BBTag/Makoto Nanaya/Frame Data
System Data
Normal Moves
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4A | 1000 | - | 100 | 70 | - | All | 5 | - | - | -1 | - | - | - | - | - | - | - |
5A | 1500 | - | 100 | 80 | - | All | 9 | - | - | -5 | - | - | - | - | - | - | - |
5AA | 1700 | - | 100 | 85 | - | All | - | - | - | -4 | - | - | - | - | - | - | - |
5AAA | 1700 | - | 100 | 85 | - | All | - | - | - | -11 | - | - | - | - | - | - | - |
5AAAA | 1700 [2000] | - | 100 | 85 [90] | - | All | - | - | - | -15 [-13] | - | - | - | - | - | - | - |
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2A | 1000 | - | 100 | 70 | - | Low | 6 | - | - | -1 | - | - | - | - | - | - | - |
5B | 1500 | - | 90 | 70 | - | All | 11 | - | - | -10 | - | - | - | - | - | 5-14 Head | - |
5BB | 1700 | - | 100 | 85 | - | All | - | - | - | -12 | - | - | - | - | - | - | - |
5BBB | 1700 [2000] | - | 100 | 85 [80] | - | All | - | - | - | -18 [-16] | - | - | - | - | - | - | - |
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2B | 1500 | - | 90 | 80 | - | All | 9 | - | - | -1 | - | - | - | - | - | - | - |
5C | 800 | - | - | - | - | High | 22 | - | - | -10 | - | - | - | - | - | - | - |
2C | 1700 | - | 90 | 85 | - | Low | 30 | - | - | +2 | - | - | - | - | - | - | - |
2[C] | - | - | - | - | - | - | - | - | 36 | - | - | - | - | - | - | - | - |
j.A | 1500 | - | 80 | 80 | - | High | 10 | - | - | - | - | - | - | - | - | - | - |
j.AA | 1500 | - | 80 | 80 | - | High | - | - | - | - | - | - | - | - | - | - | - |
j.B | 1700 | - | 80 | 85 | - | High | 11 | - | - | - | - | - | - | - | - | - | - |
j.C | 1500 | - | 80 | 70 | - | High | 14 | - | - | - | - | - | - | - | - | - | - |
Universal Mechanics
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0x9, 2000 | - | 100 | 50 | - | Throw | 7 | - | - | - | - | - | - | - | - | - | - |
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Corona Upper Reversal Action
|
1500 | - | 80 | 60 | - | Air Unblockable | 9 | - | - | -42 | - | - | - | - | - | - | - |
Air Corona Upper Reversal Action
|
1500 | - | 80 | 60 | - | All | - | - | - | - | - | - | - | - | - | - | - |
Meteor Dive | 2000 [2500] | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
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Cross Burst Attack | 1000 | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
Skills
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Comet Cannon 236A
|
700x3 | - | 80 | 75(once) | - | All | 16 | - | - | -3 | - | - | - | - | - | - | - |
Break Shot Comet > A
|
700, 1500 [1000, 1700] |
- | 100, 80 | 85, 75 [90, 75] |
- | All | 20 [24] | - | - | - | - | - | - | - | - | - | - |
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Shooting Star 236B
|
1700 | - | 80 | 85 | - | All | 20 | - | - | -9 | - | - | - | - | - | - | - |
A Asteroid Vision 214A
|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
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B Asteroid Vision 214B
|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
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C Asteroid Vision 214C
|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Rush A Vision > A
|
500,500,1500 | - | 80 | 80(once) | - | All | 9 | - | - | -23 | - | - | - | - | - | - | - |
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Infinite Rush Rush > A
|
500,x6,1500 | - | 80 | 80(once) | - | All | 4 | - | - | -23 | - | - | - | - | - | - | - |
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Lander Blow Rush > B
|
1700 [2000] | - | 100 | 75 [80] | - | All | 13 [23] | - | - | -4 [+7] | - | - | - | - | - | - | - |
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Cosmic Ray A Vision > B
|
1700 [2000] | - | 70 | 85 [90] | - | All | 17 [20] | - | - | -6 [+3] | - | - | - | - | - | - | - |
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Lightning Arrow B/C Vision > C
|
1700 [2000] | - | 80 | 85 [90] | - | High | - | - | - | - | - | - | - | - | - | - | - |
|
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sirius Jolt 236C
|
1500 [2000] | - | 80 | 80 [90] | - | All [Unblockable] | 26 | - | - | -10 | - | - | - | - | - | - | - |
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EX Lander Blow Rush > C
|
2200 | - | 100 | 80 | - | All | 12~36 | - | - | +7 | - | - | - | - | - | - | - |
EX Cosmic Ray A Vision > C
|
2200 | - | 70 | 90 | - | All | 16~32 | - | - | +3 | - | - | - | - | - | - | - |
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P Infinite Rush
|
1000*2,2000 | - | 70 | 80(once) | - | All | 33 | - | - | - | - | - | - | - | - | - | - |
6P Cosmic Ray
|
2200 | - | 70 | 85 | - | All | 48 | - | - | - | - | - | - | - | - | - | - |
4P Lightning Arrow
|
2000 | - | 70 | 90 | - | All | 59 | - | - | - | - | - | - | - | - | - | - |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Big Bang Smash 236B+C
|
4500 [5000] | - | 80 | 60 | - | All | 5+13 | - | - | -38 [-36] | - | - | - | - | - | - | - |
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Enhanced Big Bang Smash 236B+C
|
6000 | - | 80 | 60 | - | All | 5+13 | - | - | -38 | - | - | - | - | - | - | - |
Particle Flare (1st Hit) 214B+C
|
1500 [2000] | - | 80 | 100 | - | All | 1+4 [1+7] | - | - | -40 [-38] | - | - | - | - | - | - | - |
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Particle Flare (2nd Hit) Particile Flare > A/B/C
|
1500 [2000] | - | - | 60 | - | All | - | - | - | - | - | - | - | - | - | - | - |
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Particle Flare (3nd Hit) Particile Flare 2nd > A/B/C
|
5000 [7900] | - | - | 60 | - | All | - | - | - | - | - | - | - | - | - | - | - |
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Enhanced Particle Flare (1st Hit) 214B+C
|
2000 | - | 80 | 100 | - | All | 1+4 | - | - | -40 | - | - | - | - | - | - | - |
Enhanced Particle Flare (2nd Hit) Particile Flare > A/B/C
|
30*29, 1200 | - | - | 60 | - | All | - | - | - | - | - | - | - | - | - | - | - |
Enhanced Particle Flare (3nd Hit) Particile Flare 2nd > A/B/C
|
10500 | - | - | 60 | - | All | - | - | - | - | - | - | - | - | - | - | - |
Big Bang Smash Distortion Skill Duo
|
- | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
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Astral Heat
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Planet Crusher 222B+C
|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A[+], 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[1] | 5AA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[3*] | - | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | 5BBB | 5C, 2C | Jump, Special, Super |
5BBB | - | - | - | Special, Super |
2B[3*] | 5A | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA[+] | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump, Special, Super |
j.C | j.A | j.B | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5B and 2B can be used a combined total of 3 times per string
Sources
Early Proration Data from Hima based on the Beta
Link
Partial Frame Data from Tari
Link