(→5C) |
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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Aggressive, Short Range, Pressure, Grappler | |||
;Team role | |||
:Point, Support(Situational) | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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* Good ground speed | * Good ground speed | ||
* Reversal action covers a decent chunk of vertical real estate | * Reversal action covers a decent chunk of vertical real estate | ||
* Her 2C moves her forward by | * Her 2C moves her forward by ''a lot'', making confirms at max range super easy | ||
* Can punish with command grabs at longer distance than other grapplers | * Can punish with command grabs at longer distance than other grapplers | ||
* 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily. | * 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily. | ||
* Advanced combos have decent corner carry | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low. | * Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low. | ||
* Has the most damaging super grab in the game, but the range is extremely small, and the timing is somewhat strict. | * Has the most damaging super grab in the game, but the range is extremely small, and the timing for the followup hits is somewhat strict. | ||
* Lacks quick overhead options. Only mixups are lows and command grabs. | * Lacks quick overhead options. Only mixups are lows and command grabs. | ||
* Combo damage is somewhat low. | |||
* No air command grabs like Waldstein or Tager, and lacks an anti-air grab like Kanji. | |||
|- | |- | ||
|} | |} | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_5A.png |caption= | |image=BBTag_Mika_5A.png |caption= A punch to the shins | ||
|image2=BBTag_Mika_5AA.png |caption2= | |image2=BBTag_Mika_5AA.png |caption2= | ||
|image3=BBTag_Mika_5AAA.png |caption3= | |image3=BBTag_Mika_5AAA.png |caption3= | ||
|image4=BBTag_Mika_5AAAA.png |caption4= | |image4=BBTag_Mika_5AAAA.png |caption4= Rocket-powered dropkick! | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Mika/Data|5A}} | |||
{{!}}- | |||
* Although the animation is taken from Mika's 2A in UNIST, this does not hit low. | {{Description|7|text=* Although the animation is taken from Mika's 2A in UNIST, this does not hit low. | ||
* This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke. | * This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke. | ||
* This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block. | * This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block. | ||
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}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Mika/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text=* Combo filler. | |||
* Combo filler. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Mika/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text=* Brings airborne opponents to the ground. Very useful in combo extensions. | |||
* Brings airborne opponents to the ground. Very useful in combo extensions. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Mika/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text=* If you pressed this button... Go back. You made a mistake. | |||
* If you pressed this button... Go back. You made a mistake. | |||
* Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | * Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_5B.png |caption= | |image=BBTag_Mika_5B.png |caption= Guess what I have in my hand! | ||
|image2=BBTag_Mika_5BB.png |caption2= | |image2=BBTag_Mika_5BB.png |caption2= ''It's explosions!'' | ||
|image3=BBTag_Mika_5BBB.png |caption3= | |image3=BBTag_Mika_5BBB.png |caption3= And a Peach Bomber to round things out | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Mika/Data|5B}} | |||
{{!}}- | |||
* A decent poke to use in neutral | {{Description|7|text=* A decent poke to use in neutral | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Mika/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text=* Shares animation with 5BB from UNIST, but does not wallbounce like the version in that game | |||
* Shares animation with 5BB from UNIST, but does not wallbounce like the version in that game | |||
* Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | * Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5BBB}} | |||
{{#lsth:BBTag/Mika/Data|5BBB}} | |||
{{!}}- | |||
{{Description|7|text=* Treated as airborne | |||
* | * Special cancellable into j236A/B | ||
}} | }} | ||
}} | }} | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|5C}} | |||
{{!}}- | |||
* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | {{Description|6|text=* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | ||
Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise. | Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. | ||
}} | }} | ||
}} | }} | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|2A}} | |||
{{!}}- | |||
* Slides forward slightly | {{Description|6|text=* Slides forward slightly | ||
A standard low. Can be used to tick into Mika-chan Hip Strike. | A standard low. Can be used to tick into Mika-chan Hip Strike. | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|2B}} | |||
{{!}}- | |||
* Anti-air move; upper body invulnerable | {{Description|6|text=* Anti-air move; upper body invulnerable | ||
* Surprisingly good hitbox on this | * Surprisingly good hitbox on this | ||
Use this to force the opponent to respect your airspace. This is not an easy move to challenge. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_2C.png |caption= | |image=BBTag_Mika_2C.png |caption= Haha ''whoops'' '''>u<''' | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|2C}} | |||
{{!}}- | |||
* Moves Mika forward a good distance | {{Description|6|text=* Moves Mika forward a good distance | ||
A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like | A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jA.png |caption= | |image=BBTag_Mika_jA.png |caption= | ||
|image2=BBTag_Mika_jAA.png |caption2= | |image2=BBTag_Mika_jAA.png |caption2= Give'm the ol' 1 - 2! | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Mika/Data|j.A}} | |||
{{!}}- | |||
* | {{Description|7|text=* Mika's fastest air normal | ||
Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Mika/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text=* Last hit does more hitstun | |||
* Last hit does more hitstun | |||
Combo fodder, mostly. | |||
At mid-range, you can do IAD jAA > j236B as a combo starter. It's a quick overhead, and may catch some players by surprise. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jB.png |caption= | |image=BBTag_Mika_jB.png |caption= Just about the only "unga" she's got | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|j.B}} | |||
{{!}}- | |||
* Hitbox is deceptively large, extends horizontally past Mika's fists | {{Description|6|text=* Hitbox is deceptively large, extends horizontally past Mika's fists | ||
Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. | |||
}} | }} | ||
}} | }} | ||
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|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|j.C}} | |||
{{!}}- | |||
* Hits on the way down as well as upon landing | {{Description|6|text=* Hits on the way down as well as upon landing | ||
* Cannot be special or super cancelled. | * Cannot be special or super cancelled. | ||
* Drags the opponent to the ground on hit, making follow-ups with an assist very easy. | |||
While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist. | While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist. | ||
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_GroundThrow.png |caption= | |image=BBTag_Mika_GroundThrow.png |caption= May I have this dance? | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|BC}} | |||
{{!}}- | |||
* | {{Description|6|text=* Mika runs forward a short distance and performs a grab | ||
* Can combo afterward | |||
Mika's run speed makes this decently strong as a mixup. If your opponent is used to you running up and hitting buttons, you can catch them off-guard with this. | |||
}} | }} | ||
}} | }} | ||
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|input=5A+D (air OK) | |input=5A+D (air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Mika/Data|AD}} | |||
{{!}}- | |||
* Hits in front of and behind her | {{Description|6|text=* Hits in front of and behind her | ||
* Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | * Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | ||
Decent as an anti-air when they're too high for 2B to reach them, but you don't really get anything off of this. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Mika/Data|j.AD}} | |||
{{!}}- | |||
{{Description|6|text=* Basically identical to the grounded version. | |||
* | |||
Not really any reason to use them unless they're not respecting you air to air. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption= | |image=BBTag_Mika_MissileA.png |caption= | ||
|image2=BBTag_Mika_MissileB.png |caption2= | |image2=BBTag_Mika_MissileB.png |caption2= ''Wheeee!'' | ||
|name=Mika-chan Missile | |name=Mika-chan Missile | ||
|input=236A/B (air OK) | |input=236A/B (air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground A}} | |||
{{#lsth:BBTag/Mika/Data|236A}} | |||
{{!}}- | |||
* Travels straight forward | {{Description|7|text=* Travels straight forward | ||
* Passes through opponent, allowing for easy crossups with assists. | * Passes through opponent, allowing for easy crossups with assists. | ||
You can use this to advance towards the opponent, but you really don't want to. Mika's already decently speedy on the ground, meaning this is a combo tool and nothing else. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Ground B}} | |||
{{#lsth:BBTag/Mika/Data|236B}} | |||
{{!}}- | |||
{{Description|7|text=* Travels upward at an angle | |||
* Travels upward at an angle | * Mika can act in the air after performing this | ||
DBFZ players might be familiar with moves like this; after you launch yourself into the air, you can come down immediately with an air normal. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Air A}} | |||
{{#lsth:BBTag/Mika/Data|j.236A}} | |||
{{!}}- | |||
{{Description|7|text=* Travels straight forward | |||
* Travels straight forward | |||
Useful as a movement tool, and has uses in combos | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Air B}} | |||
{{#lsth:BBTag/Mika/Data|j.236B}} | |||
{{!}}- | |||
{{Description|7|text=* Travels downward at an angle | |||
* Travels downward at an angle | |||
Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Followup}} | |||
{{#lsth:BBTag/Mika/Data|236A > A/B/C}} | |||
{{!}}- | |||
{{Description|7|text=* Can be done in any angle | |||
* Can be done in any angle | |||
* Straight down will knock opponent down on hit | * Straight down will knock opponent down on hit | ||
A decent way to end meterless combos, due to the knockdown. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Mika-chan Cannon</font> ====== | ====== <font style="visibility:hidden" size="0">Mika-chan Cannon</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Cannon.png |caption= | |image=BBTag_Mika_Cannon.png |caption= If you through this out in neutral, pray they don’t jump or DP. | ||
|name=Mika-chan Cannon | |name=Mika-chan Cannon | ||
|input=214A/B | |input=214A/B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Mika/Data|214A}} | |||
{{!}}- | |||
* Jumps forward a short distance, and will catch opponents slightly off the ground. | {{Description|7|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
* Can combo into this | * Can combo into this | ||
Calling an assist and switching before this move connects can be a good mixup, and will give you a full combo. | Calling an assist and switching before this move connects can be a good mixup, and will give you a full combo. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Mika/Data|214B}} | |||
{{!}}- | |||
{{Description|7|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | |||
* Jumps forward a short distance, and will catch opponents slightly off the ground. | |||
* Can combo into this | * Can combo into this | ||
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====== <font style="visibility:hidden" size="0">EX Mika-chan Missile</font> ====== | ====== <font style="visibility:hidden" size="0">EX Mika-chan Missile</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption= | |image=BBTag_Mika_MissileA.png |caption=Team Licht Kreis are blasting off again | ||
|name=EX Mika-chan Missile | |name=EX Mika-chan Missile | ||
|input=236C (air OK) | |input=236C (air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Mika/Data|236C}} | |||
{{!}}- | |||
* Travels straight forward | {{Description|7|text=* Travels straight forward | ||
* Can be followed up 3 times using A/B/C + Direction | * Can be followed up 3 times using A/B/C + Direction | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Mika/Data|j.236C}} | |||
{{!}}- | |||
{{Description|7|text=* Travels straight forward | |||
* Travels straight forward | |||
* Can be followed up 3 times using A/B/C + Direction | * Can be followed up 3 times using A/B/C + Direction | ||
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|input=214C | |input=214C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|214C}} | |||
{{!}}- | |||
* Will jump nearly full-screen | {{Description|7|text=* Will jump nearly full-screen | ||
* Only version of command grab that leads to a combo (Corner only) | * Only version of command grab that leads to a combo (Corner only) | ||
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|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|4P}} | |||
{{!}}- | |||
* Will knock the opponent into the air on hit | {{Description|6|text=* Will knock the opponent into the air on hit | ||
If you do a switch immediately after this hits, Mika can continue the combo. | If you do a switch immediately after this hits, Mika can continue the combo. | ||
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|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|5P}} | |||
{{!}}- | |||
* Passes through opponent | {{Description|6|text=* Passes through opponent | ||
Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jC.png |caption= | |image=BBTag_Mika_jC.png |caption= | ||
|input=Mika | |input=Mika-chan Tornado (FF) | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|6P}} | |||
{{!}}- | |||
* Jumps up slightly before attacking | {{Description|6|text=* Jumps up slightly before attacking | ||
Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. | |||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Mika-chan Revolution</font> ====== | ====== <font style="visibility:hidden" size="0">Mika-chan Revolution</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Revolution.png |caption= | |image=BBTag_Mika_Revolution.png |caption= '''This hand of mine glows with an awesome power!''' | ||
|input=236B+C (air OK) | |input=236B+C (air OK) | ||
|name=Mika-chan Revolution | |name=Mika-chan Revolution | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Mika/Data|236BC}} | |||
{{!}}- | |||
* Pretty standard combo ender super. There's not much to say about this one. | {{Description|7|text=* Pretty standard combo ender super. There's not much to say about this one. | ||
If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Mika/Data|j.236BC}} | |||
{{!}}- | |||
{{Description|7|text=* Identical to ground version, but in the air. | |||
* | |||
If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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====== <font style="visibility:hidden" size="0">Mika-chan Hip Strike</font> ====== | ====== <font style="visibility:hidden" size="0">Mika-chan Hip Strike</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_HipStrike.png |caption= | |image=BBTag_Mika_HipStrike.png |caption= owo what's this? | ||
|input=214B+C | |input=214B+C | ||
|name=Mika-chan Hip Strike | |name=Mika-chan Hip Strike | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|214BC}} | |||
{{!}}- | |||
* Range is bad | {{Description|6|text=* Range is bad | ||
* Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest) | * Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest) | ||
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|name=Mika-chan Revolution | |name=Mika-chan Revolution | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Mika/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
* | {{Description|6|text=* Attacks at an upward angle | ||
Just like the solo version, this will hit again on the way down if the initial hit is blocked or whiffs. | |||
}} | }} | ||
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|name=Mika-chan Galaxy | |name=Mika-chan Galaxy | ||
|data= | |data= | ||
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{{#lsth:BBTag/Mika/Data|222BC}} | |||
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* Starts with a hop grab like 214A/B | {{Description|6|text=* Starts with a hop grab like 214A/B | ||
If you land this, you win the round. ¯\_(ツ)_/¯ | If you land this, you win the round. ¯\_(ツ)_/¯ | ||
'''>u<''' | |||
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==Navigation== | |||
{{#lsth:BBTag/Mika/Data|Links}} | {{#lsth:BBTag/Mika/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Mika/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Mika ]] | [[Category:Mika]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 18:15, 26 March 2019
Mika |
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Overview
Backstory
She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.
Playstyle
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Strengths/Weaknesses
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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A standard low. Can be used to tick into Mika-chan Hip Strike. |
2B
2B |
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Use this to force the opponent to respect your airspace. This is not an easy move to challenge. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
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A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B |
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Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. |
j.C
j.C |
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While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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Mika's run speed makes this decently strong as a mixup. If your opponent is used to you running up and hitting buttons, you can catch them off-guard with this. |
Mika-chan Tornado
Mika-chan Tornado 5A+D (air OK) |
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Skills
Mika-chan Missile
Mika-chan Missile 236A/B (air OK) |
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Mika-chan Cannon
Mika-chan Cannon 214A/B |
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Extra Skills
EX Mika-chan Missile
EX Mika-chan Missile 236C (air OK) |
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EX Mika-chan Cannon
EX Mika-chan Cannon 214C |
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You can't escape. Just look at those gorilla arms! |
Partner Skills
4P
4P UNI 5[C] |
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If you do a switch immediately after this hits, Mika can continue the combo. |
5P
5P Mika-chan Missile |
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Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) |
6P
6P Mika-chan Tornado (FF) |
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Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. |
Distortion Skills
Mika-chan Revolution
Mika-chan Revolution 236B+C (air OK) |
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Mika-chan Hip Strike
Mika-chan Hip Strike 214B+C |
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Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string. Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this. |
Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
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Just like the solo version, this will hit again on the way down if the initial hit is blocked or whiffs. |
Astral Heat
Mika-chan Galaxy 222B+C |
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If you land this, you win the round. ¯\_(ツ)_/¯ >u< |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •