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{{#lst:BBTag/Mika/Data|5A}} | {{#lst:BBTag/Mika/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Although the animation is taken from Mika's 2A in UNIST, this does not hit low. | ||
* This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke. | * This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke. | ||
* This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block. | * This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block. | ||
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{{#lst:BBTag/Mika/Data|5AA}} | {{#lst:BBTag/Mika/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler. | ||
}} | }} | ||
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{{#lst:BBTag/Mika/Data|5AAA}} | {{#lst:BBTag/Mika/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Brings airborne opponents to the ground. Very useful in combo extensions. | ||
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{{#lst:BBTag/Mika/Data|5AAAA}} | {{#lst:BBTag/Mika/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Enters recovery on hit/block, or unique 8L recovery on whiff | ||
* If you pressed this button... Go back. You made a mistake. | * If you pressed this button... Go back. You made a mistake. | ||
* Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | * Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | ||
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{{#lst:BBTag/Mika/Data|5B}} | {{#lst:BBTag/Mika/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* A decent poke to use in neutral | ||
* Can cancel into 5BB on hit or whiff; 5BB's properties change if 5B was whiffed | * Can cancel into 5BB on hit or whiff; 5BB's properties change if 5B was whiffed | ||
* Can cancel into 5BB (shot) on whiff on frame 16 | * Can cancel into 5BB (shot) on whiff on frame 16 | ||
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{{#lst:BBTag/Mika/Data|5BB Shot}} | {{#lst:BBTag/Mika/Data|5BB Shot}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Will wallbounce if only the explosion portion connects, in which case you can cancel into 236B to continue your combo from anywhere on the screen. | ||
* Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | * Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | ||
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{{#lst:BBTag/Mika/Data|5BBB}} | {{#lst:BBTag/Mika/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Treated as airborne | ||
* Special cancellable into j236A/B | * Special cancellable into j236A/B | ||
* Goes into final 2 active frames on whiff, followed by 16 landing recovery. | * Goes into final 2 active frames on whiff, followed by 16 landing recovery. | ||
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{{#lst:BBTag/Mika/Data|5C}} | {{#lst:BBTag/Mika/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | ||
Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. | Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. | ||
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{{#lst:BBTag/Mika/Data|2A}} | {{#lst:BBTag/Mika/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Slides forward slightly | ||
A standard low. Can be used to tick into Mika-chan Hip Strike. | A standard low. Can be used to tick into Mika-chan Hip Strike. | ||
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{{#lst:BBTag/Mika/Data|2B}} | {{#lst:BBTag/Mika/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Anti-air move; upper body invulnerable | ||
* Surprisingly good hitbox on this | * Surprisingly good hitbox on this | ||
Use this to force the opponent to respect your airspace. This is not an easy move to challenge. | Use this to force the opponent to respect your airspace. This is not an easy move to challenge. | ||
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{{#lst:BBTag/Mika/Data|2C}} | {{#lst:BBTag/Mika/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Moves Mika forward a good distance | ||
A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. | A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. | ||
Line 215: | Line 215: | ||
{{#lst:BBTag/Mika/Data|j.A}} | {{#lst:BBTag/Mika/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Mika's fastest air normal | ||
Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it. | Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it. | ||
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{{#lst:BBTag/Mika/Data|j.AA}} | {{#lst:BBTag/Mika/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Last hit does more hitstun | ||
Combo fodder, mostly. | Combo fodder, mostly. | ||
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{{#lst:BBTag/Mika/Data|j.B}} | {{#lst:BBTag/Mika/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hitbox is deceptively large, extends horizontally past Mika's fists | ||
Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. | Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. | ||
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{{#lst:BBTag/Mika/Data|j.C}} | {{#lst:BBTag/Mika/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hits on the way down as well as upon landing | ||
* Cannot be special or super cancelled. | * Cannot be special or super cancelled. | ||
* Drags the opponent to the ground on hit, making follow-ups with an assist very easy. | * Drags the opponent to the ground on hit, making follow-ups with an assist very easy. | ||
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{{#lst:BBTag/Mika/Data|BC}} | {{#lst:BBTag/Mika/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Mika runs forward a short distance and performs a grab | ||
* Can combo afterward | * Can combo afterward | ||
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{{#lst:BBTag/Mika/Data|AD}} | {{#lst:BBTag/Mika/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits in front of and behind her | ||
* Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | * Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | ||
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{{#lst:BBTag/Mika/Data|j.AD}} | {{#lst:BBTag/Mika/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Basically identical to the grounded version. | ||
Not really any reason to use them unless they're not respecting you air to air. | Not really any reason to use them unless they're not respecting you air to air. | ||
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{{#lst:BBTag/Mika/Data|236A}} | {{#lst:BBTag/Mika/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
* Passes through opponent, allowing for easy crossups with assists. | * Passes through opponent, allowing for easy crossups with assists. | ||
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{{#lst:BBTag/Mika/Data|236B}} | {{#lst:BBTag/Mika/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels upward at an angle | ||
* Mika can act in the air after performing this | * Mika can act in the air after performing this | ||
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{{#lst:BBTag/Mika/Data|j.236A}} | {{#lst:BBTag/Mika/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
Useful as a movement tool, and has uses in combos | Useful as a movement tool, and has uses in combos | ||
Line 352: | Line 352: | ||
{{#lst:BBTag/Mika/Data|j.236B}} | {{#lst:BBTag/Mika/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels downward at an angle | ||
Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle. | Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle. | ||
Line 360: | Line 360: | ||
{{#lst:BBTag/Mika/Data|236A X}} | {{#lst:BBTag/Mika/Data|236A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can be done in any angle | ||
* Straight down will knock opponent down on hit | * Straight down will knock opponent down on hit | ||
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{{#lst:BBTag/Mika/Data|214A}} | {{#lst:BBTag/Mika/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
* Can combo into this | * Can combo into this | ||
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{{#lst:BBTag/Mika/Data|214B}} | {{#lst:BBTag/Mika/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
* Can combo into this | * Can combo into this | ||
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{{#lst:BBTag/Mika/Data|236C}} | {{#lst:BBTag/Mika/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
* Can be followed up 3 times using A/B/C + Direction | * Can be followed up 3 times using A/B/C + Direction | ||
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{{#lst:BBTag/Mika/Data|j.236C}} | {{#lst:BBTag/Mika/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
* Can be followed up 3 times using A/B/C + Direction | * Can be followed up 3 times using A/B/C + Direction | ||
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{{#lst:BBTag/Mika/Data|214C}} | {{#lst:BBTag/Mika/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Will jump nearly full-screen | ||
* Only version of command grab that leads to a combo (Corner only) | * Only version of command grab that leads to a combo (Corner only) | ||
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{{#lst:BBTag/Mika/Data|4P}} | {{#lst:BBTag/Mika/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Will knock the opponent into the air on hit | ||
If you do a switch immediately after this hits, Mika can continue the combo. | If you do a switch immediately after this hits, Mika can continue the combo. | ||
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{{#lst:BBTag/Mika/Data|5P}} | {{#lst:BBTag/Mika/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Passes through opponent | ||
Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) | Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) | ||
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{{#lst:BBTag/Mika/Data|6P}} | {{#lst:BBTag/Mika/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Jumps up slightly before attacking | ||
* Between the jump and the slam, this reaches most of the way across the screen. | * Between the jump and the slam, this reaches most of the way across the screen. | ||
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{{#lst:BBTag/Mika/Data|236BC}} | {{#lst:BBTag/Mika/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Values in [] for Enhanced version | ||
* Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | * Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | ||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | * If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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{{#lst:BBTag/Mika/Data|j.236BC}} | {{#lst:BBTag/Mika/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Values in [] for Enhanced version | ||
* Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | * Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | ||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | * If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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{{#lst:BBTag/Mika/Data|214BC}} | {{#lst:BBTag/Mika/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Range is bad | ||
* Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest) | * Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest) | ||
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{{#lst:BBTag/Mika/Data|Distortion Skill Duo}} | {{#lst:BBTag/Mika/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Values in [] for Enhanced version | ||
* Minimum damage 100% (2500) [(3000)] | * Minimum damage 100% (2500) [(3000)] | ||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | * If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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{{#lst:BBTag/Mika/Data|222BC}} | {{#lst:BBTag/Mika/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Starts with a hop grab like 214A/B | ||
If you land this, you win the round. ¯\_(ツ)_/¯ | If you land this, you win the round. ¯\_(ツ)_/¯ |
Revision as of 06:05, 16 April 2020
Mika |
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Overview
Backstory
She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.
Playstyle
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Mika-chan Tornado
Mika-chan Tornado 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Mika-chan Missile
Mika-chan Missile 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Mika-chan Cannon
Mika-chan Cannon 214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Mika-chan Missile
EX Mika-chan Missile 236C (air OK) |
Template:AttackDataHeader-BBTag |
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EX Mika-chan Cannon
EX Mika-chan Cannon 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
4P
4P UNI 5[C] |
Template:AttackDataHeader-BBTag |
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5P
5P Mika-chan Missile |
Template:AttackDataHeader-BBTag |
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6P
6P Mika-chan Crash (FF) |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Mika-chan Revolution
Mika-chan Revolution 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Mika-chan Hip Strike
Mika-chan Hip Strike 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Mika-chan Galaxy 222B+C |
Template:AttackDataHeader-BBTag |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •