BBTag/Mika/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1000 - 100 75 B All 6 - - -3 - - - - - -
5AA
1500 - 100 80 B All 10 - - -4 - - - - - -
5AAA
1700 - 100 85 B All 13 - - -11 - - - - - -
5AAAA
2500 - 100 85 H All 19 - - -21 - - - - - -
2A
1000 - 90 75 F Low 7 - - -6 - - - - - -
5B
1500 - 100 80 B All 11 - - -5 - - - - - -
5BB
1700 - 100 85 B All - - - -11 - - - - - -
5BBB
1700 - 100 75 H All 13 - - -14 - - - - - -
2B
1700 - 90 85 B All 11 - - -7 - - - - - -
5C
800+ - - - H High 26 - - -4 - - - - - -
2C
1700 - 90 75 F Low 15 - - -9 - - - - - -
j.A
1500 - 80 80 H High - - - - - - - - - -
j.AA
500x4 - 80 80 (once) H All - - - - - - - - - -
j.B
1500 - 80 80 H High - - - - - - - - - -
j.C
1700*2 - 80 85 H, ? High, All - - - -14 - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - 100 50 T Throw 7+ - - - - - - - - -
Mika-chan Tornado
Reversal Action
1200*3 - 80 60 (once) B All 15 - - - - - - - - -
Air Mika-chan Tornado
Air Reversal Action
1200*3 - 80 60 (once) H All - - - - - - - - - -
Cross Burst Attack
1000 - - - H All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Mika-chan Missile A
236A
1800 - 80 80 H All 16 - - -18 - - - - - -
Mika-chan Missile B
236B
1800 - 80 80 H All - - - - - - - - - -
Air Mika-chan Missile A
j.236A
1800 - 80 80 H All - - - - - - - - - -
Air Mika-chan Missile B
j.236B
1800 - 80 80 H All - - - -6 - - - - - -
Additional Missile
Missile > A/B/C
1800 - 80 80 H All - - - -8 - - - - - -
Mika-chan Cannon A
214A
2560 - 100 100, 50 T Throw - - - - - - - - - -
Mika-chan Cannon B
214B
2960 - 100 100, 50 T Throw - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Mika-chan Missile EX
236C
1800 - 80 80 H All 16 - - - - - - - - -
  • Can perform up to three Additional Missile attacks.
Air Mika-chan Missile EX
j.236C
1800 - 80 80 H All - - - - - - - - - -
  • Can perform up to three Additional Missile attacks.
Mika-chan Cannon EX
214C
3200 - 100 50 T Throw 26 - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Mika-chan Missile
2000 - 70 85 H All - - - - - - - - - -
6P
j.C
1700*2 (2508) - 70 85 H, ? All - - - - - - - - - -
4P
UNI 5[C]
1700 - 70 85 B All - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Mika-chan Revolution
236B+C
4912 - - - - - - - - - - - - - - -
Air Mika-chan Revolution
j.236B+C
4912 - - - - - - - - - - - - - - -
Mika-chan Hip Strike
214B+C
0, 1360, 1600+, 1600+ (4560-6560) - - - T Throw 13+0 - - - - - - - - -
  • 100% minimum damage
  • Damage can be increased by 400 or 800 timing a press on the second and third hits. Getting perfect timing on both hits awards an additional 400 damage bonus on the final hit.

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Mika-chan Galaxy
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAAA - - - -
2A - - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc