BBTag/Merkava/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 6F

Backdash Time 37F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
- - - - - - - - - - - - - - - -
5AA
- - - - - - - - - - - - - - - -
5AAA
- - - - - - - - - - - - - - - -
5AAAA
- - - - - - - - - - - - - - - -
2A
- - - - - - - - - - - - - - - -
5B
- - - - - - - - - - - - - - - -
5BB
- - - - - - - - - - - - - - - -
5BBB
- - - - - - - - - - - - - - - -
2B
- - - - - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
- - - - - - - - - - - - - - - -
j.A
- - - - - - - - - - - - - - - -
j.AA
- - - - - - - - - - - - - - - -
j.B
- - - - - - - - - - - - - - - -
j.C
- - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - - - - - - - - - - -
I, Penetrate the Clear Skies
Reversal Action
- - - - - - - - - - - - - - - -
Air I, Penetrate the Clear Skies
Air Reversal Action
- - - - - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Drill Through A
236A
- - - - - - - - - - - - - - - -
I, Drill Through B
236B
- - - - - - - - - - - - - - - -
I, Capture and Devour A
214A
- - - - - - - - - - - - - - - -
I, Capture and Devour B
214B
- - - - - - - - - - - - - - - -
I, Breath Out A
j.214A
- - - - - - - - - - - - - - - -
I, Breath Out B
j.214B
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Drill Through EX
236C
- - - - - - - - - - - - - - - -
I, Capture and Devour EX
214C
- - - - - - - - - - - - - - - -
I, Breath Out EX
j.214C
- - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
I, Drill Through
- - - - - - - - - - - - - - - -
6P
I, Breath Out
- - - - - - - - - - - - - - - -
4P
5A
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Resentfully Rage
236B+C
- - - - - - - - - - - - - - - -
I, Frolic
214B+C
- - - - - - - - - - - - - - - -
Air I, Frolic
j.214B+C
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Overrun
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA[-] - - Special, Super
5AAAA - - - -
2A[2] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc