C, 2C || Throw, {{Clr|red|Jump<sup>[-]</sup>}}, Special, Super
|-
|-
! 5AAA  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5AAA}}
| 5AAAA || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| 5AAAA || 5B, 2B || 5C, 2C || {{Clr|red|Jump<sup>[-]</sup>}}, Special, Super
|-
|-
! 5AAAA  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5AAAA}}
| - || - || - || -
| - || - || - || -
|-
|-
! <span style="color:blue">2A<sup>[3]</sup></span>
! {{Clr|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=2A}}<sup>[3]</sup>}}
| 5A, <span style="color:green">2A<sup>[+]</sup></span> || 5B, 2B || 5C, 2C || Throw, Special, Super
| 5A, {{Clr|green|2A<sup>[+]</sup>}} || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! <span style="color:blue">5B<sup>[3*]</sup></span>
! {{Clr|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5B}}<sup>[3*]</sup>}}
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
! 5BB   
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5BB}}  
| - || 5BBB || 5C, 2C || Jump, Special, Super
| - || 5BBB || 5C, 2C || Jump, Special, Super
|-
|-
! 5BBB  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5BBB}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|-
|-
! <span style="color:blue">2B<sup>[3*]</sup></span>
! {{Clr|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=2B}}<sup>[3*]</sup>}}
| 5A || 5B || 5C, 2C || Special, Super
| 5A || 5B || 5C, 2C || Special, Super
|-
|-
! 5C  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=5C}}
| - || - || - || -
| - || - || - || -
|-
|-
! 2C  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=2C}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|}
|}
Line 605: Line 129:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! j.A  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=j.A}}
| <span style="color:green">j.AA<sup>[+]</sup></span> || j.B || j.C || Jump, Special, Super
| {{Clr|green|j.AA<sup>[+]</sup>}} || j.B || j.C || Jump, Special, Super
|-
|-
! j.AA  
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=j.AA}}
| - || j.B || j.C || Jump, Special, Super
| - || j.B || j.C || Jump, Special, Super
|-
|-
! j.B
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=j.B}}
| - || - || j.C || Jump, Special, Super
| - || - || j.C || Jump, Special, Super
|-
|-
! j.C
! {{MiniMoveCard|game=BBTag|chara=Makoto Nanaya|input=j.C}}
| j.A || j.B || - || Special, Super
| j.A || j.B || - || Special, Super
|}
|}


:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:{{Clr|red|'''X<sup>[-]</sup>''' <nowiki>=</nowiki> X is available only on hit}}
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:{{Clr|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
:{{Clr|cornflowerblue|'''X<sup>[#]</sup>''' <nowiki>=</nowiki> X can be used only # times per string}}
*'''5B''' and '''2B''' can be used a combined total of 3 times per string
*'''5B''' and '''2B''' are tied together - they can be used a combined total of 3 times per string


==Sources==
==Sources==
Line 632: Line 156:
[https://twitter.com/tarisbox/status/1006101890545799168 Link]
[https://twitter.com/tarisbox/status/1006101890545799168 Link]


----
==Navigation==
{{CharLinks-BBTag|Makoto}}
<center>{{Character Label|BBTag|Makoto Nanaya|size=36px}}</center>
{{Navbar-BBTag}}
{{BBTag/CharacterLinks}}
[[Category: Makoto Nanaya]]
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category:BlazBlue Cross Tag Battle]]
{{BBTag/Navigation}}

Latest revision as of 05:01, 13 December 2023

 Makoto Nanaya

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Attributes
H Head
B Body
F Foot
P Projectile. Independent projectiles will have their Clash level listed. For example a projectile that is Clash level 2 will show P2
T Throw
Invuln Attribute and Hitbox invincibility for this attack
P1 Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2.
P2 Proration value that is applied to the combo proration value when this attack is used.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
C self cancellable
S special/distortion cancellable
T throw cancellable
J jump cancellable
P can call Partner during this attack
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
GroundCH When Counter Hitting a grounded opponent, how many frames of hitstun they experience.
AirCH When Counter Hitting an airborne opponent, how many frames for which they cannot air tech.
Blockstop When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
Hitstop When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop.
CHstop When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences.


Attack Level Values
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstop 8 9 10 11 12 13
Hitstop (Counter Hit) +0 +0 +1 +2 +5 +8
Hitstun (Standing) 10 12 14 17 19 21
Hitstun (Ground Counter Hit) +4 +4 +4 +5 +5 +6
Crumple Duration 20 22 24 27 29 31
Crumple Fall 53 55 57 60 62 64
Crumple Fall (Counter Hit) 67 70 73 78 81 84
Untechable (Air Hit) 12 12 14 17 19 21
Untechable (Air Counter Hit) +11 +11 +12 +14 +15 +16
Blockstun (Ground) 9 11 13 16 18 20
Damage 1000 1000 1500 1700 2000
P1 100 100 100 100 100 100
P2 70 75 80 85 90
  • Blockstun (Air) = Ground Blockstun + 2
  • Crumple Duration (Counter Hit) = Crumple Duration × 2
  • Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24
    • The above formula is the non-fall part of Crumple Fall × 1.5. The Fall animation is 24F.
  • Additional hitstop on Counter Hit only applies to the person being hit
  • Air hitstun is the same as ground hitstun by default.
For more values, see BBTag/Frame Data


System Data

name health prejump backdash forwarddash Unique Movement Options
Makoto Nanaya 17,000 4F 22F (1~7F Inv All) Asteroid Vision

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 5 2 11 -1 B 100 70 1 11 12 12 16 23 9 +0 +0
5A 1500 All 7 6 16 -5 B 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1700 All 8 7 16 -4 B 100 85 4 18 19 19 24 34 12 +0 +5
5AAA 1700 7 6 24 -11 B 100 85 4 18 21 24 26 39 12 +0 +5
5AAAA 2000 All 11 3 31 -13 B 100 90 5 20 Launch 60 Launch 76 15 +0 +8
2A 1000 All 6 3 10 -1 F 100 70 1 11 12 12 16 23 9 +0 +0
5B 1500 All 11 4 23 -10 B 5~14 H 90 80 3 16 17 26 22 40 11 +0 +2
5BB 1700 All 14 3 28 -12 B 100 85 4 18 21 27 + Down 23 26 42 + Down 23 12 +0 +5
5BBB 2000 All 17 5 32 -16 B 100 80 5 20 Launch 28 Launch 44 15 +0 +8
2B 1500 Low 9 3 15 -1 F 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 26 3 18 -4 B 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 30 4 12 +3 F 6~23 HB 90 85 4 18 Launch 40 Launch 55 12 +0 +5
2[C] 35 6~23 HB
j.A 1500 High 10 6 11 H 100 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 5 3 22 H 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1700 High 11 4 12 H 80 85 4 18 19 26 24 41 12 +0 +5
j.C 1500 High 14 Until L 9 H 80 70 3 16 Crumple 30 Crumple 44 11 +0 +2

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0×10, 2000 Throw 7~30 3 23 T 100 50 0×10, 4 Launch 42 0×10, 3 +0
4BC Back Throw 0, 2000 Throw 7~30 3 23 T 100 50 0, 4 Launch 60 + Down 37 0, 12
AD Corona Upper 1500 Air Unblockable 9 4(2)12 27+17L -44 B 1~16 All 80 60 4 18 Launch 50 Launch 65 12 +0 +5
j.AD Air Corona Upper 1500 All 8 8 Until L+17 H 1~9 All 80 60 4 18 Launch 50 Launch 65 12 +0 +5
AD > X Meteor Dive 2000 [2500] All 6 Until L+10 H 48 100 4 [5] 18 [20] Launch 60 Launch 75 [76] 12 [20] +0 +5 [+8]

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Comet Cannon 700×3 All 14 69 Total: 44 -3 P 80 75 2 13 14 14 18 26 0/+5 +5 +6
236A > A Break Shot 700, 1500
[1000, 1700]
All 20 [24] X,8 15 B, P1 100, 80 85, 75
[90, 75]
4, 3 [5, 4] 18 [20] Launch 60, 40 [60, 60 + WBounce] Launch 75, 54 [76, 75 + WBounce] 9, 0/+1 +0, +13 +5, +19 [+8, +19]
236B Shooting Star 1700 All 20 3 25 -9 B 80 85 4 18 Launch 40 Launch 55 12 +5
214A A Asteroid Vision Total: 35
214B B Asteroid Vision Total: 36+6L
214C C Asteroid Vision Total: 45+6L
214A > A Rush 500×2, 1500 All 9 3(6)3(8)4 36 -23 B 80 80 3 16 17×2, Launch 22×2, 50 22×2, Launch 36×2, 64 11, 3, 11 +0 +2
214A > A > A Infinite Rush 500×6,1500 All 9 3(6)3{(3)2}×4(8)4 36 -23 B 80 80 3 16 17×6, Launch 22×6, 50 22×6, Launch 36×6, 64 11×2, 3×4, 11 +0 +2
214A > A > B Lander Blow 1700 [2000] All 13 [23] 3 20 [11] -4 [+7] B 80 75 [80] 4 [5] 18 [20] 19 [21] 30 [36] 24 [27] 45 [52] 8 +3 +8 [+11]
214A > B Cosmic Ray 1700 [2000] All 17 [20] 8 29 [14] -4 [-1] B 8~24 F
[8~27 F]
70 85 [90] 4 [5] 18 [20] 25 [27] 30 [40] 30 [33] 45 [56] 9 +0 +5 [+8]
214B/C > C Lightning Arrow 1700 [2000] High Until L 9L H 80 85 [90] 4 [5] 18 [20] 19 60 24 75 [76] 12 [20] +0 +5 [+8]

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Sirius Jolt 1500 [2000] All [Unblockable] 26 3 26 -10 B 90 80 [90] 4 [5] 20 19 [Launch] 19 [50 + WStick 30 + WBounce 40] 25 [Launch] [66 + WStick 30 + WBounce 40] 13 [22] +0 +5 [+8]
214A > A > C EX Lander Blow 2200 All 12~36 3 11 +7 B 100 80 5 20 21 36 27 52 6 +3 +11
214A > C EX Cosmic Ray 2200 All 16~32 8 12 +1 B 8~(23~39) F 70 90 5 20 27 60 33 76 9 +0 +8

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Rush 1000×2, 2000 All (18)+13~32 2(6)2(8)4 36 -28 B 70 80 3 11 17×2, Launch 22×2, 40 4×2, 7 +0
6P Cosmic Ray 2500 All (18)+26 8 14 +6 B 70 85 5 20 Launch 60 + WBounce 13 +0
4P Lightning Arrow 2000 All (18)+26 20 15L H 70 90 5 20 Launch 50 + GBounce 13 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge the frame before superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Big Bang Smash 4500 [5000] All 5+(192 Flash)+13 18 Total: 74 -38 [-36] P2 1~23 All 80 60 4 [5] 18 [20] Launch 100 Launch 115 [116] 0 +20 +20
Enhanced 236BC Enhanced Big Bang Smash 5800 All 5+(201 Flash)+13 18 Total: 74 -36 P2 1~23 All 80 60 5 20 Launch 100 Launch 116 0 +20 +20
214BC Particle Flare (1st Hit) 1500 [2000] All 1+(42 Flash)+4
[1+(42 Flash)+7]
4 58 -40 [-38] B 1~8 All
[1~11 All]
80 100 4 [5] 18 [20] Launch 60 Launch 75 [76] 30 +0 +5 [+8]
214BC > X Particle Flare (2nd Hit) 1500 [2000] All 1+(43 Flash)+2
[1+(43 Flash)+4]
4 51 -36 [-34] B 1~16 All
[1~18 All]
100 60 4 [5] 18 Launch 150 Launch 165 30 +4 +4
214BC > X > X Particle Flare (3rd Hit) 5000 [7900] All 28+(50 Flash)+12 6 Until L+12 H 1~End All 100 60 4 [5] 18 [20] Launch 100 + Down 33 Launch 115 + Down 33 [116 + Down 33] 35 +0 +5 [+8]
Enhanced 214BC Enhanced Particle Flare (1st Hit) 2000 All 1+(42 Flash)+4 4 58 -38 B 1~8 All 80 100 5 20 Launch 60 Launch 76 30 +0 +8
Enhanced 214BC > X Enhanced Particle Flare (2nd Hit) 30×28, 1200 All 1+(43 Flash)+8 2×28(7)4 56 B 1~85 All 100 100×28, 60 3×29, 5 16×28, 20 17, Launch Stand×28, 150 22, Launch Stand×28, 166 1×28, 30 +4 +4
Enhanced 214BC > X > X Enhanced Particle Flare (3rd Hit) 10500 All 28+(50 Flash)+12 6 Until L+12 H 1~End All 100 60 5 20 21 100 27 116 35 +0 +8
Distortion Skill Duo Big Bang Smash 2000 [2500] All 1+(134 Flash)+1 18 Total: 61 -39 P2 1~6 All 100 100 5 20 Launch 100 Launch 116 0 +20 +20

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Planet Crusher All 5+(90 Flash)+21
[5+(90 Flash)+11]
4 28 -18 B 1~29 All
[1~19 All]
5 20 13/-6

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4ABBCF Makoto Nanaya 5A.pngGuardAllStartup5Recovery11Advantage-1[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5ABBCF Makoto Nanaya 5B.pngGuardAllStartup7Recovery16Advantage-5[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AABBCF Makoto Nanaya 5C.pngGuardAllStartup8Recovery16Advantage-4 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAABBCF Makoto Nanaya 5CC.pngGuardStartup7Recovery24Advantage-11 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAABBCF Makoto Nanaya 5D.pngGuardAllStartup11Recovery31Advantage-13 - - - -
2ABBCF Makoto Nanaya 2A.pngGuardAllStartup6Recovery10Advantage-1[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5BBBCF Makoto Nanaya 6A.pngGuardAllStartup11Recovery23Advantage-10[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BBBBCF Makoto Nanaya 6B.pngGuardAllStartup14Recovery28Advantage-12 - 5BBB 5C, 2C Jump, Special, Super
5BBBBBCF Makoto Nanaya 2D.pngGuardAllStartup17Recovery32Advantage-16 - - - Special, Super
2BBBCF Makoto Nanaya 2B.pngGuardLowStartup9Recovery15Advantage-1[3*] 5A 5B 5C, 2C Special, Super
5CBBCF Makoto Nanaya 5A+B.pngGuardHighStartup26Recovery18Advantage-4 - - - -
2CBBCF Makoto Nanaya 3C.pngGuardLowStartup30Recovery12Advantage+3 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBCF Makoto Nanaya jC.pngGuardHighStartup10Recovery11Advantage- j.AA[+] j.B j.C Jump, Special, Super
j.AABBCF Makoto Nanaya jCC.pngGuardHighStartup5Recovery22Advantage- - j.B j.C Jump, Special, Super
j.BBBCF Makoto Nanaya jB.pngGuardHighStartup11Recovery12Advantage- - - j.C Jump, Special, Super
j.CBBCF Makoto Nanaya j2C.pngGuardHighStartup14Recovery9Advantage- j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
  • 5B and 2B are tied together - they can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link

Navigation

 Makoto Nanaya
To edit frame data, edit values in BBTag/Makoto Nanaya/Data.
Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information