BBTag/Makoto Nanaya/Frame Data

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< BBTag/Makoto Nanaya
Revision as of 07:56, 12 January 2019 by Shtkn (talk | contribs) (Partner Skills)
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System Data

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 - All 5 - - -1 - - - - - - - 1500 - 100 80 - All 9 - - -5 - - - - - - - 1700 - 100 85 - All - - - -4 - - - - - - - 1700 - 100 85 - All - - - -11 - - - - - - - 1700 [2000] - 100 85 [90] - All - - - -15 [-13] - - - - - - - 1000 - 100 70 - Low 6 - - -1 - - - - - - - 1500 - 90 70 - All 11 - - -10 - - - - - 5-14 Head - 1700 - 100 85 - All - - - -12 - - - - - - - 1700 [2000] - 100 85 [80] - All - - - -18 [-16] - - - - - - - 1500 - 90 80 - All 9 - - -1 - - - - - - - 800 - - - - High 22 - - -10 - - - - - - - 1700 - 90 85 - Low 30 - - +2 - - - - - - - - - - - - - - - 36 - - - - - - - - 1500 - 80 80 - High 10 - - - - - - - - - - 1500 - 80 80 - High - - - - - - - - - - - 1700 - 80 85 - High 11 - - - - - - - - - - 1500 - 80 70 - High 14 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0x9, 2000 - 100 50 - Throw 7 - - - - - - - - - - 1500 - 80 60 - Air Unblockable 9 - - -42 - - - - - - - 1500 - 80 60 - All - - - - - - - - - - - 2000 [2500] - - - - All - - - - - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700x3 - 80 75(once) - All 16 - - -3 - - - - - - - 700, 1500
[1000, 1700]
- 100, 80 85, 75
[90, 75]
- All 20 [24] - - - - - - - - - - 1700 - 80 85 - All 20 - - -9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 500,500,1500 - 80 80(once) - All 9 - - -23 - - - - - - - 500,x6,1500 - 80 80(once) - All 4 - - -23 - - - - - - - 1700 [2000] - 100 75 [80] - All 13 [23] - - -4 [+7] - - - - - - - 1700 [2000] - 70 85 [90] - All 17 [20] - - -6 [+3] - - - - - - - 1700 [2000] - 80 85 [90] - High - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 [2000] - 80 80 [90] - All [Unblockable] 26 - - -10 - - - - - - - 2200 - 100 80 - All 12~36 - - +7 - - - - - - - 2200 - 70 90 - All 16~32 - - +3 - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000*2,2000 - 70 80(once) - All 33 - - - - - - - - - - 2200 - 70 85 - All 48 - - - - - - - - - - 2000 - 70 90 - All 59 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4500 [5000] - 80 60 - - 5+13 - - -38 [-36] - - - - - - - 6000 - 80 60 - - 5+13 - - -38 - - - - - - - 1500 [2000] - 80 100 - - 1+4 [1+7] - - -40 [-38] - - - - - - - 1500 [2000] - - 60 - - - - - - - - - - - - - 5000 [7900] - - 60 - - - - - - - - - - - - - 2000 - 80 100 - - 1+4 - - -40 - - - - - - - 30*29, 1200 - - 60 - - - - - - - - - - - - - 10500 - - 60 - - - - - - - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link


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Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc