Difference between revisions of "BBTag/Makoto Nanaya/Frame Data"

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(Universal Mechanics)
(Skills)
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  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Break Shot (Lv 1) |subtitle=Comet > A
+
  |version=Break Shot |subtitle=Comet > A
  |damage=700, 1500 |p1=100, 80 |p2=85, 75
+
  |damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75]
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=20 |active= |recovery= |frameAdv=  
+
  |startup=20 [24] |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description=
+
  |description={{ColumnList |text=
}}
+
*Values in [] are for Level 2 version
{{FrameData-BBTag
+
}}
|version=Break Shot (Lv 2) |subtitle=Comet > A
 
|damage=1000, 1700 |p1=100, 80 |p2=90, 75
 
|level= |attribute= |guard=
 
|startup=24 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
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  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Lander Blow (Lv 1) |subtitle=Rush > B
+
  |version=Lander Blow |subtitle=Rush > B
  |damage=1700 |p1=100 |p2=75  
+
  |damage=1700 [2000] |p1=100 |p2=75 [80]
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-4  
+
  |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
+
  |invul= |hitbox= |description={{ColumnList |text=
|description=
+
*Values in [] are for Level 2 version
 +
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Lander Blow (Lv 2) |subtitle=Rush > B
+
  |version=Cosmic Ray |subtitle=A Vision > B
  |damage=2000 |p1=100 |p2=80
+
  |damage=1700 [2000] |p1=70 |p2=85 [90]
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=23 |active= |recovery= |frameAdv=+7
+
  |startup=17 [20] |active= |recovery= |frameAdv=-6 [-4]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description=
+
  |description={{ColumnList |text=
}}
+
*Values in [] are for Level 2 version
{{FrameData-BBTag
+
}}
|version=Cosmic Ray (Lv 1) |subtitle=A Vision > B
 
|damage=1700 |p1=70 |p2=85
 
|level= |attribute= |guard=
 
|startup=17 |active= |recovery= |frameAdv=-6
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=Cosmic Ray (Lv 2) |subtitle=A Vision > B
 
|damage=2000 |p1=70 |p2=90
 
|level= |attribute= |guard=
 
|startup=20 |active= |recovery= |frameAdv=-4
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Lightning Arrow (Lv 1) |subtitle=B/C Vision > C
+
  |version=Lightning Arrow |subtitle=B/C Vision > C
  |damage=1700 |p1=80 |p2=85  
+
  |damage=1700 [2000] |p1=80 |p2=85 [90]
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description=
+
  |description={{ColumnList |text=
}}
+
*Values in [] are for Level 2 version
{{FrameData-BBTag
+
}}
|version=Lightning Arrow (Lv 2) |subtitle=B/C Vision > C
 
|damage=2000 |p1=80 |p2=90
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
|}
 
|}

Revision as of 07:29, 12 January 2019

Template:CharNav-BBTag

System Data

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 - - - 5 - - -1 - - - - - - - 1500 - 100 80 - - - 9 - - -5 - - - - - - - 1700 - 100 85 - - - - - - -4 - - - - - - - 1700 - 100 85 - - - - - - -11 - - - - - - - 1700 [2000] - 100 85 [90] - - - - - - -15 [-13] - - - - - - - 1000 - 100 70 - - - 6 - - -1 - - - - - - - 1500 - 90 70 - - - 11 - - -10 - - - - - 5-14 Head - 1700 - 100 85 - - - - - - -12 - - - - - - - 1700 [2000] - 100 85 [80] - - - - - - -18 [-16] - - - - - - - 1500 - 90 80 - - - 9 - - -1 - - - - - - - 800 - - - - - - 22 - - -10 - - - - - - - 1700 - 90 85 - - - 30 - - +2 - - - - - - - - - - - - - - - - 36 - - - - - - - - 1500 - 80 80 - - - 10 - - - - - - - - - - 1500 - 80 80 - - - - - - - - - - - - - - 1700 - 80 85 - - - 11 - - - - - - - - - - 1500 - 80 70 - - - 14 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0x9, 2000 - 100 50 - - - 7 - - - - - - - - - - 1500 - 80 60 - - - 9 - - -42 - - - - - - - 1500 - 80 60 - - - - - - - - - - - - - - 2000 [2500] - - - - - - - - - - - - - - - - - 1000 - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700x3 - 80 75(once) - - - 16 - - -3 - - - - - - - 700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
- - - 20 [24] - - - - - - - - - - 1700 - 80 85 - - - 20 - - -9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 500,500,1500 - 80 80(once) - - - 9 - - -23 - - - - - - - 500,x6,1500 - 80 80(once) - - - 4 - - -23 - - - - - - - 1700 [2000] - 100 75 [80] - - - 13 [23] - - -4 [+7] - - - - - - - 1700 [2000] - 70 85 [90] - - - 17 [20] - - -6 [-4] - - - - - - - 1700 [2000] - 80 85 [90] - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 [2000] - 80 80 [90] - - - 26 - - -10 - - - - - - - 2200 - 100 80 - - - 12~36 - - +7 - - - - - - - 2200 - 70 90 - - - 16~32 - - +3 - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000*2,2000 - 70 80(once) - - - - - - - - - - - - - - 2200 - 70 85 - - - - - - - - - - - - - - 2000 - 70 90 - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4500 [6000] - 80 60 - - - 5+13 - - -38 - - - - - - - 5000 - 80 60 - - - 5+13 - - -36 - - - - - - - 1500 [2000] - 80 100 - - - 1+4 - - -40 - - - - - - - 2000 - 80 100 - - - 1+7 - - -38 - - - - - - - 1500 [30*29, 1200] - - 60 - - - - - - - - - - - - - - 2000 - - 60 - - - - - - - - - - - - - - 5000 [10500] - - 60 - - - - - - - - - - - - - - 7900 - - 60 - - - - - - - - - - - - - -
- - - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc