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Revision as of 02:09, 30 August 2018
Merkava |
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Health:
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Overview
Backstory
Merkava is a Void, a type of creature that resides within the "world" of the Hollow Night in the Under Night universe. They're typically mindless snake-like beasts that seek out and devour any living thing they can find for their EXS (if you survive a Void mauling, you become an in-birth). Merkava obviously stands out as being a Void who is capable of being able to think and talk like a human, owing to the fact he was an in-birth who gave up his human body in favor of a Void one, and capable of living in the real world, making the strongest and most intelligent Void. However, this is a decision that has caused him some angst, as he now has the animalistic urges and instincts of a Void with the conscious of a human. He is suspected as the Void responsible for killing and eating Orie's parents. He was targeted and trailed by a Ritter Schild member Londrekia Light, who then spare the intelligent Void’s life and now having a neutral friendly terms with him while swore to find a possibility to reverse the transformation from a Void back to human.
Playstyle
Merkava sports some pretty huge limbs that can be used to harass the opponent from a safe distance away, and his unique flight ability gives him a lot of room to move around and position himself. His 5A, 214B, and reversal action are all solid anti-airs that contribute to his dominance of the skies. As an assist, he has very somewhat standard but nonetheless good moves, with a flurry punch for general purpose, a fireball for zoning, and an anti-air that ground slams. On the other hand, his big size can easily lead to him being combo food for most opponents, and he doesn't have many options to get the opponent off of him. In addition, he is big and slow without having any traditional counter-balances, like increased backstep invulnerability or hard-hitting attacks.
Merkava is a character that likes to pressure his opponent from at least midrange, and when he gets a hitconfirm, get his reward through very technical combos.
Strengths/Weaknesses
Strengths | Weaknesses |
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FLS of The Basilisk: Jormungandr
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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I, Penetrate the Clear Skies
I, Penetrate the Clear Skies 5A+D (air OK) |
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Skills
I, Spring to the Sky
I, Spring to the Sky 88 |
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I, Soar the Sky
I, Soar the Sky 44 or 66 44 or 66 after I, Spring to the Sky |
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I, Drill Through
I, Drill Through 236A/B |
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I, Capture and Devour
I, Capture and Devour 214A/B |
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I, Breath Out
I, Breath Out j.214A/B |
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Extra Skills
EX I, Drill Through
EX I, Drill Through 236C |
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EX I, Capture and Devour
EX I, Capture and Devour 214C |
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EX I, Breath Out
EX I, Breath Out j.214C |
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Partner Skills
5P
5P I, Drill Through |
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6P
6P I, Breath Out |
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4P
4P 5A |
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Distortion Skills
I, Resentfully Rage
I, Resentfully Rage 236B+C |
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I, Frolic
I, Frolic 214B+C (air OK) |
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Astral Heat
I, Overrun 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •