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*Strong, fast cross-up | *Strong, fast cross-up | ||
*Deceptive hitbox can hit opponents from the front | *Deceptive hitbox can hit opponents from the front | ||
*Quasi-oki | |||
Powerful button that can create sandwiching opportunities via assist calls. Depending on the match up, this button can counter DPs | Powerful button that can create sandwiching opportunities via assist calls. Depending on the match up, this button can counter wakeup DPs if crossing up after an air dash. | ||
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'''Unenhanced''' | '''Unenhanced''' | ||
*If used any time during a combo or not from neutral, Naoto will do a vertical uppercut that hits twice | *Combo filler | ||
If used any time during a combo or not from neutral, Naoto will do a vertical uppercut that hits twice. | |||
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{{AttackVersion|name=Air|subtitle=j.A+D}} | {{AttackVersion|name=Air|subtitle=j.A+D}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
This move functions much in the way of its A version counterpart, but with slower startup. It should also be noted that this version of Banishing Fang will stop at 236B if there is no confirmed hit, whereas A version rekka can utilize all 3 hits regardless of hit confirmation. At 236BBB the move | This move functions much in the way of its A version counterpart, but with slower startup. It should also be noted that this version of Banishing Fang will stop at 236B if there is no confirmed hit, whereas A version rekka can utilize all 3 hits regardless of hit confirmation. At 236BBB the move becomes jump cancellable on hit or block, giving Naoto a lot of options on how to proceed from there. | ||
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Revision as of 12:10, 4 November 2019
Naoto Kurogane |
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Overview
Backstory
A foreigner from another world. He possesses a unique power, the "Eye of the Hunter," that allows him to see the life-force of living beings. With a strong sense of justice, he can't ignore people who are in need of help and always rushes into situations without thinking much about the consequences.
Playstyle
Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty the "Enhancer."
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Bloodedge
Naoto K.'s drive allows him to manipulate his own blood and transform it into a variety of different weapons such as swords, axes, spears (not in BBTAG as he no longer has his old 2D), drills, scythes, and even the head of the Black Beast itself. When using a Bloodedge move, Naoto K. can charge the attack by holding down the B button to increase the attack's damage, range, and frame advantage as well as change the move's properties and open up new cancel options. He can also dash cancel any grounded drive attack at any point during the charge, opening up opportunities to use Enhanced special moves mid-combo.
Note 1: For Naoto K. Players returning from BBCF, keep in mind that the charged versions of his drive moves no longer break guards, only providing him with a frame advantage for resetting pressure.
Note 2: Only Naoto K.'s 5B, 5BB, and j.B are subject to Bloodedge's unique mechanics. All the other attacks that use the blood animations and particle effects such as Slash Kaid, Divine Smasher, Divine Reaper, Grim of Phantom, and Edge of Eternity are cosmetic only. This also includes the assist version of 5BB.
Enhancer
Acting as a sort of second drive, this mechanic increases the damage, metergain, range, hitstun, and in some cases the frame adavntage of Naoto K.'s specials, so long as they are performed while he is in a neutral state or in the middle of a dash. This is the mechanic that defines Naoto K., more so than even Bloodedge, greatly improving nearly every aspect of his kit through massive corner carry, versatile oki, intense pressure, and ludicrous combo damage.
Normal Moves
4A
4A |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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Please don't use this. |
2A
2A |
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Standard low kick that can go into itself twice and can be cancelled into a throw. 2A is also useful when converting off of OTG's. |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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Has just enough hitstun to dash cancel into 236A/C on the ground and 236B in the air if used early in a combo. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
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Can be used at the end of a combo to enhance Divine Smasher for some extra damage via sway cancel. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
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Powerful button that can create sandwiching opportunities via assist calls. Depending on the match up, this button can counter wakeup DPs if crossing up after an air dash. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Causes wall splat in the corner if used from the front, which can be followed up with 5BB>Phantom Pain. |
Inferno Crusader
Inferno Crusader 5A+D (Air OK) |
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Skills
Banishing Fang
A Banishing Fang 236A/B |
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Banishing Fang
B Banishing Fang 236A/B |
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Shift Sway
Shift Sway 214A |
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Slash Kaid
Slash Kaid 214B |
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Though not as fast as its EX counterpart on start up, it is still an important tool for pressuring opponents during blockstrings due to its fast recovery. |
Extra Skills
EX Banishing Fang
EX Banishing Fang 236C |
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EX Slash Kaid
EX Slash Kaid 214C |
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Partner Skills
5P
5P Slash Kaid |
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6P
6P BBCF 6C |
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Good assist if your partner can cover Naoto after throwing the 6P so it crosses up. |
4P
4P 5BB |
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Really good vs characters that want to jump or play the air game a lot Ex: Merkava. |
Distortion Skills
Divine Smasher
Divine Smasher 236B+C (Air OK) |
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Divine Reaper
Divine Reaper 214B+C |
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Distortion Skill Duo
Grim Of Phantom P during Distortion Skill |
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Astral Heat
Edge of Eternity 222B+C |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •