BBTag/Mika

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Mika
BBTag Mika Portrait.png

Health: 18,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

Backstory[edit]

Playstyle[edit]

Strengths/Weaknesses[edit]

Strengths Weaknesses


Normal Moves[edit]

5A[edit]
5A
BBTag Mika 5A.png
BBTag Mika 5AA.png
BBTag Mika 5AAA.png
BBTag Mika 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1000 All 6 - - -3
  • Although the animation is taken from Mika's 2A in UNIST, this does not hit low.

Detailed description of the usefulness of the move go here

5AA 900 All 10 - - -4
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA 816 All 13 - - -11
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA 1020 All 19 - - -21
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBTag Mika 5B.png
BBTag Mika 5BB.png
BBTag Mika 5BBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1500 All 11 - - -5
  • A decent poke to use in neutral

Detailed description of the usefulness of the move go here

5BB 1088 All 11 - - -11
  • Shares animation with 5BB from UNIST, but does not wallbounce like the version in that game
  • Frame trap against a decent portion of the cast, can force mix-up situations with 214A.

Detailed description of the usefulness of the move go here

5BBB 924 All 13 - - -14
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBTag Mika 5C.png
Damage Guard Startup Active Recovery Frame Adv.
4000/4240/4480 High 26 - - -4
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBTag Mika 2A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 7 - - -6
  • Slides forward slightly

A standard low. Can be used to tick into Mika-chan Hip Strike.


2B[edit]
2B
BBTag Mika 2B.png
Damage Guard Startup Active Recovery Frame Adv.
- All 11 - - -7
  • Anti-air move; upper body invulnerable
  • Surprisingly good hitbox on this

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBTag Mika 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 Low 15 - - -9
  • Moves Mika forward a good distance

A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 2A.


j.A[edit]
j.A
BBTag Mika jA.png
BBTag Mika jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA 256 (204 following hits) High 3 - - -
  • Last hit does more hitstun

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Mika jB.png
Damage Guard Startup Active Recovery Frame Adv.
1500 High 14 - - -
  • Hitbox is deceptively large, extends horizontally past Mika's fists

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBTag Mika jC.png
Damage Guard Startup Active Recovery Frame Adv.
2624 All 15 - - -14
  • Hits on the way down as well as upon landing
  • Cannot be special or super cancelled.

Detailed description of the usefulness of the move go here



Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Mika GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Mika-chan Tornado[edit]
Mika-chan Tornado
5A+D (air OK)
BBTag Mika Tornado.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - Air Unblockable 15 - - -
  • Hits in front of and behind her
  • Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Skills[edit]

Mika-chan Missile[edit]
Mika-chan Missile
236A/B (air OK)
BBTag Mika MissileA.png
BBTag Mika MissileB.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground A 1800 All 16 - - -18
  • Travels straight forward
  • Passes through opponent, allowing for easy crossups with assists.

Detailed description of the usefulness of the move go here

Ground B 1800 All - - - -
  • Travels upward at an angle

Detailed description of the usefulness of the move go here

Air A 1800 All - - - -
  • Travels straight forward

Detailed description of the usefulness of the move go here

Air B 1800 All - - - -6
  • Travels downward at an angle

Detailed description of the usefulness of the move go here

Additional Missile
Missile > A/B/C
1800 All - - - -8
  • Can be done in any angle
  • Straight down will knock opponent down on hit

Detailed description of the usefulness of the move go here


Mika-chan Cannon[edit]
Mika-chan Cannon
214A/B
BBTag Mika Cannon.png
Version Damage Guard Startup Active Recovery Frame Adv.
A 2560 All 24 - - -
  • Jumps forward a short distance, and will catch opponents slightly off the ground.
  • Can combo into this

Detailed description of the usefulness of the move go here

B 2960 All 28 - - -
  • Jumps forward a short distance, and will catch opponents slightly off the ground.
  • Can combo into this

Detailed description of the usefulness of the move go here


Extra Skills[edit]

EX Mika-chan Missile[edit]
EX Mika-chan Missile
236C (air OK)
BBTag Mika MissileA.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1800 - 16 - - -
  • Travels straight forward
  • Can be followed up 3 times using A/B/C + Direction

Detailed description of the usefulness of the move go here

Air 1800 - - - - -
  • Travels straight forward
  • Can be followed up 3 times using A/B/C + Direction

Detailed description of the usefulness of the move go here


EX Mika-chan Cannon[edit]
EX Mika-chan Cannon
214C
BBTag Mika Cannon.png
Damage Guard Startup Active Recovery Frame Adv.
3200 All 26 - - -
  • Will jump nearly full-screen
  • Only version of command grab that leads to a combo (Corner only)

Detailed description of the usefulness of the move go here


Partner Skills[edit]

4P[edit]
4P
UNI j.[C]
BBTag Mika 4P.png
Damage Guard Startup Active Recovery Frame Adv.
1700 - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5P[edit]
5P
Mika-chan Missile
BBTag Mika MissileA.png
Damage Guard Startup Active Recovery Frame Adv.
2000 - - - - -
  • Passes through opponent, making for easy cross-combo situations.

Detailed description of the usefulness of the move go here


6P[edit]
6P
Mika's FF
BBTag Mika jC.png
Damage Guard Startup Active Recovery Frame Adv.
1700*2 (2508) - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Mika-chan Revolution[edit]
Mika-chan Revolution
236B+C (air OK)
BBTag Mika Revolution.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 4912 - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Air 4912 - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Mika-chan Hip Strike[edit]
Mika-chan Hip Strike
214B+C
BBTag Mika HipStrike.png
Damage Guard Startup Active Recovery Frame Adv.
4560(Base) 5360(1JF) 6560(Perfect) - 13+0 - - -
  • Range is bad
  • Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest)

Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string.


Astral Heat[edit]

Mika-chan Galaxy
222B+C
BBTag Mika Galaxy.png
BBTag Mika Galaxy2.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Starts with a hop grab like 214A/B

Detailed description of the usefulness of the move go here



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