BBTag/Merkava/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 6F

Backdash Time 37F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1500 - 90 80 - - - - - - - - - - - -
5AA
1500 - 100 80 - - - - - - - - - - - -
5AAA
1500, 500*5 - 100 70 - - - - - - - - - - - -
5AAAA
2400 - - 90 - - - - - - - - - - - -
2A
1000*2 - 100 75 - - - - - - - - - - - -
5B
1500 - 100 80 - - - - - - - - - - - -
5BB
1500 - 100 80 - - - - - - - - - - - -
5BBB
1700 - 100 85 - - - - - - - - - - - -
2B
1500*2 - 90 80 - - - - - - - - - - - -
5C
800 - - - - - - - - - - - - - - -
2C
1300*2 - 90 80 - - - - - - - - - - - -
j.A
1500*2 - 80 80 - - - - - - - - - - - -
j.AA
1500 - 80 80 - - - - - - - - - - - -
j.B
1700 - 80 85 - - - - - - - - - - - -
j.C
1700 - 80 85 - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - 100 50 (once) - - - - - - - - - - - -
  • Minimum Damage 100%
I, Penetrate the Clear Skies
Reversal Action
500*10 - 80 60 (once) - - - - - - - - - - - -
Air I, Penetrate the Clear Skies
Air Reversal Action
800*5 - 80 60 (once) - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Drill Through A
236A
450*8 - 80 90 - - - - - - - - - - - -
I, Drill Through B
236B
500*8 - 80 90 - - - - - - - - - - - -
I, Capture and Devour A
214A
1000, 500*3 - 80 90 - - - - - - - - - - - -
I, Capture and Devour B
214B
1000, 500*3 - 80 90 - - - - - - - - - - - -
I, Breath Out A
j.214A
1500 - 80 80 - - - - - - - - - - - -
I, Breath Out B
j.214B
1500 - 80 80 - - - - - - - - - - - -
I, Soar the Sky
j.66
1500 - 80 80 - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Drill Through EX
236C
500*16 - 80 90 - - - - - - - - - - - -
I, Capture and Devour EX
214C
1000, 500*5 - 80 85 - - - - - - - - - - - -
I, Breath Out EX
j.214C
1500*3 - 80 80 - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
I, Drill Through
550*6 - 70 80 - - - - - - - - - - - -
6P
I, Breath Out
2000 - 70 80 - - - - - - - - - - - -
4P
5A
1500 - 70 80 - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Resentfully Rage
236B+C
600*20 [600*25] - 80 60 (once) - - - - - - - - - - - -
  • Values in [] are for Enhanced version
I, Frolic
214B+C
1000, 400*5, 1000, 2500
[1000, 400*5, 1000*3, 2500]
- 80 100 - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Air I, Frolic
j.214B+C
1000, 400*5, 1000, 2500
[1000, 400*5, 1000*3, 2500]
- 80 100 - - - - - - - - - - - -
  • Values in [] are for Enhanced version
I, Resentfully Rage
Distortion Skill Duo
- - - - - All - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
I, Overrun
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA[-] - - Special, Super
5AAAA - - - -
2A[2] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc