< BBTag | Makoto Nanaya
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{{FrameDataHeader-BBTag}} | {{FrameDataHeader-BBTag}} | ||
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{{AttackVersion|name= | {{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|BC Full}} | {{#lsth:BBTag/Makoto Nanaya/Data|BC Full}} | ||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Minimum Damage 100% (2000) | |||
}} | |||
}} | |||
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{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Makoto Nanaya/Data|4BC Full}} | |||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
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{{AttackVersion|name=Meteor Dive|subtitle=|rowspan=2}} | {{AttackVersion|name=Meteor Dive|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|AD > | {{#lsth:BBTag/Makoto Nanaya/Data|AD > X Full}} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
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==Partner Skills== | ==Partner Skills== | ||
*Startup includes the | *Startup includes the 18F needed to come onscreen. The character is invincible 1-18F. | ||
*During Cross Combo, startup is reduced by | *During Cross Combo, startup is reduced by 18F and this invincibility is removed. | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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{{#lsth:BBTag/Makoto Nanaya/Data|5P Full}} | {{#lsth:BBTag/Makoto Nanaya/Data|5P Full}} | ||
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{{AttackVersion|name=6P |subtitle=Cosmic Ray}} | {{AttackVersion|name=6P |subtitle=Cosmic Ray|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|6P Full}} | {{#lsth:BBTag/Makoto Nanaya/Data|6P Full}} | ||
|- | |||
{{Description|17|text={{ColumnList|text= | |||
*Makoto immediately enters recovery animation on hit/block | |||
}} | |||
}} | |||
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{{AttackVersion|name=4P |subtitle=Lightning Arrow}} | {{AttackVersion|name=4P |subtitle=Lightning Arrow}} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Level 2 version | *Values in [] are for Level 2 version | ||
*Minimum damage 1350 [1536] | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Enhanced Big Bang Smash |subtitle=236B+C}} | {{AttackVersion|name=Enhanced Big Bang Smash |subtitle=236B+C|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 236BC Full}} | {{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 236BC Full}} | ||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Minimum damage 1914 | |||
}} | |||
}} | |||
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{{AttackVersion|name=Particle Flare (1st Hit) |subtitle=214B+C|rowspan=2}} | {{AttackVersion|name=Particle Flare (1st Hit) |subtitle=214B+C|rowspan=2}} | ||
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*Makoto immediately enters recovery on hit/block | *Makoto immediately enters recovery on hit/block | ||
*On whiff, recovery is 78F | *On whiff, recovery is 78F | ||
*Minimum damage 300 [400] | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C|rowspan=2}} | {{AttackVersion|name=Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|214BC > | {{#lsth:BBTag/Makoto Nanaya/Data|214BC > X Full}} | ||
|- | |- | ||
{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Level 2 version | *Values in [] are for Level 2 version | ||
*Minimum damage 300 [400] | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Particle Flare ( | {{AttackVersion|name=Particle Flare (3rd Hit) |subtitle=Particile Flare 2nd > A/B/C|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|214BC > | {{#lsth:BBTag/Makoto Nanaya/Data|214BC > X > X Full}} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Level 2 version | *Values in [] are for Level 2 version | ||
*Minimum damage 1000 [1580] | |||
*Total minimum damage after all hits of Particle Flare: 1600 [2380] | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Enhanced Particle Flare (1st Hit) |subtitle=214B+C}} | {{AttackVersion|name=Enhanced Particle Flare (1st Hit) |subtitle=214B+C|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC Full}} | {{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC Full}} | ||
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*Makoto immediately enters recovery on hit/block | *Makoto immediately enters recovery on hit/block | ||
*On whiff, recovery is 78F | *On whiff, recovery is 78F | ||
*Minimum damage 300 | |||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=Enhanced Particle Flare (2nd Hit) |subtitle=Particile Flare > A/B/C|rowspan=2}} | |||
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > X Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Minimum damage 4*28, 180 (292) | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Enhanced Particle Flare ( | {{AttackVersion|name=Enhanced Particle Flare (3rd Hit) |subtitle=Particile Flare 2nd > A/B/C|rowspan=2}} | ||
{{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > | {{#lsth:BBTag/Makoto Nanaya/Data|Enhanced 214BC > X > X Full}} | ||
|- | |- | ||
{{ | {{Description|18|text={{ColumnList |text= | ||
*Minimum damage 2100 | |||
*Total minimum damage after all hits of Particle Flare: 2692 | |||
}} | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=Big Bang Smash |subtitle=Distortion Skill Duo|rowspan=2}} | {{AttackVersion|name=Big Bang Smash |subtitle=Distortion Skill Duo|rowspan=2}} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage | *Minimum Damage 2000 [2500] | ||
}} | }} | ||
}} | }} |
Revision as of 19:55, 30 October 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | ||||||||||
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Big Bang Smash 236B+C | |||||||||||||||||
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Enhanced Big Bang Smash 236B+C | |||||||||||||||||
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Particle Flare (1st Hit) 214B+C | |||||||||||||||||
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Particle Flare (2nd Hit) Particile Flare > A/B/C | |||||||||||||||||
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Particle Flare (3rd Hit) Particile Flare 2nd > A/B/C | |||||||||||||||||
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Enhanced Particle Flare (1st Hit) 214B+C | |||||||||||||||||
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Enhanced Particle Flare (2nd Hit) Particile Flare > A/B/C | |||||||||||||||||
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Enhanced Particle Flare (3rd Hit) Particile Flare 2nd > A/B/C | |||||||||||||||||
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Big Bang Smash Distortion Skill Duo | |||||||||||||||||
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Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A[+], 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[1] | 5AA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[3*] | - | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | 5BBB | 5C, 2C | Jump, Special, Super |
5BBB | - | - | - | Special, Super |
2B[3*] | 5A | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA[+] | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump, Special, Super |
j.C | j.A | j.B | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5B and 2B can be used a combined total of 3 times per string
Sources
To edit frame data, edit values in BBTag/Makoto Nanaya/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •