BBTag/Naoto Shirogane: Difference between revisions

From Dustloop Wiki
Line 591: Line 591:
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Naoto_Blight.png |caption=
|image=BBTag_Naoto_Blight.png |caption= Like light, but with a B.
|input=4P
|input=4P
|name=Blight
|name=Blight

Revision as of 03:20, 3 November 2019

Naoto Shirogane
BBTag NaotoShirogane Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Hybrid Mixup/Zoner
Team role
Point, Support

Overview

"As long as you take me lightly due to my size, you will never defeat me."

Backstory

Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission.

Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.

Playstyle

Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.

Strengths/Weaknesses

Strengths Weaknesses
  • Has many ways to control the screen. With the combination of traps, gunshots, and assist calls, Naoto can be extremely hard to catch.
  • Strong air buttons. J.A and J.B are very good and give many characters a hard time when contesting her in the air.
  • Naoto's DP is very good at neutral. Naoto's DP counter pokes almost projectile, making Naoto hard to shoot against, even multi-hit supers!
  • Has access to one of the most terrifying mechanics in the game: Instant Kill. The Flow of the match can change very quickly once the mark is placed.
  • Has access to decent solo combos, allowing for burst punishes with an assist.
  • 236C is an amazing convert tool, allowing conversions from max range pokes, and even full screen with some assists.
  • Access to a full screen super, making punishing things like assist calls from full screen possible
  • Has significant issues against characters with high mobility and/or large buttons.
  • Naoto must essentially use 4 bars to place a mark and IK somebody, making meter management extremely important.
  • Mostly low damage, doesn't get a lot off of most hitconfirms.
  • Off of max range pokes has issues getting a launcher, making converting into shotgun and Hama/Mudo an issue.
  • 14K HP with a counter DP and an incoming that is somewhat easy to whiff with and get punished for makes her defense rather weak overall.



Persona: Sukuna-Hikona

Fate Counter

In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.

A few changes:

  • The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
  • The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.




Normal Moves

4A
4A
BBTag Naoto 4A.png
BBTag Naoto 4AA.png
BBTag Naoto 4AAA.png
BBTag Naoto 4AAAA.png
Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 15 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Naoto 4A.png
BBTAG NaotoS 4A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 4AA.png
BBTAG NaotoS 4AA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 4 1+16L -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 30 Launch 44 11 +0 +2
BBTag Naoto 4AAA.png
BBTAG NaotoS 4AAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

4AAAA


5=4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 7 2 Total: 45 -11 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBTag Naoto 4AAAA.png
BBTAG NaotoS 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5A
5A
BBTag Naoto 5A.png
BBTag Naoto 5AA.png
BBTag Naoto 5AAA.png
BBTag Naoto 4AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 16 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 5A.png
BBTAG NaotoS 5A Hitbox.png
  • Jump cancelable

Detailed description of the usefulness of the move go here

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 16 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBTag Naoto 5AA.png
BBTAG NaotoS 5AA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 2 16 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 5AAA.png
BBTAG NaotoS 5AAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 7 2 Total: 45 -11 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBTag Naoto 4AAAA.png
BBTAG NaotoS 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5B
5B
BBTag Naoto 5B.png
BBTag Naoto 5BB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 7 26 -16 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 5B.png
BBTAG NaotoS 5B Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All 13 2(2)6 Total: 46 -13 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 20 25 34 9 +0 +2
BBTag Naoto 5BB.pngBBTag Naoto BB 2.png
BBTAG NaotoS 5BB1 Hitbox.pngBBTAG NaotoS 5BB2 Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5C
5C
BBTag Naoto 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Naoto 5C.png
BBTAG NaotoS 5C Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

2A
2A
BBTag Naoto 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 11 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Naoto 2A.png
BBTAG NaotoS 2A Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here s

2B
2B
BBTag Naoto 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 26 -12 B 8~13 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBTag Naoto 2B.png
The Wall
BBTAG NaotoS 2B Hitbox.png
  • 7-13f head invulnerable
  • Jump cancellable
2C
2C
BBTag Naoto 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 10 3 18 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Naoto 2C.png
BBTAG NaotoS 2C Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.A
j.A
BBTag Naoto jA.png
BBTag Naoto jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 19 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto jA.png
BBTAG NaotoS JA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 6 4 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Naoto jAA.png
BBTAG NaotoS JAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Naoto jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 High 13 3(4)3 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 17 22 31 9 +0 +2
BBTag Naoto jB.pngBBTag Naoto BB 2.png
BBTAG NaotoS JB1 Hitbox.pngBBTAG NaotoS JB2 Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.C
j.C
BBTag Naoto jC.png
Make them fear the corner with this move
Template:AttackDataHeader-BBTag
j.C
Ground Throw
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 12 40+8L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 6 +0 +5
BBTag Naoto jC.png
Make them fear the corner with this move
BBTAG NaotoS JC Hitbox.png


  • Important points go here

Can confirm into a loop with j.214A up to 4 times on hit in a corner.


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Naoto GroundThrow.png
Template:AttackDataHeader-BBTag
BC
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 1 - Crumple 70 - - - - 0 -
Minimum damage 2000
Crumple Duration 70F, Crumple Fall 93F
BBTag Naoto GroundThrow.png
BBTAG NaotoS Throw Hitbox.png
  • Wall bounces, can be converted into a combo by linking 5A,2B, or delayed 2C

Detailed description of the usefulness of the move go here

Shield of Jutsice
Shield of Justice
5A+D
BBTag Naoto ShieldOfJustice.png
Template:AttackDataHeader-BBTag
Catch


AD
Shield of Justice (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Naoto is 3F. Opponent hitstop is 13F
BBTag Naoto ShieldOfJustice.png
Don't get too cocky using this just because Naoto can counter regardless of range.
BBTAG NaotoS RA1 Hitbox.png
  • Hits on the 1-15f trigger an attack
Near Attack


AD Attack Near
Shield of Justice (Near Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 13 4 Total: 53 -27 P1 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 0 +0 +2
Minimum Damage 125
BBTag Naoto ShieldOfJustice NearAttack.png
BBTAG NaotoS RA2 Hitbox.png
Far Attack


AD Attack Far
Shield of Justice (Far Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 13 300 Total: 60 -34 P3 1~13 All, 1~End Projectile - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 32 + WBounce 60 Launch 46 + WBounce 60 0 +0 +2
Minimum Damage 125
BBTag Naoto ShieldOfJustice FarAttack.png

Weak Defensively like most counter DPs, at the very least it has a better hitbox than Chie and Yosuke's. This move shines at neutral, as it can counter poke any projectile in the game. This is extremely useful to deter people from throwing projectiles at you to destroy traps, especially when Naoto can convert with assists. Just be careful with throwing out this move carelessly, as sometimes you can die for it considering Naoto's low HP value.


Skills

Snipe Aim
Snipe Aim
236A
BBTag Naoto SnipeAim.png
bang bang
Template:AttackDataHeader-BBTag
236A
Snipe Aim
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 14 - 93 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Can cancel into followups on 14F
Hold 4 to end stance. Ending stance animation is 13F
BBTag Naoto SnipeAim.png
  • 15f earliest cancel into gunshot
Double Fangs
Double Fangs
236B (Air OK)
BBTag Naoto DoubleFangs.png
Give 'em the old one-two-buckle-my-shoe
Template:AttackDataHeader-BBTag
Ground


236B
Double Fangs
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All, High 14 6(12)3 4+4L -5 B, H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0, -4 +5
Places Naoto into Aim stance after
Frame adv listed is when immediately canceling Aim stance
Minimum Damage 50×2 (100)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS 236B1 Hitbox.pngBBTAG NaotoS 236B2 Hitbox.png
Air A


j.236A
Air A Double Fangs
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All, High 9 3(12)6 Until L+16L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + Down 23 Launch 45, 45 + Down 23 12 +0 +5
Minimum Damage 50×2 (100)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS 236B1 Hitbox.pngBBTAG NaotoS 236B2 Hitbox.png
Air B


j.236B
Air B Double Fangs
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All, High 13 6(12)6 Until L+4L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0, -4 +5
Places Naoto into Aim stance after
Minimum Damage 50×2 (100)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS 236B1 Hitbox.pngBBTAG NaotoS 236B2 Hitbox.png
  • Ground and Air B versions put Naoto in Aim Stance

Detailed description of the usefulness of the move go here

Snipe
Snipe
A/B/C/66/4 During Aim Stance
BBTag Naoto Snipe.png
"At this angle..."
BBTag Naoto ForwardRoll.png
Slip behind those pesky Yangs
Template:AttackDataHeader-BBTag
Snipe A


Aim > A
A Shoot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×4, 1800 All 4 {P(6)}×4,P 37 -8 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 + WBounce 22×4, Launch 31×4, 64 + WBounce 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Each P in active frames represents a projectile spawned
Minimum Damage 30×4, 90 (210)
BBTag Naoto Snipe.png
"At this angle..."
BBTAG NaotoS 236AA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Snipe B


Aim > B
B Shoot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×4, 2100 All 4 {P(6)}×4,P 41 -12 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 22×4, Launch 31×4, 64 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Each P in active frames represents a projectile spawned
Minimum Damage 35×4, 105 (245)
BBTag Naoto Snipe.png
"At this angle..."
BBTAG NaotoS 236AB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Snipe C


Aim > C
C Shoot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×4, 1500 All 4 {P(6)}×P,X 35 -7 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 22×4, Launch 31×4, 64 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Each P in active frames represents a projectile spawned
Minimum Damage 25×4, 75 (175)
BBTag Naoto Snipe.png
"At this angle..."
BBTAG NaotoS 236AC Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Forward Roll
66


Aim > 66
Forward Roll
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 26 - - 4~22 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Naoto ForwardRoll.png
Slip behind those pesky Yangs
  • 27f earliest cancel into gunshot
Hair Trigger Megido
Hair Trigger Megido
214A/B (Air OK)
BBTag Naoto HairTriggerMegido.png
Template:AttackDataHeader-BBTag
Ground A


214A
A Hair Trigger Megido
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 19 3 Total: 36 -5 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+1 +9 +9
Trap appears on 13F, can start sensing opponents on 14F
Traps detonate 6F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.png
Air A


j.214A
Air A Hair Trigger
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 16 3 Total: 28+4L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+1 +9 +9
Trap appears on 13F, can start sensing opponents on 14F
Traps detonate 6F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Ground B


214B
B Hair Trigger Megido
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 30 3 Total: 36 +9 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+4 +12 +12
Trap appears on 26F, can start sensing opponents on 27F
Traps detonate 4F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214B Hitbox.png
Air B


j.214B
Air B Hair Trigger
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All Until Trap Lands+4 3 Total: 28+4L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+4 +12 +12
Trap appearance depends on Naoto's distance from the ground
Traps detonate 4F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214B Hitbox.png
  • Importants points go here.

Detailed description of the usefulness of the move go here


Extra Skills

Hold Up!
Hold Up!
236C
BBTag Naoto HoldUp.png
Remember when this costed twice the meter?
Template:AttackDataHeader-BBTag
236C
Hold Up!
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 258 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
13f earliest shot, 7f earliest kick
BBTag Naoto HoldUp.png
Remember when this costed twice the meter?
  • 15f earliest cancel into gunshot
  • 7f earliest cancel into kick

Raid is extremely useful in converting any hit with Naoto into a full combo, due to the nature of the bullets hitting fullscreen and Naoto getting 5 bullets to shoot with. Raid Kick (Critical Shot) also has full invul, so Naoto can react to bursts with Critical Shot and get a full combo after that. Overall a very good move, only problem is if you drop a combo using raid you'll be stuck walking until you use Critical Shot which you can be punished for anyways. That and it costs a bar unfortunately.

Snipe
Snipe
A/B/C/66 During Hold Up Stance
BBTag Naoto HoldUp.png
Naoto Shirogane, Persona: G U N
BBTag Naoto CriticalShot.png
Do you really think a GUY could do this!?
BBTag Naoto ForwardRoll.png
Template:AttackDataHeader-BBTag
Snipe
A or B


236C > A/B
Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 All 1 Until Hit - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 3 16 Launch 80 Launch 94 0/+11 +11 +11
Minimum Damage 80
BBTag Naoto HoldUp.png
BBTAG NaotoS 236C1 Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Critical Shot
C


236C > C
Critical Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 11 2 35 -16 B 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 70 + WBounce 70 Launch 86 + WBounce 70 + WStick 45 30 +0 +8
Minimum Damage 250
BBTag Naoto CriticalShot.png
BBTAG NaotoS 236C2 Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Forward Roll
66
  • Important points go here

Detailed description of the usefulness of the move go here

EX Double Fangs
EX Double Fangs
j.236C
BBTag Naoto DoubleFangs.png
Template:AttackDataHeader-BBTag
j.236C
EX Double Fangs
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All, High 9 6(12)6 Until L+13L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0 +5
Minimum Damage 130×2 (260)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS J236C1 Hitbox.pngBBTAG NaotoS J236C2 Hitbox.png
  • Causes ground bounce on hit

Detailed description of the usefulness of the move go here

EX Hair Trigger Megido
EX Hair Trigger Megido
214C (Air OK)
BBTag Naoto HairTriggerMegido.png
Template:AttackDataHeader-BBTag
Ground


214C
EX Hair Trigger Megido
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2 All 13 3(9)3 Total: 34 +5 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 5 11 Launch 21 Launch 37 0/+1, 0/+4 +9, +12 +9, +12
Hitstop values are for air trap, then ground trap
Minimum Damage 200×2 (400)
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.pngBBTAG NaotoS 214B Hitbox.png
Air


j.214C
Air EX Hair Trigger Megido
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2 All 13 3(Until Trap Lands+4)3 Total: 17+4L - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 5 11 Launch 21 Launch 37 0/+1, 0/+4 +9, +12 +9, +12
Hitstop values are for air trap, then ground trap
Minimum Damage 200×2 (400)
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.pngBBTAG NaotoS 214B Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here


Partner Skills

5P
5D+Roll
5P
Template:AttackDataHeader-BBTag
5P
5D+Roll
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2, 1500 All (17)+16 2(2)6
[(21)P]
Total: (18)+77
[Total: (18)+85]
-25 B*2, P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4×2, 3 18 19×2, Launch 40×2, 50 + WBounce 40 - - 0/+7×2, 0/+11 +7×2, +11 -
Only does followup attack (values in []) on hit
P in active frames represents a projectile spawned
Minimum Damage 60×2, 75 (195)
BBTag Naoto 5P.png
BBTAG NaotoS 5P1 Hitbox.pngBBTAG NaotoS 5P2 Hitbox.pngBBTAG NaotoS 5P3 Hitbox.png


  • If the initial persona attack hits, Naoto will end with a gunshot from stance
  • Wall bounces

Detailed description of the usefulness of the move go here

6P
Snipe
6P
BBTag Naoto SnipeAim.png
G U N
Template:AttackDataHeader-BBTag
6P
Snipe
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×4, 2000 All (18)+42 {P(6)}×4,P Total: (18)+119 -25 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 - - 0/+5×4, 0/+8 +5×4, +8 -
Each P in active frames represents a projectile spawned
Minimum Damage 75×4, 100 (400)
BBTag Naoto SnipeAim.png
BBTAG NaotoS 6P Hitbox.png


  • On hit, launches and blows back the opponent.

Naoto takes stance and fires 5 bullets from her gun.

4P
Blight
4P
BBTag Naoto Blight.png
Like light, but with a B.
Template:AttackDataHeader-BBTag
4P
Blight
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×5 All (18)+14 3,3,3,3,2 Total: (18)+88 -39 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 0/+1 +1 -
BBTag Naoto Blight.png
BBTAG NaotoS 4P Hitbox.png


  • On hit, launches and is untechable until the opponent touches the ground.

Sukuna-Hikona does a diagonally rising strike. Good for launching enemies in the air, or punishing opponents in the air.


Distortion Skills

Anti-S SP Pistol Alpha I
Anti-S SP Pistol Alpha I
236B+C
BBTag Naoto AntiSSPPistolAlphaI.png
Pray they don't have a stage-wide distortion if they block this raw
Template:AttackDataHeader-BBTag
Normal


236BC
Anti-S SP Pistol Alpha I
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×12 All 11+(42 Flash)+2 P(7)P{(6)P}×10 Total: 111+15L - P2 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
96×12 4 18 Launch 70 + WBounce + Down 23 Launch 85 + WBounce + Down 23 0/+1 +11 +11
Each P in active frames represents a projectile spawned
Minimum Damage: 119×12 (1428)
BBTag Naoto AntiSSPPistolAlphaI.png
"It's only negative if they block it!" - Rise
BBTAG NaotoS 236BC Hitbox.png
Enhanced
  • In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate

Detailed description of the usefulness of the move go here

Anti-S SP Pistol Beta I
Anti-S SP Pistol Beta I
j.236B+C
BBTag Naoto AntiSSPPistolBetaI.png
Your fate is sealed.
Template:AttackDataHeader-BBTag
Normal


j.236BC
Anti-S SP Pistol Beta I
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4000 All 11+(40 Flash)+2 Until Hit Total: Until L+15L - P2 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 30 + Slide + Down 10 Launch 45 + Slide + Down 10 0/+12 +12 +17
Inflicts Fate Counter
Minimum Damage 1000
Maximum Slide duration 10F
BBTag Naoto AntiSSPPistolBetaI.png
Your fate is sealed.
BBTAG NaotoS J236BC Hitbox.png
Enhanced
  • Fills up the Fate Counter

Detailed description of the usefulness of the move go here

Hamaon
Hamaon
214B+C
BBTag Naoto Hamaon.png
Blinded by the Light
Template:AttackDataHeader-BBTag
214BC
Hamaon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×16 All 5+(72 Flash)+12 5×16 Total: 28 +75 P2 1~5 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 16 Launch 17 Launch 32 0 +0 +5
If opponent has a Fate Counter, then they are automatically KOed
BBTag Naoto Hamaon.png
BBTAG NaotoS 214BC Hitbox.png
  • Tracks the opponent's location.
  • Instantly kills the marked opponent if the fate counter is applied to them.

A move that instantly kills when fate is applied. It can be easily countered on startup and can be blocked. Generally, don't attempt outside of combos, it will most often miss.

Mudoon
Mudoon
j.214B+C
BBTag Naoto Mudoon.png
Hello, Darkness, my old friend.
Template:AttackDataHeader-BBTag
j.214BC
Mudoon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0 All 10+(30 Flash)+7 45 Total: 46 - P2 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 21 + WStick 66 + WBounce 100 Launch 37 + WStick 66 + WBounce 100 0/+13 +42 +42
If opponent has a Fate Counter, then they are automatically KOed
BBTag Naoto Mudoon.png
BBTAG NaotoS J214BC Hitbox.png
  • Not Air unblockable, unlike in P4A

Horizontal aerial version of Hamaon, Killing a foe instantly on hit if marked with the fate counter. However, unlike Hamaon, only has one hitbox rather than being a multi-hit.

Distortion Skill Duo

Critical Shot
P during Main Character's Distortion Skill
BBTag Naoto CriticalShot.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Critical Shot
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(103 Flash)+1 2 60 -41 B 1~3 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 70 + WBounce 50 Launch 86 + WBounce 50 30 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Naoto CriticalShot.png
BBTAG NaotoS DSD Hitbox.png


  • Important points go here

A kick that launches the enemy around the stage, making them land in front of the player. Can often wiff if used against an enemy when they're in the air.


Astral Heat

Judge of Hell
Judge of Hell
222B+C
BBTag Naoto JudgeOfHell.png
"Showtime!"
Template:AttackDataHeader-BBTag
222BC
Judge of Hell
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 13+(96 Flash)+21 191 per scope Total: 366 - P2 - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 0 9 - - - - 0/+20 - -
BBTag Naoto JudgeOfHell.png
"Showtime!"
BBTAG NaotoS 222BC1 Hitbox.pngBBTAG NaotoS 222BC2 Hitbox.png


  • Significantly faster than it was in P4A, but makes fewer reticles.

Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life.


Navigation

To edit frame data, edit values in BBTag/Naoto Shirogane/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.