BBTag/Mitsuru Kirijo: Difference between revisions

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{{!}}-
{{Description|7|text=* Important points go here
{{Description|7|text=* Frame advantage up to +7 at maximum distance


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here

Revision as of 06:09, 6 June 2019

Mitsuru
BBTag Mitsuru Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Neutral-focused, Defensive
Team role
Point

Overview

Backstory

Mitsuru is the leader of the Shadow Operatives, a group of persona users formed after the events of Persona 3 for the purpose of fighting shadows.

Playstyle

Mitsuru likes to play at mid-range, pressuring the opponent and punishing mistakes with her long-reaching normals.

Strengths/Weaknesses

Strengths Weaknesses
  • Long-reaching normals
  • Respectable damage off simple confirms
  • Swagger
  • Has to settle for lower damage confirms at max range



Normal Moves

5A
5A
BBTag Mitsuru 5A.png
Poke!
BBTag Mitsuru 5AA.png
BBTag Mitsuru 5AAA.png
BBTag Mitsuru 5AAAAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 3 19 -8 B - CSTP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 7 +0 +1
P4Arena Mitsuru 5A.png
“Block the honest mids!”
BBTAG Mitsuru 5A Hitbox.png
  • Possibly the longest-reaching 5As in the game

Just throw this out in neutral. Seriously. If you're at range you can just tap A and wait and see what your opponent does.

Not safe point-blank.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100 All 5 2 22 -10 B - CSTP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 13 17 17 22 31 7 +0 +2
P4Arena Mitsuru 5AA.png
BBTAG Mitsuru 5AA Hitbox.png
  • Slightly less range than 5A
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 5 2 26 -14 B - S(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 13 17 17 22 31 7 +0 +2
P4Arena Mitsuru 5AAA.png
BBTAG Mitsuru 5AAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 5 2 22 -10 B - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 13 17 17 22 31 7 +0 +2
P4Arena Mitsuru 5AA.png
BBTAG Mitsuru 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAAA


5AAAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400 All 5 2 26 -14 B - S(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 13 17 17 22 31 7 +0 +2
P4Arena Mitsuru 5AAA.png
BBTAG Mitsuru 5AAAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAAAA


5AAAAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 17 2(4)2(4)3 37 -23 B - P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×2, Launch 17 + Down 23×2, 40 + GBounce 22×2, Launch 31 + Down 23×2, 54 + GBounce 1 +0 +2
BBTag Mitsuru 5AAAAAA.png
BBTAG Mitsuru 5AAAAAA Hitbox.png
  • Does not combo after 5AAAAA

Frame trap with this?

5B
5B
BBTag Mitsuru 5B.png
BBTag Mitsuru 5BB.png
BBTag Mitsuru 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 23 -7 B 6~17 F CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 40 24 55 12 +4 +9
BBTag Mitsuru 5B.png
BBTAG Mitsuru 5B Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 18 -4 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Mitsuru 5BB.png
BBTAG Mitsuru 5BB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×5 All 10 4,3×4 21 -7 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3 16 17×3, Launch×2 30 22×3, Launch×2 44 1×4, 4 +0 +2
BBTag Mitsuru 5BBB.png
BBTAG Mitsuru 5BBB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5C
5C
BBTag Mitsuru 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Mitsuru 5C.png
BBTAG Mitsuru 5C Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

2A
2A
BBTag Mitsuru 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 9 3 15 -4 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 7 +0 +1
BBTag Mitsuru 2A.png
BBTAG Mitsuru 2A Hitbox.png
  • Low hitting and long-reaching

Detailed description of the usefulness of the move go here

2B
2B
BBTag Mitsuru 2B.png
BBTag Mitsuru 2BB.png
Template:AttackDataHeader-BBTag
2B


2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 3 31 -15 B 7~13 H CSJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 25 Launch 40 12 +0 +5
BBTag Mitsuru 2B.png
BBTAG Mitsuru 2B Hitbox.png
  • Jump Cancellable on block or hit
  • Launches on hit for air followup

Great anti-air due to the reach and disjoint.

2BB


2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All 25 9 [(2)1] 43 [40] -20 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 5 20 Launch 21, 60 + GBounce Launch 37, 76 + GBounce 7 7, 0 +8
BBTag Mitsuru 2BB.png
BBTAG Mitsuru 2BB Hitbox.png
  • Will snag an aerial opponent with Artemisia's whip, pulling them back to the ground

Good combo followup alternative to jump cancelling.

2C
2C
BBTag Mitsuru 2C.png
Disgusting
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 19 2 20 -3 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
BBTag Mitsuru 2C.png
BBTAG Mitsuru 2C Hitbox.png


  • Safe on block for some god-awful reason

Just cancel a blockstring into this why not.

j.A
j.A
BBTag Mitsuru jA.png
BBTag Mitsuru jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 7 12 16 - H - JP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBTag Mitsuru jA.png
A 7 frame laser beam
BBTAG Mitsuru JA Hitbox.png
  • The auto combo actually can cancel into itself once, so it's easy to extend air combos.

Detailed description of the usefulness of the move go here

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 8 37 - H - JP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Mitsuru jAA.png
BBTAG Mitsuru JAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Mitsuru jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 6 25 - H - (J)P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 50 22 64 11 +0 +2
BBTag Mitsuru jB.png
Ah gottum, GGs
BBTAG Mitsuru JB Hitbox.png
  • Increases Mitsuru's falling speed, so you can potentially avoid bad air-to-airs, and continue combos on the ground.
  • Jump cancellable on hit.

An amazing jump in button. An alternative to 5C as a way to open up crouch block, simply because of how fast it comes out, and it's absolutely giant vertical hitbox. Horizontally it's quite short though, so if you think you won't be able to hit them, try using jA instead.

Also an instant overhead, though you will need either an assist or a Marin Karin already on screen to combo off it.

j.C
j.C
BBTag Mitsuru jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All 25 9 [(2)1] 31 [28] +7 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 5 20 Launch 21, 60 Launch 27, 76 7 7, 0 +8
BBTag Mitsuru jC.png
BBTAG Mitsuru JC1 Hitbox.pngBBTAG Mitsuru JC2 Hitbox.png


  • Freezes Mitsuru's aerial momentum, so do your best to confirm into this, or risk getting punished easily.

A huge move that covers about 2/3 of the screen at a nice ~110 degree angle. Useful for beating projectiles as well as extending combos if your assist pushes the opponent too far away. You can usually land and hit the opponent with a 5B or 2B on hit.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Mitsuru GroundThrow.png
Template:AttackDataHeader-BBTag
BC
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 150×11, 350 Throw 7-30 3 25 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 3 - 60×11, Launch 60 - - - - 0 -
Minimum Damage 2000
BBTag Mitsuru GroundThrow.png
BBTAG Mitsuru Throw Hitbox.png


  • Special cancelable on the final hit

Detailed description of the usefulness of the move go here

Getsu-ei
Getsu-ei
5A+D (air OK)
BBTag Mitsuru Getsuei.png
The most degenerate hitbox in the history of DPs.
Template:AttackDataHeader-BBTag
Ground


AD
Getsu-ei
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 Air Unblockable 12 3 (25+)20L -29 B 1~14 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 80 Launch 95 16 +0 +5
Minimum Damage 120
BBTag Mitsuru Getsuei.png
This only hits in front of her now.
BBTAG Mitsuru RA1 Hitbox.pngBBTAG Mitsuru RA2 Hitbox.png
  • Important points go here

A small Flash Kick that doesn't need a charge. As far as Reversal moves go, it's nothing special, but a nice anti-air if you're worried about cross-ups.

Air


j.AD
Air Getsu-ei
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 10 1 20L - H 1~10 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 80 Launch 95 16 +0 +5
Minimum Damage 120
BBTag Mitsuru Getsuei.png
This only hits in front of her now.
BBTAG Mitsuru RA1 Hitbox.pngBBTAG Mitsuru RA2 Hitbox.png
  • Important points go here

Much like the ground version, but with the added bonus of being an amazing air combo ender. This can be blocked in the air, however, so remember to cancel into this as an ender ASAP.


Skills

Coup Droit
Coup Droit
236A/B
BBTag Mitsuru CoupDroit.png
Round Start thrust to lay down the law.
Template:AttackDataHeader-BBTag
A


236A
A Coup Droit
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 6 18 -7 ~ -2 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 25 27 + Slide 30 41 + Slide 11 +0 +2
Minimum Damage 85
Maximum Slide duration 15F
BBTag Mitsuru CoupDroit.png
Footsies.
BBTAG Mitsuru 236A Hitbox.png
  • Frame advantage up to -2 at maximum distance

Detailed description of the usefulness of the move go here

B


236B
B Coup Droit
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 21 12 12 -3 ~ +8 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 20 Launch 30 + Slide Launch 45 + Slide 12 +0 +5
Minimum Damage 110
Maximum Slide duration 18F
BBTag Mitsuru CoupDroit.png
Footsies.
BBTAG Mitsuru 236A Hitbox.png
  • Frame advantage up to +7 at maximum distance

Detailed description of the usefulness of the move go here

Marin Karin
Marin Karin
214A
BBTag Mitsuru MarinKarin.png
"Death is not a hunter unbeknownst to its prey..."
Template:AttackDataHeader-BBTag
214A
Marin Karin
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 10 54 Total 34 - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 10 11 11 15 22 0 +10 +10
Minimum Damage 50
BBTag Mitsuru MarinKarin.png
BBTAG Mitsuru 214A Hitbox.png


  • Slow travelling projectile
  • Actually a hitting move, now, rather than a status effect.

Two words: hit stun. This thing isn't exactly godlike damage wise, but hitting with Marin Karin will allow you to combo into almost anything. It has a ton of startup though, so it's best used after a Tentarafoo, Bufula, or cancelled into after a normal.

Tentarafoo
Tentarafoo
214B
BBTag Mitsuru Tentarafoo.png
Template:AttackDataHeader-BBTag
214B
Tentarafoo
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300, 3750 Low 22 12 Total 54 -5 ~ +5 P2 - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3, 4 16 80, Launch 17, 45 85, Launch 31, 60 0 +0, +12 +2, +12
Minimum Damage 202
BBTag Mitsuru Tentarafoo.png
BBTAG Mitsuru 214B Hitbox.png


  • Traps the opponent in ice for a moment before shattering and damaging them

You cannot call assists during this move once it connects, and assists called beforehand will not hit the frozen opponent. If you're quick, you can call an assist and quick change before the move connects in order to extend your combo.

If you hold down the assist button during this move after it hits, your assist will come out on the first possible frame.


Extra Skills

EX Coup Droit
EX Coup Droit
236C
BBTag Mitsuru CoupDroit.png
Template:AttackDataHeader-BBTag
236C
EX Coup Droit
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 7 6 17 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 Launch 29 + Slide Launch 44 + Slide 12 +0 +5
Minimum Damage 220
Maximum Slide duration 17F
BBTag Mitsuru CoupDroit.png
BBTAG Mitsuru 236C Hitbox.png


  • The startup of Coup Droit A with the range of Coup Droit B

Detailed description of the usefulness of the move go here

Bufula
Bufula
214C
BBTag Mitsuru Bufula.png
Not Aigis Reflector
Template:AttackDataHeader-BBTag
214C
Bufula
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 27 360 Total 47 +31 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×3 2 13 Launch 60 Launch 72 0/+6 +6 +7
Minimum Damage 100×3 (300)
BBTag Mitsuru Bufula.png
BBTAG Mitsuru 214C Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

Partner Skills

5P
5P
Coup Droit
BBTag Mitsuru CoupDroit.png
Template:AttackDataHeader-BBTag
5P
Coup Droit
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+13 10 21 -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + WBounce 40 - - 12 +0 -
Minimum Damage 85
BBTag Mitsuru CoupDroit.png
BBTAG Mitsuru 5P Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

6P
6P
Mabufudyne
BBTag Mitsuru Mabufudyne.png
*tips fedora* M'bufu
Template:AttackDataHeader-BBTag
6P
Mabufudyne
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×8 All (18)+92 P×2(3)P×2(3)P×2(3)P×2 Total: (18)+120 +11 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
97×8 4 18 Launch 50 - - 0/+12 +12 -
Each P in active frames represents a projectile spawned
Minimum Damage 30×8 (240)
BBTag Mitsuru Mabufudyne.png
BBTAG Mitsuru 6P Hitbox.png
  • Projectiles disappear if you active switch to Mitsuru

Detailed description of the usefulness of the move go here

4P
4P
BBTag Mitsuru 4P.png
Template:AttackDataHeader-BBTag
4P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+16 8 23 -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 7 +0 -
Minimum Damage 85
BBTag Mitsuru 4P.png
BBTAG Mitsuru 4P1 Hitbox.pngBBTAG Mitsuru 4P2 Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Distortion Skills

Myriad Arrows
Myriad Arrows
236B+C
BBTag Mitsuru MyriadArrows.png
BBTag Mitsuru MyriadArrows2.png
Template:AttackDataHeader-BBTag
236BC
Myriad Arrows
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×13, 3000
[300×25, 4000]
All 4+(58 Flash)+3 2×12(2)2(25)5
[2×24(2)2(25)5]
46 -30 B 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98×13, 80 [99×25, 80] 3×13 [×25], 5 16×13 [×25], 20 50×12 [×24], Crumple, Launch Stand×13 [×25], 120 + WBounce 55×12 [×24], Crumple, Launch Stand×13 [×25], 136 + WBounce 0×7 [×25], 25 +0 +2×13 [×25], +8
Values in [] are for Enhanced version
Minimum Damage: 95×13, 570 (1805) [54×25, 720 (2070)]
Crumple Duration 999F, Crumple Fall 40F
BBTag Mitsuru MyriadArrows.pngBBTag Mitsuru MyriadArrows2.png
BBTAG Mitsuru 236BC1 Hitbox.pngBBTAG Mitsuru 236BC2 Hitbox.png


  • Startup has armor, but only for a few frames.

Multi-purpose utility super. Due to it's lightning fast startup and decent range, this works perfectly as both a combo ender and a high damage reversal (though her other Distortion deals far higher damage). Can also be used as a ghetto anti-air.

Bufudyne
Bufudyne
214B+C
BBTag Mitsuru Bufudyne.png
Template:AttackDataHeader-BBTag
214BC
Bufudyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [6500] All 9+(54 Flash)+8 10 Total: 110 -53 P2 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 90 Launch 106 0/+20 +20 +28
Values in [] are for Enhanced version
Minimum Damage: 1815 [2015]
BBTag Mitsuru Bufudyne.png
BBTAG Mitsuru 214BC Hitbox.png


  • Ridiculous range.
  • Startup freezes movement briefly, but opponent can still block between the startup and the hitbox activating.
  • Sends the opponent up and away, which can make hitting some DHCs afterward difficult.

Your big damage super. If possible, this is what you're going to want to counter hit with. It covers a huge amount of the screen, and has a fantastic angle as well, so this is also an amazing combo ender. Just be weary, if this move gets blocked, your opponent has a huge window of oppurtunity to punish you.


Distortion Skill Duo

Bufudyne
P during Main Character's Distortion Skill
BBTag Mitsuru Bufudyne.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Bufudyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 9+(54 Flash)+1 10 Total: 93 -51 P2 1~11 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 90 Launch 106 0/+20 +20 +28
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Mitsuru Bufudyne.png
BBTAG Mitsuru DSD Hitbox.png


  • Has a big hitbox, meaning it will hit after most other supers.


Astral Heat

Niflheim
222B+C
BBTag Mitsuru Niflheim.png
"It's time for the execution."
BBTag Mitsuru Niflheim2.png
"Adieu!"
Template:AttackDataHeader-BBTag
222BC
Niflheim
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 6+(73 Flash)+14 3 Total: 97 -50 - 1~43 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+7 - -
BBTag Mitsuru Niflheim.pngBBTag Mitsuru Niflheim2.png
"It's time for the execution.""Adieu!"
BBTAG Mitsuru 222BC Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Mitsuru Kirijo/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.