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{{CharData- | {{CharData-BBTag|Naoto}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
*Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch. | *Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch. | ||
*Strong air buttons. J.A and J.B are very good and give many characters when contesting her in the air. | *Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air. | ||
*Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers! | *Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers! | ||
*Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed. | *Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed. | ||
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|} | |} | ||
<br clear=all/> | <br clear=all/> | ||
===Fate Counter=== | ===Fate Counter=== | ||
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* The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up | * The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up | ||
* The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon. | * The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Naoto}} | {{CharLinks-BBTag|Naoto}} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=4A | |version=4A | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=6 |active= |recovery= |frameAdv=-4 | |startup=6 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|version=5AA | |version=5AA | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1000 |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active=3 |recovery=26 |frameAdv=-12 | ||
|description= | |description= | ||
* | * 7-13f head invulnerable | ||
* Jump cancellable | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1500 |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_jC.png |caption= | |image=BBTag_Naoto_jC.png |caption= Make them fear the corner with this move | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1700 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Can confirm into a loop with j.214A up to 4 times on hit in a corner. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=2000 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Wall bounces, can be converted into a combo by linking 2B | * Wall bounces, can be converted into a combo by linking 2B | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Hits on the 1-15f trigger an attack | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=Attack | |version=Attack | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=2 (point blank) |active= |recovery= |frameAdv=-27 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Snipe Aim</font> ====== | ====== <font style="visibility:hidden" size="0">Snipe Aim</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_SnipeAim.png |caption= | |image=BBTag_Naoto_SnipeAim.png |caption= bang bang | ||
|input=236A | |input=236A | ||
|name=Snipe Aim | |name=Snipe Aim | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * 15f earliest cancel into gunshot | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Double Fangs</font> ====== | ====== <font style="visibility:hidden" size="0">Double Fangs</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_DoubleFangs.png |caption= | |image=BBTag_Naoto_DoubleFangs.png |caption= Give 'em the old one-two-buckle-my-shoe | ||
|input=236B (Air OK) | |input=236B (Air OK) | ||
|name=Double Fangs | |name=Double Fangs | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All, High/Air | |damage=1000, 1544 |guard=All, High/Air | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard= | |damage=1000, 1544 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Snipe</font> ====== | ====== <font style="visibility:hidden" size="0">Snipe</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_Snipe.png |caption= | |image=BBTag_Naoto_Snipe.png |caption= "At this angle..." | ||
|image2=BBTag_Naoto_ForwardRoll.png |caption2= | |image2=BBTag_Naoto_ForwardRoll.png |caption2= Slip behind those pesky Yangs | ||
|input=A/B/C/66/4 During Aim Stance | |input=A/B/C/66/4 During Aim Stance | ||
|name=Snipe | |name=Snipe | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Snipe |subtitle=A | |version=Snipe |subtitle=A | ||
|damage= |guard= | |damage=2289 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=4 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=Snipe |subtitle=B | |version=Snipe |subtitle=B | ||
|damage= |guard= | |damage=2672 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=4 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=Snipe |subtitle=C | |version=Snipe |subtitle=C | ||
|damage= |guard= | |damage=1908 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=4 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * 27f earliest cancel into gunshot | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground A | |version=Ground A | ||
|damage= |guard= | |damage=2000 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=19 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=Air A | |version=Air A | ||
|damage= |guard= | |damage=2000 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground B |header=no | |version=Ground B |header=no | ||
|damage= |guard= | |damage=2000 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=30 |active= |recovery= |frameAdv=+9 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air B |header=no | |version=Air B |header=no | ||
|damage= |guard= | |damage=2000 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* 15f earliest cancel into gunshot | |||
* 7f earliest cancel into kick | |||
Raid is extremely useful in converting any hit with Naoto into a full combo, due to the nature of the bullets hitting fullscreen and Naoto getting 5 bullets to shoot with. Raid Kick (Critical Shot) also has full invul, so Naoto can react to bursts with Critical Shot and get a full combo after that. Overall a very good move, only problem is if you drop a combo using raid you'll be stuck walking until you use Critical Shot which you can be punished for anyways. That and it costs a bar unfortunately.}} | Raid is extremely useful in converting any hit with Naoto into a full combo, due to the nature of the bullets hitting fullscreen and Naoto getting 5 bullets to shoot with. Raid Kick (Critical Shot) also has full invul, so Naoto can react to bursts with Critical Shot and get a full combo after that. Overall a very good move, only problem is if you drop a combo using raid you'll be stuck walking until you use Critical Shot which you can be punished for anyways. That and it costs a bar unfortunately.}} | ||
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====== <font style="visibility:hidden" size="0">Snipe</font> ====== | ====== <font style="visibility:hidden" size="0">Snipe</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_HoldUp.png |caption= | |image=BBTag_Naoto_HoldUp.png |caption= Naoto Shirogane, Persona: G U N | ||
|image2=BBTag_Naoto_CriticalShot.png |caption2= | |image2=BBTag_Naoto_CriticalShot.png |caption2= Do you really think a GUY could do this!? | ||
|image3=BBTag_Naoto_ForwardRoll.png |caption3= | |image3=BBTag_Naoto_ForwardRoll.png |caption3= | ||
|input=A/B/C/66 During Hold Up Stance | |input=A/B/C/66 During Hold Up Stance | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=34 |active=N/A |recovery=N/A |frameAdv=+36 | ||
|description= | |description= | ||
* If the initial persona attack hits, Naoto will end with a gunshot from stance | * If the initial persona attack hits, Naoto will end with a gunshot from stance | ||
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====== <font style="visibility:hidden" size="0">6P</font> ====== | ====== <font style="visibility:hidden" size="0">6P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_SnipeAim.png |caption= | |image=BBTag_Naoto_SnipeAim.png |caption= G U N | ||
|input=6P | |input=6P | ||
|name=Snipe | |name=Snipe | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=48 |active=N/A |recovery=N/A |frameAdv=+28 | ||
|description= | |description= | ||
* On hit, launches and blows back the opponent. | * On hit, launches and blows back the opponent. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=32 |active=N/A |recovery=N/A |frameAdv=+31 | ||
|description= | |description= | ||
* On hit, launches and is untechable until the opponent touches the ground. | * On hit, launches and is untechable until the opponent touches the ground. | ||
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====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Alpha I</font> ====== | ====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Alpha I</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_AntiSSPPistolAlphaI.png |caption= | |image=BBTag_Naoto_AntiSSPPistolAlphaI.png |caption= Pray they don't have a stage-wide distortion if they block this raw | ||
|input=236B+C | |input=236B+C | ||
|name=Anti-S SP Pistol Alpha I | |name=Anti-S SP Pistol Alpha I | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-26 | ||
|description= | |description= | ||
* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate | * In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11+1 (11+9 at fullscreen) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Fills up the Fate Counter | * Fills up the Fate Counter | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10+5 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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}} | }} | ||
== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_CriticalShot.png |caption= | |image=BBTag_Naoto_CriticalShot.png |caption= | ||
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====== <font style="visibility:hidden" size="0">Judge of Hell</font> ====== | ====== <font style="visibility:hidden" size="0">Judge of Hell</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_JudgeOfHell.png |caption=''' | |image=BBTag_Naoto_JudgeOfHell.png |caption='''''"Showtime!"''''' | ||
|input=222B+C | |input=222B+C | ||
|name=Judge of Hell | |name=Judge of Hell | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Significantly faster than it was in P4A, but makes fewer reticles. | ||
Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life. | |||
}} | }} |
Revision as of 18:28, 6 December 2018
Naoto Shirogane |
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Health:
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Overview
"As long as you take me lightly due to my size, you will never defeat me."
Backstory
Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission.
Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.
Playstyle
Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Fate Counter
In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.
A few changes:
- The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
- The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Shield of Jutsice
Shield of Justice 5A+D |
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Skills
Snipe Aim
Snipe Aim 236A |
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Double Fangs
Double Fangs 236B (Air OK) |
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Snipe
Snipe A/B/C/66/4 During Aim Stance |
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Hair Trigger Megido
Hair Trigger Megido 214A/B (Air OK) |
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Extra Skills
Hold Up!
Hold Up! 236C |
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Snipe
Snipe A/B/C/66 During Hold Up Stance |
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EX Double Fangs
EX Double Fangs j.236C |
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EX Hair Trigger Megido
EX Hair Trigger Megido 214C (Air OK) |
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Partner Skills
5P
5D+Roll 5P |
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6P
Snipe 6P |
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4P
Blight 4P |
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Distortion Skills
Anti-S SP Pistol Alpha I
Anti-S SP Pistol Alpha I 236B+C |
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Anti-S SP Pistol Beta I
Anti-S SP Pistol Beta I j.236B+C |
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Hamaon
Hamaon 214B+C |
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Mudoon
Mudoon j.214B+C |
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Distortion Skill Duo
Critical Shot P during Main Character's Distortion Skill |
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Astral Heat
Judge of Hell
Judge of Hell 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •