BBTag/Makoto Nanaya/Frame Data: Difference between revisions

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Line 1: Line 1:
{{CharNav |charMainPage=BBTag/Makoto Nanaya
{{CharNav-BBTag |Makoto}}
|image=BBTag_Makoto_Icon.png
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/System Data|System Data]]==
{{CharData-BBTag
{{CharData-BBTag|Makoto}}
|health= |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
<br clear=all/>
<br clear=all/>


Line 24: Line 16:
  |version=4A
  |version=4A
  |damage=1000 |p1=100 |p2=70  
  |damage=1000 |p1=100 |p2=70  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=5 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 33: Line 25:
  |version=5A
  |version=5A
  |damage=1500 |p1=100 |p2=80  
  |damage=1500 |p1=100 |p2=80  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 42: Line 34:
  |version=5AA
  |version=5AA
  |damage=1700 |p1=100 |p2=85  
  |damage=1700 |p1=100 |p2=85  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 51: Line 43:
  |version=5AAA
  |version=5AAA
  |damage=1700 |p1=100 |p2=85  
  |damage=1700 |p1=100 |p2=85  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAA (Level 1)
  |version=5AAAA
  |damage=1700 |p1=100 |p2=85  
  |damage=1700 [2000] |p1=100 |p2=85 [90]
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-15 [-13]
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
  }}
  }}
{{FrameData-BBTag
|version=5AAAA (Level 2)
|damage=2000 |p1=100 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A
  |version=2A
  |damage=1000 |p1=100 |p2=70  
  |damage=1000 |p1=100 |p2=70  
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 87: Line 71:
  |version=5B
  |version=5B
  |damage=1500 |p1=90 |p2=70  
  |damage=1500 |p1=90 |p2=70  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul=5-14 Head |hitbox=
  |description=
  |description=
  }}
  }}
Line 96: Line 80:
  |version=5BB
  |version=5BB
  |damage=1700 |p1=100 |p2=85  
  |damage=1700 |p1=100 |p2=85  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BBB (Level 1)
  |version=5BBB
  |damage=1700 |p1=100 |p2=85  
  |damage=1700 [2000]|p1=100 |p2=85 [80]
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-18 [-16]
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
}}
*Values in [] are for Level 2 version
{{FrameData-BBTag
}}
|version=5BBB (Level 2)
|damage=2000 |p1=100 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2B
  |version=2B
  |damage=1500 |p1=90 |p2=80  
  |damage=1500 |p1=90 |p2=80  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |p1= |p2=  
  |damage=800 |p1= |p2=  
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=22 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 141: Line 118:
  |version=2C
  |version=2C
  |damage=1700 |p1=90 |p2=85  
  |damage=1700 |p1=90 |p2=85  
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=30 |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 151: Line 128:
  |damage= |p1= |p2=  
  |damage= |p1= |p2=  
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery=36 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 159: Line 136:
  |version=j.A
  |version=j.A
  |damage=1500 |p1=80 |p2=80  
  |damage=1500 |p1=80 |p2=80  
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 168: Line 145:
  |version=j.AA
  |version=j.AA
  |damage=1500 |p1=80 |p2=80  
  |damage=1500 |p1=80 |p2=80  
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 176: Line 153:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B
  |damage=1700 |p1=90 |p2=85  
  |damage=1700 |p1=80 |p2=85  
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 186: Line 163:
  |version=j.C
  |version=j.C
  |damage=1500 |p1=80 |p2=70  
  |damage=1500 |p1=80 |p2=70  
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 203: Line 180:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage=0x9, 2000 |p1=50 |p2=  
  |damage=0x9, 2000 |p1=100 |p2=50
  |level= |attribute= |guard=
  |level= |attribute= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
  }}
  }}


Line 214: Line 194:
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage=1500 |p1=80 |p2=60  
  |damage=1500 |p1=80 |p2=60  
  |level= |attribute= |guard=
  |level= |attribute= |guard=Air Unblockable
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-42
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 224: Line 204:
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage=1500 |p1=80 |p2=60  
  |damage=1500 |p1=80 |p2=60  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Meteor Dive (Level 1)
  |version=Meteor Dive
  |damage=2000 |p1= |p2=100
  |damage=2000 [2500]|p1= |p2=
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
*Considered part of preceding attack, no additional damage scaling applied
}}
  }}
  }}
{{FrameData-BBTag
|version=Meteor Dive (Level 2)
|damage=2500 |p1= |p2=100
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage= |p1= |p2=  
  |damage=1000 |p1= |p2=  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 268: Line 241:
  |version=Comet Cannon |subtitle=236A
  |version=Comet Cannon |subtitle=236A
  |damage=700x3 |p1=80 |p2=75(once)  
  |damage=700x3 |p1=80 |p2=75(once)  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=16 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Break Shot (Lv 1) |subtitle=Comet > A
  |version=Break Shot |subtitle=Comet > A
  |damage=700 |p1=100 |p2=85
  |damage=700, 1500<br/>[1000, 1700] |p1=100, 80 |p2=85, 75<br/>[90, 75]
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=20 [24] |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
}}
*Values in [] are for Level 2 version
{{FrameData-BBTag
}}
|version=Break Shot (Lv 2) |subtitle=Comet > A
|damage=1000 |p1=100 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Shooting Star |subtitle=236B
  |version=Shooting Star |subtitle=236B
  |damage=1700 |p1=80 |p2=85  
  |damage=1700 |p1=80 |p2=85  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=20 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 306: Line 272:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 315: Line 283:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Earliest possible cancel at Frame 15
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 324: Line 294:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 331: Line 301:
  |version=Rush |subtitle=A Vision > A
  |version=Rush |subtitle=A Vision > A
  |damage=500,500,1500 |p1=80 |p2=80(once)  
  |damage=500,500,1500 |p1=80 |p2=80(once)  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9 |active= |recovery= |frameAdv=-23
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Infinite Rush |subtitle=Rush > A
  |version=Infinite Rush |subtitle=Rush > A
  |damage=500,500,500x4,1500 |p1=80 |p2=80(once)  
  |damage=500,x6,1500 |p1=80 |p2=80(once)  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=4 |active= |recovery= |frameAdv=-23
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Considered part of preceding attack, no additional damage scaling applied
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Lander Blow (Lv 1) |subtitle=Rush > B
  |version=Lander Blow |subtitle=Rush > B
  |damage=1700 |p1=100 |p2=75  
  |damage=1700 [2000] |p1=100 |p2=75 [80]
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=13 [23] |active= |recovery= |frameAdv=-4 [+7]
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox= |description={{ColumnList |text=
|description=
*Values in [] are for Level 2 version
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Lander Blow (Lv 2) |subtitle=Rush > B
  |version=Cosmic Ray |subtitle=A Vision > B
  |damage=2000 |p1=100 |p2=80
  |damage=1700 [2000] |p1=70 |p2=85 [90]
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=17 [20] |active= |recovery= |frameAdv=-6 [+3]
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Cosmic Ray (Lv 1) |subtitle=A Vision > B
  |version=Lightning Arrow |subtitle=B/C Vision > C
  |damage=1700 |p1=70 |p2=85  
  |damage=1700 [2000] |p1=80 |p2=85 [90]
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
}}
*Values in [] are for Level 2 version
{{FrameData-BBTag
}}
|version=Cosmic Ray (Lv 2) |subtitle=A Vision > B
|damage=2000 |p1=70 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|
|-
{{FrameData-BBTag
|version=Lightning Arrow (Lv 1) |subtitle=B/C Vision > C
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Lightning Arrow (Lv 2) |subtitle=B/C Vision > C
|damage=2000 |p1=80 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
|}
|}


==Extra Skills==
==Extra Skills==
 
*All Extra Skills have the following properties unless otherwise stated:
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
Line 413: Line 365:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Sirius Jolt |subtitle=236C
  |version=Sirius Jolt |subtitle=236C
  |damage=1500(2000) |p1=80 |p2=80(90)
  |damage=1500 [2000] |p1=80 |p2=80 [90]
  |level= |attribute= |guard=
  |level= |attribute= |guard=All [Unblockable]
  |startup= |active= |recovery= |frameAdv=  
  |startup=26 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
* () = values when guard broken
*Values in [] when hit standing opponent
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Lander Blow |subtitle=Rush > C
  |version=EX Lander Blow |subtitle=Rush > C
  |damage=2200 |p1=100 |p2=80  
  |damage=2200 |p1=100 |p2=80  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=12~36 |active= |recovery= |frameAdv=+7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Cosmic Ray |subtitle=A Vision > C
  |version=EX Cosmic Ray |subtitle=A Vision > C
  |damage=2200 |p1=70 |p2=90  
  |damage=2200 |p1=70 |p2=90  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=16~32 |active= |recovery= |frameAdv=+3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 442: Line 394:


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
Line 448: Line 402:
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Infinite Rush |subtitle=5P
  |version=5P |subtitle=Infinite Rush
  |damage=2200 |p1=70 |p2=85
  |damage=1000*2,2000 |p1=70 |p2= 80(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Cosmic Ray |subtitle=6P
  |version=6P |subtitle=Cosmic Ray
  |damage=1000,1000,2000 |p1=70 |p2= 80(once)
  |damage=2200 |p1=70 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=48 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Lightning Arrow |subtitle=4P
  |version=4P |subtitle=Lightning Arrow
  |damage=2000 |p1=70 |p2=90  
  |damage=2000 |p1=70 |p2=90  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=59 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 477: Line 431:


==Distortion Skills==
==Distortion Skills==
 
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
Line 485: Line 441:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Big Bang Smash |subtitle=236B+C
  |version=Big Bang Smash |subtitle=236B+C
  |damage= |p1= |p2=  
  |damage=4500 [5000] |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
|startup=5+13 |active= |recovery= |frameAdv=-38 [-36]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=Enhanced Big Bang Smash |subtitle=236B+C
|damage=6000|p1=80 |p2=60
|level= |attribute= |guard=All
|startup=5+13 |active= |recovery= |frameAdv=-38
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Particle Flare (1st Hit) |subtitle=214B+C
|damage=1500 [2000] |p1=80 |p2=100
|level= |attribute= |guard=All
|startup=1+4 [1+7]|active= |recovery= |frameAdv=-40 [-38]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
|damage=1500 [2000]|p1= |p2=60
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
|damage=5000 [7900]|p1= |p2=60
|level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Level 2 version
}}
}}
{{FrameData-BBTag
|version=Enhanced Particle Flare (1st Hit) |subtitle=214B+C
|damage=2000 |p1=80 |p2=100
|level= |attribute= |guard=All
|startup=1+4 |active= |recovery= |frameAdv=-40
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Particle Flare |subtitle=214B+C
  |version=Enhanced Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
  |damage= |p1= |p2=  
  |damage=30*29, 1200 |p1= |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C
  |version=Enhanced Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
  |damage= |p1= |p2=  
  |damage=10500 |p1= |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C
  |version=Big Bang Smash |subtitle=Distortion Skill Duo
  |damage= |p1= |p2=  
  |damage= |p1= |p2=  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
  }}
  }}
|-
|}
|}
==Astral Heat==
==Astral Heat==


Line 532: Line 547:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 544: Line 559:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! 4A  
! <span style="color:blue">4A<sup>[3]</sup></span>
| - || - || - || -
| <span style="color:green">4A<sup>[+]</sup></span>, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5A  
! <span style="color:blue">5A<sup>[1]</sup></span>
| - || - || - || -
| 5AA || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
|-
! 5AA  
! 5AA  
| - || - || - || -
| 5AAA || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
|-
! 5AAA  
! 5AAA  
| - || - || - || -
| 5AAAA || 5B, 2B || 5C, 2C || Throw, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
|-
! 5AAAA  
! 5AAAA  
| - || - || - || -
| - || - || - || -
|-
|-
! 2A  
! <span style="color:blue">2A<sup>[3]</sup></span>
| - || - || - || -
| 5A, <span style="color:green">2A<sup>[+]</sup></span> || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! 5B  
! <span style="color:blue">5B<sup>[3*]</sup></span>
| - || - || - || -
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
! 5BB   
! 5BB   
| - || - || - || -
| - || 5BBB || 5C, 2C || Jump, Special, Super
|-
|-
! 5BBB  
! 5BBB  
| - || - || - || -
| - || - || - || Special, Super
|-
|-
! 2B  
! <span style="color:blue">2B<sup>[3*]</sup></span>
| - || - || - || -
| 5A || 5B || 5C, 2C || Special, Super
|-
|-
! 5C  
! 5C  
Line 578: Line 593:
|-
|-
! 2C  
! 2C  
| - || - || - || -
| - || - || - || Special, Super
|}
|}


Line 587: Line 602:
|-
|-
! j.A  
! j.A  
| - || - || - || -
| <span style="color:green">j.AA<sup>[+]</sup></span> || j.B || j.C || Jump, Special, Super
|-
|-
! j.AA  
! j.AA  
| - || - || - || -
| - || j.B || j.C || Jump, Special, Super
|-
|-
! j.B
! j.B
| - || - || - || -
| - || - || j.C || Jump, Special, Super
|-
|-
! j.C
! j.C
| - || - || - || -
| j.A || j.B || - || Special, Super
|}
|}


Line 603: Line 618:
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
*'''5B''' and '''2B''' can be used a combined total of 3 times per string
==Sources==
==Sources==
<br>
<br>
Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta <br>
Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta <br>
[https://twitter.com/hima696/status/998962256342745088?s=19 Link]
[https://twitter.com/hima696/status/998962256342745088?s=19 Link]
Partial Frame Data from [https://twitter.com/tarisbox Tari]<br>
[https://twitter.com/tarisbox/status/1006101890545799168 Link]


----
----
{{CharLinks
{{CharLinks-BBTag|Makoto}}
|charMainPage=BBTag/Makoto Nanaya
|videos=
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category: Makoto Nanaya]]
[[Category: Makoto Nanaya]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 07:57, 12 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 All 5 - - -1 - - 1500 All 9 - - -5 - - 1700 All - - - -4 - - 1700 All - - - -11 - - 1700 [2000] All - - - -15 [-13] - - 1000 Low 6 - - -1 - - 1500 All 11 - - -10 - - 1700 All - - - -12 - - 1700 [2000] All - - - -18 [-16] - - 1500 All 9 - - -1 - - 800 High 22 - - -10 - - 1700 Low 30 - - +2 - - - - - - 36 - - - 1500 High 10 - - - - - 1500 High - - - - - - 1700 High 11 - - - - - 1500 High 14 - - - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0x9, 2000 Throw 7 - - - - - 1500 Air Unblockable 9 - - -42 - - 1500 All - - - - - - 2000 [2500] All - - - - - - 1000 All - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
700x3 All 16 - - -3 - - 700, 1500
[1000, 1700]
All 20 [24] - - - - - 1700 All 20 - - -9 - - - - - - - - - - - - - - - - - - - - - - - - - - 500,500,1500 All 9 - - -23 - - 500,x6,1500 All 4 - - -23 - - 1700 [2000] All 13 [23] - - -4 [+7] - - 1700 [2000] All 17 [20] - - -6 [+3] - - 1700 [2000] High - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 [2000] All [Unblockable] 26 - - -10 - - 2200 All 12~36 - - +7 - - 2200 All 16~32 - - +3 - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000*2,2000 All 33 - - - - - 2200 All 48 - - - - - 2000 All 59 - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4500 [5000] All 5+13 - - -38 [-36] - - 6000 All 5+13 - - -38 - - 1500 [2000] All 1+4 [1+7] - - -40 [-38] - - 1500 [2000] All - - - - - - 5000 [7900] All - - - - - - 2000 All 1+4 - - -40 - - 30*29, 1200 All - - - - - - 10500 All - - - - - -
- All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


Template:CharLinks-BBTag