Difference between revisions of "BBTag/Makoto Nanaya/Frame Data"

From Dustloop Wiki
Jump to: navigation, search
(Partner Skills)
(Distortion Skills)
Line 440: Line 440:
 
|-
 
|-
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Big Bang Smash(Lv1) |subtitle=236B+C
+
  |version=Big Bang Smash |subtitle=236B+C
  |damage=4500 [6000] |p1=80 |p2=60  
+
  |damage=4500 [5000] |p1=80 |p2=60  
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=5+13 |active= |recovery= |frameAdv=-38
+
  |startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Big Bang Smash (Lv2) |subtitle=236B+C
+
  |version=Enhanced Big Bang Smash |subtitle=236B+C
  |damage=5000 |p1=80 |p2=60  
+
  |damage=6000|p1=80 |p2=60  
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=5+13 |active= |recovery= |frameAdv=-36
+
  |startup=5+13 |active= |recovery= |frameAdv=-38
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description={{ColumnList |text=
+
  |description=
*Values in [] are for Enhanced version
 
}}
 
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (Lv1) |subtitle=214B+C
+
  |version=Particle Flare (1st Hit) |subtitle=214B+C
 
  |damage=1500 [2000] |p1=80 |p2=100  
 
  |damage=1500 [2000] |p1=80 |p2=100  
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=1+4 |active= |recovery= |frameAdv=-40  
+
  |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (Lv2) |subtitle=214B+C
+
  |version=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
  |damage=2000 |p1=80 |p2=100
+
  |damage=1500 [2000]|p1= |p2=60
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup=1+7 |active= |recovery= |frameAdv=-38
+
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (2nd Hit Lv1) |subtitle=Particile Flare > A/B/C
+
  |version=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
  |damage=1500 [30*29, 1200]|p1= |p2=60
+
  |damage=5000 [7900]|p1= |p2=60
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
Line 491: Line 489:
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
+
*Values in [] are for Level 2 version
 
}}
 
}}
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (2nd Hit Lv2) |subtitle=Particile Flare > A/B/C
+
  |version=Enhanced Particle Flare (1st Hit) |subtitle=214B+C
  |damage=2000 |p1= |p2=60
+
  |damage=2000 |p1=80 |p2=100
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
+
  |startup=1+4 |active= |recovery= |frameAdv=-40
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
Line 504: Line 502:
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (3nd Hit Lv1) |subtitle=Particile Flare 2nd > A/B/C
+
  |version=Enhanced Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
  |damage=5000 [10500]|p1= |p2=60
+
  |damage=30*29, 1200 |p1= |p2=60
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
  |description={{ColumnList |text=
+
  |description=
*Values in [] are for Enhanced version
 
}}
 
 
  }}
 
  }}
 
{{FrameData-BBTag
 
{{FrameData-BBTag
  |version=Particle Flare (3nd Hit Lv2) |subtitle=Particile Flare 2nd > A/B/C
+
  |version=Enhanced Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
  |damage=7900 |p1= |p2=60
+
  |damage=10500 |p1= |p2=60
 
  |level= |attribute= |guard=
 
  |level= |attribute= |guard=
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  

Revision as of 07:48, 12 January 2019

Template:CharNav-BBTag

System Data

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 - - 5 - - -1 - - - - - - - 1500 - 100 80 - - 9 - - -5 - - - - - - - 1700 - 100 85 - - - - - -4 - - - - - - - 1700 - 100 85 - - - - - -11 - - - - - - - 1700 [2000] - 100 85 [90] - - - - - -15 [-13] - - - - - - - 1000 - 100 70 - - 6 - - -1 - - - - - - - 1500 - 90 70 - - 11 - - -10 - - - - - 5-14 Head - 1700 - 100 85 - - - - - -12 - - - - - - - 1700 [2000] - 100 85 [80] - - - - - -18 [-16] - - - - - - - 1500 - 90 80 - - 9 - - -1 - - - - - - - 800 - - - - - 22 - - -10 - - - - - - - 1700 - 90 85 - - 30 - - +2 - - - - - - - - - - - - - - - 36 - - - - - - - - 1500 - 80 80 - - 10 - - - - - - - - - - 1500 - 80 80 - - - - - - - - - - - - - 1700 - 80 85 - - 11 - - - - - - - - - - 1500 - 80 70 - - 14 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0x9, 2000 - 100 50 - - 7 - - - - - - - - - - 1500 - 80 60 - - 9 - - -42 - - - - - - - 1500 - 80 60 - - - - - - - - - - - - - 2000 [2500] - - - - - - - - - - - - - - - - 1000 - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700x3 - 80 75(once) - - 16 - - -3 - - - - - - - 700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
- - 20 [24] - - - - - - - - - - 1700 - 80 85 - - 20 - - -9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 500,500,1500 - 80 80(once) - - 9 - - -23 - - - - - - - 500,x6,1500 - 80 80(once) - - 4 - - -23 - - - - - - - 1700 [2000] - 100 75 [80] - - 13 [23] - - -4 [+7] - - - - - - - 1700 [2000] - 70 85 [90] - - 17 [20] - - -6 [+3] - - - - - - - 1700 [2000] - 80 85 [90] - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 [2000] - 80 80 [90] - All [Unblockable] 26 - - -10 - - - - - - - 2200 - 100 80 - - 12~36 - - +7 - - - - - - - 2200 - 70 90 - - 16~32 - - +3 - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000*2,2000 - 70 80(once) - - 33 - - - - - - - - - - 2200 - 70 85 - - 48 - - - - - - - - - - 2000 - 70 90 - - 59 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4500 [5000] - 80 60 - - 5+13 - - -38 [-36] - - - - - - - 6000 - 80 60 - - 5+13 - - -38 - - - - - - - 1500 [2000] - 80 100 - - 1+4 [1+7] - - -40 [-38] - - - - - - - 1500 [2000] - - 60 - - - - - - - - - - - - - 5000 [7900] - - 60 - - - - - - - - - - - - - 2000 - 80 100 - - 1+4 - - -40 - - - - - - - 30*29, 1200 - - 60 - - - - - - - - - - - - - 10500 - - 60 - - - - - - - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc