< BBTag
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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Mika}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Mika | !Mika | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Mika_Portrait.png| | [[File:BBTag_Mika_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Mika/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Mika | |||
= | | game = BBTag | ||
| quote = | |||
She comes. Escaping from her tedious routine. Surpassing fetters.<br/> | |||
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place<br/> | |||
Never to lose the beloved friend again. Walks with her inbent wish.<br/> | |||
With her desire charged in the fist. She exerts everything. To somewhere very far. | |||
| lore = | |||
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode. | Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode. | ||
}} | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent. | Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent. | ||
|pros= | |||
| | |||
* Good ground speed | * Good ground speed | ||
* Reversal action covers a decent chunk of vertical real estate | * Reversal action covers a decent chunk of vertical real estate | ||
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* 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily. | * 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily. | ||
* Advanced combos have decent corner carry | * Advanced combos have decent corner carry | ||
| | |cons= | ||
* Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low. | * Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low. | ||
* Has the most damaging super grab in the game, but the range is extremely small, and the timing for the followup hits is somewhat strict. | * Has the most damaging super grab in the game, but the range is extremely small, and the timing for the followup hits is somewhat strict. | ||
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* Combo damage is somewhat low. | * Combo damage is somewhat low. | ||
* No air command grabs like Waldstein or Tager, and lacks an anti-air grab like Kanji. | * No air command grabs like Waldstein or Tager, and lacks an anti-air grab like Kanji. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_5A.png |caption= A punch to the shins | |image=BBTag_Mika_5A.png |caption= A punch to the shins | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Mika/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Although the animation is taken from Mika's 2A in UNIST, this does not hit low. | ||
* This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke. | * This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke. | ||
* This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block. | * This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Mika/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Mika/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Brings airborne opponents to the ground. Very useful in combo extensions. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Mika/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Enters recovery on hit/block, or unique 8L recovery on whiff | ||
* If you pressed this button... Go back. You made a mistake. | * If you pressed this button... Go back. You made a mistake. | ||
* Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | * Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_5B.png |caption= Guess what I have in my hand! | |image=BBTag_Mika_5B.png |caption= Guess what I have in my hand! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Mika/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* A decent poke to use in neutral | ||
* Can cancel into 5BB on hit or whiff; 5BB's properties change if 5B was whiffed | * Can cancel into 5BB on hit or whiff; 5BB's properties change if 5B was whiffed | ||
* Can cancel into 5BB (shot) on whiff on frame 16 | * Can cancel into 5BB (shot) on whiff on frame 16 | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Mika/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB Shot}} | {{AttackVersion|name=5BB Shot}} | ||
{{# | {{#lst:BBTag/Mika/Data|5BB Shot}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Will wallbounce if only the explosion portion connects, in which case you can cancel into 236B to continue your combo from anywhere on the screen. | ||
* Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | * Frame trap against a decent portion of the cast, can force mix-up situations with 214A. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Mika/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Treated as airborne | ||
* Special cancellable into j236A/B | * Special cancellable into j236A/B | ||
* Goes into final 2 active frames on whiff, followed by 16 landing recovery. | * Goes into final 2 active frames on whiff, followed by 16 landing recovery. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_5C.png |caption= "Taco Bell!" | |image=BBTag_Mika_5C.png |caption= "Taco Bell!" | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move. | ||
Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. | Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_2A.png |caption=Mind your feet! | |image=BBTag_Mika_2A.png |caption=Mind your feet! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Slides forward slightly | ||
A standard low. Can be used to tick into Mika-chan Hip Strike. | A standard low. Can be used to tick into Mika-chan Hip Strike. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_2B.png |caption=Suprise! :D | |image=BBTag_Mika_2B.png |caption=Suprise! :D | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Anti-air move; upper body invulnerable | ||
* Surprisingly good hitbox on this | * Surprisingly good hitbox on this | ||
Use this to force the opponent to respect your airspace. This is not an easy move to challenge. | Use this to force the opponent to respect your airspace. This is not an easy move to challenge. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_2C.png |caption= Haha ''whoops'' '''>u<''' | |image=BBTag_Mika_2C.png |caption= Haha ''whoops'' '''>u<''' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Moves Mika forward a good distance | ||
A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. | A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jA.png |caption= | |image=BBTag_Mika_jA.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Mika's fastest air normal | ||
Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it. | Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Last hit does more hitstun | ||
Combo fodder, mostly. | Combo fodder, mostly. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jB.png |caption= Just about the only "unga" she's got | |image=BBTag_Mika_jB.png |caption= Just about the only "unga" she's got | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hitbox is deceptively large, extends horizontally past Mika's fists | ||
Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. | Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jC.png |caption= '''YOLO''' | |image=BBTag_Mika_jC.png |caption= '''YOLO''' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hits on the way down as well as upon landing | ||
* Cannot be special or super cancelled. | * Cannot be special or super cancelled. | ||
* Drags the opponent to the ground on hit, making follow-ups with an assist very easy. | * Drags the opponent to the ground on hit, making follow-ups with an assist very easy. | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_GroundThrow.png |caption= May I have this dance? | |image=BBTag_Mika_GroundThrow.png |caption= May I have this dance? | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Mika runs forward a short distance and performs a grab | ||
* Can combo afterward | * Can combo afterward | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Mika-chan Tornado</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Tornado.png |caption= | |image=BBTag_Mika_Tornado.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Mika/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits in front of and behind her | ||
* Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | * Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Basically identical to the grounded version. | ||
Not really any reason to use them unless they're not respecting you air to air. | Not really any reason to use them unless they're not respecting you air to air. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Mika-chan Missile</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption= | |image=BBTag_Mika_MissileA.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:BBTag/Mika/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
* Passes through opponent, allowing for easy crossups with assists. | * Passes through opponent, allowing for easy crossups with assists. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:BBTag/Mika/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels upward at an angle | ||
* Mika can act in the air after performing this | * Mika can act in the air after performing this | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
Useful as a movement tool, and has uses in combos | Useful as a movement tool, and has uses in combos | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels downward at an angle | ||
Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle. | Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Followup}} | {{AttackVersion|name=Followup}} | ||
{{# | {{#lst:BBTag/Mika/Data|236A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can be done in any angle | ||
* Straight down will knock opponent down on hit | * Straight down will knock opponent down on hit | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Mika-chan Cannon</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Cannon.png |caption= If you throw this out in neutral, pray they don’t jump or DP. | |image=BBTag_Mika_Cannon.png |caption= If you throw this out in neutral, pray they don’t jump or DP. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Mika/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
* Can combo into this | * Can combo into this | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Mika/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jumps forward a short distance, and will catch opponents slightly off the ground. | ||
* Can combo into this | * Can combo into this | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Mika-chan Missile</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption=Team Licht Kreis are blasting off again | |image=BBTag_Mika_MissileA.png |caption=Team Licht Kreis are blasting off again | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Mika/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
* Can be followed up 3 times using A/B/C + Direction | * Can be followed up 3 times using A/B/C + Direction | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels straight forward | ||
* Can be followed up 3 times using A/B/C + Direction | * Can be followed up 3 times using A/B/C + Direction | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Mika-chan Cannon</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Cannon.png |caption=Swiggity swooty, gimme dat booty | |image=BBTag_Mika_Cannon.png |caption=Swiggity swooty, gimme dat booty | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Will jump nearly full-screen | ||
* Only version of command grab that leads to a combo (Corner only) | * Only version of command grab that leads to a combo (Corner only) | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_4P.png |caption= Banana slamma! | |image=BBTag_Mika_4P.png |caption= Banana slamma! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Will knock the opponent into the air on hit | ||
If you do a switch immediately after this hits, Mika can continue the combo. | If you do a switch immediately after this hits, Mika can continue the combo. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_MissileA.png |caption= | |image=BBTag_Mika_MissileA.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Passes through opponent | ||
Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) | Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_jC.png |caption= | |image=BBTag_Mika_jC.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Jumps up slightly before attacking | ||
* Between the jump and the slam, this reaches most of the way across the screen. | * Between the jump and the slam, this reaches most of the way across the screen. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Mika-chan Revolution</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Revolution.png |caption= '''This hand of mine glows with an awesome power!''' | |image=BBTag_Mika_Revolution.png |caption= '''This hand of mine glows with an awesome power!''' | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Mika/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Values in [] for Enhanced version | ||
* Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | * Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | ||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | * If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Mika/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Values in [] for Enhanced version | ||
* Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | * Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)] | ||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | * If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Mika-chan Hip Strike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Mika_HipStrike.png |caption= owo what's this? | |image=BBTag_Mika_HipStrike.png |caption= owo what's this? | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Range is bad | ||
* Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest) | * Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest) | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Values in [] for Enhanced version | ||
* Minimum damage 100% (2500) [(3000)] | * Minimum damage 100% (2500) [(3000)] | ||
* If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | * If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Mika_Galaxy.png |caption= | |image=BBTag_Mika_Galaxy.png |caption= | ||
|image2=BBTag_Mika_Galaxy2.png |caption2= | |image2=BBTag_Mika_Galaxy2.png |caption2= XD | ||
|input=222B+C | |input=222B+C | ||
|name=Mika-chan Galaxy | |name=Mika-chan Galaxy | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Mika/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Starts with a hop grab like 214A/B | ||
If you land this, you win the round. ¯\_(ツ)_/¯ | If you land this, you win the round. ¯\_(ツ)_/¯ | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Mika/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Mika/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Mika/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Mika]] | [[Category:Mika]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 05:05, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Mika |
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Overview
"She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place | |
Lore: | Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode. |
Playstyle
Mika Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Pros
Cons
- Good ground speed
- Reversal action covers a decent chunk of vertical real estate
- Her 2C moves her forward by a lot, making confirms at max range super easy
- Can punish with command grabs at longer distance than other grapplers
- 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily.
- Advanced combos have decent corner carry
- Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low.
- Has the most damaging super grab in the game, but the range is extremely small, and the timing for the followup hits is somewhat strict.
- Lacks quick overhead options. Only mixups are lows and command grabs.
- Combo damage is somewhat low.
- No air command grabs like Waldstein or Tager, and lacks an anti-air grab like Kanji.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Mika-chan Tornado 5A+D (air OK) |
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Skills
Mika-chan Missile 236A/B (air OK) |
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Mika-chan Cannon 214A/B |
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Extra Skills
EX Mika-chan Missile 236C (air OK) |
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EX Mika-chan Cannon 214C |
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Partner Skills
4P UNI 5[C] |
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5P Mika-chan Missile |
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6P Mika-chan Crash (FF) |
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Distortion Skills
Mika-chan Revolution 236B+C (air OK) |
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Mika-chan Hip Strike 214B+C |
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Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
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Astral Heat
Mika-chan Galaxy 222B+C |
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To edit frame data, edit values in BBTag/Mika/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •