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* Universal overhead | |||
Please don't use this. | |||
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* Okay sweep | |||
* Combo filler | |||
Doesn't lead to anything good. | |||
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*Does not guard break when fully charged | |||
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* Used in air combos and certain blockstrings in tall characters | |||
* Good for crossing up | |||
One can do Assist > J.C at closer range to make a sandwich situation. | |||
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* Goes really high | |||
Can assist > dp with characters like Waldstein ex: Wald 6P > Naoto DP (has to be delayed a little so the DP gets it's invulnerable) | |||
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* Locates the opponent | |||
* Can cross up | |||
Good assist if your partner can cover Naoto after throwing the 6P so it crosses up. | |||
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* One of the best 4P in the game | |||
* Controls the air nicely | |||
Really good vs characters that want to jump or play the air game a lot Ex: Merkava. | |||
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Revision as of 16:40, 16 June 2019
Naoto Kurogane |
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Overview
Backstory
A foreigner from another world. He possesses a unique power, the "Eye of the Hunter," that allows him to see the life-force of living beings. With a strong sense of justice, he can't ignore people who are in need of help and always rushes into situations without thinking much about the consequences.
Playstyle
Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty the "Enhancer."
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Bloodedge
Enhancer
Many of Naoto K.'s Skills are enhanced when done while in a neutral state or in the middle of a dash. This is the key to his bigger combos while also greatly increases his corner carry. Some of his attacks are dash cancellable, allowing you to use Enhanced skills mid combo by doing an attack > dash cancel > Enhanced Skill!
Normal Moves
4A
4A |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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Please don't use this. |
2A
2A |
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Standard low kick that can go into itself twice and can be cancelled into a throw. 2A is also useful when converting off of OTG's. |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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2C
2C | Template:AttackDataHeader-BBTag | ||||
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Doesn't lead to anything good. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
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One can do Assist > J.C at closer range to make a sandwich situation. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Inferno Crusader
Inferno Crusader 5A+D (Air OK) |
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Skills
Banishing Fang
A Banishing Fang 236A/B |
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Banishing Fang
B Banishing Fang 236A/B |
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Shift Sway
Shift Sway 214A |
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Slash Kaid
Slash Kaid 214B |
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Extra Skills
EX Banishing Fang
EX Banishing Fang 236C |
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EX Slash Kaid
EX Slash Kaid 214C |
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Partner Skills
5P
5P Slash Kaid |
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6P
6P BBCF 6C |
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Good assist if your partner can cover Naoto after throwing the 6P so it crosses up. |
4P
4P 5BB |
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Really good vs characters that want to jump or play the air game a lot Ex: Merkava. |
Distortion Skills
Divine Smasher
Divine Smasher 236B+C (Air OK) |
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Divine Reaper
Divine Reaper 214B+C |
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Naoto launches a blood wave that resembles a giant Dead Spike. If he's close enough, he will perform a follow up where he smashes the opponent with a elbow strike. If he's too far, only the Dead Spike will hit, dealing less damage but allowing him to follow up. Enhanced version changes Naoto's follow up to creating a giant blood scythe and slashing the opponent. |
Distortion Skill Duo
Grim Of Phantom P during Distortion Skill |
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Astral Heat
Edge of Eternity 222B+C |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •