BBTag/Merkava/Frame Data
System Data
Health: 17,000
Prejump: 6F
Backdash Time 37F / Invul: 1-7F All
Normal Moves
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 1500 | CSTJP | 90 | 80 | B | All | 10 | 5 | 24 | -12 | 3 | 16 | 17 | 17 + Down 24 | 11 | 7~11 H | - |
5AA | 1500 | CST(J)P | 100 | 80 | B | All | 8 | 4 | 20 | -7 | 3 | 16 | 17 | 17 | 11 | - | - |
5AAA | 1500, 500*4 | S(J)P | 100 | 70 (once) | B | All | 8 | 3 | 29 | -15 | 3 | 16 | Launch | 60 | 11, 0 , 1 | - | - |
5AAAA | 2400 | P | 100 | 90 | B | All | 18 | 6 | 29 | -14 | 5 | 20 | Launch | 60 Forced | 13 | - | - |
2A | 1000 | CSTJP | 100 | 75 | F | All | 7 | 3(6)2 | 14 | -2 | 2 | 13 | 14 | 14 | 10 | - | - |
5B | 1500 | CST(J)P | 100 | 80 | B | All | 13 | 2 | 22 | -7 | 3 | 16 | 17 | 17 | 11 | - | - |
5BB | 1500 | CST(J)P | 100 | 80 | B | All | 15 | 5 | 23 | -11 | 3 | 16 | 17 | 17 | 11 | - | - |
5BBB | 1700 | CST(J)P | 100 | 85 | B | All | 17 | 2 | 29 | -12 | 4 | 18 | 19 | 19 + Down 24 | 12 | - | - |
2B | 1500*2 | CST(J)P | 90 | 80 | F | Low | 13 | 2(6)4 | 16 | -3 | 3 | 16 | 17 | 17 | 11 | - | - |
5C | 800+ | - | 100 | 100 | H | High | 26 | 3 | 18 | -4 | 3 | 16 | 17 | Down | 11 | - | - |
2C | 1300*2 | CS(J)P | 90 | 75 (once) | F | Low, All | 12 | 7(14)3 | 24 | -8 | 4 | 18 | Launch | 22 | 11 | - | - |
j.A | 1500 | SJP | 80 | 80 | H | High | 10 | 2, 1 | 27 | - | 3 | 16 | 17 | 17 | 11 | - | - |
j.AA | 1500 | SJP | 80 | 80 | H | High | 9 | 2 | 17 | - | 3 | 16 | 17 | 17 | 11 | - | - |
j.B | 1700 | SJP | 80 | 85 | H | High | 15 | 4 | Until L+7L | - | 4 | 18 | 19 | 22 | 12 | - | - |
j.C | 1700 | SP | 80 | 85 | H | High | 14 | Until landing | 22L | -7 | 4 | 18 | Down 24 | 40 | 12 | - | - |
Universal Mechanics
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 500*4 | S | 100 | 50 (once) | T | Throw | 7-30 | 3 | 23 | - | 4 | - | Down 38 | - | 1 | - | - |
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I, Penetrate the Clear Skies Reversal Action |
500*10 | - | 80 | 60 (once) | B | Air Unblockable | 11 | 2*10 | 26L | -19 | 4 | 18 | Launch | 40 | 4 | 1~20 All | - |
Air I, Penetrate the Clear Skies Air Reversal Action |
800*5 | - | 80 | 60 (once) | H | All | 12 | 2*5 | 30L | - | 4 | 18 | Launch | 40 | 4 | 1~21 All | - |
Cross Burst Attack |
Skills
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I, Drill Through A 236A |
400*8 | P | 80 | 80 (Once) | B | All | 13 | 2*8 | 19 | -4 | 3 | 16 | Launch | 60 | 2 | - | - |
I, Drill Through B 236B |
450*8 | P | 80 | 80 (Once) | B | All | 17 | 2*8 | 31 | -16 | 3 | 16 | Launch | 60 | 2 | - | - |
I, Capture and Devour A 214A |
1000, 0, 500*3 | P | 80 | 85 (once) | B | All | 15 | 2-16* | 26-31/54* | -8 ~ -13 | 4 | 18 | Launch | 60 | 12, 2*3 | - | - |
I, Capture and Devour B 214B |
1000, 0, 500*3 | P | 80 | 85 (once) | B | All | 15 | 2-16* | 20-25/43* | -2 ~ -7 | 4 | 18 | Launch | 60 | 12, 2*3 | - | - |
I, Breath Out A j.214A |
1500 | P | 80 | 80 | P | All | 19 | Until hit | Total: 49+8L | -8 | 3 | 16 | Launch | 40 | 0/+11 | - | - |
I, Breath Out B j.214B |
1500 | P | 80 | 80 | P | All | 23 | Until hit | Total: 53+4L | -5 | 3 | 16 | Launch | 40 | 0/+11 | - | - |
I, Soar the Sky j.66 |
1500 | SP | 80 | 80 | H | All | 20 | 24 | 11 | - | 4 | 18 | 19 | 30 | 11 | - | - |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I, Drill Through EX 236C |
350*16 | P | 80 | 80 | B | All | 13 | 2*16 | 25 | -10 | 3 | 16 | Launch | 60 | 2 | - | - |
I, Capture and Devour EX 214C |
1000, 0, 500*5 | P | 80 | 85 (once) | B | All | 15 | 1-8* | 26-31/54* | -8 ~ -13 | 4 | 18 | Launch | 60 | 12, 2*5 | - | - |
I, Breath Out EX j.214C |
1500*3 | P | 80 | 80 | P | All | 22 | Until hit | Total: 42+4L | +20 | 3 | 16 | Launch | 40 | 0/+11 | - | - |
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P I, Drill Through |
550*6 | P | 70 | 80 (once) | B | All | (17+)13 | 1*6 | 31 | -15 | 3 | 16 | Launch | 80 | 4 | - | - |
6P I, Breath Out |
1500*3 | P | 70 | 80 | P | All | (17+)36 | Until hit | 91T | - | 3 | 16 | Launch | 40 | 11 | - | - |
4P 5A |
1500 | P | 70 | 80 | B | All | (17+)12 | 5 | 24 | -12 | 3 | 16 | Down 38 | 17 + Down 38 | 11 | - | - |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I, Resentfully Rage 236B+C |
670*20 [640*25] |
- | 80 | 60 (once) | B | All | 1(+60)+11 | 2[(2)2]*19 | 56 | -37 | 5 | 20 | Launch | 100 | 1 | 1~22 All | - |
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I, Frolic 214B+C |
1000, 400*5, 1500, 3100 [1000, 400*5, 1000*3, 3200] |
- | 80 | 100*7, 60 | H | All | 1(+24)+10 | 2 | (25+)25L | -32 | 4 | 18 | Launch | 100 | 4, 1*5, 16, 21 | 1~12 All | - |
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Air I, Frolic j.214B+C |
1000, 400*5, 1500, 3100 [1000, 400*5, 1000*3, 3200] |
- | 80 | 100*7, 60 | H | All | 1(+24)+10 | 2 | (25+)25L | -32 | 4 | 18 | Launch | 100 | 4, 1*5, 16, 21 | 1~12 All | - |
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I, Resentfully Rage Distortion Skill Duo |
100*20 [100*25] |
- | 100 | 100 | B | All | 1(+96)+1 | 2[(2)2]*19 | 56 | -37 | 5 | 20 | Launch | 100 | 1 | 1~13 All | - |
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Astral Heat
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I, Overrun 222B+C |
6666, 0*6, 42334 | - | 100 | 90 | B | All | 1(+76)+10 | 4 | 34 | -17 | 5 | 20 | 99999 | 99999 | 13 | 1~14 All | - |
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA[-] | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[2] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
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To edit frame data, edit values in BBTag/Merkava/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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