Difference between revisions of "BBTag/Makoto Nanaya/Frame Data"

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(Partner Skills)
(Distortion Skills)
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  |version=Big Bang Smash |subtitle=236B+C
 
  |version=Big Bang Smash |subtitle=236B+C
 
  |damage=4500 [5000] |p1=80 |p2=60  
 
  |damage=4500 [5000] |p1=80 |p2=60  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
 
  |startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 453: Line 453:
 
  |version=Enhanced Big Bang Smash |subtitle=236B+C
 
  |version=Enhanced Big Bang Smash |subtitle=236B+C
 
  |damage=6000|p1=80 |p2=60  
 
  |damage=6000|p1=80 |p2=60  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=5+13 |active= |recovery= |frameAdv=-38
 
  |startup=5+13 |active= |recovery= |frameAdv=-38
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 462: Line 462:
 
  |version=Particle Flare (1st Hit) |subtitle=214B+C
 
  |version=Particle Flare (1st Hit) |subtitle=214B+C
 
  |damage=1500 [2000] |p1=80 |p2=100  
 
  |damage=1500 [2000] |p1=80 |p2=100  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
 
  |startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 473: Line 473:
 
  |version=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
 
  |version=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
 
  |damage=1500 [2000]|p1= |p2=60
 
  |damage=1500 [2000]|p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 484: Line 484:
 
  |version=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
 
  |version=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
 
  |damage=5000 [7900]|p1= |p2=60
 
  |damage=5000 [7900]|p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 495: Line 495:
 
  |version=Enhanced Particle Flare (1st Hit) |subtitle=214B+C
 
  |version=Enhanced Particle Flare (1st Hit) |subtitle=214B+C
 
  |damage=2000 |p1=80 |p2=100  
 
  |damage=2000 |p1=80 |p2=100  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=1+4 |active= |recovery= |frameAdv=-40  
 
  |startup=1+4 |active= |recovery= |frameAdv=-40  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 504: Line 504:
 
  |version=Enhanced Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
 
  |version=Enhanced Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
 
  |damage=30*29, 1200 |p1= |p2=60
 
  |damage=30*29, 1200 |p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 513: Line 513:
 
  |version=Enhanced Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
 
  |version=Enhanced Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
 
  |damage=10500 |p1= |p2=60
 
  |damage=10500 |p1= |p2=60
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=

Revision as of 07:57, 12 January 2019

Template:CharNav-BBTag

System Data

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 - All 5 - - -1 - - - - - - - 1500 - 100 80 - All 9 - - -5 - - - - - - - 1700 - 100 85 - All - - - -4 - - - - - - - 1700 - 100 85 - All - - - -11 - - - - - - - 1700 [2000] - 100 85 [90] - All - - - -15 [-13] - - - - - - - 1000 - 100 70 - Low 6 - - -1 - - - - - - - 1500 - 90 70 - All 11 - - -10 - - - - - 5-14 Head - 1700 - 100 85 - All - - - -12 - - - - - - - 1700 [2000] - 100 85 [80] - All - - - -18 [-16] - - - - - - - 1500 - 90 80 - All 9 - - -1 - - - - - - - 800 - - - - High 22 - - -10 - - - - - - - 1700 - 90 85 - Low 30 - - +2 - - - - - - - - - - - - - - - 36 - - - - - - - - 1500 - 80 80 - High 10 - - - - - - - - - - 1500 - 80 80 - High - - - - - - - - - - - 1700 - 80 85 - High 11 - - - - - - - - - - 1500 - 80 70 - High 14 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0x9, 2000 - 100 50 - Throw 7 - - - - - - - - - - 1500 - 80 60 - Air Unblockable 9 - - -42 - - - - - - - 1500 - 80 60 - All - - - - - - - - - - - 2000 [2500] - - - - All - - - - - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700x3 - 80 75(once) - All 16 - - -3 - - - - - - - 700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
- All 20 [24] - - - - - - - - - - 1700 - 80 85 - All 20 - - -9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 500,500,1500 - 80 80(once) - All 9 - - -23 - - - - - - - 500,x6,1500 - 80 80(once) - All 4 - - -23 - - - - - - - 1700 [2000] - 100 75 [80] - All 13 [23] - - -4 [+7] - - - - - - - 1700 [2000] - 70 85 [90] - All 17 [20] - - -6 [+3] - - - - - - - 1700 [2000] - 80 85 [90] - High - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 [2000] - 80 80 [90] - All [Unblockable] 26 - - -10 - - - - - - - 2200 - 100 80 - All 12~36 - - +7 - - - - - - - 2200 - 70 90 - All 16~32 - - +3 - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000*2,2000 - 70 80(once) - All 33 - - - - - - - - - - 2200 - 70 85 - All 48 - - - - - - - - - - 2000 - 70 90 - All 59 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4500 [5000] - 80 60 - All 5+13 - - -38 [-36] - - - - - - - 6000 - 80 60 - All 5+13 - - -38 - - - - - - - 1500 [2000] - 80 100 - All 1+4 [1+7] - - -40 [-38] - - - - - - - 1500 [2000] - - 60 - All - - - - - - - - - - - 5000 [7900] - - 60 - All - - - - - - - - - - - 2000 - 80 100 - All 1+4 - - -40 - - - - - - - 30*29, 1200 - - 60 - All - - - - - - - - - - - 10500 - - 60 - All - - - - - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc