m (→4A) |
|||
(28 intermediate revisions by 10 users not shown) | |||
Line 10: | Line 10: | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Hybrid Mixup/Zoner | |||
;Team role | |||
:Point, Support | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 45: | Line 51: | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
====Persona: Sukuna-Hikona==== | |||
===Fate Counter=== | ===Fate Counter=== | ||
In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes. | In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes. | ||
Line 53: | Line 61: | ||
* The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up | * The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up | ||
* The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon. | * The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon. | ||
<br clear | <br style="clear:both;"/> | ||
{{#lst:BBTag/Naoto Shirogane/Data|Links}} | {{#lst:BBTag/Naoto Shirogane/Data|Links}} | ||
Line 68: | Line 76: | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=4A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|4A}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Can be used to start simple bread and butter combos. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=4AA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|4AA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=4AAA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|4AAA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|4AAAA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 117: | Line 119: | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5A}} | |||
{{!}}- | |||
* Jump cancelable | {{Description|7|text=* Jump cancelable | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 164: | Line 160: | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5B}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 190: | Line 184: | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5C}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 205: | Line 199: | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|2A}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here s | Detailed description of the usefulness of the move go here s | ||
Line 220: | Line 214: | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|2B}} | |||
{{!}}- | |||
* 7-13f head invulnerable | {{Description|6|text=* 7-13f head invulnerable | ||
* Jump cancellable | * Jump cancellable | ||
}} | }} | ||
Line 234: | Line 228: | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|2C}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 250: | Line 244: | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.A}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 276: | Line 268: | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.B}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 291: | Line 283: | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.C}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
Can confirm into a loop with j.214A up to 4 times on hit in a corner. | Can confirm into a loop with j.214A up to 4 times on hit in a corner. | ||
Line 301: | Line 293: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
Line 311: | Line 303: | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|BC}} | |||
{{!}}- | |||
* Wall bounces, can be converted into a combo by linking 5A,2B, or delayed 2C | {{Description|6|text=* Wall bounces, can be converted into a combo by linking 5A,2B, or delayed 2C | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 327: | Line 319: | ||
|input=5A+D | |input=5A+D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Catch}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|AD}} | |||
{{!}}- | |||
* Hits on the 1-15f trigger an attack | {{Description|7|text=* Hits on the 1-15f trigger an attack | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Near Attack}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Near}} | |||
{{!}}- | |||
{{AttackVersion|name=Far Attack}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Far}} | |||
{{!}}- | |||
Weak Defensively like most counter DPs, at the very least it has a better hitbox than Chie and Yosuke's. This move shines at neutral, as it can counter poke any projectile in the game. This is extremely useful to deter people from throwing projectiles at you to destroy traps, especially when Naoto can convert with assists. Just be careful with throwing out this move carelessly, as sometimes you can die for it considering Naoto's low HP value. }} | {{Description|7|text=Weak Defensively like most counter DPs, at the very least it has a better hitbox than Chie and Yosuke's. This move shines at neutral, as it can counter poke any projectile in the game. This is extremely useful to deter people from throwing projectiles at you to destroy traps, especially when Naoto can convert with assists. Just be careful with throwing out this move carelessly, as sometimes you can die for it considering Naoto's low HP value. }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
Line 354: | Line 346: | ||
|name=Snipe Aim | |name=Snipe Aim | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236A}} | |||
{{!}}- | |||
* 15f earliest cancel into gunshot | {{Description|6|text=* 15f earliest cancel into gunshot | ||
}} | }} | ||
}} | }} | ||
Line 368: | Line 360: | ||
|name=Double Fangs | |name=Double Fangs | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236B}} | |||
{{!}}- | |||
{{AttackVersion|name=Air A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.236A}} | |||
{{!}}- | |||
{{AttackVersion|name=Air B}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.236B}} | |||
{{!}}- | |||
{{Description|7|text=* Ground and Air B versions put Naoto in Aim Stance | |||
{{ | |||
* Ground and Air B versions put Naoto in Aim Stance | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 399: | Line 384: | ||
|name=Snipe | |name=Snipe | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Snipe A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > A}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Snipe B}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > B}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Snipe C}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > C}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Forward Roll |subtitle=66}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > 66}} | |||
{{!}}- | |||
{{Description|7|text=* 27f earliest cancel into gunshot | |||
* | |||
}} | }} | ||
Line 459: | Line 427: | ||
|name=Hair Trigger Megido | |name=Hair Trigger Megido | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|214A}} | |||
{{!}}- | |||
{{AttackVersion|name=Air A}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.214A}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Ground B}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|214B}} | |||
{{!}}- | |||
{{AttackVersion|name=Air B}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text=* Importants points go here. | |||
* Importants points go here. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 494: | Line 454: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
Line 504: | Line 464: | ||
|name=Hold Up! | |name=Hold Up! | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236C}} | |||
{{!}}- | |||
* 15f earliest cancel into gunshot | {{Description|6|text=* 15f earliest cancel into gunshot | ||
* 7f earliest cancel into kick | * 7f earliest cancel into kick | ||
Line 523: | Line 483: | ||
|name=Snipe | |name=Snipe | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Snipe|subtitle=A or B}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236C > A/B}} | |||
{{!}}- | |||
* Important points go here | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Critical Shot|subtitle=C}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236C > C}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Forward Roll|subtitle=66}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236C > 66}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 563: | Line 519: | ||
|name=EX Double Fangs | |name=EX Double Fangs | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.236C}} | |||
{{!}}- | |||
{{Description|6|text=* Causes ground bounce on hit | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 589: | Line 535: | ||
|name=EX Hair Trigger Megido | |name=EX Hair Trigger Megido | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|214C}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.214C}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Is a combined effect of 214A and 214B, placing both kinds of mines on use. Mines placed this way have the same effect as the normal mines. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
Line 618: | Line 560: | ||
|name=5D+Roll | |name=5D+Roll | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|5P}} | |||
{{!}}- | |||
* If the initial persona attack hits, Naoto will end with a gunshot from stance | {{Description|6|text=* If the initial persona attack hits, Naoto will end with a gunshot from stance | ||
* Wall bounces | * Wall bounces | ||
Line 636: | Line 578: | ||
|name=Snipe | |name=Snipe | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|6P}} | |||
{{!}}- | |||
* On hit, launches and blows back the opponent. | {{Description|6|text=* On hit, launches and blows back the opponent. | ||
Naoto takes stance and fires 5 bullets from her gun. | |||
}} | }} | ||
Line 649: | Line 591: | ||
====== <font style="visibility:hidden" size="0">4P</font> ====== | ====== <font style="visibility:hidden" size="0">4P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Naoto_Blight.png |caption= | |image=BBTag_Naoto_Blight.png |caption= Like light, but with a B. | ||
|input=4P | |input=4P | ||
|name=Blight | |name=Blight | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|4P}} | |||
{{!}}- | |||
* On hit, launches and is untechable until the opponent touches the ground. | {{Description|6|text=* On hit, launches and is untechable until the opponent touches the ground. | ||
Sukuna-Hikona does a diagonally rising strike | Sukuna-Hikona does a diagonally rising strike. Good for launching enemies in the air, or punishing opponents in the air. | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
Line 674: | Line 616: | ||
|name=Anti-S SP Pistol Alpha I | |name=Anti-S SP Pistol Alpha I | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Normal}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236BC}} | |||
* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Enhanced Ground}} | |||
{{!}}- | |||
{{Description|7|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with Fate | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 691: | Line 637: | ||
|name=Anti-S SP Pistol Beta I | |name=Anti-S SP Pistol Beta I | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Normal}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.236BC}} | |||
* Fills up the Fate Counter | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | |||
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Enhanced Air}} | |||
{{!}}- | |||
{{Description|7|text=* Fills up the Fate Counter | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 708: | Line 658: | ||
|name=Hamaon | |name=Hamaon | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|214BC}} | |||
{{!}}- | |||
* Tracks the opponent's location. | {{Description|6|text=* Tracks the opponent's location. | ||
* Instantly kills the marked opponent if the fate counter is applied to them. | * Instantly kills the marked opponent if the fate counter is applied to them. | ||
A move that instantly kills when fate is applied. It can be easily countered on startup and can be blocked. Generally, don't attempt outside of combos, it will most often miss. | |||
}} | }} | ||
Line 726: | Line 676: | ||
|name=Mudoon | |name=Mudoon | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|j.214BC}} | |||
{{!}}- | |||
* | {{Description|6|text=* Not Air unblockable, unlike in P4A | ||
Horizontal aerial version of Hamaon, Killing a foe instantly on hit if marked with the fate counter. However, unlike Hamaon, only has one hitbox rather than being a multi-hit. | |||
}} | }} | ||
Line 743: | Line 693: | ||
|name=Critical Shot | |name=Critical Shot | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
A kick that launches the enemy around the stage, making them land in front of the player. Can often wiff if used against an enemy when they're in the air. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
Line 764: | Line 714: | ||
|name=Judge of Hell | |name=Judge of Hell | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Naoto Shirogane/Data|222BC}} | |||
{{!}}- | |||
* Significantly faster than it was in P4A, but makes fewer reticles. | {{Description|6|text=* Significantly faster than it was in P4A, but makes fewer reticles. | ||
Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life. | Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life. | ||
Line 775: | Line 725: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Naoto Shirogane/Data|Links}} | {{#lsth:BBTag/Naoto Shirogane/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Naoto Shirogane]] | [[Category:Naoto Shirogane]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 09:27, 8 November 2019
Naoto Shirogane |
---|
|
Overview
"As long as you take me lightly due to my size, you will never defeat me."
Backstory
Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission.
Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.
Playstyle
Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Persona: Sukuna-Hikona
Fate Counter
In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.
A few changes:
- The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
- The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
---|
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
---|
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
2A
2A |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here s |
2B
2B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Can confirm into a loop with j.214A up to 4 times on hit in a corner. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Shield of Jutsice
Shield of Justice 5A+D |
Template:AttackDataHeader-BBTag |
---|
Skills
Snipe Aim
Snipe Aim 236A |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Double Fangs
Double Fangs 236B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Snipe
Snipe A/B/C/66/4 During Aim Stance |
Template:AttackDataHeader-BBTag |
---|
Hair Trigger Megido
Hair Trigger Megido 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
Hold Up!
Hold Up! 236C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Raid is extremely useful in converting any hit with Naoto into a full combo, due to the nature of the bullets hitting fullscreen and Naoto getting 5 bullets to shoot with. Raid Kick (Critical Shot) also has full invul, so Naoto can react to bursts with Critical Shot and get a full combo after that. Overall a very good move, only problem is if you drop a combo using raid you'll be stuck walking until you use Critical Shot which you can be punished for anyways. That and it costs a bar unfortunately. |
Snipe
Snipe A/B/C/66 During Hold Up Stance |
Template:AttackDataHeader-BBTag |
---|
EX Double Fangs
EX Double Fangs j.236C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
EX Hair Trigger Megido
EX Hair Trigger Megido 214C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P
5D+Roll 5P |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
6P
Snipe 6P |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Naoto takes stance and fires 5 bullets from her gun. |
4P
Blight 4P |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Sukuna-Hikona does a diagonally rising strike. Good for launching enemies in the air, or punishing opponents in the air. |
Distortion Skills
Anti-S SP Pistol Alpha I
Anti-S SP Pistol Alpha I 236B+C |
Template:AttackDataHeader-BBTag |
---|
Anti-S SP Pistol Beta I
Anti-S SP Pistol Beta I j.236B+C |
Template:AttackDataHeader-BBTag |
---|
Hamaon
Hamaon 214B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
A move that instantly kills when fate is applied. It can be easily countered on startup and can be blocked. Generally, don't attempt outside of combos, it will most often miss. |
Mudoon
Mudoon j.214B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Horizontal aerial version of Hamaon, Killing a foe instantly on hit if marked with the fate counter. However, unlike Hamaon, only has one hitbox rather than being a multi-hit. |
Distortion Skill Duo
Critical Shot P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
A kick that launches the enemy around the stage, making them land in front of the player. Can often wiff if used against an enemy when they're in the air. |
Astral Heat
Judge of Hell
Judge of Hell 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Use this to punish longer super animations. They can block the initial reticle and if they do, you'll look very stupid. If you get hit by this, you die in real life. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •