Difference between revisions of "BBTag/Naoto Kurogane/Frame Data"

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(Distortion Skills)
(Normal Moves)
 
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Latest revision as of 01:41, 4 December 2019

System Data[edit]

Health: 17,000
Prejump: 4F
Backdash Time 25F / Invul: 1-7 All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 B All 6 3 12 -3 1 11 12 12 9 - -
5A 1500 - 100 80 B All 8 5 18 -6 3 16 17 17 11 - -
5AA 1500 - 100 80 B All 12 3 18 -4 3 16 17 17 11 - -
5AAA 1700 - 100 85 B All 15 2 26 -9 4 18 21 21 12 - -
5AAAA 2500 - 100 90 B All 21 4 2+28L -13 5 20 21 30 15 - -
2A 1000 - 90 75 F Low 7 2 14 -2 2 13 14 14 10 - -
5B 1800 [2100] - 100 85 B All 8 [35] 5 34 -20 [-15] 4 18 [23] 19 [Stagger 28] 30 + Slide 29
[40 + Slide 29]
15 [20] - -
  • Values in [] are for full charge
  • Chip Damage 5% [20%]
5BB 1800 [2100] - - - B All 11 [26] 6 17 -4 [+1] 4 18 [23] Launch 25 [60] 15 [20] - -
  • Values in [] are for full charge
  • Chip Damage 5% [20%]
2B 1500 - 90 80 B All 11 6 22 -11 3 16 17 22 11 5-16 H -
5C 800 - 100 100 B High 26 3 18 -4 3 16 0 0 11 - -
2C 1700 - 90 85 F Low 11 4 17 -2 4 18 19 40 12 - -
j.A 1500 - 100 80 H High 11 6 13 - 3 16 17 17 11 - -
j.AA 1500 - 80 80 H High 9 6 12 - 3 16 17 17 11 - -
j.B 1800 [2100] - 80 85 H High 11 [40] 5 18+6L - 4 18 [23] 19 [Launch] 40 [40 + GBounce] 15 - -
  • Values in [] are for full charge
  • Chip Damage 5% [20%]
j.C 1700 - 100 85 H High 13 6 14 - 4 18 19 20 12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Launch 80 + WBounce 60 0, 12 - -
  • 100% minimum damage: 0, 2000 (2000)
Back Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Stagger 30 - 0, 20 - -
  • 100% minimum damage: 0, 2000 (2000)
Inferno Crusader
Reversal Action
1200*2, [1200,500*4] - 80 60 (once) B Air Unblockable 10 3,10
[3,3,3,2,2]
38+16L
[30+16L]
-45 [-29] 4 18 Launch 45 12, 3*3 1-18 All -
  • Values in [] are for Enhancer (aka non-cancel) version
Aerial Inferno Crusader
Reversal Action
1200*2, [1200,500*4] - 80 60 (once) H All 10 3,10 [3,3,3,2,2] Until L+16 - 4 18 Launch 45 12, 3*3 1-18 All -
  • Values in [] are for Enhancer (aka non-cancel) version
Overhead Kick
Inferno Crusader > A/B/C
1300 - 48 100 H All 11 6 Until L+16L - 4 18 Launch 40 + Donw 24 12 - -
Dash Cancel - - - - - - - - 20 - - - - - - - -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Banishing Fang
236A
1300 - 80 80 B All 12 3 17 -3 3 16 17 17 15 - -
B Banishing Fang
236B
1300 - 80 80 B All 18 3 17 -3 3 16 17 17 15 - -
Banishing Fang Roar
236A/B > A/B/C
1100 [1300] - 64 100 B All 9 6 18 -7 3 16 17 28 + Slide 24 15 - -
  • Values in [] are for Enhancer (aka non-cancel) version
Banishing Fang Bash
236A > A/B/C > A/B/C
1700 [2000] - 80 85 B All 14 7 22 -10 4 18 19 [Launch] 40 12 - -
  • Values in [] are for Enhancer (aka non-cancel) version
Banishing Fang Raid
236B > A/B/C > A/B/C
1700 [2000] - 80 75 B All 14 8 30 -19 4 18 Launch 17 [25] 18 - -
  • Values in [] are for Enhancer (aka non-cancel) version
Shift Sway
214A
- - - - - - - - 50 [37] - - - - - - 5-30 HP
[5-26 HP]
-
  • Values in [] are for Enhancer (aka non-cancel) version
Phantom Pain
Shift Sway > A/B/C)
0, 1800*2 - 100 85 T Air Unblockable 15 [5] 5 28 - 0, 4*2 - Launch 60 0, 12*2 1-19 HP -
  • Values in [] are for Enhancer (aka non-cancel) version
Slash Kaid
214B
1800 [2300] - 80 75 B All 13 [20] 3 23 [16] -8 [+3] 3 [4] 17 [21] 17 [Launch] 25 [27] 7 [12/+0/+3] - -
  • Values in [] are for Enhancer (aka non-cancel) version

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Banishing Fang
236C
1300 - 80 80 B All 12 3 17 -3 3 16 17 17 15 - -
EX Banishing Fang Roar
236C > A/B/C
1100 [1300] - 64 100 B All 9 6 18 -7 3 16 17 28 + Slide 24 15 - -
  • Values in [] are for Enhancer (aka non-cancel) version
EX Banishing Fang Bash
236C > A/B/C > A/B/C
2000 [2300] - 80 85 B All 14 7 22 -10 4 18 Launch 40 [70 + WBounce] 12 - -
  • Values in [] are for Enhancer (aka non-cancel) version
EX Slash Kaid
214C
2300 [2600] - 80 75 B All 16 [13] 3 16 +3 4 21 Launch 27 [38] 12/+0/+3 [7/+0/+3] - -
  • Values in [] are for Enhancer (aka non-cancel) version

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Slash Kaid
2000 - 70 85 B All (18)+13 3 26 -10 4 18 Launch 50 12 - -
6P
BBCF 6C
1700 - 70 85 H All (18)+36 4 5+15L -5 4 18 Launch 60 16 - -
4P
5BB
2000 - 70 85 B All (18)+10 6 27 -14 4 18 Launch 60 16 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Divine Smasher
236BC
4300 [5200] - 80 85 B All 5+2 10 23 -14 4 18 Launch 80 20 1-14 All -
  • Values in [] are for Enhancer (aka non-cancel) version
  • On hit/block, remainder of move is replaced with 8 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
  • Minimum damage 1505 [1612]
Air Divine Smasher
j.236BC
4200 [5200] - 80 85 H All 5+7 Until L 25L - 4 - Slide 39 80 + Slide 39 20 1-Until L All -
  • Values in [] are for Enhanced version
  • Minimum damage 1470 [1664]
Divine Smasher Followup
Enhanced
2700 - 48 100 B All 4+15 3 ??+27L - 4 18 Launch 80 + Down 29 20 1-Until L All -
  • Minimum damage 810
  • Divine Smasher total minimum damage: 2315 [2422]
  • Air Divine Smasher total minimum damage: 2280 [2470]
Divine Reaper
214B+C
2200, 7200 [3000, 7200] - 80, 48 85, 100 B All 4+9 1 48 -18 4, 5 - Launch 300, 100 3 1-27 All -
  • Values in [] are for Enhanced version
  • Projectile only comes out if first hit gets blocked or whiffs
  • Frame Adv listed assumes opponent blocks projectile
  • Minimum damage 550, 1296 (1846) [750, 1296 (2046)]
Divine Reaper
Projectile
2300*3 - 80 60 P2 All 4+10 3,3,6 - - 3 16 Launch 60 0/+4 - -
  • Minimum damage 460*3 (1380)
Grim of Phantom
Distortion Skill Duo
400, 800*2
[400, 350*6]
- 100 100 B All 1+1 3(34)2,3
[3(34)2,6,6,6,6,27]
75 -60 [-63] 4 18 Launch 100*3 12, 8/-5/-5, 9/-1/-1
[12, 13/-10/-10, 1/+4/+4*5, 0/+20/+20]
1-4 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 2000 [2500]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Edge of Eternity
222B+C
- - - - B All 4+11 6 28 -13 5 20 200 21 13 1-20 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB 5C, 2C Special, Super
5[B] - 5BB 5C, 2C Dash[+], Special, Super
5BB - 2B 5C, 2C Jump, Special, Super
5B[B] - 2B 5C, 2C Dash[+], Jump, Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B and j.[B] - - j.C Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


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