BBTag/Makoto Nanaya/Frame Data

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Revision as of 07:29, 12 January 2019 by Shtkn (talk | contribs) (Skills)
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System Data

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 - - 5 - - -1 - - - - - - -
5A 1500 - 100 80 - - 9 - - -5 - - - - - - -
5AA 1700 - 100 85 - - - - - -4 - - - - - - -
5AAA 1700 - 100 85 - - - - - -11 - - - - - - -
5AAAA 1700 [2000] - 100 85 [90] - - - - - -15 [-13] - - - - - - -
  • Values in [] are for Level 2 version
2A 1000 - 100 70 - - 6 - - -1 - - - - - - -
5B 1500 - 90 70 - - 11 - - -10 - - - - - 5-14 Head -
5BB 1700 - 100 85 - - - - - -12 - - - - - - -
5BBB 1700 [2000] - 100 85 [80] - - - - - -18 [-16] - - - - - - -
  • Values in [] are for Level 2 version
2B 1500 - 90 80 - - 9 - - -1 - - - - - - -
5C 800 - - - - - 22 - - -10 - - - - - - -
2C 1700 - 90 85 - - 30 - - +2 - - - - - - -
2[C] - - - - - - - - 36 - - - - - - - -
j.A 1500 - 80 80 - - 10 - - - - - - - - - -
j.AA 1500 - 80 80 - - - - - - - - - - - - -
j.B 1700 - 80 85 - - 11 - - - - - - - - - -
j.C 1500 - 80 70 - - 14 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0x9, 2000 - 100 50 - - 7 - - - - - - - - - -
  • Minimum Damage 100% (2000)
Corona Upper
Reversal Action
1500 - 80 60 - - 9 - - -42 - - - - - - -
Air Corona Upper
Reversal Action
1500 - 80 60 - - - - - - - - - - - - -
Meteor Dive 2000 [2500] - - - - - - - - - - - - - - - -
  • Values in [] are for Level 2 version
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack 1000 - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Comet Cannon
236A
700x3 - 80 75(once) - - 16 - - -3 - - - - - - -
Break Shot
Comet > A
700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
- - 20 [24] - - - - - - - - - -
  • Values in [] are for Level 2 version
Shooting Star
236B
1700 - 80 85 - - 20 - - -9 - - - - - - -
A Asteroid Vision
214A
- - - - - - - - - - - - - - - - -
  • Earliest possible cancel at Frame 6 for A Followups, Frame 8 for B/C Followups
B Asteroid Vision
214B
- - - - - - - - - - - - - - - - -
  • Earliest possible cancel at Frame 15
C Asteroid Vision
214C
- - - - - - - - - - - - - - - - -
Rush
A Vision > A
500,500,1500 - 80 80(once) - - 9 - - -23 - - - - - - -
  • Earliest possible cancel at Frame 20 for A followup, Frame 20-22 for B/C Followup
Infinite Rush
Rush > A
500,x6,1500 - 80 80(once) - - 4 - - -23 - - - - - - -
  • Considered part of preceding attack, no additional damage scaling applied
Lander Blow
Rush > B
1700 [2000] - 100 75 [80] - - 13 [23] - - -4 [+7] - - - - - - -
  • Values in [] are for Level 2 version
Cosmic Ray
A Vision > B
1700 [2000] - 70 85 [90] - - 17 [20] - - -6 [-4] - - - - - - -
  • Values in [] are for Level 2 version
Lightning Arrow
B/C Vision > C
1700 [2000] - 80 85 [90] - - - - - - - - - - - - -
  • Values in [] are for Level 2 version

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Sirius Jolt
236C
1500 [2000] - 80 80 [90] - - 26 - - -10 - - - - - - -
  • Values in [] when guard broken
Lander Blow
Rush > C
2200 - 100 80 - - 12~36 - - +7 - - - - - - -
Cosmic Ray
A Vision > C
2200 - 70 90 - - 16~32 - - +3 - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Infinite Rush
1000*2,2000 - 70 80(once) - - - - - - - - - - - - -
6P
Cosmic Ray
2200 - 70 85 - - - - - - - - - - - - -
4P
Lightning Arrow
2000 - 70 90 - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Big Bang Smash(Lv1)
236B+C
4500 [6000] - 80 60 - - 5+13 - - -38 - - - - - - -
  • Values in [] are for Enhanced version
Big Bang Smash (Lv2)
236B+C
5000 - 80 60 - - 5+13 - - -36 - - - - - - -
  • Values in [] are for Enhanced version
Particle Flare (Lv1)
214B+C
1500 [2000] - 80 100 - - 1+4 - - -40 - - - - - - -
  • Values in [] are for Enhanced version
Particle Flare (Lv2)
214B+C
2000 - 80 100 - - 1+7 - - -38 - - - - - - -
  • Values in [] are for Enhanced version
Particle Flare (2nd Hit Lv1)
Particile Flare > A/B/C
1500 [30*29, 1200] - - 60 - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Particle Flare (2nd Hit Lv2)
Particile Flare > A/B/C
2000 - - 60 - - - - - - - - - - - - -
Particle Flare (3nd Hit Lv1)
Particile Flare 2nd > A/B/C
5000 [10500] - - 60 - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Particle Flare (3nd Hit Lv2)
Particile Flare 2nd > A/B/C
7900 - - 60 - - - - - - - - - - - - -
Big Bang Smash
Distortion Skill Duo
- - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Planet Crusher
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


Template:CharLinks-BBTag

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Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc