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{{ | {{#lsth:BBTag/Mika/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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===Backstory=== | ===Backstory=== | ||
'''''She comes. Escaping from her tedious routine. Surpassing fetters.''''' | |||
'''''Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place''''' | |||
'''''Never to lose the beloved friend again. Walks with her inbent wish.''''' | |||
'''''With her desire charged in the fist. She exerts everything. To somewhere very far.''''' | |||
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode. | |||
===Playstyle=== | ===Playstyle=== | ||
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Good ground speed | ||
* Reversal action covers a decent chunk of vertical real estate | |||
* Her 2C moves her forward by *a lot*, making confirms at max range super easy | |||
* Can punish with command grabs at longer distance than other grapplers | |||
* 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low. | ||
* Has the most damaging super grab in the game, but the range is extremely small, and the timing is somewhat strict. | |||
* Lacks quick overhead options. Only mixups are lows and command grabs. | |||
|- | |- | ||
|} | |} | ||
{{ | {{#lst:BBTag/Mika/Data|Links}} | ||
<br clear=all/> | <br clear=all/> | ||
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|image2=BBTag_Mika_5AA.png |caption2= 5C | |image2=BBTag_Mika_5AA.png |caption2= 5C | ||
|image3=BBTag_Mika_5AAA.png |caption3= 2C | |image3=BBTag_Mika_5AAA.png |caption3= 2C | ||
|image4=BBTag_Mika_5AAAA.png |caption4= | |image4=BBTag_Mika_5AAAA.png |caption4= Dash C | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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|header=no | |header=no | ||
|version=5AA | |version=5AA | ||
|damage= | |damage=1500 |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-4 | |startup=10 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AAA | |version=5AAA | ||
|damage= | |damage=1700 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-11 | |startup=13 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AAAA | |version=5AAAA | ||
|damage= | |damage=2500 |guard=All | ||
|startup=19 |active= |recovery= |frameAdv=-21 | |startup=19 |active= |recovery= |frameAdv=-21 | ||
|description= | |description= | ||
* If you pressed this button... Go back. You made a mistake. | * If you pressed this button... Go back. You made a mistake. | ||
* Unlike the move this animation was taken from in UNIST, this does not hit overhead. | * Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5BB |header=no | |version=5BB |header=no | ||
|damage= | |damage=1700 |guard=All | ||
|startup=11 |active= |recovery= |frameAdv=-11 | |startup=11 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5BBB |header=no | |version=5BBB |header=no | ||
|damage= | |damage=1700 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-14 | |startup=13 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=800+ |guard=High | ||
|startup=26 |active= |recovery= |frameAdv=-4 | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* | * Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | ||
Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=11 |active= |recovery= |frameAdv=-7 | |startup=11 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
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|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Mika's fastest air normal | ||
Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.AA |header=no | |version=j.AA |header=no | ||
|damage= | |damage=500*4 |guard=High | ||
|startup=3 |active= |recovery= |frameAdv= | |startup=3 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Last hit does more hitstun | * Last hit does more hitstun | ||
Combo fodder, basically. | |||
}} | }} | ||
}} | }} | ||
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* Hitbox is deceptively large, extends horizontally past Mika's fists | * Hitbox is deceptively large, extends horizontally past Mika's fists | ||
Kind of slow, but is Mika's best jump-in normal due to being somewhat disjointed. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=1700*2 |guard=High | ||
|startup=15 |active= |recovery= |frameAdv=-14 | |startup=15 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 2000 |guard=Throw | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Mika runs forward a short distance and performs a grab | ||
* Can combo afterward | |||
Mika's run speed makes this decently strong as a mixup. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=1200*3 guard=Air Unblockable | ||
|startup=15 |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard=All | |damage=1200*3 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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* Passes through opponent, allowing for easy crossups with assists. | * Passes through opponent, allowing for easy crossups with assists. | ||
You can use this to advance towards the opponent, but you really don't want to. Mika's already decently speedy on the ground, meaning this is a combo tool and nothing else. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|description= | |description= | ||
* Travels upward at an angle | * Travels upward at an angle | ||
* Mika can act in the air after performing this | |||
DBFZ players might be familiar with moves like this; after you launch yourself into the air, you can come down immediately with an air normal. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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* Travels straight forward | * Travels straight forward | ||
Useful as a movement tool, and has uses in combos | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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* Travels downward at an angle | * Travels downward at an angle | ||
Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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* Straight down will knock opponent down on hit | * Straight down will knock opponent down on hit | ||
A decent way to end meterless combos, due to the knockdown. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= | |damage=0, 3200 |guard=Throw | ||
|startup=24 |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=B | |header=no |version=B | ||
|damage= | |damage=0, 3700 |guard=Throw | ||
|startup=28 |active= |recovery= |frameAdv= | |startup=28 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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* Can combo into this | * Can combo into this | ||
Because of the distance she jumps forward, this can be used when you read a pushblock to get a punish. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">EX Mika-chan Cannon</font> ====== | ====== <font style="visibility:hidden" size="0">EX Mika-chan Cannon</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Cannon.png |caption= | |image=BBTag_Mika_Cannon.png |caption=Swiggity swooty, gimme dat booty | ||
|name=EX Mika-chan Cannon | |name=EX Mika-chan Cannon | ||
|input=214C | |input=214C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=0, 4000 |guard=All | ||
|startup=26 |active= |recovery= |frameAdv= | |startup=26 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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* Only version of command grab that leads to a combo (Corner only) | * Only version of command grab that leads to a combo (Corner only) | ||
You can't escape. ''Just look at those gorilla arms!'' | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Passes through opponent | * Passes through opponent | ||
Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700*2 | |damage=1700*2 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Jumps up slightly before attacking | * Jumps up slightly before attacking | ||
Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. | |||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Mika-chan Revolution</font> ====== | ====== <font style="visibility:hidden" size="0">Mika-chan Revolution</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Revolution.png |caption= | |image=BBTag_Mika_Revolution.png |caption= '''This hand of mine glows with an awesome power!''' | ||
|input=236B+C (air OK) | |input=236B+C (air OK) | ||
|name=Mika-chan Revolution | |name=Mika-chan Revolution | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=2000, 150x17, 2000<br/>[2200, 180x21, 2200] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Pretty standard combo ender super. There's not much to say about this one. | ||
If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= | |damage=2000, 150x17, 2000<br/>[2200, 180x21, 2200] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Identical to ground version, but in the air. | ||
If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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====== <font style="visibility:hidden" size="0">Mika-chan Hip Strike</font> ====== | ====== <font style="visibility:hidden" size="0">Mika-chan Hip Strike</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_HipStrike.png |caption= | |image=BBTag_Mika_HipStrike.png |caption= owo what's this? | ||
|input=214B+C | |input=214B+C | ||
|name=Mika-chan Hip Strike | |name=Mika-chan Hip Strike | ||
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Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this. | Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this. | ||
}} | |||
}} | |||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Mika_Revolution.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Mika-chan Revolution | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Attacks at an upward angle | |||
Just like the solo version, this will hit again on the way down if the initial hit is blocked or whiffs. | |||
}} | }} | ||
}} | }} | ||
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* Starts with a hop grab like 214A/B | * Starts with a hop grab like 214A/B | ||
If you land this, you win the round. ¯\_(ツ)_/¯ | |||
}} | }} | ||
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<br clear=all/> | <br clear=all/> | ||
---- | ---- | ||
{{ | {{#lsth:BBTag/Mika/Data|Links}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Mika ]] | [[Category:Mika ]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 19:19, 19 February 2019
Mika |
---|
|
Overview
Backstory
She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.
Playstyle
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A |
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5B
5B |
---|
5C
5C |
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2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Moves
Ground Throw
Ground Throw 5B+C |
---|
Mika-chan Tornado
Mika-chan Tornado 5A+D (air OK) |
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Skills
Mika-chan Missile
Mika-chan Missile 236A/B (air OK) |
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Mika-chan Cannon
Mika-chan Cannon 214A/B |
---|
Extra Skills
EX Mika-chan Missile
EX Mika-chan Missile 236C (air OK) |
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EX Mika-chan Cannon
EX Mika-chan Cannon 214C |
---|
Partner Skills
4P
4P UNI 5[C] |
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5P
5P Mika-chan Missile |
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6P
6P Mika's FF |
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Distortion Skills
Mika-chan Revolution
Mika-chan Revolution 236B+C (air OK) |
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Mika-chan Hip Strike
Mika-chan Hip Strike 214B+C |
---|
Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
---|
Astral Heat
Mika-chan Galaxy 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •