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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Naoto Kurogane}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Naoto Kurogane | !Naoto Kurogane | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_NaotoK_Portrait.png| | [[File:BBTag_NaotoK_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 15: | Line 16: | ||
;Team Role: | ;Team Role: | ||
: | :Anchor | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 21: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Naoto Kurogane | |||
=== | | game = BBTag | ||
A foreigner from another world. | | icon = BBTag_NaotoK_Icon.png | ||
| quote = Seriously, Don't say I didn't warn ya | |||
| lore = A foreigner from another world. | |||
He possesses a unique power, the "'''Eye of the Hunter'''," | He possesses a unique power, the "'''Eye of the Hunter'''," | ||
that allows him to see the life-force of living beings. | that allows him to see the life-force of living beings. | ||
Line 30: | Line 33: | ||
who are in need of help and always rushes into situations | who are in need of help and always rushes into situations | ||
without thinking much about the consequences. | without thinking much about the consequences. | ||
}} | |||
===Drive: Bloodedge=== | |||
Naoto K.'s drive allows him to manipulate his own blood and transform it into a variety of different weapons such as swords, axes, spears (not in BBTAG as he no longer has his old 2D), drills, scythes, and even the head of the Black Beast itself. When using a Bloodedge move, Naoto K. can charge the attack by holding down the B button to increase the attack's damage, range, and frame advantage as well as change the move's properties and open up new cancel options. He can also dash cancel any grounded drive attack at any point during the charge, opening up opportunities to use Enhanced special moves mid-combo. | |||
'''Note 1:''' For Naoto K. Players returning from BBCF, keep in mind that the charged versions of his drive moves no longer break guards, only providing him with a frame advantage for resetting pressure. | |||
===Enhancer=== | |||
Acting as a sort of second drive, this mechanic increases the damage, metergain, range, hitstun, and in some cases the frame adavntage of Naoto K.'s specials, so long as they are performed while he is in a neutral state or in the middle of a dash. This is the mechanic that defines Naoto K., more so than even Bloodedge, greatly improving nearly every aspect of his kit through massive corner carry, versatile oki, intense pressure, and ludicrous combo damage. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. | Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. | ||
Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty '''the "Enhancer."''' | Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty '''the "Enhancer."''' | ||
|pros= | |||
| | |||
*High solo damage potential. | *High solo damage potential. | ||
*Great neutral control via long-range normals and specials. | *Great neutral control via long-range normals and specials. | ||
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*Has a really strong pressure game thanks to some of his safe on block moves combined with his dash cancelling. | *Has a really strong pressure game thanks to some of his safe on block moves combined with his dash cancelling. | ||
*Combos have lots of corner carry | *Combos have lots of corner carry | ||
| | |cons= | ||
*Some of his longest reaching attack require him to charge them first. | *Some of his longest reaching attack require him to charge them first. | ||
*Aside from his longer reaching moves, the rest of his tools are quite stubby. | *Aside from his longer reaching moves, the rest of his tools are quite stubby. | ||
*Due to his stubby normals, neutral can be hard sometimes. | *Due to his stubby normals, neutral can be hard sometimes. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5A.png |caption= Watch out for da jab | |image=BBCF_Naoto_5A.png |caption= Watch out for da jab | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Jump cancellable on hit and on block | *Jump cancellable on hit and on block | ||
*Can cancel to itself 3 times | *Can cancel to itself 3 times | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5AA.png |caption= Naotos 5AA in CF | |image=BBCF_Naoto_5AA.png |caption= Naotos 5AA in CF | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*5A moves Naoto slightly forward | *5A moves Naoto slightly forward | ||
*Jump cancellable up to 5AA | *Jump cancellable up to 5AA | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5D.png |caption= | |image=BBCF_Naoto_5D.png |caption= The character starts here | ||
|image2=BBCF_Naoto_6D.png |caption2= | |image2=BBCF_Naoto_6D.png |caption2= | ||
|name=5B | |name=5B | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Can be dash cancelled at any time during startup | *Can be dash cancelled at any time during startup | ||
**Does not guard break when fully charged | **Does not guard break when fully charged | ||
**Charged version can be dash cancelled during the charge and on whiff | **Charged version can be dash cancelled during the charge and on whiff | ||
**Can be treated as a good ranged poke but due to its long recovery it can be greatly punished | **Can be treated as a good ranged poke but due to its long recovery it can be greatly punished | ||
This is the | This button is what defines Naoto's pressure and combo game. Being able to dash cancel it extremely early during the startup allows for linking into enhanced specials that would not be possible through Shift Sway. It being 8f also means that it can be used as a far ranged neutral poke, in combination with 214A>236A it can bridge from neutral into his pressure | ||
}} | }} | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Jump cancellable on hit and on block | *Jump cancellable on hit and on block | ||
*Can be dash cancelled when charged | *Can be dash cancelled when charged | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6A.png |caption= | |image=BBCF_Naoto_6A.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal overhead | * Universal overhead | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2A.png |caption= | |image=BBCF_Naoto_2A.png |caption= He does not need to go into 4A from this | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Standard low kick that can go into itself twice and can be cancelled into a throw. 2A is also useful when converting off of OTG's. | Standard low kick that can go into itself twice and can be cancelled into a throw. 2A is also useful when converting off of OTG's. Also has low profile capabilites | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2C.png |caption= | |image=BBCF_Naoto_2C.png |caption= This used to be the god anti air | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Good anti-air with deceptive horizontal and vertical hitbox | *Good anti-air with deceptive horizontal and vertical hitbox | ||
Has just enough hitstun to dash cancel into 236A/C on the ground and 236B in the air if used early in a combo. | Has just enough hitstun to dash cancel into 236A/C on the ground and 236B in the air if used early in a combo. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_3C.png |caption= | |image=BBCF_Naoto_3C.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Okay sweep | * Okay sweep | ||
* Combo filler | * Combo filler | ||
Can be used at the end of a combo to enhance Divine Smasher for some extra damage via sway cancel. | Can be used at the end of a combo to enhance Divine Smasher for some extra damage via sway cancel. You really don't want to use this though as there are far better options to end combos so it gets outshined | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jB.png |caption= Cross-ups makes his ass a hitbox. | |image=BBCF_Naoto_jB.png |caption= Cross-ups makes his ass a hitbox. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Combo filler | *Combo filler | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jD.png |caption= | |image=BBCF_Naoto_jD.png |caption= Why are you not pressing this | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Does not guard break when fully charged | *Does not guard break when fully charged | ||
*Is now an overhead | *Is now an overhead | ||
One of Naoto's best tools for many situations. Charged version can lead to a combo if | One of Naoto's best tools for many situations. Charged version can lead to a combo if low enough. Great hitbox however be mindful of the hurtbox chained to it. Proper use of j.B makes Naoto very threatening in combination with assists | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_NaotoK_jC.png |caption= | |image=BBTag_NaotoK_jC.png |caption= You can use this now!? | ||
|name=j.C | |name=j.C | ||
|input= | |input= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Strong, fast cross-up | *Strong, fast cross-up | ||
*Deceptive hitbox can hit opponents from the front | *Deceptive hitbox can hit opponents from the front | ||
Powerful button that can create sandwiching opportunities via assist calls. Depending on the match up, this button can counter wakeup DPs if crossing up after an air dash. | Powerful button that can create sandwiching opportunities via assist calls. Depending on the match up, this button can counter wakeup DPs if crossing up after an air dash. Blockstun is long enough to allow for F-Shiki with falling j.C>land>rising j.B | ||
}} | |||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_FThrow.png|caption= Front | |image=BBCF_Naoto_FThrow.png|caption= Front | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Causes wall splat in the corner if used from the front, which can be followed up with 5BB>Phantom Pain. | Causes wall splat in the corner if used from the front, which can be followed up with 5BB>Phantom Pain. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Inferno Crusader</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_InfernoCrusader_D.png |caption= | |image=BBCF_Naoto_InfernoCrusader_D.png |caption="ANNOYING!!" | ||
|image2=BBCF_Naoto_OverheadKick.png |caption2= | |image2=BBCF_Naoto_OverheadKick.png |caption2="GET DOWN!" | ||
|name=Inferno Crusader | |name=Inferno Crusader | ||
|input=5A+D (Air OK) | |input=5A+D (Air OK) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground|subtitle=A+D}} | {{AttackVersion|name=Ground|subtitle=A+D}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
'''Enhanced''' | '''Enhanced''' | ||
*Naoto does a rising uppercut at an angle, making this DP a situational anti-air | *Naoto does a rising uppercut at an angle, making this DP a situational anti-air | ||
*Can be enhanced during a combo if dash cancelled with 5B or Sway | *Can be enhanced during a combo if dash cancelled with 5B or Sway | ||
His main combo ender. Pretty much unburstable due to long invul frames combined with really long active frames. The knockdown lets him get extremely good oki in the corner with assists | |||
'''Unenhanced''' | '''Unenhanced''' | ||
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}} | }} | ||
{{AttackVersion|name=Air|subtitle=j.A+D}} | {{AttackVersion|name=Air|subtitle=j.A+D}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Combo filler | *Combo filler | ||
}} | }} | ||
{{AttackVersion|name=Overhead Kick|subtitle=A+D > A/B/C}} | {{AttackVersion|name=Overhead Kick|subtitle=A+D > A/B/C}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|AD X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Combo ender | *Combo ender | ||
Can extend combos if intentionally whiffed. | Can extend combos if intentionally whiffed. As of 2.0 this move can now be converted into a combo off 2A when delayed. | ||
}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Banishing Fang</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFang.png |caption= | |image=BBCF_Naoto_BanishingFang.png |caption= Into the corner we go ! | ||
|image2=BBCF_Naoto_BanishingFangRoar.png |caption2= | |image2=BBCF_Naoto_BanishingFangRoar.png |caption2= | ||
|image3=BBCF_Naoto_BanishingFangBash.png |caption3= | |image3=BBCF_Naoto_BanishingFangBash.png |caption3= Corner carry so big, it broke my back | ||
"BEGONE!!" | |||
|input=236A/B | |input=236A/B | ||
|name=A Banishing Fang | |name=A Banishing Fang | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
'''Enhanced''' | '''Enhanced''' | ||
*Forward advancing with good range that is safe on block makes this an excellent gap closer to catch opponents. | *Forward advancing with good range that is safe on block makes this an excellent gap closer to catch opponents. | ||
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}} | }} | ||
{{AttackVersion|name=AA}} | {{AttackVersion|name=AA}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Mainly used to go into the third hit of Banishing Fang. Will knock floating opponents down to the ground, giving it practical use in creating safejumps. Can also sideswap if the opponent is directly above Naoto while using this move. | Mainly used to go into the third hit of Banishing Fang. Will knock floating opponents down to the ground, giving it practical use in creating safejumps. Can also sideswap if the opponent is directly above Naoto while using this move. | ||
}} | }} | ||
{{AttackVersion|name=AAA}} | {{AttackVersion|name=AAA}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
'''Enhanced''' | '''Enhanced''' | ||
*Dash cancellable on hit | *Dash cancellable on hit | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Banishing Fang</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFang.png |caption= | |image=BBCF_Naoto_BanishingFang.png |caption= | ||
|image2=BBCF_Naoto_BanishingFangRoar.png |caption2= | |image2=BBCF_Naoto_BanishingFangRoar.png |caption2= | ||
|image4=BBCF_Naoto_BanishingFangRaid.png |caption4= | |image4=BBCF_Naoto_BanishingFangRaid.png |caption4="FLY!!" | ||
|input=236A/B | |input=236A/B | ||
|name=B Banishing Fang | |name=B Banishing Fang | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=BB}} | {{AttackVersion|name=BB}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=BBB}} | {{AttackVersion|name=BBB}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
This move functions much in the way of its A version counterpart, but with slower startup | This move functions much in the way of its A version counterpart, but with slower startup and the last hit being jump cancellable instead. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Shift Sway</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_ShiftSway.png |caption= | |image=BBCF_Naoto_ShiftSway.png |caption=Miss me with that bullshit | ||
|image2=BBCF_Naoto_ShiftSwayEnhanced.png |caption#= | |image2=BBCF_Naoto_ShiftSwayEnhanced.png |caption#=Jojo reference | ||
|image3=BBCF_Naoto_PhantomPain.png |caption3= | |image3=BBCF_Naoto_PhantomPain.png |caption3=Caught you lacking | ||
|input=214A | |input=214A | ||
|name=Shift Sway | |name=Shift Sway | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Shift Sway|subtitle=214A}} | {{AttackVersion|name=Shift Sway|subtitle=214A}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head and Projectile invulnerable | *Head and Projectile invulnerable | ||
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'''Unenhanced''' | '''Unenhanced''' | ||
If used during a combo or blockstring, Naoto sways back without any forward motion. Can be dash cancelled, and is one of Naoto's most important tools for extending combos. | If used during a combo or blockstring, Naoto sways back without any forward motion. Can be dash cancelled, and is one of Naoto's most important tools for extending combos. Will auto bait bursts during combos both during the sway and the dash cancel. | ||
}} | }} | ||
{{AttackVersion|name=Phantom Pain|subtitle=214A > A/B/C}} | {{AttackVersion|name=Phantom Pain|subtitle=214A > A/B/C}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|214A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* | *Command grab that catches standing and jumping opponents, but whiffs on crouching opponents | ||
*Head invulnerable | *Head invulnerable | ||
After shift sway, Naoto will do a high kick. If confirmed, Naoto will do another kick sending the opponent back into the air. This is Naoto's deadliest anti air due to its high initial proration, and his second best combo starter after charged 5B. Despite being a kick, Phantom Pain counts as a throw. | After shift sway, Naoto will do a high kick. If confirmed, Naoto will do another kick sending the opponent back into the air. This is Naoto's deadliest anti air due to its high initial proration, and his second best combo starter after charged 5B. Despite being a kick, Phantom Pain counts as a throw. Unlike other command throws though the opponent can be hit out of Phantom Pain, however this does not affect them getting hit by both hits | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Slash Kaid</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_SlashKaid.png |caption= | |image=BBCF_Naoto_SlashKaid.png |caption= Auto Neuch | ||
|input=214B | |input=214B | ||
|name=Slash Kaid | |name=Slash Kaid | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Good range | *Good range | ||
*Nonpunishable on block | *Nonpunishable on block | ||
Though not as fast as its EX counterpart on start up, it is still an important tool for | Though not as fast as its EX counterpart on start up, it is still an important tool for closing the gap between you and your opponent during neutral. Due to its fairly large hitbox it will often win interactions that Banishing Fang would lose. Unlike CF it is not very good for combos | ||
}} | }} | ||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Banishing Fang</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFang.png |caption= | |image=BBCF_Naoto_BanishingFang.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=C}} | {{AttackVersion|name=C}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=CC}} | {{AttackVersion|name=CC}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236CC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=CCC}} | {{AttackVersion|name=CCC}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|236CCC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Wallbounce only on Enhanced Version | * Wallbounce only on Enhanced Version | ||
Unlike the normal version this can be cancelled on block as well as cancelled into normals. Mainly used for going into other specials mid combo for extra corner carry or extending pressure after the 3rd hit | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Slash Kaid</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_SlashKaid.png |caption= | |image=BBCF_Naoto_SlashKaid.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_NaotoK_SlashKaid.png |caption= | |image=BBTag_NaotoK_SlashKaid.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6C.png |caption= | |image=BBCF_Naoto_6C.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Locates the opponent | * Locates the opponent | ||
* Can cross up | * Can cross up | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_NaotoK_4P.png |caption=Goes high enough to slap Jesus Christ himself | |image=BBTag_NaotoK_4P.png |caption=Goes high enough to slap Jesus Christ himself | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* One of the best 4P in the game | * One of the best 4P in the game | ||
* Controls the air nicely | * Controls the air nicely | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Divine Smasher</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_DivineSmasher.png |caption= He better get a Rock Howard colour this time. | |image=BBCF_Naoto_DivineSmasher.png |caption= He better get a Rock Howard colour this time. | ||
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{{AttackDataHeader-BBTag|version=yes}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}}{{# | {{AttackVersion|name=Ground}} | ||
{{#lst:BBTag/Naoto Kurogane/Data|236BC}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}}{{# | {{AttackVersion|name=Air}} | ||
{{#lst:BBTag/Naoto Kurogane/Data|j.236BC}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Divine Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_DivineReaper.png |caption= | |image=BBCF_Naoto_DivineReaper.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Strike}} | {{AttackVersion|name=Strike}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Projectile}} | {{AttackVersion|name=Projectile}} | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|214BC Projectile}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto launches a blood wave that resembles a giant Dead Spike. If he's close enough, he will perform a follow up where he smashes the opponent with a elbow strike. If he's too far, only the Dead Spike will hit, dealing less damage but allowing him to follow up. | Naoto launches a blood wave that resembles a giant Dead Spike. If he's close enough, he will perform a follow up where he smashes the opponent with a elbow strike. If he's too far, only the Dead Spike will hit, dealing less damage but allowing him to follow up. If enhanced Naoto will move forward while performing Divine Reaper | ||
Resonance version changes Naoto's follow up to creating a giant blood scythe and slashing the opponent. | |||
}} | }} | ||
}} | }} | ||
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==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_GrimOfPhantom.png |caption= | |image=BBCF_Naoto_GrimOfPhantom.png |caption="The fun doesn't stop!" | ||
|input=P during Distortion Skill | |input=P during Distortion Skill | ||
|name=Grim Of Phantom | |name=Grim Of Phantom | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Full animation comes out on hit and block so he doesn't get safe DHC shenanigans | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Naoto Kurogane/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Naoto Kurogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Naoto Kurogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Naoto Kurogane]] | [[Category:Naoto Kurogane]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 05:02, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Naoto Kurogane |
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Overview
"Seriously, Don't say I didn't warn ya" | |
Lore: | A foreigner from another world.
He possesses a unique power, the "Eye of the Hunter," that allows him to see the life-force of living beings. With a strong sense of justice, he can't ignore people who are in need of help and always rushes into situations without thinking much about the consequences. |
Drive: Bloodedge
Naoto K.'s drive allows him to manipulate his own blood and transform it into a variety of different weapons such as swords, axes, spears (not in BBTAG as he no longer has his old 2D), drills, scythes, and even the head of the Black Beast itself. When using a Bloodedge move, Naoto K. can charge the attack by holding down the B button to increase the attack's damage, range, and frame advantage as well as change the move's properties and open up new cancel options. He can also dash cancel any grounded drive attack at any point during the charge, opening up opportunities to use Enhanced special moves mid-combo.
Note 1: For Naoto K. Players returning from BBCF, keep in mind that the charged versions of his drive moves no longer break guards, only providing him with a frame advantage for resetting pressure.
Enhancer
Acting as a sort of second drive, this mechanic increases the damage, metergain, range, hitstun, and in some cases the frame adavntage of Naoto K.'s specials, so long as they are performed while he is in a neutral state or in the middle of a dash. This is the mechanic that defines Naoto K., more so than even Bloodedge, greatly improving nearly every aspect of his kit through massive corner carry, versatile oki, intense pressure, and ludicrous combo damage.
Playstyle
Naoto Kurogane Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty the "Enhancer."
- High solo damage potential.
- Great neutral control via long-range normals and specials.
- 4P assist is a great anti-air
- Has a really strong pressure game thanks to some of his safe on block moves combined with his dash cancelling.
- Combos have lots of corner carry
- Some of his longest reaching attack require him to charge them first.
- Aside from his longer reaching moves, the rest of his tools are quite stubby.
- Due to his stubby normals, neutral can be hard sometimes.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Inferno Crusader 5A+D (Air OK) |
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Skills
A Banishing Fang 236A/B |
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B Banishing Fang 236A/B |
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Shift Sway 214A |
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Slash Kaid 214B |
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Extra Skills
EX Banishing Fang 236C |
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EX Slash Kaid 214C |
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Partner Skills
5P Slash Kaid |
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6P BBCF 6C |
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4P 5BB |
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Distortion Skills
Divine Smasher 236B+C (Air OK) |
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Divine Reaper 214B+C |
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Distortion Skill Duo
Grim Of Phantom P during Distortion Skill |
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Astral Heat
Edge of Eternity 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •