Difference between revisions of "BBTag/Makoto Nanaya/Frame Data"

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m (Distortion Skills)
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{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
 
*Values in [] are for Level 2 version
 
*Values in [] are for Level 2 version
 +
*Minimum damage 30% [32%] (1350 [1536])
 
}}
 
}}
 
  }}
 
  }}
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{{AttackVersion|name=Enhanced Big Bang Smash |subtitle=236B+C}}
 
{{AttackVersion|name=Enhanced Big Bang Smash |subtitle=236B+C}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 236BC Full}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 236BC Full}}
 +
|-
 +
{{Description|18|text={{ColumnList |text=
 +
*Minimum damage 33% (1914)
 +
}}
 +
}}
 
|-
 
|-
 
{{AttackVersion|name=Particle Flare (1st Hit) |subtitle=214B+C|rowspan=2}}
 
{{AttackVersion|name=Particle Flare (1st Hit) |subtitle=214B+C|rowspan=2}}
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*Makoto immediately enters recovery on hit/block
 
*Makoto immediately enters recovery on hit/block
 
*On whiff, recovery is 78F
 
*On whiff, recovery is 78F
 +
*Minimum damage 20% (300 [400])
 
}}
 
}}
 
  }}
 
  }}
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{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
 
*Values in [] are for Level 2 version
 
*Values in [] are for Level 2 version
 +
*Minimum damage 20% (300 [400])
 
}}
 
}}
 
  }}
 
  }}
 
|-
 
|-
{{AttackVersion|name=Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C|rowspan=2}}
+
{{AttackVersion|name=Particle Flare (3rd Hit) |subtitle=Particile Flare 2nd > A/B/C|rowspan=2}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|214BC > A/B/C > A/B/C Full}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|214BC > A/B/C > A/B/C Full}}
 
|-
 
|-
 
{{Description|18|text={{ColumnList |text=
 
{{Description|18|text={{ColumnList |text=
 
*Values in [] are for Level 2 version
 
*Values in [] are for Level 2 version
 +
*Minimum damage 20% (1000 [1580])
 +
*Total minimum damage 1600 [2380]
 
}}
 
}}
 
  }}
 
  }}
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*Makoto immediately enters recovery on hit/block
 
*Makoto immediately enters recovery on hit/block
 
*On whiff, recovery is 78F
 
*On whiff, recovery is 78F
 +
*Minimum damage 15% (300)
 
}}
 
}}
 
  }}
 
  }}
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{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > A/B/C Full}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > A/B/C Full}}
 
|-
 
|-
{{AttackVersion|name=Enhanced Particle Flare (3nd Hit) |subtitle=Particile Flare 2nd > A/B/C}}
+
{{Description|18|text={{ColumnList |text=
 +
*Minimum damage 15%; 4*28, 180 (292)
 +
}}
 +
}}
 +
|-
 +
{{AttackVersion|name=Enhanced Particle Flare (3rd Hit) |subtitle=Particile Flare 2nd > A/B/C}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > A/B/C > A/B/C Full}}
 
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > A/B/C > A/B/C Full}}
 +
|-
 +
{{Description|18|text={{ColumnList |text=
 +
*Minimum damage 20% (2100)
 +
*Total minimum damage 2692
 +
}}
 +
}}
 
|-
 
|-
 
{{AttackVersion|name=Big Bang Smash |subtitle=Distortion Skill Duo|rowspan=2}}
 
{{AttackVersion|name=Big Bang Smash |subtitle=Distortion Skill Duo|rowspan=2}}

Revision as of 05:51, 12 August 2019

System Data

Health: 17,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 B All 5 2 11 -1 1 11 12 12 9 - -
5A 1500 - 100 80 B All 7 6 16 -5 3 16 17 17 11 - -
5AA 1700 - 100 85 B All 8 7 16 -4 4 18 19 19 12 - -
5AAA 1700 - 100 85 B - 7 6 24 -11 4 18 21 24 12 - -
5AAAA 2000 - 100 90 B All 12 3 29 -21 5 20 Launch 60 15 - -
  • Values in [] are for Level 2 version
2A 1000 - 100 70 F All 6 3 10 -1 1 11 12 12 9 - -
5B 1500 - 90 80 B All 11 4 23 -10 3 16 17 26 11 5-14 H -
5BB 1700 - 100 85 B All 14 3 28 -12 4 18 21 27 12 - -
5BBB 2000 - 100 80 B All 17 5 32 -16 5 20 Launch 28 15 - -
  • Values in [] are for Level 2 version
2B 1500 - 90 80 F Low 9 3 15 -1 3 16 17 17 11 - -
5C 800 - 100 100 B High 26 3 18 -4 3 16 - - 11 - -
2C 1700 - 90 85 F Low 30 4 12 +3 4 18 19 40 12 6-23 HB -
2[C] - - - - - - - - 35 - - - - - - 6-23 HB -
j.A 1500 - 100 80 H High 10 6 11 - 3 16 17 17 11 - -
j.AA 1500 - 80 80 H High 5 3 22 - 3 16 17 17 11 - -
j.B 1700 - 80 85 H High 11 4 12 - 4 18 19 26 12 - -
j.C 1500 - 80 70 H High 14 Until L - - 3 16 Stagger 30 30 11 - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0*10, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0*10, 4 - Launch 42 0*10, 3 - -
  • Minimum Damage 100% (2000)
Back Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Down 38 60 0, 3 - -
  • Minimum Damage 100% (2000)
Corona Upper
Reversal Action
1500 - 80 60 B Air Unblockable 9 4(2)12 27+17L -44 4 18 Launch 50 12 1-16 All -
Air Corona Upper
Reversal Action
1500 - 80 60 H All 8 8 Until L+17 - 4 18 Launch 50 12 1-9 All -
Meteor Dive
  • Values in [] are for Level 2 version
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Comet Cannon
236A
700x3 - 80 75(once) P All 14 69 Total: 44 -3 2 13 14 14 5 - -
Break Shot
Comet > A
700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
B, P All 20 [24] 8 15 - 4, 3 [5, 4] 18 [20] Launch 60, 40 [60, 60 + WBounce] 9, 0/+1/+13 - -
  • Values in [] are for Level 2 version
Shooting Star
236B
1700 - 80 85 B All 20 3 25 -9 4 18 Launch 40 12 - -
A Asteroid Vision
214A
- - - - - - - - Total: 35 - - - - - - - -
  • Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
B Asteroid Vision
214B
- - - - - - - - Total: 36+6L - - - - - - - -
  • Earliest possible cancel at Frame 15
C Asteroid Vision
214C
- - - - - - - - Total: 45+6L - - - - - - - -
Rush
A Vision > A
500*2,1500 - 80 80(once) B All 9 3(6)3(8)4 36 -23 3 16 17*2, Launch 22*2, 50 11 - -
  • Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Infinite Rush
Rush > A
500*6,1500 - 80 80(once) B All 9 3(6)3{(3)2}*4(8)4 36 -23 3 16 17*6, Launch 22*6, 50 11*2, 3*4, 11 - -
  • Considered part of preceding attack, no additional damage scaling applied
Lander Blow
Rush > B
1700 [2000] - 100 75 [80] B All 13 [23] 3 20 [11] -4 [+7] 4 [5] 18 [20] 19 [21] 30 [36] 12/+3
[13/+3]
- -
  • Values in [] are for Level 2 version
Cosmic Ray
A Vision > B
1700 [2000] - 70 85 [90] B All 17 [20] 8 29 [14] -4 [-1] 4 [5] 18 [20] 25 [27] 30 [40] 12 [13] 8-End of Active F -
  • Values in [] are for Level 2 version
Lightning Arrow
B/C Vision > C
1700 [2000] - 80 85 [90] H High - Until L 9L - 4 [5] - - 60 12 [20] - -
  • Values in [] are for Level 2 version

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Sirius Jolt
236C
1500 [2000] - 90 80 B All [Unblockable] 26 3 26 -10 [5 20 21 [Launch] 21 [50 + WStick 30 + WBounce 40] 13 [22] - -
  • Values in [] when hit standing opponent
EX Lander Blow
Rush > C
2200 - 100 80 B All 12~36 3 11 +7 5 20 21 36 6/+0/+3 - -
EX Cosmic Ray
A Vision > C
2200 - 70 90 B All 16~32 8 12 +1 5 20 27 60 9 8-End of Active F -

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Infinite Rush
1000*2, 2000 - 70 80 (Once) B All (18)+32 2(6)2(8)4 36 -28 3 11 17*2, Launch 22*2, 40 4*2, 7 - -
6P
Cosmic Ray
2500 - 70 85 B All (18)+26 8 14 +6 5 20 Launch 60+ WBounce 30 13 - -
4P
Lightning Arrow
2000 - 70 90 H All (18)+26 18 15L - 5 20 GBounce 50 + GBounce 13 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Big Bang Smash
236B+C
4500 [4800] - 80 60 P2 All 5+13 18 Total: 73 -38 [-36] 4 [5] 18 [20] Launch 100 0/+0/+20 1-23 All -
  • Values in [] are for Level 2 version
  • Minimum damage 30% [32%] (1350 [1536])
Enhanced Big Bang Smash
236B+C
6000 - 80 60 P2 All 5+13 18 Total: 73 -36 5 20 Launch 100 0/+0/+20 1-23 All -
  • Minimum damage 33% (1914)
Particle Flare (1st Hit)
214B+C
1500 [2000] - 80 100 B All 1+4 [1+7] 4 58 -40 [-38] 4 [5] 18 [20] Launch 60 30 1-8 All
1-11 All
-
  • Values in [] are for Level 2 version
  • Makoto immediately enters recovery on hit/block
  • On whiff, recovery is 78F
  • Minimum damage 20% (300 [400])
Particle Flare (2nd Hit)
Particile Flare > A/B/C
  • Values in [] are for Level 2 version
  • Minimum damage 20% (300 [400])
Particle Flare (3rd Hit)
Particile Flare 2nd > A/B/C
  • Values in [] are for Level 2 version
  • Minimum damage 20% (1000 [1580])
  • Total minimum damage 1600 [2380]
Enhanced Particle Flare (1st Hit)
214B+C
2000 - 80 100 B All 1+4 4 58 -38 5 20 Launch 60 30 1-8 All -
  • Makoto immediately enters recovery on hit/block
  • On whiff, recovery is 78F
  • Minimum damage 15% (300)
Enhanced Particle Flare (2nd Hit)
Particile Flare > A/B/C
  • Minimum damage 15%; 4*28, 180 (292)
Enhanced Particle Flare (3rd Hit)
Particile Flare 2nd > A/B/C
  • Minimum damage 20% (2100)
  • Total minimum damage 2692
Big Bang Smash
Distortion Skill Duo
2000 [2500] - 100 100 P2 All 1+1 18 Total: 61 -39 5 20 Launch 100 0/+0/+20 1-6 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Planet Crusher
222B+C
- - - - B All 1+21 [1+11] 4 28 -18 5 20 - - 13/-6 1-25 All
[1-15 All]
-

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link

Navigation


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