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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Aggressive, Short Range, Pressure, Grappler | |||
;Team role | |||
:Point, Support(Situational) | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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{{#lst:BBTag/Mika/Data|Links}} | {{#lst:BBTag/Mika/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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{{#lsth:BBTag/Mika/Data|5AAAA}} | {{#lsth:BBTag/Mika/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* If you pressed this button... Go back. You made a mistake. | {{Description|7|text=* Enters recovery on hit/block, or unique 8L recovery on whiff | ||
* If you pressed this button... Go back. You made a mistake. | |||
* Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | * Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text=* A decent poke to use in neutral | {{Description|7|text=* A decent poke to use in neutral | ||
* Can cancel into 5BB on hit or whiff; 5BB's properties change if 5B was whiffed | |||
* Can cancel into 5BB (shot) on whiff on frame 16 | |||
}} | }} | ||
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{{#lsth:BBTag/Mika/Data|5BB}} | {{#lsth:BBTag/Mika/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* | {{AttackVersion|name=5BB Shot}} | ||
{{#lsth:BBTag/Mika/Data|5BB Shot}} | |||
{{!}}- | |||
{{Description|7|text=* Will wallbounce if only the explosion portion connects, in which case you can cancel into 236B to continue your combo from anywhere on the screen. | |||
* Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | * Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | ||
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{{Description|7|text=* Treated as airborne | {{Description|7|text=* Treated as airborne | ||
* Special cancellable into j236A/B | * Special cancellable into j236A/B | ||
* Goes into final 2 active frames on whiff, followed by 16 landing recovery. | |||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jB.png |caption= | |image=BBTag_Mika_jB.png |caption= Just about the only "unga" she's got | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_GroundThrow.png |caption= | |image=BBTag_Mika_GroundThrow.png |caption= May I have this dance? | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
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{{#lsth:BBTag/Mika/Data|AD}} | {{#lsth:BBTag/Mika/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hits in front of and behind her | ||
* Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | * Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | ||
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{{#lsth:BBTag/Mika/Data|j.AD}} | {{#lsth:BBTag/Mika/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Basically identical to the grounded version. | ||
Not really any reason to use them unless they're not respecting you air to air. | Not really any reason to use them unless they're not respecting you air to air. | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption= | |image=BBTag_Mika_MissileA.png |caption= | ||
|image2=BBTag_Mika_MissileB.png |caption2= | |image2=BBTag_Mika_MissileB.png |caption2= ''Wheeee!'' | ||
|name=Mika-chan Missile | |name=Mika-chan Missile | ||
|input=236A/B (air OK) | |input=236A/B (air OK) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Followup}} | {{AttackVersion|name=Followup}} | ||
{{#lsth:BBTag/Mika/Data|236A > | {{#lsth:BBTag/Mika/Data|236A > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can be done in any angle | {{Description|7|text=* Can be done in any angle | ||
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====== <font style="visibility:hidden" size="0">Mika-chan Cannon</font> ====== | ====== <font style="visibility:hidden" size="0">Mika-chan Cannon</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Cannon.png |caption= | |image=BBTag_Mika_Cannon.png |caption= If you throw this out in neutral, pray they don’t jump or DP. | ||
|name=Mika-chan Cannon | |name=Mika-chan Cannon | ||
|input=214A/B | |input=214A/B | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== <font style="visibility:hidden" size="0">EX Mika-chan Missile</font> ====== | ====== <font style="visibility:hidden" size="0">EX Mika-chan Missile</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption= | |image=BBTag_Mika_MissileA.png |caption=Team Licht Kreis are blasting off again | ||
|name=EX Mika-chan Missile | |name=EX Mika-chan Missile | ||
|input=236C (air OK) | |input=236C (air OK) | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jC.png |caption= | |image=BBTag_Mika_jC.png |caption= | ||
|input=Mika | |input=Mika-chan Crash (FF) | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text=* Jumps up slightly before attacking | {{Description|6|text=* Jumps up slightly before attacking | ||
* Between the jump and the slam, this reaches most of the way across the screen. | |||
Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. | Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. | ||
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<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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{{#lsth:BBTag/Mika/Data|236BC}} | {{#lsth:BBTag/Mika/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* | {{Description|7|text=* Values in [] for Enhanced version | ||
* Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | |||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | |||
Pretty standard combo ender super. There's not much to say about this one. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mika/Data|j.236BC}} | {{#lsth:BBTag/Mika/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* | {{Description|7|text=* Values in [] for Enhanced version | ||
* Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | |||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | |||
Identical to ground version, but in the air. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
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{{#lsth:BBTag/Mika/Data|Distortion Skill Duo}} | {{#lsth:BBTag/Mika/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* | {{Description|6|text=* Values in [] for Enhanced version | ||
* Minimum damage 100% (2500) [(3000)] | |||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | |||
Attacks at an upward angle | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Galaxy.png |caption= | |image=BBTag_Mika_Galaxy.png |caption= | ||
|image2=BBTag_Mika_Galaxy2.png |caption2= | |image2=BBTag_Mika_Galaxy2.png |caption2= XD | ||
|input=222B+C | |input=222B+C | ||
|name=Mika-chan Galaxy | |name=Mika-chan Galaxy | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== |
Revision as of 01:13, 23 August 2019
Mika |
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Overview
Backstory
She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.
Playstyle
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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A standard low. Can be used to tick into Mika-chan Hip Strike. |
2B
2B |
Template:AttackDataHeader-BBTag
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Use this to force the opponent to respect your airspace. This is not an easy move to challenge. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
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A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B |
Template:AttackDataHeader-BBTag
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Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
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While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
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Mika's run speed makes this decently strong as a mixup. If your opponent is used to you running up and hitting buttons, you can catch them off-guard with this. |
Mika-chan Tornado
Mika-chan Tornado 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Mika-chan Missile
Mika-chan Missile 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Mika-chan Cannon
Mika-chan Cannon 214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Mika-chan Missile
EX Mika-chan Missile 236C (air OK) |
Template:AttackDataHeader-BBTag |
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EX Mika-chan Cannon
EX Mika-chan Cannon 214C |
Template:AttackDataHeader-BBTag
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You can't escape. Just look at those gorilla arms! |
Partner Skills
4P
4P UNI 5[C] |
Template:AttackDataHeader-BBTag
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If you do a switch immediately after this hits, Mika can continue the combo. |
5P
5P Mika-chan Missile |
Template:AttackDataHeader-BBTag
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Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) |
6P
6P Mika-chan Crash (FF) |
Template:AttackDataHeader-BBTag
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Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. |
Distortion Skills
Mika-chan Revolution
Mika-chan Revolution 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Mika-chan Hip Strike
Mika-chan Hip Strike 214B+C |
Template:AttackDataHeader-BBTag
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Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string. Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this. |
Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Attacks at an upward angle |
Astral Heat
Mika-chan Galaxy 222B+C |
Template:AttackDataHeader-BBTag
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If you land this, you win the round. ¯\_(ツ)_/¯ >u< |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
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Defense •
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Attack Attributes •
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Misc •