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{{# | {{#lst:BBTag/Mika/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Mika/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Although the animation is taken from Mika's 2A in UNIST, this does not hit low. | {{Description|7|text=* Although the animation is taken from Mika's 2A in UNIST, this does not hit low. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Mika/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Combo filler. | {{Description|7|text=* Combo filler. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Mika/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Brings airborne opponents to the ground. Very useful in combo extensions. | {{Description|7|text=* Brings airborne opponents to the ground. Very useful in combo extensions. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Mika/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Enters recovery on hit/block, or unique 8L recovery on whiff | {{Description|7|text=* Enters recovery on hit/block, or unique 8L recovery on whiff | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Mika/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* A decent poke to use in neutral | {{Description|7|text=* A decent poke to use in neutral | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Mika/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB Shot}} | {{AttackVersion|name=5BB Shot}} | ||
{{# | {{#lst:BBTag/Mika/Data|5BB Shot}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Will wallbounce if only the explosion portion connects, in which case you can cancel into 236B to continue your combo from anywhere on the screen. | {{Description|7|text=* Will wallbounce if only the explosion portion connects, in which case you can cancel into 236B to continue your combo from anywhere on the screen. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Mika/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Treated as airborne | {{Description|7|text=* Treated as airborne | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | {{Description|6|text=* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Slides forward slightly | {{Description|6|text=* Slides forward slightly | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Anti-air move; upper body invulnerable | {{Description|6|text=* Anti-air move; upper body invulnerable | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Moves Mika forward a good distance | {{Description|6|text=* Moves Mika forward a good distance | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Mika's fastest air normal | {{Description|7|text=* Mika's fastest air normal | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Last hit does more hitstun | {{Description|7|text=* Last hit does more hitstun | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Hitbox is deceptively large, extends horizontally past Mika's fists | {{Description|6|text=* Hitbox is deceptively large, extends horizontally past Mika's fists | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Hits on the way down as well as upon landing | {{Description|6|text=* Hits on the way down as well as upon landing | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Mika runs forward a short distance and performs a grab | {{Description|6|text=* Mika runs forward a short distance and performs a grab | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Mika/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hits in front of and behind her | {{Description|7|text=* Hits in front of and behind her | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Basically identical to the grounded version. | {{Description|7|text=* Basically identical to the grounded version. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:BBTag/Mika/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Travels straight forward | {{Description|7|text=* Travels straight forward | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:BBTag/Mika/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Travels upward at an angle | {{Description|7|text=* Travels upward at an angle | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Travels straight forward | {{Description|7|text=* Travels straight forward | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Travels downward at an angle | {{Description|7|text=* Travels downward at an angle | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Followup}} | {{AttackVersion|name=Followup}} | ||
{{# | {{#lst:BBTag/Mika/Data|236A > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can be done in any angle | {{Description|7|text=* Can be done in any angle | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Mika/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | {{Description|7|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Mika/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | {{Description|7|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Mika/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Travels straight forward | {{Description|7|text=* Travels straight forward | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Travels straight forward | {{Description|7|text=* Travels straight forward | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Will jump nearly full-screen | {{Description|7|text=* Will jump nearly full-screen | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Will knock the opponent into the air on hit | {{Description|6|text=* Will knock the opponent into the air on hit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Passes through opponent | {{Description|6|text=* Passes through opponent | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Jumps up slightly before attacking | {{Description|6|text=* Jumps up slightly before attacking | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Mika/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Values in [] for Enhanced version | {{Description|7|text=* Values in [] for Enhanced version | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Values in [] for Enhanced version | {{Description|7|text=* Values in [] for Enhanced version | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Range is bad | {{Description|6|text=* Range is bad | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Values in [] for Enhanced version | {{Description|6|text=* Values in [] for Enhanced version | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Starts with a hop grab like 214A/B | {{Description|6|text=* Starts with a hop grab like 214A/B | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Mika/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Mika/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Mika/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Mika]] | [[Category:Mika]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:44, 6 March 2020
Mika |
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Overview
Backstory
She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.
Playstyle
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Mika-chan Tornado
Mika-chan Tornado 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Mika-chan Missile
Mika-chan Missile 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Mika-chan Cannon
Mika-chan Cannon 214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Mika-chan Missile
EX Mika-chan Missile 236C (air OK) |
Template:AttackDataHeader-BBTag |
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EX Mika-chan Cannon
EX Mika-chan Cannon 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
4P
4P UNI 5[C] |
Template:AttackDataHeader-BBTag |
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5P
5P Mika-chan Missile |
Template:AttackDataHeader-BBTag |
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6P
6P Mika-chan Crash (FF) |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Mika-chan Revolution
Mika-chan Revolution 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Mika-chan Hip Strike
Mika-chan Hip Strike 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Mika-chan Galaxy 222B+C |
Template:AttackDataHeader-BBTag |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •