Difference between revisions of "BBTag/Naoto Kurogane"
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of Naoto K.'s are while in a neutral state or in the middle of a dash. This is the his also greatly increases his
. of his are by
Revision as of 08:57, 11 September 2019
- 1 Overview
- 2 Normal Moves
- 3 Universal Mechanics
- 4 Skills
- 5 Extra Skills
- 6 Partner Skills
- 7 Distortion Skills
- 8 Distortion Skill Duo
- 9 Astral Heat
- 10 Navigation
A foreigner from another world. He possesses a unique power, the "Eye of the Hunter," that allows him to see the life-force of living beings. With a strong sense of justice, he can't ignore people who are in need of help and always rushes into situations without thinking much about the consequences.
Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty the "Enhancer."
Naoto K.'s drive allows him to manipulate his own blood and transform it into a variety of different weapons such as swords, axes, spears (not in BBTAG as he no longer has his old 2D), drills, scythes, and even the head of the Black Beast itself. When using a Bloodedge move, Naoto K. can charge the attack by holding down the B button to increase the attack's damage, range, and frame advantage as well as change the move's properties and open up new cancel options. He can also dash cancel any grounded drive attack at any point during the charge, opening up opportunities to use Enhanced special moves mid-combo.
Note 1: For Naoto K. Players returning from BBCF, keep in mind that the charged versions of his drive moves no longer break guards, only providing him with a frame advantage for resetting pressure.
Note 2: Only Naoto K.'s 5B, 5BB, and j.B are subject to Bloodedge's unique mechanics. All the other attacks that use the blood animations and particle effects such as Slash Kaid, Divine Smasher, Divine Reaper, Grim of Phantom, and Edge of Eternity are cosmetic only. This also includes the assist version of 5BB.
Acting as a sort of second drive, this mechanic increases the damage, metergain, range, hitstun, and in some cases the frame adavntage of Naoto K.'s specials, so long as they are performed while he is in a neutral state or in the middle of a dash. This is the mechanic that defines Naoto K., more so than even Bloodedge, greatly improving nearly every aspect of his kit through massive corner carry, versatile oki, intense pressure, and ludicrous combo damage. However, this mechanic also greatly increases the difficulty of his execution in even basic tasks, demanding quick and decisive inputs at all times from the player.
Note: Naoto K.'s Overhead Kick and Phantom Pain specials are unaffected by Enhancer. All of his supers are similarly not affected by Enhancer.
5A+D (Air OK)
|A Banishing Fang
|B Banishing Fang
EX Banishing Fang
|EX Banishing Fang
EX Slash Kaid
|EX Slash Kaid
236B+C (Air OK)
Distortion Skill Duo
|Grim Of Phantom
P during Distortion Skill
|Edge of Eternity
|To edit frame data, edit values in BBTag/Naoto Kurogane/Data. Be sure to update both the |