BBTag/Naoto Shirogane: Difference between revisions

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*Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.
*Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.
*Strong air buttons. J.A and J.B are very good and give many characters when contesting her in the air.
*Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air.
*Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!
*Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!
*Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.
*Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.
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* The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
* The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
* The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.
* The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.
<br clear=all/>


{{CharLinks-BBTag|Naoto}}
{{CharLinks-BBTag|Naoto}}
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  |description=
  |description=
* 7-13f head invulnerable
* 7-13f head invulnerable
* Jump cancellable
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_jC.png |caption=
|image=BBTag_Naoto_jC.png |caption= Make them fear the corner with this move
|name=j.C
|name=j.C
|data=
|data=
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* Important points go here
* Important points go here


Detailed description of the usefulness of the move go here
Can confirm into a loop with j.214A up to 4 times on hit in a corner.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Snipe Aim</font> ======
====== <font style="visibility:hidden" size="0">Snipe Aim</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_SnipeAim.png |caption=
|image=BBTag_Naoto_SnipeAim.png |caption= bang bang
|input=236A
|input=236A
|name=Snipe Aim
|name=Snipe Aim
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====== <font style="visibility:hidden" size="0">Double Fangs</font> ======
====== <font style="visibility:hidden" size="0">Double Fangs</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_DoubleFangs.png |caption=
|image=BBTag_Naoto_DoubleFangs.png |caption= Give 'em the old one-two-buckle-my-shoe
|input=236B (Air OK)
|input=236B (Air OK)
|name=Double Fangs
|name=Double Fangs
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====== <font style="visibility:hidden" size="0">Snipe</font> ======
====== <font style="visibility:hidden" size="0">Snipe</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_Snipe.png |caption=
|image=BBTag_Naoto_Snipe.png |caption= "At this angle..."
|image2=BBTag_Naoto_ForwardRoll.png |caption2=
|image2=BBTag_Naoto_ForwardRoll.png |caption2= Slip behind those pesky Yangs
|input=A/B/C/66/4 During Aim Stance  
|input=A/B/C/66/4 During Aim Stance  
|name=Snipe
|name=Snipe
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====== <font style="visibility:hidden" size="0">Snipe</font> ======
====== <font style="visibility:hidden" size="0">Snipe</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_HoldUp.png |caption=
|image=BBTag_Naoto_HoldUp.png |caption= Naoto Shirogane, Persona: G U N
|image2=BBTag_Naoto_CriticalShot.png |caption2= Do you really think a GUY could do this!?
|image2=BBTag_Naoto_CriticalShot.png |caption2= Do you really think a GUY could do this!?
|image3=BBTag_Naoto_ForwardRoll.png |caption3=
|image3=BBTag_Naoto_ForwardRoll.png |caption3=
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====== <font style="visibility:hidden" size="0">6P</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_SnipeAim.png |caption=
|image=BBTag_Naoto_SnipeAim.png |caption= G U N
|input=6P
|input=6P
|name=Snipe
|name=Snipe
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====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Alpha I</font> ======
====== <font style="visibility:hidden" size="0">Anti-S SP Pistol Alpha I</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_AntiSSPPistolAlphaI.png |caption=
|image=BBTag_Naoto_AntiSSPPistolAlphaI.png |caption= Pray they don't have a stage-wide distortion if they block this raw
|input=236B+C  
|input=236B+C  
|name=Anti-S SP Pistol Alpha I
|name=Anti-S SP Pistol Alpha I
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}}
}}


====== <font style="visibility:hidden" size="0">Critical Shot</font> ======
==Distortion Skill Duo==
{{MoveData
{{MoveData
|image=BBTag_Naoto_CriticalShot.png |caption=
|image=BBTag_Naoto_CriticalShot.png |caption=
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====== <font style="visibility:hidden" size="0">Judge of Hell</font> ======
====== <font style="visibility:hidden" size="0">Judge of Hell</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_JudgeOfHell.png |caption='''It's high noon...'''
|image=BBTag_Naoto_JudgeOfHell.png |caption='''''"Showtime!"'''''
|input=222B+C  
|input=222B+C  
|name=Judge of Hell
|name=Judge of Hell
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Significantly faster than it was in P4A, but makes fewer reticles.


Detailed description of the usefulness of the move go here
Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life.


  }}
  }}

Revision as of 18:28, 6 December 2018

Naoto Shirogane
BBTag NaotoShirogane Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"As long as you take me lightly due to my size, you will never defeat me."

Backstory

Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission.

Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.

Playstyle

Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.

Strengths/Weaknesses

Strengths Weaknesses
  • Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.
  • Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air.
  • Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!
  • Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.
  • Has access to decent solo combos, allowing for burst punishes with an assist.
  • 236C is an amazing convert tool, allowing conversions from max range pokes, and even full screen with some assists.
  • Access to a full screen super, making punishing things like assist calls from full screen possible
  • Has significant issues against characters with high mobility and/or large buttons.
  • Naoto must essentially use 4 bars to place a mark and IK somebody, making meter management extremely important.
  • Mostly low damage, doesn't get a lot off of most hitconfirms.
  • Off of max range pokes has issues getting a launcher, making converting into shotgun and Hama/Mudo an issue.
  • 14K HP with a counter DP and an incoming that is somewhat easy to whiff with and get punished for makes her defense rather weak overall.


Fate Counter

In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.

A few changes:

  • The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
  • The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Naoto 4A.png
BBTag Naoto 4AA.png
BBTag Naoto 4AAA.png
BBTag Naoto 4AAAA.png
1000 All 6 - - - All - - - All - - - All - - -
5A
5A
BBTag Naoto 5A.png
BBTag Naoto 5AA.png
BBTag Naoto 5AAA.png
BBTag Naoto 4AAAA.png
1500 All 9 - - - Low - - - All - - - All - - -
5B
5B
BBTag Naoto 5B.png
BBTag Naoto 5BB.png
1500 All 13 - - - All - - -
5C
5C
BBTag Naoto 5C.png
800 High 22 - - -
2A
2A
BBTag Naoto 2A.png
1000 Low 7 - - -
2B
2B
BBTag Naoto 2B.png
1500 All 11 3 26 - - -
2C
2C
BBTag Naoto 2C.png
1500 Low 10 - - -
j.A
j.A
BBTag Naoto jA.png
BBTag Naoto jAA.png
1500 High - - - High - - -
j.B
j.B
BBTag Naoto jB.png
1500 High - - -
j.C
j.C
BBTag Naoto jC.png
Make them fear the corner with this move
1700 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Naoto GroundThrow.png
2000 Throw 7 - - -
Shield of Jutsice
Shield of Justice
5A+D
BBTag Naoto ShieldOfJustice.png
All - - - All 2 (point blank) - - -


Skills

Snipe Aim
Snipe Aim
236A
BBTag Naoto SnipeAim.png
bang bang
- - -
Double Fangs
Double Fangs
236B (Air OK)
BBTag Naoto DoubleFangs.png
Give 'em the old one-two-buckle-my-shoe
1000, 1544 All, High/Air 14 - - - 1000, 1544 - - -
Snipe
Snipe
A/B/C/66/4 During Aim Stance
BBTag Naoto Snipe.png
"At this angle..."
BBTag Naoto ForwardRoll.png
Slip behind those pesky Yangs
2289 4 - - - 2672 4 - - - 1908 4 - - - - - - - - -
Hair Trigger Megido
Hair Trigger Megido
214A/B (Air OK)
BBTag Naoto HairTriggerMegido.png
2000 19 - - - 2000 - - - 2000 30 - - - 2000 - - -


Extra Skills

Hold Up!
Hold Up!
236C
BBTag Naoto HoldUp.png
Remember when this costed twice the meter?
- - -
Snipe
Snipe
A/B/C/66 During Hold Up Stance
BBTag Naoto HoldUp.png
Naoto Shirogane, Persona: G U N
BBTag Naoto CriticalShot.png
Do you really think a GUY could do this!?
BBTag Naoto ForwardRoll.png
- - - - - - - - -
EX Double Fangs
EX Double Fangs
j.236C
BBTag Naoto DoubleFangs.png
- - - - - -
EX Hair Trigger Megido
EX Hair Trigger Megido
214C (Air OK)
BBTag Naoto HairTriggerMegido.png
- - - - - -


Partner Skills

5P
5D+Roll
5P
All 34 N/A N/A - - -
6P
Snipe
6P
BBTag Naoto SnipeAim.png
G U N
All 48 N/A N/A - - -
4P
Blight
4P
BBTag Naoto Blight.png
All 32 N/A N/A - - -


Distortion Skills

Anti-S SP Pistol Alpha I
Anti-S SP Pistol Alpha I
236B+C
BBTag Naoto AntiSSPPistolAlphaI.png
Pray they don't have a stage-wide distortion if they block this raw
All - - -
Anti-S SP Pistol Beta I
Anti-S SP Pistol Beta I
j.236B+C
BBTag Naoto AntiSSPPistolBetaI.png
Your fate is sealed.
All 11+1 (11+9 at fullscreen) - - -
Hamaon
Hamaon
214B+C
BBTag Naoto Hamaon.png
Blinded by the Light
All - - -
Mudoon
Mudoon
j.214B+C
BBTag Naoto Mudoon.png
Hello, Darkness, my old friend.
All 10+5 - - -

Distortion Skill Duo

Critical Shot
P during Main Character's Distortion Skill
BBTag Naoto CriticalShot.png
All - - -


Astral Heat

Judge of Hell
Judge of Hell
222B+C
BBTag Naoto JudgeOfHell.png
"Showtime!"
All - - -



Template:CharLinks-BBTag