Difference between revisions of "BBTag/Merkava/Frame Data"

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(Astral Heat)
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==Partner Skills==
 
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
+
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
+
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
 
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Revision as of 03:21, 12 August 2019

System Data

Health: 16,000
Prejump: 6F
Backdash Time 37F / Invul: 1-7F All


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1500 CSTJP 90 80 B All 10 5 24 -12 3 16 17 17 + Down 24 11 7~11 H -
5AA 1500 CST(J)P 100 80 B All 8 4 20 -7 3 16 17 17 11 - -
5AAA 1500, 500*4 S(J)P 100 70 (once) B All 8 3 29 -15 3 16 Launch 60 11, 0 , 1 - -
5AAAA 2400 P 100 90 B All 18 6 29 -14 5 20 Launch 60 Forced 13 - -
2A 1000 CSTJP 100 75 F All 7 3(6)2 14 -2 2 13 14 14 10 - -
5B 1500 CST(J)P 100 80 B All 13 2 22 -7 3 16 17 17 11 - -
5BB 1500 CST(J)P 100 80 B All 15 5 23 -11 3 16 17 17 11 - -
5BBB 1700 CST(J)P 100 85 B All 17 2 29 -12 4 18 19 19 + Down 24 12 - -
2B 1500*2 CST(J)P 90 80 F Low 13 2(6)4 16 -3 3 16 17 17 11 - -
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 Down 11 - -
2C 1300*2 CS(J)P 90 75 (once) F Low, All 12 7(14)3 24 -8 4 18 Launch 22 11 - -
j.A 1500 SJP 80 80 H High 10 2, 1 27 - 3 16 17 17 11 - -
j.AA 1500 SJP 80 80 H High 9 2 17 - 3 16 17 17 11 - -
j.B 1700 SJP 80 85 H High 15 1, 3 24 - 4 18 19 22 12 - -
j.C 1700 SP 80 85 H High 14 Until landing 22L -7 4 18 Down 24 40 12 - -
  • Advantage based on immediate j.C; Lowest possible j.C hit is -3

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 500*4 S 100 50 (once) T Throw 7-30 3 23 - 4 - Down 38 - 1 - -
  • Minimum Damage 100% (2000)
I, Penetrate the Clear Skies
Reversal Action
500*10 - 80 60 (once) B Air Unblockable 11 2*10 26L -19 4 18 Launch 40 4 1~20 All -
  • Usually at higher disadvantage due to earlier hits pushing back too much for final hit to connect
Air I, Penetrate the Clear Skies
Air Reversal Action
800*5 - 80 60 (once) H All 12 2*5 30L - 4 18 Launch 40 4 1~21 All -
Cross Burst Attack

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
I, Drill Through A
236A
400*8 P 80 80 (Once) B All 13 2*8 19 -4 3 16 Launch 60 2 - -
I, Drill Through B
236B
450*8 P 80 80 (Once) B All 17 2*8 31 -16 3 16 Launch 60 2 - -
I, Capture and Devour A
214A
1000, 0, 500*3 P 80 85 (once) B All 15 2-16* 26-31/54* -8 ~ -13 4 18 Launch 60 12, 2*3 - -
  • Enters recovery on block; adds a frame of recovery for every 2 frames spent active; additional 23 frames recovery on whiff
I, Capture and Devour B
214B
1000, 0, 500*3 P 80 85 (once) B All 15 2-16* 20-25/43* -2 ~ -7 4 18 Launch 60 12, 2*3 - -
  • Enters recovery on block; adds a frame of recovery for every 2 frames spent active; additional 18 frames recovery on whiff
I, Breath Out A
j.214A
1500 P 80 80 P All 19 Until hit Total: 49+8L -8 3 16 Launch 40 0/+11 - -
  • 8f forced landing recovery; Advantage based on lowest possible use
I, Breath Out B
j.214B
1500 P 80 80 P All 23 Until hit Total: 53+4L -5 3 16 Launch 40 0/+11 - -
  • 4f forced landing recovery; Advantage based on lowest possible use
I, Soar the Sky
j.66
1500 SP 80 80 H All 20 25 17 - 4 18 19 30 11 - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
I, Drill Through EX
236C
350*16 P 80 80 B All 13 2*16 25 -10 3 16 Launch 60 2 - -
I, Capture and Devour EX
214C
1000, 0, 500*5 P 80 85 (once) B All 15 1-8* 26-31/54* -8 ~ -13 4 18 Launch 60 12, 2*5 - -
  • Enters recovery on block; adds a frame of recovery for every 2 frames spent active; additional 23 frames recovery on whiff
I, Breath Out EX
j.214C
1500*3 P 80 80 P All 22 Until hit Total: 42+4L +20 3 16 Launch 40 0/+11 - -
  • 4f forced landing recovery; Advantage based on lowest possible use

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
I, Drill Through
550*6 P 70 80 (once) B All (17+)13 1*6 31 -15 3 16 Launch 80 4 - -
6P
I, Breath Out
1500*3 P 70 80 P All (17+)36 Until hit 91T - 3 16 Launch 40 11 - -
4P
5A
1500 P 70 80 B All (17+)12 5 19 -7 3 16 Down 38 17 + Down 38 11 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
I, Resentfully Rage
236B+C
670*20
[640*25]
- 80 60 (once) B All 1(+60)+11 2[(2)2]*19 56 -37 5 20 Launch 100 1 1~22 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 93*20 (1860) [83*25 (2075)]
I, Frolic
214B+C
1000, 400*5, 1500, 3100
[1000, 400*5, 1000*3, 3200]
- 80 100*7, 60 H All 1(+24)+10 2 (25+)25L -32 4 18 Launch 100 4, 1*5, 16, 21 1~12 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 200, 80*5, 300, 1054 (1954) [200, 80*5, 200*3, 928 (2128)]
Air I, Frolic
j.214B+C
1000, 400*5, 1500, 3100
[1000, 400*5, 1000*3, 3200]
- 80 100*7, 60 H All 1(+24)+10 2 (25+)25L -32 4 18 Launch 100 4, 1*5, 16, 21 1~12 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 200, 80*5, 300, 1054 (1954) [200, 80*5, 200*3, 928 (2128)]
I, Resentfully Rage
Distortion Skill Duo
100*20
[100*25]
- 100 100 B All 1(+96)+1 2[(2)2]*19 56 -37 5 20 Launch 100 1 1~13 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
I, Overrun
222B+C
6666, 0*6, 42334 - 100 90 B All 1(+76)+10 4 34 -17 5 20 99999 99999 13 1~14 All -
  • Minimum damage 100% (49000)

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA[-] - - Special, Super
5AAAA - - - -
2A[2] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Navigation


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System Explanations

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