Mika |
---|
|
Overview
Backstory
She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.
Playstyle
Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
---|
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
A standard low. Can be used to tick into Mika-chan Hip Strike. |
2B
2B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Use this to force the opponent to respect your airspace. This is not an easy move to challenge. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A. |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Kind of slow, but is Mika's best jump-in normal due to being somewhat disjointed. |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Mika's run speed makes this decently strong as a mixup. |
Mika-chan Tornado
Mika-chan Tornado 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
---|
Skills
Mika-chan Missile
Mika-chan Missile 236A/B (air OK) |
Template:AttackDataHeader-BBTag |
---|
Mika-chan Cannon
Mika-chan Cannon 214A/B |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Mika-chan Missile
EX Mika-chan Missile 236C (air OK) |
Template:AttackDataHeader-BBTag |
---|
EX Mika-chan Cannon
EX Mika-chan Cannon 214C |
Template:AttackDataHeader-BBTag
| |||||
---|---|---|---|---|---|---|
You can't escape. Just look at those gorilla arms! |
Partner Skills
4P
4P UNI 5[C] |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
If you do a switch immediately after this hits, Mika can continue the combo. |
5P
5P Mika-chan Missile |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this) |
6P
6P Mika's FF |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in. |
Distortion Skills
Mika-chan Revolution
Mika-chan Revolution 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Mika-chan Hip Strike
Mika-chan Hip Strike 214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string. Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this. |
Distortion Skill Duo
Mika-chan Revolution P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Just like the solo version, this will hit again on the way down if the initial hit is blocked or whiffs. |
Astral Heat
Mika-chan Galaxy 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
If you land this, you win the round. ¯\_(ツ)_/¯ >u< |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •