BBTag/Mika: Difference between revisions

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{{CharData-BBTag|Mika}}
{{#lsth:BBTag/Mika/Data|SystemData}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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===Backstory===
===Backstory===
'''''She comes. Escaping from her tedious routine. Surpassing fetters.'''''
'''''Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place'''''
'''''Never to lose the beloved friend again. Walks with her inbent wish.'''''
'''''With her desire charged in the fist. She exerts everything. To somewhere very far.'''''


Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.


===Playstyle===
===Playstyle===
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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|- style="vertical-align:top;text-alighn:left"
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
| style="width: 50%;"|
*
* Good ground speed
* Reversal action covers a decent chunk of vertical real estate
* Her 2C moves her forward by *a lot*, making confirms at max range super easy
* Can punish with command grabs at longer distance than other grapplers
* 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily.
| style="width: 50%;"|
| style="width: 50%;"|
*
* Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low.
* Has the most damaging super grab in the game, but the range is extremely small, and the timing is somewhat strict.
* Lacks quick overhead options. Only mixups are lows and command grabs.
|-
|-
|}
|}


{{CharLinks-BBTag|Mika}}
{{#lst:BBTag/Mika/Data|Links}}
<br clear=all/>
<br clear=all/>


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|image2=BBTag_Mika_5AA.png |caption2= 5C
|image2=BBTag_Mika_5AA.png |caption2= 5C
|image3=BBTag_Mika_5AAA.png |caption3= 2C
|image3=BBTag_Mika_5AAA.png |caption3= 2C
|image4=BBTag_Mika_5AAAA.png |caption4= 66C
|image4=BBTag_Mika_5AAAA.png |caption4= Dash C
|name=5A
|name=5A
|data=
|data=
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  |startup=6 |active= |recovery= |frameAdv=-3
  |startup=6 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* Although the animation is taken from Mika's 2A in UNIST, this does not hit low.
* Although the animation is taken from Mika's 2A in UNIST, this does not hit low.
* This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke.
* This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block.
 
5A has great use in pressure has Mika due to its fast startup and ability to be jump canceled. This move is also a great defensive tool as many jabs are, however it's range is pitiful, and using it as a starter will gimp her damage rather severely making it a less than stellar button in neutral. Use but do not abuse.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AA
  |version=5AA
  |damage=900 |guard=All
  |damage=1500 |guard=All
  |startup=10 |active= |recovery= |frameAdv=-4
  |startup=10 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Important points go here
* Combo filler.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AAA
  |version=5AAA
  |damage=816 |guard=All
  |damage=1700 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |description=
  |description=
* Important points go here
* Brings airborne opponents to the ground. Very useful in combo extensions.
 


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5AAAA
  |version=5AAAA
  |damage=1020 |guard=All
  |damage=2500 |guard=All
  |startup=19 |active= |recovery= |frameAdv=-21
  |startup=19 |active= |recovery= |frameAdv=-21
  |description=
  |description=
* Unlike the move this animation was taken from in UNIST, this does not hit overhead.
* If you pressed this button... Go back. You made a mistake.
* Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5BB |header=no
  |version=5BB |header=no
  |damage=1088 |guard=All
  |damage=1700 |guard=All
  |startup=11 |active= |recovery= |frameAdv=-11
  |startup=11 |active= |recovery= |frameAdv=-11
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5BBB |header=no
  |version=5BBB |header=no
  |damage=924 |guard=All
  |damage=1700 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-14
  |startup=13 |active= |recovery= |frameAdv=-14
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=4000/4240/4480 |guard=High
  |damage=800+ |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Important points go here
* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move.


Detailed description of the usefulness of the move go here
Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Mika_2A.png |caption=
|image=BBTag_Mika_2A.png |caption=Mind your feet!
|name=2A
|name=2A
|data=
|data=
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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Mika_2B.png |caption=
|image=BBTag_Mika_2B.png |caption=Suprise! :D
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=11 |active= |recovery= |frameAdv=-7
  |startup=11 |active= |recovery= |frameAdv=-7
  |description=
  |description=
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  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Mika's fastest air normal


Detailed description of the usefulness of the move go here
Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.AA |header=no
  |version=j.AA |header=no
  |damage=256 (204 following hits) |guard=High
  |damage=500*4 |guard=High
  |startup=3 |active= |recovery= |frameAdv=
  |startup=3 |active= |recovery= |frameAdv=
  |description=
  |description=
* Last hit does more hitstun
* Last hit does more hitstun


Detailed description of the usefulness of the move go here
Combo fodder, basically.
  }}
  }}
}}
}}
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* Hitbox is deceptively large, extends horizontally past Mika's fists
* Hitbox is deceptively large, extends horizontally past Mika's fists


Detailed description of the usefulness of the move go here
Kind of slow, but is Mika's best jump-in normal due to being somewhat disjointed.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Mika_jC.png |caption=
|image=BBTag_Mika_jC.png |caption= '''YOLO'''
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2624 |guard=High
  |damage=1700*2 |guard=High
  |startup=15 |active= |recovery= |frameAdv=-14
  |startup=15 |active= |recovery= |frameAdv=-14
  |description=
  |description=
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* Cannot be special or super cancelled.
* Cannot be special or super cancelled.


Detailed description of the usefulness of the move go here
While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=0, 2000 |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Mika runs forward a short distance and performs a grab
* Can combo afterward


Detailed description of the usefulness of the move go here
Mika's run speed makes this decently strong as a mixup.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=Air Unblockable
  |damage=1200*3 guard=Air Unblockable
  |startup=15 |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=All
  |damage=1200*3 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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* Passes through opponent, allowing for easy crossups with assists.
* Passes through opponent, allowing for easy crossups with assists.


Detailed description of the usefulness of the move go here
You can use this to advance towards the opponent, but you really don't want to. Mika's already decently speedy on the ground, meaning this is a combo tool and nothing else.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |description=
  |description=
* Travels upward at an angle
* Travels upward at an angle
* Mika can act in the air after performing this


Detailed description of the usefulness of the move go here
DBFZ players might be familiar with moves like this; after you launch yourself into the air, you can come down immediately with an air normal.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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* Travels straight forward
* Travels straight forward


Detailed description of the usefulness of the move go here
Useful as a movement tool, and has uses in combos
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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* Travels downward at an angle
* Travels downward at an angle


Detailed description of the usefulness of the move go here
Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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* Straight down will knock opponent down on hit
* Straight down will knock opponent down on hit


Detailed description of the usefulness of the move go here
A decent way to end meterless combos, due to the knockdown.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=A
  |version=A
  |damage=2560 |guard=All
  |damage=0, 3200 |guard=Throw
  |startup=24 |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=
  |description=
  |description=
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* Can combo into this
* Can combo into this


Detailed description of the usefulness of the move go here
Calling an assist and switching before this move connects can be a good mixup, and will give you a full combo.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=B
  |header=no |version=B
  |damage=2960 |guard=All
  |damage=0, 3700 |guard=Throw
  |startup=28 |active= |recovery= |frameAdv=
  |startup=28 |active= |recovery= |frameAdv=
  |description=
  |description=
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* Can combo into this
* Can combo into this


Detailed description of the usefulness of the move go here
Because of the distance she jumps forward, this can be used when you read a pushblock to get a punish.
  }}
  }}
}}
}}
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* Can be followed up 3 times using A/B/C + Direction
* Can be followed up 3 times using A/B/C + Direction


Detailed description of the usefulness of the move go here
The most advantageous way to end this move is with the 2A/B/C followup, as it will knock down.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">EX Mika-chan Cannon</font> ======
====== <font style="visibility:hidden" size="0">EX Mika-chan Cannon</font> ======
{{MoveData
{{MoveData
|image=BBTag_Mika_Cannon.png |caption=
|image=BBTag_Mika_Cannon.png |caption=Swiggity swooty, gimme dat booty
|name=EX Mika-chan Cannon
|name=EX Mika-chan Cannon
|input=214C
|input=214C
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=3200 |guard=All
  |damage=0, 4000 |guard=All
  |startup=26 |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=
  |description=
  |description=
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* Only version of command grab that leads to a combo (Corner only)
* Only version of command grab that leads to a combo (Corner only)


Detailed description of the usefulness of the move go here
You can't escape. ''Just look at those gorilla arms!''
  }}
  }}
}}
}}
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* Will knock the opponent into the air on hit
* Will knock the opponent into the air on hit


Detailed description of the usefulness of the move go here
If you do a switch immediately after this hits, Mika can continue the combo.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Passes through opponent, making for easy cross-combo situations.
* Passes through opponent


Detailed description of the usefulness of the move go here
Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this)


  }}
  }}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1700*2 (2508) |guard=
  |damage=1700*2 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Jumps up slightly before attacking, which can allow this assist to dodge some attacks.
* Jumps up slightly before attacking


Detailed description of the usefulness of the move go here
Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in.


  }}
  }}
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====== <font style="visibility:hidden" size="0">Mika-chan Revolution</font> ======
====== <font style="visibility:hidden" size="0">Mika-chan Revolution</font> ======
{{MoveData
{{MoveData
|image=BBTag_Mika_Revolution.png |caption=
|image=BBTag_Mika_Revolution.png |caption= '''This hand of mine glows with an awesome power!'''
|input=236B+C (air OK)
|input=236B+C (air OK)
|name=Mika-chan Revolution
|name=Mika-chan Revolution
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage=4912 |guard=
  |damage=2000, 150x17, 2000<br/>[2200, 180x21, 2200] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Pretty standard combo ender super. There's not much to say about this one.


Detailed description of the usefulness of the move go here
If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage=4912 |guard=
  |damage=2000, 150x17, 2000<br/>[2200, 180x21, 2200] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Identical to ground version, but in the air.


Detailed description of the usefulness of the move go here
If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Mika-chan Hip Strike</font> ======
====== <font style="visibility:hidden" size="0">Mika-chan Hip Strike</font> ======
{{MoveData
{{MoveData
|image=BBTag_Mika_HipStrike.png |caption=
|image=BBTag_Mika_HipStrike.png |caption= owo what's this?
|input=214B+C
|input=214B+C
|name=Mika-chan Hip Strike
|name=Mika-chan Hip Strike
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Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string.
Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string.
Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this.
}}
}}
<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Mika_Revolution.png |caption=
|input=P during Main Character's Distortion Skill
|name=Mika-chan Revolution
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Attacks at an upward angle
Just like the solo version, this will hit again on the way down if the initial hit is blocked or whiffs.
  }}
  }}
}}
}}
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* Starts with a hop grab like 214A/B
* Starts with a hop grab like 214A/B


Detailed description of the usefulness of the move go here
If you land this, you win the round. ¯\_(ツ)_/¯


  }}
  }}
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<br clear=all/>
<br clear=all/>
----
----
{{CharLinks-BBTag|Mika}}
{{#lsth:BBTag/Mika/Data|Links}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Mika ]]
[[Category:Mika ]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 19:19, 19 February 2019

Mika
BBTag Mika Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

Backstory

She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.

Playstyle

Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.

Strengths/Weaknesses

Strengths Weaknesses
  • Good ground speed
  • Reversal action covers a decent chunk of vertical real estate
  • Her 2C moves her forward by *a lot*, making confirms at max range super easy
  • Can punish with command grabs at longer distance than other grapplers
  • 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily.
  • Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low.
  • Has the most damaging super grab in the game, but the range is extremely small, and the timing is somewhat strict.
  • Lacks quick overhead options. Only mixups are lows and command grabs.



Normal Moves

5A
5A
BBTag Mika 5A.png
2A
BBTag Mika 5AA.png
5C
BBTag Mika 5AAA.png
2C
BBTag Mika 5AAAA.png
Dash C
1000 All 6 - - - 1500 All 10 - - - 1700 All 13 - - - 2500 All 19 - - -
5B
5B
BBTag Mika 5B.png
5B
BBTag Mika 5BB.png
5BB
BBTag Mika 5BBB.png
3B
1500 All 11 - - - 1700 All 11 - - - 1700 All 13 - - -
5C
5C
BBTag Mika 5C.png
"Taco Bell!"
800+ High 26 - - -
2A
2A
BBTag Mika 2A.png
Mind your feet!
1000 Low 7 - - -
2B
2B
BBTag Mika 2B.png
Suprise! :D
1700 All 11 - - -
2C
2C
BBTag Mika 2C.png
1700 Low 15 - - -
j.A
j.A
BBTag Mika jA.png
BBTag Mika jAA.png
1500 High 7 - - - 500*4 High 3 - - -
j.B
j.B
BBTag Mika jB.png
1500 High 14 - - -
j.C
j.C
BBTag Mika jC.png
YOLO
1700*2 High 15 - - -


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Mika GroundThrow.png
0, 2000 Throw 7 - - -
Mika-chan Tornado
Mika-chan Tornado
5A+D (air OK)
BBTag Mika Tornado.png
1200*3 guard=Air Unblockable - 15 - - - 1200*3 All - - -


Skills

Mika-chan Missile
Mika-chan Missile
236A/B (air OK)
BBTag Mika MissileA.png
BBTag Mika MissileB.png
1800 All 16 - - - 1800 All - - - 1800 All - - - 1800 All - - - 1800 All - - -
Mika-chan Cannon
Mika-chan Cannon
214A/B
BBTag Mika Cannon.png
0, 3200 Throw 24 - - - 0, 3700 Throw 28 - - -


Extra Skills

EX Mika-chan Missile
EX Mika-chan Missile
236C (air OK)
BBTag Mika MissileA.png
1800 16 - - - 1800 - - -
EX Mika-chan Cannon
EX Mika-chan Cannon
214C
BBTag Mika Cannon.png
Swiggity swooty, gimme dat booty
0, 4000 All 26 - - -

Partner Skills

4P
4P
UNI 5[C]
BBTag Mika 4P.png
Banana slamma!
1700 - - -
5P
5P
Mika-chan Missile
BBTag Mika MissileA.png
2000 - - -
6P
6P
Mika's FF
BBTag Mika jC.png
1700*2 - - -



Distortion Skills

Mika-chan Revolution
Mika-chan Revolution
236B+C (air OK)
BBTag Mika Revolution.png
This hand of mine glows with an awesome power!
2000, 150x17, 2000
[2200, 180x21, 2200]
All - - - 2000, 150x17, 2000
[2200, 180x21, 2200]
All - - -
Mika-chan Hip Strike
Mika-chan Hip Strike
214B+C
BBTag Mika HipStrike.png
owo what's this?
4560(Base) 5360(1JF) 6560(Perfect) 13+0 - - -


Distortion Skill Duo

Mika-chan Revolution
P during Main Character's Distortion Skill
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All - - -


Astral Heat

Mika-chan Galaxy
222B+C
BBTag Mika Galaxy.png
BBTag Mika Galaxy2.png
- - -