Line 16: | Line 16: | ||
|version=5A | |version=5A | ||
|damage=1500 |p1=90 |p2=80 | |damage=1500 |p1=90 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active=5 |recovery=24 |frameAdv=-12 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 24: | Line 24: | ||
|version=5AA | |version=5AA | ||
|damage=1500 |p1=100 |p2=80 | |damage=1500 |p1=100 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active=4 |recovery=20 |frameAdv=-7 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 31: | Line 31: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5AAA | |version=5AAA | ||
|damage=1500, 500*5 |p1=100 |p2=70 | |damage=1500, 0, 500*5 |p1=100 |p2=70 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-15 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 40: | Line 40: | ||
|version=5AAAA | |version=5AAAA | ||
|damage=2400 |p1= |p2=90 | |damage=2400 |p1= |p2=90 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 48: | Line 48: | ||
|version=2A | |version=2A | ||
|damage=1000*2 |p1=100 |p2=75 | |damage=1000*2 |p1=100 |p2=75 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active=3(6)2 |recovery=14 |frameAdv=-2 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 57: | Line 57: | ||
|version=5B | |version=5B | ||
|damage=1500 |p1=100 |p2=80 | |damage=1500 |p1=100 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active=2 |recovery=22 |frameAdv=-7 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 66: | Line 66: | ||
|version=5BB | |version=5BB | ||
|damage=1500 |p1=100 |p2=80 | |damage=1500 |p1=100 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active=5 |recovery=23 |frameAdv=-11 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 75: | Line 75: | ||
|version=5BBB | |version=5BBB | ||
|damage=1700 |p1=100 |p2=85 | |damage=1700 |p1=100 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active=2 |recovery=29 |frameAdv=-12 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 84: | Line 84: | ||
|version= 2B | |version= 2B | ||
|damage=1500*2 |p1=90 |p2=80 | |damage=1500*2 |p1=90 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active=2(6)4 |recovery=16 |frameAdv=-3 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 91: | Line 91: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5C | |version=5C | ||
|damage=800 |p1= |p2= | |damage=800+ |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active=3 |recovery= |frameAdv=-4 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 101: | Line 101: | ||
|version=2C | |version=2C | ||
|damage=1300*2 |p1=90 |p2=80 | |damage=1300*2 |p1=90 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=Low, All | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active=7(14)3 |recovery=24 |frameAdv=-8 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 110: | Line 110: | ||
|version=j.A | |version=j.A | ||
|damage=1500*2 |p1=80 |p2=80 | |damage=1500*2 |p1=80 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 119: | Line 119: | ||
|version=j.AA | |version=j.AA | ||
|damage=1500 |p1=80 |p2=80 | |damage=1500 |p1=80 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 128: | Line 128: | ||
|version=j.B | |version=j.B | ||
|damage=1700 |p1=80 |p2=85 | |damage=1700 |p1=80 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 137: | Line 137: | ||
|version=j.C | |version=j.C | ||
|damage=1700 |p1=80 |p2=85 | |damage=1700 |p1=80 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active=Till L |recovery=22 |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 22:47, 2 February 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA[-] | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[2] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •