< BBTag | Makoto Nanaya
(→Skills) |
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|version=Comet Cannon |subtitle=236A | |version=Comet Cannon |subtitle=236A | ||
|damage=700x3 |p1=80 |p2=75(once) | |damage=700x3 |p1=80 |p2=75(once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=16 |active= |recovery= |frameAdv=-3 | |startup=16 |active= |recovery= |frameAdv=-3 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
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|version=Break Shot |subtitle=Comet > A | |version=Break Shot |subtitle=Comet > A | ||
|damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75] | |damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75] | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=20 [24] |active= |recovery= |frameAdv= | |startup=20 [24] |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 261: | Line 261: | ||
|version=Shooting Star |subtitle=236B | |version=Shooting Star |subtitle=236B | ||
|damage=1700 |p1=80 |p2=85 | |damage=1700 |p1=80 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=20 |active= |recovery= |frameAdv=-9 | |startup=20 |active= |recovery= |frameAdv=-9 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
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|version=Rush |subtitle=A Vision > A | |version=Rush |subtitle=A Vision > A | ||
|damage=500,500,1500 |p1=80 |p2=80(once) | |damage=500,500,1500 |p1=80 |p2=80(once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-23 | |startup=9 |active= |recovery= |frameAdv=-23 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 312: | Line 312: | ||
|version=Infinite Rush |subtitle=Rush > A | |version=Infinite Rush |subtitle=Rush > A | ||
|damage=500,x6,1500 |p1=80 |p2=80(once) | |damage=500,x6,1500 |p1=80 |p2=80(once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=4 |active= |recovery= |frameAdv=-23 | |startup=4 |active= |recovery= |frameAdv=-23 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 323: | Line 323: | ||
|version=Lander Blow |subtitle=Rush > B | |version=Lander Blow |subtitle=Rush > B | ||
|damage=1700 [2000] |p1=100 |p2=75 [80] | |damage=1700 [2000] |p1=100 |p2=75 [80] | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=13 [23] |active= |recovery= |frameAdv=-4 [+7] | |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7] | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 333: | Line 333: | ||
|version=Cosmic Ray |subtitle=A Vision > B | |version=Cosmic Ray |subtitle=A Vision > B | ||
|damage=1700 [2000] |p1=70 |p2=85 [90] | |damage=1700 [2000] |p1=70 |p2=85 [90] | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup=17 [20] |active= |recovery= |frameAdv=-6 [+3] | |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3] | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 344: | Line 344: | ||
|version=Lightning Arrow |subtitle=B/C Vision > C | |version=Lightning Arrow |subtitle=B/C Vision > C | ||
|damage=1700 [2000] |p1=80 |p2=85 [90] | |damage=1700 [2000] |p1=80 |p2=85 [90] | ||
|level= |attribute= |guard= | |level= |attribute= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= |
Revision as of 07:56, 12 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A[+], 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[1] | 5AA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[3*] | - | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | 5BBB | 5C, 2C | Jump, Special, Super |
5BBB | - | - | - | Special, Super |
2B[3*] | 5A | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA[+] | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump, Special, Super |
j.C | j.A | j.B | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5B and 2B can be used a combined total of 3 times per string
Sources
Early Proration Data from Hima based on the Beta
Link
Partial Frame Data from Tari
Link
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •