BBTag/Naoto Kurogane/Combos

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 Naoto Kurogane
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Routes

Solo
# Combo Position Damage Difficulty Notes
# 5AAA > 5B(B) > 236BBB > hjc > j.AA > j.C > jc > j.AA > j.C > j.A+D.A Any (Corner) 6839 (7114) [2] Easy Naoto K.'s most basic grounded combo that can be done anywhere.
# 5A > 5BB > 236AA > delay 5AAA > 2B > hjc > j.AA > j.C > jc > j.A > j.C > j.A+D.A Any 7012 [2] Easy Advanced grounded combo. Can only be done point blank.
# 5AAA > 5B > 236BBB > jc236AA > delay 5A > 5BB > 214A~66 > 236AAA~66 > A+D.A Any 7169 [4] Hard Advanced version of the previous combo using dash cancels and a pseudo jump cancel.
# 5AAA > 5BB > 214A~66 > 236AAA~66 > A+D > delay 5A > 2A > 5A > 5BB > jc > j.A+D.A Corner 7428 [3] Medium Naoto's basic corner combo with delayed Inferno Crusader.
# 2B > hjc > j.AA > j.C > jc > j.AA > j.C > jA+D.A Any 5147 [1] Very Easy Basic anti-air combo.
# j.[B] > (land) > 236AAA~66 > A+D > delay 5A > 2A > 5BB > 214A~66 > 236AAA~66 > A+D.A Any 6921 [3] Medium Basic j.B starter combo.
# 214AA > 5AAA > 236BBB > hjc > j.AA > j.C > jc > j.AA > j.C > j.A+D.A Any 7573 [2] Easy Standard combo with Phantom Pain as the starter.
# 214AA > 236AAA~66 > A+D > delay 5A > 2A > 5BB > 214A~66 > 236AAA~66 > A+D.A Any 8194 [4] Hard Advanced Phantom Pain starter combo.
# Grab > 5AAA > 236BBB > hjc j.AA > j.C > jc > j.AA > j.C > j.A+D.A Any 5183 [1] Very Easy Basic grab combo.
# Grab > 5BB > 214A~66 > 236AAA~66 > A+D.A > 2A > 5AA > 5B > A+D.A Any 5727 [3] Medium Advanced grab combo.
# A+D > delay 5A > 2A > 5AAA > 236BBB > hjc > j.AA > j.C > jc > C > j.A+D.A Any 5085 [2] Easy Standard combo with Inferno Crusader starter.
# 5AAA > 5BB > 214A~66 > 236CCC~66 > 214AA > 236AAA~66 > A+D.A Any 7830 [3] Medium Standard single meter combo.
# 5AAA > 5BB > 214A~66 > 236AAA~66 > A+D > delay 5A > 2A > 5A > 214B+C Any 8810 [3] Medium Standard super ender combo.
# 5AAA > 5BB > 214A~66 > 236AAA~66 > A+D > delay 5A > 2A > 2B > jc > j.236B+C > 236B+C Any 10240 [3] Medium Similar to the previous super combo, but uses 4 meters.
# (RB) 214AA > 236CCC~66 > 236BBB > jc214AA > 236AAA~66 > 214B+C Any 10799 [3] Medium Resonance blaze combo that uses a pseudo jump cancel and 3 meters.
With Assists

Combo Theory

Video Examples

External Documents and References


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