BBTag/Merkava/Frame Data

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< BBTag‎ | Merkava
Revision as of 03:15, 8 February 2019 by Shtkn (talk | contribs) (Sources)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - 90 80 - All 10 5 24 -12 - - - - - - - 1500 - 100 80 - All 8 4 20 -7 - - - - - - - 1500, 0, 500*5 - 100 70 - All 7 - - -15 - - - - - - - 2400 - - 90 - All 8 - - - - - - - - - - 1000*2 - 100 75 - All 7 3(6)2 14 -2 - - - - - - - 1500 - 100 80 - All 13 2 22 -7 - - - - - - - 1500 - 100 80 - All 15 5 23 -11 - - - - - - - 1700 - 100 85 - All 17 2 29 -12 - - - - - - - 1500*2 - 90 80 - Low 13 2(6)4 16 -3 - - - - - - - 800+ - - - - High 26 3 - -4 - - - - - - - 1300*2 - 90 80 - Low, All 12 7(14)3 24 -8 - - - - - - - 1500*2 - 80 80 - High 10 - - - - - - - - - - 1500 - 80 80 - High 9 - - - - - - - - - - 1700 - 80 85 - High 15 - - - - - - - - - - 1700 - 80 85 - High 14 Till L 22 - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Front: 0, 500*4
Back: 0, 300*6, 200
- 100 50 (once) - - - - - - - - - - - - - 500*10 - 80 60 (once) - Air Unblockable 11 - - -33 - - - - - - - 800*5 - 80 60 (once) - All 12 - - -20 - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
450*8 - 80 90 - All 13 - 25 -10 - - - - - - -
500*8 - 80 90 - All 17 - 31 -16 - - - - - - -
1000, 500*3 - 80 90 - All 15 - - -8 (-13 at max range) - - - - - - -
1000, 500*3 - 80 90 - All 15 - - - - - - - - - -
1500 - 80 80 - All - - - - - - - - - - -
1500 - 80 80 - All 21 - - - - - - - - - -
1500 - 80 80 - All 20 25 17 -22 - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
500*16 - 80 90 - All 13 - 25 -10 - - - - - - -
1000, 500*5 - 80 85 - All 15 - - -8 (-13 at max range) - - - - - - -
1500*3 - 80 80 - All 21 - - - - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
550*6 - 70 80 - All - - - - - - - - - - -
2000 - 70 80 - All - - - - - - - - - - -
1500 - 70 80 - All - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
600*20 [600*25] - 80 60 (once) - All 1+11 - - -37 - - - - - - -
1000, 400*5, 1000, 2500
[1000, 400*5, 1000*3, 2500]
- 80 100 - All 1+10 - - -32 - - - - - - -
1000, 400*5, 1000, 2500
[1000, 400*5, 1000*3, 2500]
- 80 100 - All 1+10 - - - - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA[-] - - Special, Super
5AAAA - - - -
2A[2] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Merkava/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.



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System Explanations

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