BBTag/Makoto Nanaya/Frame Data

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Revision as of 23:30, 21 June 2018 by Shtkn (talk | contribs) (Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 - - - - - - - - - - - - - 1500 - 100 80 - - - - - - - - - - - - - 1700 - 100 85 - - - - - - - - - - - - - 1700 - 100 85 - - - - - - - - - - - - - 1700 - 100 85 - - - - - - - - - - - - - 2000 - 100 90 - - - - - - - - - - - - - 1000 - 100 70 - - - - - - - - - - - - - 1500 - 90 70 - - - - - - - - - - - - - 1700 - 100 85 - - - - - - - - - - - - - 1700 - 100 85 - - - - - - - - - - - - - 2000 - 100 80 - - - - - - - - - - - - - 1500 - 90 80 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1700 - 90 85 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1500 - 80 80 - - - - - - - - - - - - - 1500 - 80 80 - - - - - - - - - - - - - 1700 - 90 85 - - - - - - - - - - - - - 1500 - 80 70 - - - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0x9, 2000 - 50 - - - - - - - - - - - - - - 1500 - 80 60 - - - - - - - - - - - - - 1500 - 80 60 - - - - - - - - - - - - - 2000 - - 100 - - - - - - - - - - - - - 2500 - - 100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
700x3 - 80 75(once) - - - - - - - - - - - - - 700 - 100 85 - - - - - - - - - - - - - 1000 - 100 90 - - - - - - - - - - - - - 1700 - 80 85 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 500,500,1500 - 80 80(once) - - - - - - - - - - - - - 500,500,500x4,1500 - 80 80(once) - - - - - - - - - - - - - 1700 - 100 75 - - - - - - - - - - - - - 2000 - 100 80 - - - - - - - - - - - - - 1700 - 70 85 - - - - - - - - - - - - - 2000 - 70 90 - - - - - - - - - - - - - 1700 - 80 85 - - - - - - - - - - - - - 2000 - 80 90 - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500(2000) - 80 80(90) - - - - - - - - - - - - - 2200 - 100 80 - - - - - - - - - - - - - 2200 - 70 90 - - - - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
2200 - 70 85 - - - - - - - - - - - - - 1000,1000,2000 - 70 80(once) - - - - - - - - - - - - - 2000 - 70 90 - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc