BBTag/Merkava

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< BBTag
Revision as of 17:39, 24 February 2019 by Soffish (talk | contribs) (→‎j.B)
Merkava
BBTag Merkava Portrait.png
Movement Options
  • Glide, Dash Type: Run

Overview

Backstory

Merkava is a Void, a type of creature that resides within the "world" of the Hollow Night in the Under Night universe. They're typically mindless snake-like beasts that seek out and devour any living thing they can find for their EXS (if you survive a Void mauling, you become an in-birth). Merkava obviously stands out as being a Void who is capable of being able to think and talk like a human, owing to the fact he was an in-birth who gave up his human body in favor of a Void one, and capable of living in the real world, making the strongest and most intelligent Void. However, this is a decision that has caused him some angst, as he now has the animalistic urges and instincts of a Void with the conscious of a human. He is suspected as the Void responsible for killing and eating Orie's parents. He was targeted and trailed by a Ritter Schild member Londrekia Light, who then spare the intelligent Void’s life and now having a neutral friendly terms with him while swore to find a possibility to reverse the transformation from a Void back to human.

Playstyle

Merkava sports some pretty huge limbs that can be used to harass the opponent from a safe distance away, and his unique flight ability gives him a lot of room to move around and position himself. His 5A, 214B, and reversal action are all solid anti-airs that contribute to his dominance of the skies. As an assist, he has very somewhat standard but nonetheless good moves, with a flurry punch for general purpose, a fireball for zoning, and an anti-air that ground slams. On the other hand, his big size can easily lead to him being combo food for most opponents, and he doesn't have many options to get the opponent off of him. In addition, he is big and slow without having any traditional counter-balances, like increased backstep invulnerability or hard-hitting attacks.

Merkava is a character that likes to pressure his opponent from at least midrange, and when he gets a hitconfirm, get his reward through very technical combos.

Strengths/Weaknesses

Strengths Weaknesses
  • Effective attacks that can reach from footsies range to fullscreen.
  • Unique flight mechanic gives great position and safe jump setups.
  • Glide attack allows for some tricky mix-ups.
  • Strong anti-air game
  • Is able to Reverse Beat attacks like other UNIEL characters.
  • Tall hurtbox
  • Slow moves
  • Reverse beating blockstrings does not improve frame advantage


FLS of The Basilisk: Jormungandr



Normal Moves

5A
5A
BBTag Merkava 5A.png
BBTag Merkava 5AA.png
I, don't use overheads during this attack.
BBTag Merkava 5AAA.png
I, SHAKE THE BABY!
BBTag Merkava 5AAAA.png
Template:AttackDataHeader-BBTag
5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 5 24 -12 B 7~11 H CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBTag Merkava 5A.png
I swear to God you better reverse beat.
BBTAG Merkava 5A1 Hitbox.pngBBTAG Merkava 5A2 Hitbox.png
  • Head invul
  • Jump cancelable on block.

Merkava does a downward strike with his elbow, this is his primary anti-air and one of his best moves to end combo strings with.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 4 20 -7 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 5AA.png
BBTAG Merkava 5AA Hitbox.png
  • Important points go here

Merkava does another strike with his other elbow, has good range and is also good to end combo strings with

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 500×4 All 8 3 29 -15 B - S(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 60 - - 11 11, 1×4 +2
BBTag Merkava 5AAA.png
BBTAG Merkava 5AAA Hitbox.png
  • Very unsafe on block

Merkava grabs the opponent and SPINS THE BABY. throws the opponent full screen.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 18 6 29 -14 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Merkava 5AAAA.png
BBTAG Merkava 5AAAA Hitbox.png
  • Not able to be done if 5AAA is blocked.

After throwing the opponent Merkava hits them while they’re in the air.

5B
5B
BBTag Merkava 5B.png
BBTag Merkava 5BB.png
BBTag Merkava 5BBB.png
I, am incredibly sad that this isn't an overhead.
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 2 22 -7 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 5B.png
I, poke
BBTAG Merkava 5B Hitbox.png
  • Good Poke

Merkava does a punch, a good mid range poke that is safe if used from a decent distance

1500 All 15 5 23 - - -

Merkava outstretches both of his arms foward. Safe if done from a distance but can be punished by fast characters up close.

1700 All 17 2 29 - - -

Also safe if done from a distance. Very punishable up close and does not connect out of 2BB on block, someone can reversal after 2BB if 2BBB is done

5C
5C
BBTag Merkava 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Merkava 5C.png
BBTAG Merkava 5C Hitbox.png


  • Universal Overhead

Merkava jumps forward and does a universal overhead.

2A
2A
BBTag Merkava 2A.png
I, Throw A Tantrum
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 3(6)2 14 -2 F - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Merkava 2A.png
BBTAG Merkava 2A1 Hitbox.pngBBTAG Merkava 2A2 Hitbox.png


  • Does not hit low

Another one of Merkava’s safest moves on block, crouched Merkava slaps the floor twice. Use to end block strings.

2B
2B
BBTag Merkava 2B.png
I, bite your ankles
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 Low 13 2(6)4 16 -3 F - CST(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 2B.png
BBTAG Merkava 2B1 Hitbox.pngBBTAG Merkava 2B2 Hitbox.png


Merkava reaches forward with his head and bites, it has 2 hitboxes once on the way there and the other on the way back. This hits low and is generally safe.

2C
2C
BBTag Merkava 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 Low, All 12 7(14)3 24 -8 F - CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 22 Launch 37 12 +0 +5
BBTag Merkava 2C.png
BBTAG Merkava 2C1 Hitbox.pngBBTAG Merkava 2C2 Hitbox.png


  • Launches on second hit

Lunges forward then pulls his head up. This knocks up and leads to big combos. This move is not safe if push blocked and can be punished. Use if attack lands or only first hit.

j.A
j.A
BBTag Merkava jA.png
BBTag Merkava jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 2, 1 27 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava jA.png
BBTAG Merkava JA Hitbox.png

Merkava punches forward with his arm with huge range. Paired with his flight this is a really good button.

1500 High 9 - - -
j.B
j.B
BBTag Merkava jB.png
I, think the wheel of pain is turning.
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 15 4 Until L+7L - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 22 24 37 12 +0 +5
BBTag Merkava jB.png
BBTAG Merkava JB Hitbox.png
Well ain't that disappointing.


Can be used for instant overheads, but is a bit finicky with positioning, experiment to find the sweet spot for it.

j.C
j.C
BBTag Merkava jC.png
I, Divekick
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 14 Until landing 22L -3~-7 H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Down 23 40 Down 23 55 12 +0 +5
Advantage based on immediate j.C
Lowest possible j.C hit is -3
BBTag Merkava jC.png
I, Divekick
BBTAG Merkava JC Hitbox.png


  • I, Divekick

This move is actually an overhead, so j.C can be used as an instant overhead. There is a lot of landing recovery, but it can be special cancelled so it's not as unsafe as it seems, and you can actually combo off this solo with j.214C. If the opponent blocks this, your pressure is likely over.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Merkava GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500×4 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4×4 - Launch 60 + Down 33 - - - - 0, 1×4 -
Minimum damage 2000
BBTag Merkava GroundThrow.png
BBTAG Merkava Throw Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

I, Penetrate the Clear Skies
I, Penetrate the Clear Skies
5A+D (air OK)
BBTag Merkava PenetrateTheClearSkies.png
I, EX Snake Strike
Template:AttackDataHeader-BBTag
Ground


AD
I, Penetrate the Clear Skies
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×10 Air Unblockable 11 2×10 26L -19 B 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 Launch 55 4 +0 +5
Usually at higher disadvantage due to earlier hits pushing back too much for final hit to connect
Minimum Damage 25×10 (250)
BBTag Merkava PenetrateTheClearSkies.png
BBTAG Merkava RA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Air


j.AD
Air I, Penetrate the Clear Skies
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×5 All 12 2×5 30L - H 1~21 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 Launch 55 4 +0 +5
Minimum Damage 40×5 (200)
BBTag Merkava PenetrateTheClearSkies.png
BBTAG Merkava RA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here


Skills

I, Spring to the Sky
I, Spring to the Sky
88
BBTag Merkava SpringtotheSky.png
I, Turn Into A Bird
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here

I, Soar the Sky
I, Soar the Sky
44 or 66
44 or 66 after I, Spring to the Sky
BBTag Merkava SoartheSky.png
I, Turn Into Kazunoko
Template:AttackDataHeader-BBTag
  • Important points go here

Detailed description of the usefulness of the move go here

I, Drill Through
I, Drill Through
236A/B
BBTag Merkava DrillThrough.png
I, MUDA MUDA MUDA
Template:AttackDataHeader-BBTag
A


236A
A I, Drill Through
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×8 All 13 2×8 19 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 2 +0 +2
Minimum Damage 20×8 (160)
BBTag Merkava DrillThrough.png
BBTAG Merkava 236A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

B


236B
B I, Drill Through
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450×8 All 17 2×8 31 -16 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 2 +0 +2
Minimum Damage 22×8 (176)
BBTag Merkava DrillThrough.png
BBTAG Merkava 236A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

I, Capture and Devour
I, Capture and Devour
214A/B
BBTag Merkava CaptureAndDevour.png
I, Touch with noodly appendages
Template:AttackDataHeader-BBTag
A


214A
A I, Capture and Devour
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 500×3 All 15 2-16* 26-31/54* -8 ~ -13 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 12, 0, 2×2, 12 -
Enters recovery on block
Adds a frame of recovery for every 2 frames spent active
Additional 23 frames recovery on whiff
Minimum Damage 125
BBTag Merkava CaptureAndDevour.png
I, Active Switch Crossup With This
BBTAG Merkava 214A Hitbox.png
  • Important points go here

Merkava extends his arm full screen and latches onto the opponent wherever they were on hit. On block, he does not travel to the opponent, but on block he will do a lengthy animation that can be followed up with the help of your partner. Opponents cannot ground forward tech through Merkava after the knockdown, so it's useful in the corner to lock them down.

B


214B
B I, Capture and Devour
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 500×3 All 15 2-16* 20-25/43* -2 ~ -7 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 12, 0, 2×2, 12 -
Enters recovery on block
Adds a frame of recovery for every 2 frames spent active
Additional 23 frames recovery on whiff
Minimum Damage 125
BBTag Merkava CaptureAndDevour.png
I, Active Switch Crossup With This
BBTAG Merkava 214B Hitbox.png
  • Important points go here

Similar to the A version but this one hits at a 45 degree angle upward.

I, Breath Out
I, Breath Out
j.214A/B
BBTag Merkava BreathOut.png
I, Skraw!
Template:AttackDataHeader-BBTag
A


j.214A
A I, Breath Out
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 19 Until Hit Total: 49+8L -8 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
Advantage based on lowest possible use
Minimum Damage 75
BBTag Merkava BreathOut.png
BBTAG Merkava J214A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

B


j.214B
B I, Breath Out
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 23 Until Hit Total: 53+4L -5 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
Advantage based on lowest possible use
Minimum Damage 75
BBTag Merkava BreathOut.png
BBTAG Merkava J214B Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here


Extra Skills

EX I, Drill Through
EX I, Drill Through
236C
BBTag Merkava DrillThrough.png
"Shall we compare the speed of our attacks?"
Template:AttackDataHeader-BBTag
236C
EX I, Drill Through
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×16 All 13 2×16 25 -10 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 2 +0 +2
Minimum Damage 35×16 (560)
BBTag Merkava DrillThrough.png
BBTAG Merkava 236C Hitbox.png


  • Important points go here

Merkava's EX punch attack does more damage, goes farther faster, and keeps the opponent blocking for a pretty long time which makes it useful to switch to a partner while he does the long animation.

EX I, Capture and Devour
EX I, Capture and Devour
214C
BBTag Merkava CaptureAndDevour.png
pls no
Template:AttackDataHeader-BBTag
214C
EX I, Capture and Devour
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 500×5 All 15 1-8* 26-31/54* -8 ~ -13 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 12, 0, 2×4, 12 -
Merkava immediately enters recovery on block
adds a frame of recovery for every 2 frames spent active
additional 23 frames recovery on whiff
Minimum Damage 350
BBTag Merkava CaptureAndDevourEX.png
BBTAG Merkava 214C Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

EX I, Breath Out
EX I, Breath Out
j.214C
BBTag Merkava ExBreathOut.png
EX Flame Bait
Template:AttackDataHeader-BBTag
j.214C
EX I, Breath Out
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 22 Until Hit Total: 42+4L +20 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 Launch 40 Launch 54 0/+11 +11 +13
Advantage based on lowest possible use
Minimum Damage 150×3 (450)
BBTag Merkava ExBreathOut.png
I, Disregard Frame Data
BBTAG Merkava J214C Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

Partner Skills

5P
5P
I, Drill Through
BBTag Merkava DrillThrough.png
Template:AttackDataHeader-BBTag
5P
I, Drill Through
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×6 All (18)+13 1×6 31 -15 B - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 80 - - 4/-1 -1 -
Minimum Damage 27×6 (162)
BBTag Merkava DrillThrough.png
BBTAG Merkava 5P Hitbox.png


  • Important points go here

Nuetral partner skill with a good amount of lockdown. Has a rather short animation and screen presence on whiff though.

6P
6P
I, Breath Out
BBTag Merkava BreathOut.png
Template:AttackDataHeader-BBTag
6P
I, Breath Out
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All (18)+36 Until hit Total: (18)+75+16L - P - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 Launch 40 - - 0/+11 +11 -
Minimum Damage 75×3 (225)
BBTag Merkava ExBreathOut.png
I, Keep the zoners out
BBTAG Merkava 6P1 Hitbox.pngBBTAG Merkava 6P2 Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

4P
4P
5A
BBTag Merkava 5A.png
Template:AttackDataHeader-BBTag
4P
5A
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+12 5 24 -12 B - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 17 + Down 37 - - 11 +0 -
Minimum Damage 75
BBTag Merkava 5A.png
I, don't think this helps much
BBTAG Merkava 4P1 Hitbox.pngBBTAG Merkava 4P2 Hitbox.png


  • Hard knockdown on hit

While useful for extending combos because of the hard knockdown, it doesn't see much use outside of punishing Cross Bursts.


Distortion Skills

I, Resentfully Rage
I, Resentfully Rage
236B+C
BBTag Merkava ResentfullyRage.png
I, SKREEEEEEEEEEEE
Template:AttackDataHeader-BBTag
236BC
I, Resentfully Rage
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
670×20
[640×25]
All 1+(60 Flash)+11 4×20 [4×25] 54 -37 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 100 + GBounce Launch 116 + GBounce 1 +0 +8
Values in [] are for Enhanced version
Minimum damage: 93×20 (1860) [83×25 (2075)]
BBTag Merkava ResentfullyRage.png
BBTAG Merkava 236BC Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

I, Frolic
I, Frolic
214B+C (air OK)
BBTag Merkava Frolic.png
I, Kidnap the Princess
Template:AttackDataHeader-BBTag
Ground


214BC
I, Frolic
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 400×5, 1500, 3100
[1000, 0, 400×5, 1000×3, 3200]
All 1+(24 Flash)+10 12 39L -32 H 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×8 [×10], 60 4 18 Launch 100 - - 4 4, 0, 1×5, 16, 21
[4, 0, 1×5, 16×3, 21]
-
Values in [] are for Enhanced version
Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)]
BBTag Merkava Frolic.png
BBTAG Merkava 214BC Hitbox.png
Air


j.214BC
Air I, Frolic
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 400×5, 1500, 3100
[1000, 0, 400×5, 1000×3, 3200]
All 1+(24 Flash)+10 Until L 25L - H 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×8 [×10], 60 4 18 Launch 100 - - 4 4, 0, 1×5, 16, 21
[4, 0, 1×5, 16×3, 21]
-
Values in [] are for Enhanced version
Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)]
BBTag Merkava Frolic.png
BBTAG Merkava 214BC Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here


Distortion Skill Duo

I, Resentfully Rage
P during Main Character's Distortion Skill
BBTag Merkava ResentfullyRage.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
I, Resentfully Rage
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×20
[100×25]
All 1+(96 Flash)+1 4×20 [4×25] 54 -37 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 100 + GBounce Launch 116 + GBounce 1 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Merkava ResentfullyRage.png
BBTAG Merkava DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

I, Overrun
222B+C
BBTag Merkava Overrun.png
BBTag Merkava Overrun2.png
I, Monch
Template:AttackDataHeader-BBTag
222BC
I, Overrun
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
6666, 0×6, 42334 All 1+(76 Flash)+10 4 34 -17 B 1~14 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 - - - - 13 - -
Minimum damage 49000
BBTag Merkava Overrun.pngBBTag Merkava Overrun2.png
  • I, Monch
BBTAG Merkava 222BC Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Merkava/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.