BBTag/Mika/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1000 CSTJP 100 75 B All 6 4 13 -3 2 13 14 14 10 - -
5AA 1500 CST(J)P 100 80 B All 10 3 18 -4 3 16 17 17 11 - -
5AAA 1700 CS(J)P 100 85 B All 13 4 26 -11 4 18 21 19 12 - -
5AAAA 2500 P 100 85 H All 19 10* (30+)8L -21 4 18 Launch 35 12 - -
  • Enters recovery on hit/block, or unique 8L recovery on whiff
2A 1000 CSTJP 90 75 F Low 7 5 15 -6 2 13 14 14 10 - -
5B 1500 CS(J)P 100 80 B All 9 6 16 -5 3 16 17 17 11 - -
  • Can cancel into 5BB (shot) on whiff on frame 16
5BB 1700 CS(J)P 100 85 P All 11 6 24 -11 4 18 19 30 12 - -
5BB Shot 2200 SP 80 85 P All 22 4 28 -13 4 18 Launch 80 8 - -
5BBB 1700 CS(J)P 100 75 H All 13 Until hit+2 (14+)16L -14 4 18 Launch 32 12 - -
  • Goes into final 2 active frames on whiff, followed by 16 landing recovery.
2B 1700 CS(J)P 90 85 B All 11 4 22 -7 4 18 19 24 12 8~14 H -
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 Knockdown 11 - -
2C 1700 CS(J)P 90 75 F Low 15 10 18 -9 4 18 Launch 26 12 - -
j.A 1500 SJP 80 80 H High 10 6 14 - 3 16 17 17 11 - -
j.AA 500*4 SJP 80 80 (once) H All 5 2(4)2(2)2(4)3 24 - 3 16 17 17 3, 3, 3, 11 - -
j.B 1500 SJP 80 80 H High 14 6 29 - 3 16 17 17 11 - -
j.C 1700*2 P 80 85 H, P High, All 15 Until landing+4 (18+)11L -14 4 18 Knockdown, Launch 60 12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 2000 SP 100 50 T Throw 7-30 3 23 - 4 - Launch 60 12 - -
  • Minimum Damage 100%
Mika-chan Tornado
Reversal Action
1200*3 - 80 60 (once) B Air Unblockable 15 4, 6, 4 22L - 4 18 Launch 52 2 1~18 All -
Air Mika-chan Tornado
Air Reversal Action
1200*3 - 80 60 (once) H All 10 4, 6, 4 Until landing+22L - 4 18 Launch 52 2 1~13 All -
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Mika-chan Missile A
236A
1800 - 80 80 H All 16 - - -18 - - - - - - -
Mika-chan Missile B
236B
1800 - 80 80 H All - - - - - - - - - - -
Air Mika-chan Missile A
j.236A
1800 - 80 80 H All - - - - - - - - - - -
Air Mika-chan Missile B
j.236B
1800 - 80 80 H All - - - -6 - - - - - - -
Additional Missile
Missile > A/B/C
1800 - 80 80 H All - - - -8 - - - - - - -
Mika-chan Cannon A
214A
0, 3200 - 100 100, 50 T Throw - - - - - - - - - - -
Mika-chan Cannon B
214B
0, 3700 - 100 100, 50 T Throw - - - - - - - - - - -


Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Mika-chan Missile EX
236C
1800 - 80 80 H All 16 - - - - - - - - - -
  • Can perform up to three Additional Missile attacks.
Air Mika-chan Missile EX
j.236C
1800 - 80 80 H All - - - - - - - - - - -
  • Can perform up to three Additional Missile attacks.
Mika-chan Cannon EX
214C
0, 4000 - 100 100, 50 T Throw 26 - - - - - - - - - -


Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Mika-chan Missile
2000 - 70 85 H All - - - - - - - - - - -
6P
UNI FF
1700*2 - 70 85 H, ? All - - - - - - - - - - -
4P
UNI 5[C]
1700 - 70 85 B All - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Mika-chan Revolution
236B+C
2000, 150*17, 3000 [2200, 180*21, 3000] - 80 100*18, 60 [100*22, 60] B, H, P All 6(+60)+13 - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)]
Air Mika-chan Revolution
j.236B+C
2000, 150*17, 3000 [2200, 180*21, 3000] - 80 100*18, 60 [100*22, 60] H, H, P All 6(+60)+2 - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum damage 400, 30*17, 1110 (2020) [440, 36*21, 1050 (2246)]
Mika-chan Hip Strike
214B+C
0, 1700, 2000+, 2000+
[0, 1700, 2000+, 1300+, 650+x3]
- 100 100 T Throw 13+0 - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Damage can be boosted by timing two button presses. Each press adds +500 if OK timing, 1000 if perfect timing.
  • Enhanced version final strike gets boosted by +300,+100*3 if OK timing, +500,+200*3 if perfect timing.
  • If both timings are perfect, final strike gains +1500 [+700,+300*3] instead.
Mika-chan Revolution
Distortion Skill Duo
100*18, 700 [100*22, 800] - 100 100 B, H, P All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2500 [3000])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Mika-chan Galaxy
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAAA - - - -
2A - - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Navigation[edit]


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System Explanations

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