Naoto Kurogane |
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Overview
Backstory
A foreigner from another world. He possesses a unique power, the "Eye of the Hunter," that allows him to see the life-force of living beings. With a strong sense of justice, he can't ignore people who are in need of help and always rushes into situations without thinking much about the consequences.
Playstyle
Naoto is a rushdown character with a variety of skills that can close the gap between him and his opponent. Although the reach of his normal moves are short, he is able to bring the fight to close range with his unique abilty the "Enhancer."
Strengths/Weaknesses
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Drive: Bloodedge
Naoto K.'s drive allows him to manipulate his own blood and transform it into a variety of different weapons such as swords, axes, spears (not in BBTAG as he no longer has his old 2D), drills, scythes, and even the head of the Black Beast itself. When using a Bloodedge move, Naoto K. can charge the attack by holding down the B button to increase the attack's damage, range, and frame advantage as well as change the move's properties and open up new cancel options. He can also dash cancel any grounded drive attack at any point during the charge, opening up opportunities to use Enhanced special moves mid-combo.
Note 1: For Naoto K. Players returning from BBCF, keep in mind that the charged versions of his drive moves no longer break guards, only providing him with a frame advantage for resetting pressure.
Enhancer
Acting as a sort of second drive, this mechanic increases the damage, metergain, range, hitstun, and in some cases the frame adavntage of Naoto K.'s specials, so long as they are performed while he is in a neutral state or in the middle of a dash. This is the mechanic that defines Naoto K., more so than even Bloodedge, greatly improving nearly every aspect of his kit through massive corner carry, versatile oki, intense pressure, and ludicrous combo damage.
Normal Moves
4A
4A |
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Standard jab at 6f nothing special here |
5A
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5B
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5C
5C |
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Please don't use this. |
2A
2A |
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Standard low kick that can go into itself twice and can be cancelled into a throw. 2A is also useful when converting off of OTG's. Also has low profile capabilites |
2B
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Has just enough hitstun to dash cancel into 236A/C on the ground and 236B in the air if used early in a combo. |
2C
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Can be used at the end of a combo to enhance Divine Smasher for some extra damage via sway cancel. You really don't want to use this though as there are far better options to end combos so it gets outshined |
j.A
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j.B
j.B |
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One of Naoto's best tools for many situations. Charged version can lead to a combo if low enough. Great hitbox however be mindful of the hurtbox chained to it. Proper use of j.B makes Naoto very threatening in combination with assists |
j.C
j.C |
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Powerful button that can create sandwiching opportunities via assist calls. Depending on the match up, this button can counter wakeup DPs if crossing up after an air dash. Blockstun is long enough to allow for F-Shiki with falling j.C>land>rising j.B |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Causes wall splat in the corner if used from the front, which can be followed up with 5BB>Phantom Pain. |
Inferno Crusader
Inferno Crusader 5A+D (Air OK) |
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Skills
Banishing Fang
A Banishing Fang 236A/B |
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Banishing Fang
B Banishing Fang 236A/B |
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Shift Sway
Shift Sway 214A |
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Slash Kaid
Slash Kaid 214B |
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Though not as fast as its EX counterpart on start up, it is still an important tool for closing the gap between you and your opponent during neutral. Due to its fairly large hitbox it will often win interactions that Banishing Fang would lose. Unlike CF it is not very good for combos |
Extra Skills
EX Banishing Fang
EX Banishing Fang 236C |
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EX Slash Kaid
EX Slash Kaid 214C |
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Partner Skills
5P
5P Slash Kaid |
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6P
6P BBCF 6C |
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Good assist if your partner can cover Naoto after throwing the 6P so it crosses up. |
4P
4P 5BB |
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Really good vs characters that want to jump or play the air game a lot Ex: Merkava. |
Distortion Skills
Divine Smasher
Divine Smasher 236B+C (Air OK) |
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Divine Reaper
Divine Reaper 214B+C |
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Distortion Skill Duo
Grim Of Phantom P during Distortion Skill |
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Full animation comes out on hit and block so he doesn't get safe DHC shenanigans |
Astral Heat
Edge of Eternity 222B+C |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Naoto Kurogane [★]
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Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •