Difference between revisions of "BBTag/Makoto Nanaya/Frame Data"

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(System Data)
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*Minimum Damage 100% (2000)
 
*Minimum Damage 100% (2000)
 
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*Considered part of preceding attack, no additional damage scaling applied
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*Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
 
*Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
 
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*Earliest possible cancel at Frame 15
 
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*Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
 
*Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
 
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*Considered part of preceding attack, no additional damage scaling applied
 
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{{#lsth:BBTag/Makoto Nanaya/Data|214BC > A/B/C > A/B/C Full}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|214BC > A/B/C > A/B/C Full}}
 
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{{#lsth:BBTag/Makoto Nanaya/Data|Distortion Skill Duo Full}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|Distortion Skill Duo Full}}
 
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{{Description|17|text={{ColumnList |text=
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*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
 
*Minimum Damage 100% (2000 [2500])
 
*Minimum Damage 100% (2000 [2500])

Revision as of 19:22, 12 April 2019

System Data

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 B All 5 2 11 -1 1 11 12 12 9 - -
5A 1500 - 100 80 B All 7 6 16 -5 3 16 17 17 11 - -
5AA 1700 - 100 85 B All 8 7 16 -4 4 18 19 19 12 - -
5AAA 1700 - 100 85 B - 7 6 24 -11 4 18 21 24 12 - -
5AAAA 1700 [2000] - 100 85 [90] B All - 3 31 -15 [-13] 4 [5] 18 [20] Launch 60 12 [15] - -
  • Values in [] are for Level 2 version
2A 1000 - 100 70 F All 6 3 10 -1 1 11 12 12 9 - -
5B 1500 - 90 70 B All 11 4 23 -10 3 16 17 26 11 5-14 H -
5BB 1700 - 100 85 B All 14 3 28 -12 4 18 19 27 12 - -
5BBB 1700 [2000] - 100 85 [80] B All - 5 32 -18 [-16] 4 [5] 18 [20] Launch 25 [28] 12 [15] - -
  • Values in [] are for Level 2 version
2B 1500 - 90 80 F Low 9 3 15 -1 3 16 17 17 11 - -
5C 800 - 100 100 B High 22 3 24 -10 3 16 - - 11 - -
2C 1700 - 90 85 F Low 30 4 12 +3 4 18 19 40 12 6-23 HB -
2[C] - - - - - - - - 35 - - - - - - 6-23 HB -
j.A 1500 - 100 80 H High 10 6 11 - 3 16 17 17 11 - -
j.AA 1500 - 80 80 H High 5 3 22 - 3 16 17 17 11 - -
j.B 1700 - 80 85 H High 11 4 12 - 4 18 19 26 12 - -
j.C 1500 - 80 70 H High 14 Until L - - 3 16 Stagger 30 30 11 - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0x9, 2000 - 100 50 (once) T Throw 7~44 3 23 - 0*9, 4 - Launch 42 0, 3 - -
  • Minimum Damage 100% (2000)
Corona Upper
Reversal Action
1500 - 80 60 B Air Unblockable 9 4(2)12 27+17L -44 4 18 Launch 50 12 1-16 All -
Air Corona Upper
Reversal Action
1500 - 80 60 H All 8 8 Until L+17 - 4 18 Launch 50 12 1-9 All -
Meteor Dive 2000 [2500] - 48 100 H All - 6 Until L+10 - 4 [5] 18 [20] - 60 12 [20] - -
  • Values in [] are for Level 2 version
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Comet Cannon
236A
700x3 - 80 75(once) P All 14 69 Total: 44 -3 2 13 14 14 5 - -
Break Shot
Comet > A
700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
B, P All 20 [24] 8 15 - 4, 3 [5, 4] 18 [20] 19, Launch [21, Launch] 19, 40 [21, 60 + WBounce] 9, 0/+1/+13 - -
  • Values in [] are for Level 2 version
Shooting Star
236B
1700 - 80 85 B All 20 3 25 -9 4 18 Launch 40 12 - -
A Asteroid Vision
214A
- - - - - - - - Total: 35 - - - - - - - -
  • Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
B Asteroid Vision
214B
- - - - - - - - Total: 36+6L - - - - - - - -
  • Earliest possible cancel at Frame 15
C Asteroid Vision
214C
- - - - - - - - Total: 45+6L - - - - - - - -
Rush
A Vision > A
500*2,1500 - 80 80(once) B All 9 3(6)3(8)4 36 -23 3 16 17*2, Launch 22*2, 50 11 - -
  • Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Infinite Rush
Rush > A
500*6,1500 - 80 80(once) B All 9 3(6)3(3)2(3)2(3)2(3)2(8)4 36 -23 3 16 17*6, Launch 22*6, 50 11*2, 3*4, 11 - -
  • Considered part of preceding attack, no additional damage scaling applied
Lander Blow
Rush > B
1700 [2000] - 100 75 [80] B All 13 [23] 3 20 [11] -4 [+7] 4 [5] 18 [20] 19 [21] 30 [36] 12/+3
[13/+3]
- -
  • Values in [] are for Level 2 version
Cosmic Ray
A Vision > B
1700 [2000] - 70 85 [90] B All 17 [20] 8 29 [14] -4 [-1] 4 [5] 18 [20] 25 [27] 30 [40] 12 [13] - -
  • Values in [] are for Level 2 version
Lightning Arrow
B/C Vision > C
1700 [2000] - 80 85 [90] H High - Until L 9L - 4 [5] - - 60 12 [20] - -
  • Values in [] are for Level 2 version

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Sirius Jolt
236C
1500 [2000] - 90 80 B All [Unblockable] 26 3 26 -10 [5 20 21 [Launch] 21 [50 + WStick 30 + WBounce 40] 13 [22] - -
  • Values in [] when hit standing opponent
EX Lander Blow
Rush > C
2200 - 100 80 B All 12~36 3 11 +7 5 20 21 36 6/+0/+3 - -
EX Cosmic Ray
A Vision > C
2200 - 70 90 B All 16~32 8 12 +1 5 20 27 60 9 - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Infinite Rush
1000*2, 2000 - 70 80 (Once) B All (17)+32 2(6)2(8)4 36 -28 3 11 17*2, Launch 22*2, 40 4*2, 7 - -
6P
Cosmic Ray
2500 - 70 85 B All (17)+26 8 14 +6 5 20 Launch 60+ WBounce 30 13 - -
4P
Lightning Arrow
2000 - 70 90 H All (17)+26 18 15L - 5 20 GBounce 50 + GBounce 13 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Big Bang Smash
236B+C
4500 [4800] - 80 60 P2 All 5+13 18 Total: 73 -38 [-36] 4 [5] 18 [20] Launch 100 0/+0/+20 1-23 All -
  • Values in [] are for Level 2 version
Enhanced Big Bang Smash
236B+C
6000 - 80 60 P2 All 5+13 18 Total: 73 -36 5 20 Launch 100 0/+0/+20 1-23 All -
Particle Flare (1st Hit)
214B+C
1500 [2000] - 80 100 B All 1+4 [1+7] 4 58 -40 [-38] 4 [5] 18 [20] Launch 60 30 1-8 All
1-11 All
-
  • Values in [] are for Level 2 version
Particle Flare (2nd Hit)
Particile Flare > A/B/C
1500 [2000] - 100 60 B All 1+2 [1+6] 4 51 - 4 [5] 18 [20] Launch 150 30/+0/+4 1-18 All -
  • Values in [] are for Level 2 version
Particle Flare (3nd Hit)
Particile Flare 2nd > A/B/C
5000 [7900] - 100 60 H All 28+12 6 Until L+12 - 4 [5] - - 100 35 1-End All -
  • Values in [] are for Level 2 version
Enhanced Particle Flare (1st Hit)
214B+C
2000 - 80 100 B All 1+4 4 58 -38 5 20 Launch 60 30 1-8 All -
Enhanced Particle Flare (2nd Hit)
Particile Flare > A/B/C
30*28, 1200 - 100 100*28, 60 B All 1+8 2*28(7)4 56 - 3*29, 5 - Launch 150 1*28, 30/+0/+4 - -
Enhanced Particle Flare (3nd Hit)
Particile Flare 2nd > A/B/C
10500 - 100 60 H All 28+12 6 Until L+12 - 5 - - 100 35 1-End All -
Big Bang Smash
Distortion Skill Duo
2000 [2500] - 100 100 P2 All 1+1 18 Total: 61 -39 5 20 Launch 100 0/+0/+20 1-6 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Planet Crusher
222B+C
- - - - B All 1+21 [1+11] 4 28 -18 5 20 - - 13/-6 1-25 All
[1-15 All]
-

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link

Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Makoto Nanaya/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc